Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 83 Metascore
    • 80 Critic Score
    It's the closest many of us will likely get to genuinely exploring unknown territory.
    • 82 Metascore
    • 80 Critic Score
    As tired as the series can often seem, these games have a strong emotive core laced with pieces of refined mechanical slices that, while often repetitive, still accomplish far more than newer series with weaker creative underpinnings.
    • 62 Metascore
    • 30 Critic Score
    Graphically assured as it is, almost every other element of the 15-year-old series has been cut back, tampered with pointlessly or outright ruined. The series hasn't been good for a long time now, but this year is the first it's been actively bad. The wait for a great new WWE game continues.
    • 32 Metascore
    • 20 Critic Score
    With a dash more ambition, and a lot more technical coherence, at best it would only have been a middling distraction before next year's Dead Island 2. In its current form, the kindest thing would be a short, sharp stab with a screwdriver behind the ear.
    • 83 Metascore
    • 80 Critic Score
    This War of Mine is a game whose simple message - that war is hell, and that we're all capable of being sucked into its moral depths - might be slightly compromised by its strengths as a game, but at least it's a message carried with a great deal more conviction than other, more bombastic portrayals of conflict. That, for certain, is something to be thankful for.
    • tbd Metascore
    • 70 Critic Score
    At its best, this is still the shooter that can do things no other can - the emergent drama, the unscripted madness - but Battlefield Hardline will need to offer much more (and work perfectly on day one) for DICE's biggest hitter to not get left behind.
    • 32 Metascore
    • 20 Critic Score
    It pains me to say it, but Sonic Boom needs to be the last noise we hear from the blue hedgehog for a very long time.
    • 73 Metascore
    • 100 Critic Score
    It carries the sensibilities of its inspirations, and it feels and looks just as it should. There's some irritation there, but like the best folk tales, Never Alone is all about sharing the game with someone else.
    • 72 Metascore
    • 80 Critic Score
    Assassin's Creed Rogue may well have begun life as a hedged bet - a PS3 and Xbox 360 game knocked together in case the next-gen consoles hadn't taken off by now - but despite its slightly awkward role as b-side to Assassin's Creed Unity, the result is a welcome follow-up to Black Flag.
    • 79 Metascore
    • 70 Critic Score
    Held together by Sellotape rather than superglue, LittleBigPlanet 3 is in constant danger of falling apart.
    • 81 Metascore
    • 80 Critic Score
    A worthwhile addition to the Company of Heroes war chest and one that rewards investment and exploration with a tactically satisfying campaign. That said, such is the obtuse nature of its presentation of key concepts and even basic controls that new recruits should deduct a whole mark from that number below.
    • 66 Metascore
    • 60 Critic Score
    Beneath the mis-steps and the schmaltz, and beneath the dictatorial heft of the soundtrack - gorgeous and emotive, but laid on a little too heavily throughout - there's still that fascinating glimpse of a boy making the best of a lonely childhood.
    • 87 Metascore
    • 90 Critic Score
    It's hard to complain when the future of Mario Kart has been expanded so graciously, and now that one of 2014's best games has just been made that little bit better.
    • 85 Metascore
    • 80 Critic Score
    Far Cry 4 is well worth a visit, but it's more a backpacker's delight than a five-star island paradise.
    • 69 Metascore
    • 70 Critic Score
    It's hard not to see the ways in which this could have been more ambitious, more innovative in the way it dusts off the past, but equally it's hard to blame Codemasters for simply giving Micro Machines fans exactly what they wanted, just how they remembered it.
    • 47 Metascore
    • 20 Critic Score
    It's a shame that such a much-loved series has come to this, but here we are. So to conclude, SingStar Ultimate Party gets one point for nice menu screens and one point for Carly Rae Jepsen.
    • 88 Metascore
    • 90 Critic Score
    It is a spectacular, affecting journey, even if its destination is perhaps the creator's alone.
    • 70 Metascore
    • 70 Critic Score
    Mild improvements in traversal and combat are quickly overwhelmed by the creaking systems onto which they have been grafted. Revolutionary Paris is one of the most beautifully realised environments in a series that has had its fair share of them, but the game you play doesn't really do it justice.
    • 85 Metascore
    • 80 Critic Score
    Its not-so-fatal flaw is that in offering so much, both in terms of player choice and in going for peak-BioWare in every aspect of the game, those individual moments, characters, activities and plot beats often don't benefit from the focus and importance needed to unlock their full potential. Still, that's hardly a crime, and one more than made up for by the many high points
    • 82 Metascore
    • 90 Critic Score
    FIFA and PES seem to have swapped shirts, with neither catering to the original audience they once set out to attract. Based on this year's offerings, though, it's PES that has the clearer direction of where it's headed. Perhaps most tellingly of all, PES 2015 is more satisfying in defeat than FIFA 15 is in victory.
    • 81 Metascore
    • 70 Critic Score
    It's certainly not a bad game, at least in terms of core mechanics and functionality, but in terms of praise it only ever feels "good enough" rather than just "good".
    • 85 Metascore
    • 90 Critic Score
    The Collection is an instantaneous embrace of past and present that combines gaming's powerful sense of nostalgia with its perpetual arms race of processing and graphical power.
    • 77 Metascore
    • 80 Critic Score
    Volgarr the Viking is, beneath it all, a very lovely game. Just don't be surprised if it takes you a while to realise it.
    • 73 Metascore
    • 50 Critic Score
    Combat is the brightest highlight, though it's still dulled by clumsy controls. Beyond that, the environments are so monotonous as to kill any passion for the thing.
    • 80 Metascore
    • 60 Critic Score
    We're left with a game whose main improvements are all disappointments. And yet I'd still I'd put money on me pouring hundreds of hours into it. That's Football Manager. I'm sure that once a few patches have been released and a few things have been tweaked I'll discover that magic again. I just expect it might be a little bit harder to find than last year.
    • 82 Metascore
    • 60 Critic Score
    Stealth Inc. 2 falls short of the games I'd consider its peers, never quite capturing the simple ingenuity of Toki Tori 2, the nervy thrills of Mark of the Ninja, nor the physical comedic energy of 'Splosion Man. It's just too demanding and too laborious too often.
    • 82 Metascore
    • 70 Critic Score
    For those burnt out on WOW's content, WildStar is easy to endorse. Immediately familiar to anyone who's visited Azeroth and with enough new twists on the tried-and-tested theme park formula, Carbine's game is so overflowing with stuff to do that it's certainly justified in asking for a subscription - even if less people seem prepared to sign up to one.
    • 73 Metascore
    • 70 Critic Score
    As the game clock ticked towards 20 hours and beyond, I could never quite shake the feeling that I'd still rather be failing in Dark Souls than succeeding in Lords of the Fallen.
    • 49 Metascore
    • 40 Critic Score
    There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget.
    • 81 Metascore
    • 80 Critic Score
    Beneath the glorious tech, and once the writing relaxes a little, Sunset Overdrive's wonderfully lurid and heartfelt - a bit like playing an old 4AD album sleeve. If you get that reference, you'll probably get this, too.

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