Everyeye.it's Scores

  • Games
For 5,529 reviews, this publication has graded:
  • 53% higher than the average critic
  • 7% same as the average critic
  • 40% lower than the average critic
On average, this publication grades 1 point lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 The Last of Us Remastered
Lowest review score: 20 Scourge: Outbreak
Score distribution:
5537 game reviews
    • 44 Metascore
    • 45 Critic Score
    MindsEye's merits are a few needles in a disastrous haystack. The first few minutes of Jacob's journey even manage to arouse curiosity, at least a little, but it is enough to start comparing the adventure's gameplay to discover its clear limits. Limitations that unfortunately do not spare the graphics sector and performance solidity in any way, at least on consoles. The guys at Build a Rocket Boy say they are working to improve the situation but this does not change the truth: we are faced with a production that would have deserved a much better development cycle and which, at the moment, is the worst we have worked on in 2025.
    • 78 Metascore
    • Critic Score
    That Days Gone Remastered offers a great show in Unreal Engine is evident, but net of some graphic differences, such as the improved rendering of the night sections, we can also say the same of the original incarnation of the game. Without mincing words, the two versions of the open world adventure are certainly not identical but remain comparable. Having said this, Deacon fans might find the new Horde Assault mode interesting, which allows you to experience the highest gaming merits of the production in a few minutes, between hunting large groups of Freakers - now larger than ever! - roaring escapes on motorcycles and many main and support death tools to use in battle. Those who have always wanted to get closer to Days Gone and have not been able to do so until now, could seriously consider the offer of the remastered edition: it still offers the most valid and complete way to experience a great adventure of the PS4 era, set in an Oregon as rich in charm as it is lethal.
    • 35 Metascore
    • 40 Critic Score
    Flashback 2 is a forgettable sequel. After his debut in 1992, it is not the first time we have seen the protagonist Conrad again, but it is almost certainly the worst. Flashback 2 even pales in comparison to Fade to Black, a short 3D sequel released in 1995, and also in comparison to the controversial 2013 remake, criticized for being considered "not very heartfelt". The new Microids title is unfortunately impossible to recommend, because it is marred by technical inaccuracies, characterized by a banal artistic direction and an unrefined and imprecise gameplay.
    • 23 Metascore
    • 30 Critic Score
    Ultimately, while respecting the work of the developers, we regret to tell you that yes: to date, Skull Island Rise of Kong is without any shadow of a doubt the worst game of 2023. The production by IguanaBee is a total disaster and there is no single element that is enjoyable. Playing this title is frustrating and the problems go far beyond the facets of the protagonist that have gone viral on social media. In every corner of the game there are unforgivable design errors and this is just one of the reasons why we advise you to stay away from the product. If instead you want healthy trash, then you know where to look for it.
    • 26 Metascore
    • 40 Critic Score
    Greyhill Incident is, by no means, a disaster on all fronts. The product packaged by Refugium Games leaks from all sides. From the disappointing technical sector to the cumbersome gameplay, every single aspect of the production leaves a lot to be desired. The poor general quality does not even allow this adventure to be counted among the so-called 'so bad, it's good'. Even lovers of trashy games will probably be dissatisfied with it.
    • 94 Metascore
    • Critic Score
    The impact of the new textures and a revised lighting system in almost every part allows you to appreciate the adventures of the Witcher par excellence like never before, with a cinematic cut made even more effective by the addition of Ray Tracing and with unprecedented fluidity choosing to opt for the performance mode. Wisely selected the mods produced by the community, and equally effective those created from scratch to rejuvenate the most obsolete mechanics of the original game, which now benefits from a fresher and more dynamic interaction system and a close-up view that favors immersion in the exploration and combat.
    • 62 Metascore
    • 40 Critic Score
    Hokko Life arrives on Nintendo Switch in an unacceptable technical state, so much so that any possibility of feeling sympathy for the dishes of Hokko's inhabitants and their stories fades regardless. It does not help the low quality of writing and an experience structure that made us feel trapped in Hokko, and not masters of the adventure. Dragged into a whirlwind of assignments, wood gathering and unpleasant fishing sessions, we were not in any way fascinated by a life sim that promised a relaxing and creative experience, but which on balance cannot compete with the most famous exponents. like that, Animal Crossing and Stardew Valley above all.
