Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 72 Metascore
    • 60 Critic Score
    MouseCraft is always, noticeably and unapologetically, Lemmings meets Tetris - and like the mice of its title, it seems happy to scrabble about in the twin shadows of its genre-defining inspirations.
    • 87 Metascore
    • 90 Critic Score
    Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style.
    • 86 Metascore
    • 80 Critic Score
    Viewed on its underlying merit, this is a weaker game than its years-old inspirations - both Radiant Silvergun and Einhander best it in terms of interesting systems and set-pieces - but Astebreed is, nevertheless, a strong and idiosyncratic proposition.
    • tbd Metascore
    • 70 Critic Score
    Exploring the ruins of ancient civilizations under the watchful eyes of a race of paleo-people isn't just surreal; it's also unnerving to see how little power you really have here. Without air, without any technology to speak of, without your friends or family, you're truly lost.
    • 77 Metascore
    • 70 Critic Score
    Xenonauts knows exactly who its audience is, exactly what it's aiming for and, while it may never achieve a wider appeal, it will capture that audience in a very familiar act of alien abduction.
    • 54 Metascore
    • 40 Critic Score
    More will follow, but despite what its name might suggest, Infinity is extremely limited, both in terms of what little content it offers and your ability to access it.
    • 49 Metascore
    • 40 Critic Score
    Chibi-Robo simply isn't much fun.
    • 49 Metascore
    • 50 Critic Score
    It is, at best, a functional shooter that asks little of the player and offers the bare minimum in return.
    • 81 Metascore
    • 70 Critic Score
    While Distant Worlds may be a paragon of its style, I can only recommend it to a select few: those with beefy computers and plenty of time to really dig into the meat of this stunningly elegant and impressively wide-ranging bit of software.
    • 72 Metascore
    • 70 Critic Score
    The meagre number of maps means repetition soon kicks in, but the gorgeous visuals, frenetic carnage and demanding teamwork make for the tightest Horde variant since Mass Effect 3's. A surprisingly good time for all.
    • 67 Metascore
    • 70 Critic Score
    The package as a whole is still very much a rough diamond, but it's a definite improvement over its predecessor.
    • 85 Metascore
    • 70 Critic Score
    There is gold in these old genres, and Shovel Knight is a successful dig.
    • 79 Metascore
    • 70 Critic Score
    While Valiant Hearts struggles to make sense of itself as a game, in its odd, playful innocence and in its focus on four friends (and a dog) it at least offers a fleeting human perspective on a new kind of war that turned out to be far, far worse in its mechanised violence than anybody was quite expecting.
    • 80 Metascore
    • 80 Critic Score
    The fact that this is a standalone expansion really sweetens the deal. If you'd like to pick up just one of the new factions, that'll only run you £10, and with that you can start playing one of the best World War 2 strategy games ever made... alongside its near-perfect predecessor, of course.
    • 78 Metascore
    • 70 Critic Score
    Grid Autosport is a fine racing game, though it's never a thoroughbred one. It's the muscle car that was Grid 2 stripped out and retooled for the track, but too often you can see the solder-work at the seams. In 2008, Race Driver: Grid was a partial reinvention of the racing genre, equipped with a handful of fresh ideas. Six years on, Grid Autosport - while a definite return to form for Codemasters - is simply a rediscovery of it.
    • 73 Metascore
    • 80 Critic Score
    Add the graphical overhaul, refined handling and experimental modes together and you end up with a racer that feels much more competitive that its immediate predecessors.
    • 80 Metascore
    • 80 Critic Score
    For now, enjoy what is still one of the best and most undervalued puzzle games around.
    • 35 Metascore
    • 20 Critic Score
    Enemy Front is a bad game on almost every level, but it gives me no pleasure to report that. It's not a lazy game, as you can see the developer trying as hard as it can to mimic the juggernauts that dominate the genre, but nor does it show enough personality or ambition to break out of the tired old paradigms.
