Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • tbd Metascore
    • Critic Score
    An odd combination of Dead Space and Dear Esther, ICARUS.1 isn't particularly challenging to play through or exciting to conclude, but it does offer a premise and a pace to enjoy it that never feels that it has to rely on the obvious survival/horror tropes, preferring instead to evoke the spirit of classic science fiction, from a time before all astronauts were armed and the mysteries of the universe could be solved with a blaster.
    • tbd Metascore
    • Critic Score
    Undeniably Islands sits to the far left of the sliding scale that runs between digital art installation and Call of Duty. That only adds to its transgressive appeal. It expands the definition of what games can and might be. [Recommended]
    • 81 Metascore
    • Critic Score
    In chasing that scale the bigger picture can sometimes get a little obscured, but importantly Final Fantasy 15 retains that love of smaller stories, the ones that often prove to be so much more memorable.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • 82 Metascore
    • Critic Score
    A wonder of animation and AI smoke-and-mirrors, the beast in The Last Guardian is primarily a masterpiece of observation. [Essential]
    • 71 Metascore
    • Critic Score
    Again and again, it's quietly thrilling to leap from the mountainside and the board beneath my feet, up to the overhead view of the entire mountain range, in which my rider is suddenly a dot, lost amongst the rumpled whiteness, and then instantly warp to a distant drop zone. As an extreme sports game, Steep is fine. As a place, it's frequently amazing. [Recommended]
    • 76 Metascore
    • Critic Score
    Super Mario Run? This is Mario, for the first time in an age, running on hardware that was not designed by Mario's people. And you know what's frightening? When Mario's people are involved, they make the hardware feel like they designed it anyway. Super Mario Run's not just ingenious and demanding and infuriating and delightful. It's a game born of a deep understanding of its platform.
    • 58 Metascore
    • Critic Score
    Clearly not a wholehearted recommendation for shooter aficionados then, but as a lifelong fan of Space Hulk who's been eagerly awaiting a 40k shooter that plays to the strengths of the lore rather than tries to fit the lore into the standard shooter template, I'd probably ignore my own advice and buy the game anyway.
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.
    • 85 Metascore
    • Critic Score
    This is a joyous fairy-tale that, like the best fairy tales, transcends the fashions of the day. [Recommended]
    • 80 Metascore
    • Critic Score
    Gravity Rush seemed like an oddity on Vita, but then, the entire Vita was an oddity, wasn't it? On the radio friendly unit shifter that is the PS4, however, Gravity Rush 2 still seems wonderfully unlikely and out of place. What a strange delight. [Recommended]
    • 85 Metascore
    • Critic Score
    Though a return to Kamurocho isn't far away, Yakuza 0 is, in many respects, the end of an era - and a heck of a finish it is, too. [Recommended]
    • 86 Metascore
    • Critic Score
    Perhaps Resident Evil 7's most intriguing quality is how it plays around with the idea of retracing your steps.
    • 84 Metascore
    • Critic Score
    If this Hitman has a design limitation, it's that maps don't evolve as much in response to assassinations as they could - it strains credibility that you can bump off three of four targets in Colorado without plunging the fourth into a panic. That aside, this is among the most expertly-made, engrossing stealth simulations of recent years, and a tale of A-listers meeting their comeuppance to give any Fortune 500 member the shivers. Agent 47 is back with a vengeance, and vengeance has seldom tasted sweeter. [Recommended]
    • 77 Metascore
    • Critic Score
    Rebellion has folded in the essence of stealth greats such as Splinter Cell and Metal Gear while keeping the characterful flavour of Sniper Elite itself, and for the first time it's not necessary to make any excuses on its behalf. Sniper Elite 4 is a really good video game. It's as simple as that. [Recommended]
    • 88 Metascore
    • Critic Score
    Primarily single-player games are on the decline right now, but Nioh is a strong argument for the merits of this withering form. [Recommended]
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 89 Metascore
    • Critic Score
    Horizon Zero Dawn is a work of considerable finesse and technical bravado, but it falls into the trap of past Guerrilla games in being all too forgettable. For all its skin-deep dynamism it lacks spark; somewhat like the robotic dinosaurs that stalk its arrestingly beautiful open world, this is a mimic that's all dazzle, steel and neon yet can feel like it's operating without a heart of its own.
    • 78 Metascore
    • Critic Score
    If For Honor occasionally feels like a game at war with itself, its edge blunted by some less arresting modes and design-by-committee add-ons, the heart of the game beats strongly enough to overcome these blemishes. [Recommended]
    • 79 Metascore
    • Critic Score
    Halo Wars 2 does an incredible job of ensuring console players can enjoy the RTS genre and there's certainly a lot of content here, but it's difficult to get really excited about any of it. The campaign doesn't push any boundaries and the game's most exciting multiplayer mode, Blitz, is hampered by the feeling that players who spend more money are given an unfair advantage over their opponents. It's exciting to see another high-profile RTS game released, but this one doesn't do quite enough to move things forward.
    • 62 Metascore
    • Critic Score
    It's a sensation I don't feel very often in games, and in that moment all the frustration, the annoying bugs, the torturous dialogue, felt worthwhile. Take on Mars isn't short of problems, but when everything works together, it really does feel like you're there.
    • 81 Metascore
    • Critic Score
    Where other RPGs are still content with a dragon or some apocalyptic end of the world boom, here the stakes are personal, as well as both asking and inviting far more interesting questions than how much fire you can fling from your fingertips. It's a far more welcoming game than the original Torment, though a slower burner as far as the main plot goes, and one that never quite has its predecessor's dark confidence. It is, however, as close as we've had in the last 15 or so years, and certainly doesn't invoke the name in vain. [Recommended]
    • 88 Metascore
    • Critic Score
    For the most part, though, Night in the Woods is a triumph, comparable to Gone Home in mood and thrust, but with a delicacy and a humour that is all its own. [Recommended]
    • 81 Metascore
    • Critic Score
    As fanciful as the game can be, the technology feels unnervingly true to its period - right down to the inherent awkwardness of microfilm readers. [Recommended]
    • 88 Metascore
    • Critic Score
    Nier: Automata isn't the most elegant title on the market, but it's the most captivating game I've played in ages. You don't need to look far to find its glaring flaws, but those searching for an endlessly imaginative dreamlike journey will find Nier: Automata too mesmerising to look away from. There's nothing else quite like it - and that includes the original Nier. [Recommended]
    • 58 Metascore
    • Critic Score
    The diminutive size of the controllers, combined with their tactile precision, makes the games feel fresh and contemporary. Switching between a specific game and the selection screen is quick and responsive, minimising the load-time lulls that can scupper any game-party.
    • 97 Metascore
    • Critic Score
    It's hard to overstate the courage and conviction with which producer Eiji Aonuma, director Hidemaro Fujibayashi and their team have rewritten their own work, and the size of the risk Nintendo has taken with a beloved property. Breath of the Wild isn't just the most radical departure from the Zelda tradition in its 30-year history, it's the first Nintendo game that feels like it was made in a world where Half-Life 2, Halo, Grand Theft Auto 3 and Skyrim happened. It's inspired by those greats and others, but it doesn't ape them any more than it rests on its own laurels. [Essential]
    • 81 Metascore
    • 100 Critic Score
    Sunless Sea's method of storytelling isn't unique, but it has never been realised with such impact and elegance.

Top Trailers