Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 78 Metascore
    • 80 Critic Score
    If it played just a little tighter, Apotheon would be brushing up against greatness. As it stands, it's stunning to look at and a pleasure to play, and what flaws it does have can be easily overlooked by anyone looking for something smart and stylish.
    • tbd Metascore
    • 60 Critic Score
    There is a soul to the game, an integrity that tries hard to smooth over many of the game's rough edges.
    • 66 Metascore
    • 60 Critic Score
    This is a slight, simple, often delightful game that displays moment-to-moment ingenuity but which now obviously lacks a broader conceit to bring its ideas together.
    • 74 Metascore
    • 70 Critic Score
    As a follow up to Dead Island, Dying Light represents an improvement on the technical front, but has lost some of its knockabout charm in the process.
    • 72 Metascore
    • 80 Critic Score
    Havoc's a very decent package overall. As part one of the Season Pass, this is a strong chunk of content for the sharpest COD in years. It mixes fan service with proper map design, and gives those still addicted to that ADS snap more reason than ever to keeping plugging away towards that next prestige.
    • 74 Metascore
    • 70 Critic Score
    Cassia and co's deep-seated issues and baggage make them an entertaining bunch and while they won't set your world alight, they eventually prove capable of providing many hours of surprisingly amiable companionship.
    • 77 Metascore
    • 70 Critic Score
    Playing with others is amazing, but #IDARB doesn't help me out if I don't have quite that many friends available. Instead, it's watchable.
    • 84 Metascore
    • 80 Critic Score
    Even when it stumbles, it stands as a fine reminder of why LucasArts at its prime was seen as the industry at its best, and few other adventures have deservedly gathered so much affection. It was an instant classic back in 1998. It's still very much a journey worth taking today, albeit ideally with a walkthrough.
    • 70 Metascore
    • 70 Critic Score
    Citizens of Earth succeeds in rediscovering something of the ingenuity of 1990s JRPGs in its playful twists on genre clichés. And as a kooky and inventive contemporary re-imagining of the Super Nintendo-era role-player, this, like its protagonist's campaign, is but a near miss.
    • 83 Metascore
    • 70 Critic Score
    As a product of a unique moment in the medium's technological evolution, Resident Evil HD is a fascinating place to revisit. But for many contemporary visitors it will be an unpleasant stay, not because the game's inhabitants are unusually hostile, or because its idiosyncrasies are unfashionable, but because its formative designs have simply been bettered.
    • 66 Metascore
    • 60 Critic Score
    For all the things Gat Out Of Hell could or ideally would do though, it's important to remember what it is - a standalone expansion. Go in remembering that, and knowing about the lack of missions, and it's a pleasant surprise how much it at least tries to offer within its limits. Just don't expect it to be a sequel, or even a full slice of Saints Row 4 at its best.
    • 71 Metascore
    • 90 Critic Score
    It's simply a joy to play.
    • 85 Metascore
    • 90 Critic Score
    Assetto Corsa's laser focus on the driving experience works wonders - and when it comes to replicating that simple, brilliant pleasure, there's no other game right now that does it better.
    • 64 Metascore
    • 80 Critic Score
    They say time heals all wounds, but free DLC can't hurt either. Dead Kings offers much for those still enamoured by the series, and its offering as a freebie is a fine gesture to anyone left aggrieved by last year's failings.
    • 55 Metascore
    • 50 Critic Score
    Warhammer Quest is a competent example of a digital board game but in trying to sand its sharp edges and ensure that it's accessible to all, Rodeo has oversimplified the already slight source material.
    • 84 Metascore
    • 80 Critic Score
    Most importantly of all, it's re-introduced a thoughtfulness to play that's been absent for too long. As the game settles down after the disruptive influx of new gadgets and gizmos, you sense there are plenty more remarkable inventions hiding in plain sight, but they're waiting for a curious mind to start tinkering with them.
    • 81 Metascore
    • 80 Critic Score
    18 years on from Super Mario 64, Nintendo's designers are still going further in their exploration of the third dimension than almost anyone else.
    • 80 Metascore
    • 80 Critic Score
    For all its frustrations, you'll spend much longer in the sweet spot than you spend getting there. Elite: Dangerous demands much, but repays your devotion many times over.
    • 82 Metascore
    • 90 Critic Score
    This is an excellent expansion, then, one that complements the main game while gracefully underlining what exactly it was that made that Forza Horizon 2 so enticing in the first place.
    • 65 Metascore
    • 70 Critic Score
    It is truly a game about humans' desire to write.
    • 63 Metascore
    • 60 Critic Score
    Multiplayer fans will appreciate the new maps, the bounty-style quest steps are a good idea and there is certainly plenty of stuff to do and unlock, but in a game where the content has worn thin so quickly, taking aim at our precious loot just at the point we finish upgrading it is a huge mistake.
    • 70 Metascore
    • 70 Critic Score
    Nothing much to look at, and with a premise that has been dulled through repetition, Dead State is a game that requires you to approach it with an open mind and a forgiving nature. Make the effort, and you'll find a game that makes up in charm what it lacks in polish.
    • 70 Metascore
    • 60 Critic Score
    Lumino City is an interesting design sketch, then, but the real building work is yet to be done.
    • 64 Metascore
    • 80 Critic Score
    It's a game that requires and occasionally enforces patience, but like all great road trips it's about the journey, not the destination.
    • 85 Metascore
    • 90 Critic Score
    The Talos Principle is a game of challenges and conundrums and philosophical wonderings, filled with logic puzzles and cerebral mysteries.
    • 72 Metascore
    • 70 Critic Score
    Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn.
    • 68 Metascore
    • 60 Critic Score
    For now though, unless you're desperately aching to play a new turn-based 40k wargame - which is entirely understandable given how long it's been since the last one - we'd advise waiting on the outcome of one or two necessary patches before joining the fray.
    • 83 Metascore
    • 80 Critic Score
    It's a generous game, broad and long and, while it's principally aimed at the series' fans, the mesh of interlocking systems ensures that its appeal runs deeper than cash-grab fan service.
    • 79 Metascore
    • 70 Critic Score
    The problem, ultimately, is a philosophical one. I'm not sure if Lucid really gets the mentality behind this series, and that makes for a perfectly serviceable shooter when the lineage requires something more.
    • 92 Metascore
    • 80 Critic Score
    Smash is still too unrefined to be the choice of the Nintendo connoisseur, perhaps, but as long as you don't take it too seriously, it is riotously good fun.

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