    • 38 Metascore
    • 40 Critic Score
    Ultimately, in short, CrossfireX presents itself on the market as a botched and unsatisfactory product, lacking the qualities necessary to carve out a place in the panorama of multiplayer shooters.
    • 50 Metascore
    • 40 Critic Score
    The Good Life is a product plagued by major problems on the playful and structural side. A title extremely lacking from a technical point of view, which brings to the screen a series of decidedly questionable game design choices, at the basis of an adventure that, while trying to tell a story in its own way mature, often ends in boredom and struggles to support the player's interest.
    • 52 Metascore
    • 45 Critic Score
    The idea behind AKIBA's TRIP is tasty and fun, but if in 2011 the product could work even with all its shortcomings and the limitations imposed by the PSP hardware, the same cannot be said for its re-release.
    • 43 Metascore
    • 45 Critic Score
    There is little to expect from the work done by Jandusoft. The cancellation of Silent Hills and the disappearance of P.T. are two epochal events that will remain in the history of video games. Evil Inside, although it is a production that strives to recreate the same magic of Kojima's work, fails to add anything new, failing as a homage and even a spiritual sequel.
    • 86 Metascore
    • Critic Score
    It was already a wonderful game to watch on the PlayStation 4, and on the PS5 it is even more flashy: the new version of Crash 4 is fluid and graphically razor-sharp, thanks to the 60 fps frame rate and the 4K resolution; however, the visual upgrade is not all-encompassing, and certainly does not distort the glance of the production. The update for the new Sony and Microsoft consoles, which - we remember - is free and supports the transfer of old gen saves, therefore fulfills its duty without overdoing it, limiting itself to maximizing the strengths of the technical sector. Too bad only for a rather lazy implementation of DualSense, whose features are not valued sufficiently: the use of haptic feedback and a more decisive use of adaptive triggers could in fact have given the experience a more distinctive touch.
    • 87 Metascore
    • Critic Score
    Overall, therefore, the remasters of Nioh 1 and 2 boast a solid and satisfying performance profile, while not marking a clear step forward compared to the previous versions of the two titles, at least as regards the general performance of the graphics sector.
    • 85 Metascore
    • Critic Score
    If Alan Wake was an introspective, crepuscular and dreamlike thriller, Jesse Fayden's adventure adheres more decisively to the logic of genre, recovering (from House of Leaves as well as from the Area X Trilogy) a sprawling, obsessive narrative, in a strongly intimate and in any case allusive science fiction.
    • 59 Metascore
    • 45 Critic Score
    Especially when we consider the good initial insights, the fall of Gods Will Fall is really a great shame.
    • 39 Metascore
    • 45 Critic Score
    We are almost certain that behind the creative disaster of the game of Stormind and Darril Arts there is a problematic development process, perhaps rushed in time and not well thought out. The fact is that the result is very bad, and most likely no patch will be able to fix the situation.
    • tbd Metascore
    • 40 Critic Score
    Dunrog is flat both in the combat system and in the progression, unbalanced, battered by technical and other problems.
    • 75 Metascore
    • Critic Score
    Despite a content offering that risks running out in a short time, the great strength of the title lies in an unconventional approach to game design which, thanks to augmented reality, is able to make the world of video games interact with that of the games in a simple and intuitive way.
    • 41 Metascore
    • 45 Critic Score
    Street Power Football is also sold almost at full price, and therefore we are forced to advise against buying even the most curious and irreducible of players.
    • 35 Metascore
    • 40 Critic Score
    In no uncertain terms, Fast & Furious Crossroads is a complete disaster in any respect.
    • 70 Metascore
    • 40 Critic Score
    The Tripwire shark has slightly sharp teeth, moves with unmanageable spasms and cannot vary either its diet or the bleak routine of a boring and mechanical hunting. Stranded on the sand, it waits for the sad fate that falls to all the fish left in the sun.
    • 64 Metascore
    • Critic Score
    Resident Evil: Resistance is an honest appendix of Resident Evil 3, able to give a few hours of fun to all fans of the series curious to try its asymmetric multiplayer.