    • 70 Metascore
    • 70 Critic Score
    EA Sports UFC is a game capable of brilliance. It's let down by some curious design decisions, signs of a team perhaps too interested in capturing non-essential moves seen on YouTube rather than nailing the essence of the sport. But when it flows against human competition, it offers beautiful destruction and glorious drama. Landing a picture-perfect head kick in the final minute of the fifth round of a title fight? Well, it doesn't get much better.
    • 69 Metascore
    • 60 Critic Score
    While it's a fine tribute to Panzer General's mechanics, it actually ends up feeling a little dumber and more obtuse than the venerable vintage it pays respect to. It sings its tune well and it will entertain fans of the original but, unlike the generals whose battles it represents, it fails to either innovate or inspire.
    • 59 Metascore
    • 40 Critic Score
    It's a game that strains for profundity and meaning - that's particularly evident in its Trophy titles - but finds them ever beyond its grasp. Some will be soothed by its contemplative mood, others will relish the challenge of mastering those devious patterns, but to me the two felt like an awkward mismatch.
    • 75 Metascore
    • 70 Critic Score
    In many ways, it's a spiritual sibling to Far Cry 3's Blood Dragon expansion. Both are fuelled by a heady brew of nostalgia and adrenalin, and both have tongue so firmly implanted in cheek that it bursts out the other side. Where Blood Dragon built to a manic crescendo, however, after the first few hours SUDR3ARHEEXPA too easily turns into a fun but flawed grind for all but the most dedicated Capcom aficionado.
    • 66 Metascore
    • 60 Critic Score
    It's a hard game to sum up. The flashes of genius in Concursion's construction are some of the freshest and most engaging gameplay I've seen from the indie scene in years. I want to be able to recommend it for that reason alone. But there's a lot of game surrounding those moments, and a lot of that game isn't particularly good. It's fiddly and annoying in a way that the best hardcore retro games - the Mega Mans and R-Types - never were.
    • 71 Metascore
    • 50 Critic Score
    The abundance of surreal moments make for game that's fun to tell others about, but dull to play.
    • 66 Metascore
    • 40 Critic Score
    That's what's most disappointing; there's absolutely the spark of a really cool whatever-this-genre-is game in Among the Sleep, and for a while it looks like it's going to get there. Too bad it ends barely a quarter of the way in, passing the baton to something both much less interesting and perpetually trapped in its shadow.
    • 74 Metascore
    • 70 Critic Score
    State of Decay's imagination and ambition do not excuse the presentational shortcomings, but it's easier to celebrate an interesting yet crude game than one that's beautiful and dull.
    • 59 Metascore
    • 60 Critic Score
    I can't pretend that Soul Suspect is a particularly great game, but I do know that it's the sort of game I'll still remember - and remember fondly - in five years' time, which is more than can be said for most of its glossier rivals.
    • 84 Metascore
    • 80 Critic Score
    It offers highly refined gameplay married with a rich art style, and by acknowledging fan feedback in an effort to make a well-rounded game even more polished, Ultra feels like the work of a developer that's content to please its core audience rather than trying to grab everyone else's attention. That's rare, especially from a studio that was responsible for Resident Evil 6.
    • 82 Metascore
    • 80 Critic Score
    While research shows that the majority of games remain unfinished by their players, Kero Blaster draws you steadily through to its conclusion, a three-hour trip that demands to be finished. Amaya's singular vision is beguiling and, while this game is a more straightforward proposition than the enchanting crisscross complexity of Cave Story, it's no less delightful.
    • 74 Metascore
    • 70 Critic Score
    As a story, then, The Wolf Among Us is coming together nicely. As a game, it still feels remote, a little snagged on the same repetitive systems. With The Walking Dead, Telltale showed us a new way to experience stories via a joypad. As it takes on more and more projects, it really needs to show that its new formula is as flexible as it is formidable.

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