Everyeye.it's Scores

  • Games
For 5,533 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Wonderbook: Book of Spells
Lowest review score: 20 Just Dance
Score distribution:
5541 game reviews
    • 76 Metascore
    • 60 Critic Score
    Initiation is a very regular package, which relies on the idea of the origins of the bat and retrieves the imagination of Batman Begins, but then binds the player into a series of challenges from a widely known flavor.
    • 63 Metascore
    • 60 Critic Score
    Pop-up Pilgrims is a title exclusively conceived for PlayStation VR, yet one often has the impression that the use of the viewer is just an accessory that weakens the potential of the gameplay instead of sharpening it.
    • 80 Metascore
    • 60 Critic Score
    Joe Danger was definitely more interesting with the old formula: the new auto-runner twist is not what he deserved.
    • 67 Metascore
    • 60 Critic Score
    As with the wii version, a Mario Kart clone without soul.
    • 59 Metascore
    • 60 Critic Score
    inMomentum is a platform game that focuses on the multiplayer, but at the moment the lack of games to join forces the experience only on the singleplayer mode. With a dozen maps that can be completed in about 2 minutes each you will finish thew game very quickly, without anything else to do after that.
    • 68 Metascore
    • 60 Critic Score
    Mixing RPG and pinball is a risk, or a crazy thing, or a bit of both. If you love pinballin', this might still be worth a try.
    • 69 Metascore
    • 60 Critic Score
    Just a Quake Wars clone, with a design too similar to Halo series to impress players. Creepy graphics and some issues with the control system.
    • 77 Metascore
    • 60 Critic Score
    A lazy and bite-free remastered, designed for online but with a netcode absolutely not up to par. A carefully created online component would certainly have made a combat system shine that remains solid and fun after decades, finally bringing the saga back to the beat 'em up giants. Let's hope Sega has learned his lesson and wants to "get serious" next time.
    • 59 Metascore
    • 60 Critic Score
    Ufo Robot Grendizer The Feast of Wolves is a game designed by enthusiasts for enthusiasts. And nothing else. In Italy the localization operation gave us a magnificent dubbing: adhering to the original also in the choice of timbre of the voice actors and voice actresses, as well as in the tones, vocabulary and theatricality. If you don't get bored of facing about 5 hours of very basic challenges and combat just to enjoy these moments of profound nostalgia, then feel free to raise your final rating by half a point. Perhaps with Ufo Robot by Microids you could make a younger relative experience, in an interactive format, a story from your past: the legend of the "thousand valve circuits" and the "miracle of electronics" that "sprints and goes in space".
    • 52 Metascore
    • 60 Critic Score
    Miner Wars is a game with great potential, perhaps wasted. Defects are many: poor IA, complex level design, technical sector not great increase the sense of frustration that might have been.
    • 67 Metascore
    • 60 Critic Score
    Quotation forthcoming.
    • 63 Metascore
    • 60 Critic Score
    As crazy as it gets, but there are much better beat'em ups out there.
    • 73 Metascore
    • 60 Critic Score
    A funny experience, but the driving model is not so consistent and the look is quite creepy.
    • 62 Metascore
    • 60 Critic Score
    There are noteworthy notes and a historical refinement which are very detailed and pleasing, but beyond that there is nothing that prompts us to advise without reservation the content in question.
    • 70 Metascore
    • 60 Critic Score
    The series is tired and bored. Year after year, Moto GP does not reinvent itself and appears as a vapid experience.
    • 77 Metascore
    • 60 Critic Score
    Final Fantasy IV is probabily the best episode ever created, but this edition, despite its name, is far from being "complete".
    • 64 Metascore
    • 60 Critic Score
    Despite the very quick playthrough (around 3 hrs), he plot looses momentum halfway through, and the pace slows down the progression. The idea is sound, but the execution deserved more care.
    • 57 Metascore
    • 60 Critic Score
    Classic button masher, with not much to offer.
    • 60 Metascore
    • 60 Critic Score
    Despite being a low budget game for casuals The Shoot gives the player a genuine feeling of old-style on-rail shooters. The game appears funny and original; it's a pity that title do not features enough longevity.
    • Everyeye.it
    • 65 Metascore
    • 60 Critic Score
    It really mirrors the flaws of the original games. The level design is superb, but the gameplay feels flat and repetitive after a little while.
    • 67 Metascore
    • 60 Critic Score
    If we were to evaluate exclusively the Ultra Age combat system we would not hesitate to say that it is a small pearl. Unfortunately, however, we find ourselves having to consider the entire package and it is therefore impossible not to take into consideration the serious problems of this production, which range from level design to the graphics sector, passing through some very questionable gameplay choices. The result is a poor offer in terms of content even for a product sold for 29.99 euros. In short, the purchase of Ultra Age should only be evaluated by the most hardcore fans of the genre who do not want to miss the opportunity to try the particular combat system on PlayStation 4 or Nintendo Switch (platform on which there is also a free demo).
    • 69 Metascore
    • 60 Critic Score
    The graphics are really, really good, but all those shiny things end up clashing with a lacking gameplay, and that's a true shame.
    • 62 Metascore
    • 60 Critic Score
    A great wasted opportunity, yet another demonstration that the software houses themselves must learn to study their history, to preserve and enhance.
    • 71 Metascore
    • 60 Critic Score
    This is, by far, the worst Advanced Warfare's expansion pack. Just one map stands out, and the zombie campaign is as good as ever, but that can't make up for the high price.
    • tbd Metascore
    • 60 Critic Score
    Ethan: Meteor Hunter stands out with tricky puzzles to solve and think about. The rest unfortunately does not work. Recommended only to fans of the genre, who will accept a horrible art design.
    • 56 Metascore
    • 60 Critic Score
    Velvet Assassin could have been a better game. It has a solid approach to the genre, but a limping AI and frustrating shooter sessions reveal the limited experience of the developer team. You can try it if you're a great stealth fan.
    • 74 Metascore
    • 60 Critic Score
    A Vampyre Story is a good game that combines a classic gameplay with an interesting storyline and an accurate character design. Despite that it presents a lot of bugs and an awful translation from English to Italian.
    • 64 Metascore
    • 60 Critic Score
    Wrecked Revenge Revisited is good only for multiplayer sessions. Gameplay and graphics are lacking in solidity and precision but the features mix result in lots of funny races online.
    • 58 Metascore
    • 60 Critic Score
    Peaky Blinders: Mastermind, while not completely convincing and showing the side to many criticisms, tries to give dignity to Steven Knight's series even in this medium so different from that of origin. It does so with a peculiar gameplay that tries an unusual and enjoyable path, but it takes too much to mesh and stops at the most beautiful, a bit like it happens to the less convincing seasons of the mother work.
    • 57 Metascore
    • 60 Critic Score
    While offering a precise and deep board control system - far from the simplifications seen in other exponents of videogame skateboarding - Skater XL does not assign a real purpose to the player.

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