    • 47 Metascore
    • 45 Critic Score
    Poor in content, form and substance, Paranoia: Happiness is mandatory involuntarily inscribes itself in the list of games that certainly do not bring the video game closer to the traditional role-playing game, but rather that underline the extreme differences and limits of the medium with respect to the characteristics of the paper versions.
    • 61 Metascore
    • 40 Critic Score
    There is no fun in waiting six hours to have the opportunity to produce a weapon which, however, will require a project and materials; there is no greater nervousness than being killed to get a poor gun removed and there is nothing more tedious than an obsolete and redundant system of microtransactions.
    • 47 Metascore
    • 45 Critic Score
    The result, however, is a jumble of mechanics that offers nothing really convincing, framed by a very low level technical realization.
    • tbd Metascore
    • 45 Critic Score
    We found ourselves facing a title driven by insufficient and inadequate gameplay on both PC and mobile systems.
    • 61 Metascore
    • 45 Critic Score
    A poor collection. There is no delicate way to say it.
    • 71 Metascore
    • Critic Score
    The lamentations of those who do not want to accept it are worth less than the wonder of those who have always wanted it.
    • tbd Metascore
    • 48 Critic Score
    This collection failed to save itself from a disastrous landing.
    • 52 Metascore
    • 45 Critic Score
    Unless you are a huge fan of the TV series in complete abstinence of content related to the famous trio of presenters, sincerely, we advise you to turn your gaze elsewhere.
    • 41 Metascore
    • 40 Critic Score
    Except for the nostalgia factor, which could entice at least the (few) fans of the series, there is not the slightest reason why we should advise the purchase of Gungrave VR Loaded Coffin Edition.
    • 37 Metascore
    • 48 Critic Score
    Not even the evidence of an excellent level design resolves, therefore, the fate of a title that should have, together with System Shock 3 (which the same team is working on), revive the genre of immersive sims.
    • 28 Metascore
    • 20 Critic Score
    An inexplicable and decidedly wrong project.
    • 49 Metascore
    • 35 Critic Score
    An intriguing premise - that of a soulslike science fiction in which you fight mostly at a distance, using upgradable grenades and guns - turned into one of the worst video games of recent years: a sloppy title, poorly conceived and in some areas clearly "broken".
    • tbd Metascore
    • 45 Critic Score
    The worst among the DLC produced by Ubisoft for its open world shooter.
    • 58 Metascore
    • 40 Critic Score
    Look further, navigate to other seas.
    • 55 Metascore
    • 45 Critic Score
    The famous "bla bla bla" of Drac, so dear to the fans of the film, is in danger of turning into a "bleah bleah bleah".
    • 54 Metascore
    • 46 Critic Score
    From the Ashes is a content that we hardly recommend to recommend for the proposed price.
    • tbd Metascore
    • 40 Critic Score
    The game, in fact, despite having simple gameplay, manages to be confusing, and does nothing but sum up in a continuous button-mashing by the player, without any sense of satisfaction in the destruction of buildings and enemies.
    • 50 Metascore
    • 48 Critic Score
    There is not an ounce of atmosphere in the middle between eros and Lovecraft that should have characterized Lust for Darkness.
    • 37 Metascore
    • 40 Critic Score
    But the point is another: in its worst form, that console, Agony is not Agony. It is a shapeless monster from which you should look away.
    • 29 Metascore
    • 35 Critic Score
    Wild West Online will not quench your thirst; on the contrary, it will have the effect of a spoonful of salt in the middle of a scorching desert.
    • tbd Metascore
    • 35 Critic Score
    If you are looking for some game with which to introduce the little ones at home to the fantastic world of gaming, you would definitely be better off looking elsewhere.
    • 62 Metascore
    • 45 Critic Score
    Our judgment on Rise of Insanity is a peremptory "no".
    • 37 Metascore
    • 40 Critic Score
    A title that is totally lacking in finishing, and disappoints in all respects.
    • tbd Metascore
    • 45 Critic Score
    Wolfenstein 2 had a single, conspicuous problem: the iterative structure of its missions, "recycled" in order to compose a sort of "endgame" made of the "mechanical" repetition of the same tasks.
    • tbd Metascore
    • 45 Critic Score
    Unfortunately, to this day Albert & Otto is still the beginning of a project that still needs to mature to the end, perhaps over the next three missing acts.
