Everyeye.it's Scores

  • Games
For 5,532 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5540 game reviews
    • 69 Metascore
    • 60 Critic Score
    The production shows a now-tired formula, devoid of creative verve and a challenge rate worthy of the name, which manages to save in corners only thanks to the mechanics of interaction between the environment and the 4 protagonists, well characterized in terms of play.
    • 65 Metascore
    • 60 Critic Score
    The pace of the narration is too slow, plus there is an avalanche of bugs, glitches and technical problems that contribute to undermining the experience.
    • 65 Metascore
    • 60 Critic Score
    By partially abandoning the arcade style SEGA has made a bad choice. Virtua Tennis 4 is flawed in many ways, from its unresponsive control scheme to the poor use of the motion controls. Not the best way to enjoy tennis on Wii.
    • 55 Metascore
    • 60 Critic Score
    You can see the dev's passion for arcade games of old, but that isn't enough to craft a compelling game.
    • 80 Metascore
    • 60 Critic Score
    Lums does not have its own identity and, copying Angry Birds, ends up offer anything to the player.
    • 62 Metascore
    • 60 Critic Score
    Despite its obvious limitations, in short, The Coma Recut is recommended only to lovers of Asian horror.
    • 81 Metascore
    • 60 Critic Score
    Rebuild is a fascinating game that incarnates in this app the formula of the famous web based game. Despite its heart and the well balanced gameplay components Rebuild lacks in graphics, being sometimes a pain for the eyes.
    • 63 Metascore
    • 60 Critic Score
    Dynasty Warriors 7: Empires can improve the original formula, proving deeper and more able to attract the attention of a wider audience.
    • 66 Metascore
    • 60 Critic Score
    Thanks to the singing section, the multiplayer and the quality of trackist, Michael Jackson: The Experience, reaches sufficiency. However, it remains recommended only to fans of the genre.
    • 74 Metascore
    • 60 Critic Score
    Nano Assault arrives in Europe in this Ex no the e-Shop, sold at a competitive price. And is the quality/price ratio, rather than the new addictions, to save the Shin'en title.
    • 60 Metascore
    • 60 Critic Score
    Despite starting from truly intriguing assumptions, closely linked to a captivating aesthetic and a pleasantly grotesque narrative frame, the first DLC of Dead Island 2 does not add much to the proposal modeled by Dambuster Studios. Despite some occasional creative flashes, in fact, the expansion flows without leaving persistent traces, both on the playful side and on the purely narrative one. The potential was there, and we are sure that some will appreciate the "camp" drift chosen by the English team more than others, but ultimately Haus is a content that can easily be left out, waiting to see how the developer will complete the journey post-launch of Dead Island 2.
    • 65 Metascore
    • 60 Critic Score
    Slender: The Arrival confirms the many doubts emerged during the preview, showing obvious limitations dictated by the lacks of a gameplay structure that deviates from what we saw in "Slender: The Eight Pages", its predecessor.
    • 68 Metascore
    • 60 Critic Score
    Arkanoid: Eternal Battle saves itself in the corner thanks to a series of ancillary methods which, between classicism and modernity, know how to pay homage in an at least dignified way to a work that has made the history of the medium. As for its battle royale heart, unfortunately, it must be noted that it has a certain difficulty in pulsating, too inconsistent and frequented by the community to justify, on its own, a ticket price that is not so low.
    • 41 Metascore
    • 60 Critic Score
    Haunted House is a good title for children. Unfortunately, the gameplay is a bit too repetitive, but played in co-op the game becomes sufficiently challenging to come to the end credits.
    • 68 Metascore
    • 60 Critic Score
    From Software looks for poetry, but does not do it with conviction.
    • 56 Metascore
    • 60 Critic Score
    Table Mini Golf could have been a good title if only it had not been forced in "size" by the philosophy of the AR Suit series.
    • 85 Metascore
    • 60 Critic Score
    Junk Jack is the most near example of Terraria porting with Minecraft crafting system. But its major flaw it's the fact that it does run on a 3,5'' screen, which make you feel disoriented and limited. It's a pity, because its crafting system is great and it could guarantee a long life to itself.
    • 31 Metascore
    • 59 Critic Score
    Dino Dini's Kick Off Revival is not a bad game, its gameplay, surprisingly, still works. But it’s meaningless and poor. Kick Off didn’t deserve this kind of revival.
    • 74 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • Everyeye.it
    • 53 Metascore
    • 58 Critic Score
    A confusing interface, a bad Artificial Intelligence, and an overall look that can't hide the mobile genesis of the game. Dead Effect 2 could be fun for a couple of hours, but is really cheap on the long run.
    • 63 Metascore
    • 58 Critic Score
    Between the player and the pleasure of the puzzles always remains an obstacle, something that inevitably ruins the gaming experience.
    • 59 Metascore
    • 58 Critic Score
    The automatic roofing system and close-range management are not always implemented with the right criterion.
    • 56 Metascore
    • 58 Critic Score
    Globulos Party has a great number of game modes, but the core gameplay is iterative and not so fun if you play solo.
    • 61 Metascore
    • 58 Critic Score
    Dead by Daylight is a bit like those horror films from the 80s of the B, C, or maybe Z series: there is no shortage of flaws and they are obvious, yet its undoubted charm and some excellent results have allowed it to break through the heart of many fans, despite everything.
    • 79 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 54 Metascore
    • 58 Critic Score
    Ravenbound is clear proof that having a good idea isn't enough to make a successful video game. While offering a decent combat system, the Systemic Reaction title is plagued by a number of hitches that cannot be overlooked. The presence of an open and freely explorable world has turned out to be a double-edged sword for production, given the low concentration of points of interest that makes moving around boring. Equally problematic are the camera and some enemy behaviors, which negatively affect what is good in the combat system. In short, just like in our first contact with the game, the feeling we had was that the product was not ready to debut on the shelves and still needed more or less marked interventions.
    • 64 Metascore
    • 58 Critic Score
    Quotation forthcoming.
    • 57 Metascore
    • 58 Critic Score
    A standard action/platform, without any interesting innovation and lacking in appealing design.
    • 58 Metascore
    • 58 Critic Score
    A series of elementary inattentions in game design echo a dull and decidedly non-dynamic open world.
    • 58 Metascore
    • 58 Critic Score
    There was a chance here to make right a game that, even in the days of the old generation, didn't shine. Sadly, it's wasted, and what we're left with is just some mere add-ons and a light hand of HD polish.

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