    • 38 Metascore
    • 40 Critic Score
    A highly problematic product, afflicted by big design errors and a considerable number of technical defects.
    • 41 Metascore
    • 45 Critic Score
    Lazy.
    • 41 Metascore
    • 40 Critic Score
    Weak play from all points of view.
    • tbd Metascore
    • 40 Critic Score
    What remains is a fascinating concept in power, but lacking in realization, which really leaves us with bitterness in our mouths.
    • 72 Metascore
    • 30 Critic Score
    In the passage from the portable consoles to PlayStation 4 the gameplay has been torn and demolished by a shameful lag input, which literally prevents playing by transforming a crystalline distillate of fun and freshness into a clumsy clutter of frustration.
    • 71 Metascore
    • 45 Critic Score
    As far as possible from a masterpiece, but still manages to bring the loaf home, in a sense.
    • 48 Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • 53 Metascore
    • 45 Critic Score
    Waking the Glares is an insane game, a project choked by its own intentions: what should have been a dreamlike and emotional journey that exalts the intellect and the sight, ended up with only a painful whirlwind in an abyss of insensitivity.
    • 50 Metascore
    • 45 Critic Score
    It drags, in short, for an hour and a half from beginning to end, without glory and with some infamy, leaving us, at the end of the experience, only with a sense of profound ignorance.
    • tbd Metascore
    • 30 Critic Score
    Quotation forthcoming.
    • 61 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 40 Critic Score
    Quotation forthcoming.
    • tbd Metascore
    • 40 Critic Score
    The Turkey of Christmas Past is a really weird action game, with a repetitive gameplay, a bizarre sense of humor and a terrible level design.
    • tbd Metascore
    • 40 Critic Score
    Justice Monster Five is the classic mobile application without a soul, designed solely to act as a promotional boost to the launch of Final Fantasy XV
    • 30 Metascore
    • 40 Critic Score
    Ghosbusters is the perfect recipe for boredom. There is nothing wrong in its basic mechanics, but the pace is soporific, the level design is too linear, and the situations are the same over the entire course of the story. It is, in the end, a gaming monster to flee from, no matter what.
    • 38 Metascore
    • 40 Critic Score
    There is no reason for you to play Umbrella Corps. There isn’t if you’re a shooter game fan, because there is a low number of options and contents, and the online infrastructure is unstable. There isn’t even if you’re a Resident Evil fan: the only association to the series is the map design, that resembles some of the places of the main chapters.
    • 46 Metascore
    • 40 Critic Score
    Lost Reavers is really bad, frustrating and uninspiring. The graphic is terrible, its framerate is unstable and the gameplay mechanics are quite too raw to be decent. The only positive parts of the game are its free-to-play nature and its interesting concept.
    • 44 Metascore
    • 35 Critic Score
    There is no way to justify TMNT: Mutants in Manhattan: the combats are noisy and puzzling, it looks like the system has been made to confuse the players, and it keeps reminding how shallow the game developing has been. The few good aspects just fade away in front of its low-level production.
    • 50 Metascore
    • 45 Critic Score
    Quotation forthcoming.
    • 40 Metascore
    • 40 Critic Score
    Alekhine’s Gun is named after a sharp and refined move in chess, that requires thinking and weighting. The lack of these skills in a stealth game that carries his name would probably make Alekhine turn in his grave and disappoint every fan of this genre.
    • 48 Metascore
    • 45 Critic Score
    The combat system is indeed original, but the contents are really too thin. It could've been a much more interesting experience, but it lacks a precise direction.
    • 43 Metascore
    • 40 Critic Score
    It doesn't set itself apart from amateurish mods, so those waiting for something more accomplished will be deeply disappointed.
    • 50 Metascore
    • 45 Critic Score
    Sadly, pixel art can't make right a game that lacks interesting gameplay or mechanics.
    • tbd Metascore
    • 40 Critic Score
    It's a game that won't please fishing fans or average player, mainly due to its lack of interesting content.
    • tbd Metascore
    • 45 Critic Score
    Ultimately, it's a dull game, since all the interesting ideas get sadly wasted. If you love the genre, there are far better alternatives out there.
    • tbd Metascore
    • 30 Critic Score
    It's clearly a rushed game, that really doesn't offer enough for its price.
    • 21 Metascore
    • 35 Critic Score
    An utter disaster: the gameplay is basically broken, and the technical side is abysmal.
    • 51 Metascore
    • 49 Critic Score
    Sadly, there's nothing really enhanced in this version.
    • 49 Metascore
    • 40 Critic Score
    There were some good ideas in the concept, but the experience is terribly tedious. Add some lame platforming, and what you get is a forgettable game.
    • 43 Metascore
    • 45 Critic Score
    It might become an accidental trash myth, or just another junk-bin disaster. As it is, what it surely isn't is a good experience to be played.
    • 57 Metascore
    • 47 Critic Score
    If you love the saga, you know what to expect from this chapter. Despite the usual contents, it seems Onechambara is stuck in the past, and it desperately needs some evolution in the next future.
    • 43 Metascore
    • 30 Critic Score
    It's a rushed game, poor in contents, and unable to stand on its own ideas.
    • 56 Metascore
    • 48 Critic Score
    A forgettable experience. It wants to mimic Papo & Yo and Journey, but ends up being way less than the sum of its parts.
    • 38 Metascore
    • 40 Critic Score
    It might be an interesting game to get, at a budget price, for trash fans and kaiju fanatics, but the truth is that's its the only appeal.
    • tbd Metascore
    • 45 Critic Score
    A kids game that sadly doesn't offer anything really interesting or different.
    • 19 Metascore
    • 20 Critic Score
    A complete and utter disaster. It might spark the curiosity of trash fans, and that's all there is to say.
    • 46 Metascore
    • 45 Critic Score
    The premises showed some courage in touching elements of the classic formula, but the result is terribly disappointing. The design lacks care for details, and that doesn't make for an interesting experience.
    • 61 Metascore
    • 48 Critic Score
    There were interesting premises here, but this is a half done game, sadly.
    • 45 Metascore
    • 45 Critic Score
    It could've been an interesting shoot'em up, but it's way too frustrating,and utterly spoiled by a lame save system, bugs and glitches.
    • 59 Metascore
    • 49 Critic Score
    It's almost unplayable, and that's a real shame, since the graphic and artistic compartments are oh so good.
    • 55 Metascore
    • 45 Critic Score
    This second and final act shows way less care for details if compared to its predecessor, and it's a true shame.
    • 48 Metascore
    • 35 Critic Score
    It's an utter and complete disaster. It might end up in some trash lover's collection, and that would be already something for a game that has no reason to sit on the shelves today.
    • tbd Metascore
    • 45 Critic Score
    It's frustrating in a way the original game wasn't, and the content doesn't live up to the expectations.
    • 27 Metascore
    • 30 Critic Score
    There's really not much to say about Raven's Cry. It's an utter disaster, plagued not just by bugs, but by a terrible storyline and a lame gameplay.
    • 36 Metascore
    • 40 Critic Score
    It's a terrible police simulation, and it seems really focused on ignoring the few things that actually work, while stubbornly concentrating on the ones that don't.
    • tbd Metascore
    • 35 Critic Score
    There are some interesting ideas hidden in the utter mess, but the gameplay side is desperately broken.
    • 43 Metascore
    • 40 Critic Score
    Enemy Front tries to narrate the Second World War through an unusual perspective, but it fails because of a terrible gameplay and an impressive amount of bug and glitches.
    • 41 Metascore
    • 30 Critic Score
    We should forget Neil Gaiman's support to this petty and meaningless game.
    • 43 Metascore
    • 45 Critic Score
    A third person shooter without any distinctive features, some glitches and a really bad progression.
    • 76 Metascore
    • 48 Critic Score
    A terrible edition: a lot of aliasing, input lag and a faulty control scheme.
    • 36 Metascore
    • 40 Critic Score
    Endless Runner fans, just know this: zombies won't change what you have already played an infinite number of times.
    • tbd Metascore
    • 45 Critic Score
    There's nothing that can save this expensive and utterly flawed game.
    • 54 Metascore
    • 40 Critic Score
    Moebius is one of the worst games written by Jane Jensen. Too many bugs and some major plot holes are there to destroy the few good aspects of this adventure.

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