Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 79 Metascore
    • 80 Critic Score
    Trials Fusion is still a supremely enjoyable game, but it takes very few risks in its desire to stand the test of time, preferring to adopt the neutrality of a platform holder and stick to things that worked well in Evolution - a game with which you sometimes feel it should swap monikers.
    • 80 Metascore
    • 80 Critic Score
    David's control scheme has clearly been built around the touchscreen, but while the game's a delight on iOS (on iPhone, at least - the buggy iPad version is awaiting a fix at the time of writing), it works surprisingly well on PC and Mac, too.
    • 73 Metascore
    • 70 Critic Score
    As it is, Sepp Blatter's EA Sports FIFA Coca-Cola Budweiser World Cup 2014 Brazil is partly a game many of its audience will already own, and partly a very, very well made promotional souvenir - one that will aid your enjoyment of this summer's festivities hugely, but that doesn't quite justify its price tag.
    • 51 Metascore
    • 40 Critic Score
    As a game that endures precisely because of its easygoing, laughable nature, Talisman is far from ideal.
    • 65 Metascore
    • 70 Critic Score
    Its old-fashioned mentality won me over: while other sims can seem to favour a rather coldly analytical approach to management, here you feel as much a fan as a manager, cheering your team on from the sidelines. It might take away much of what makes a truly authentic sim, but in doing so it gives back plenty besides.
    • 80 Metascore
    • 70 Critic Score
    Despite some familiar trappings and a shortage of genuine wonders, Age of Wonders 3 delivers a more tightly focused experience than Firaxis' behemoth Civilization series, to which it initially appears to owe so much. In doing so, it proves that even after a decade away the Age of Wonders series can still stand proud beside its modern-day contemporaries.
    • 64 Metascore
    • 50 Critic Score
    You'll still catch glimpses of the game you remember in amongst that clutter; whether that's enough to have you splashing out on virtual gems is another matter.
    • 77 Metascore
    • 70 Critic Score
    I hope that Telltale is playing the long game here and that the final two episodes will pull everything together in a satisfying way. Not so much for the story - I find myself curiously unconcerned by the prospect of discovering the identity of the killer - but because I want to feel like I made a real difference during the time I spent in Wolf's clothing.
    • 70 Metascore
    • 70 Critic Score
    Both a brilliant modern riff on classic arcade games and a frustrating chore.
    • 60 Metascore
    • 60 Critic Score
    Kinect Sports Rivals is a well-constructed game with an enjoyable structure and smartly integrated multiplayer. But it's already looking dated as it continues to struggle against the limitations of its chosen interface.
    • 33 Metascore
    • 30 Critic Score
    Small and fussy, Storm of Vengeance crudely pastes Warhammer 40K branding on top of a thin and generic one-button mobile game framework. What depth it does offer is limited in scope and too often obscured by game mechanics that become irritating or repetitive almost immediately. It's simply no fun to play.
    • 68 Metascore
    • 60 Critic Score
    The physics engine, as always, is the main attraction - it's just a shame that Milestone didn't apply a little more drive and ambition.
    • 62 Metascore
    • 70 Critic Score
    It's rough around the edges, and amuses only for a short but sweet time, which may lead some to look askance at the price tag. Yet there are plenty of games which cost more and entertain far less, so while Goat Simulator is a joke, it's at least one in which the player is a willing participant. No kidding.
    • Eurogamer
    • 87 Metascore
    • 90 Critic Score
    Reaper of Souls is a huge improvement for Diablo 3; it does what was needed and a whole lot more besides. It's overkill - right down to the removal of any cap on the endgame Paragon system, which now invites you to play forever, taking your characters' stats to infinity and beyond.
    • 72 Metascore
    • 80 Critic Score
    Cloudbuilt succeeds remarkably in proving that how a game feels and what you do within it can tell stories all on their own.
    • 74 Metascore
    • 80 Critic Score
    There's something about Bohemia's world-building that inspires people. Importantly though, Arma 3's vanilla content now stands on equal footing with those third-party inspirations. It's still a little rough around the edges, but it's a darned impressive package nonetheless.
    • 62 Metascore
    • 70 Critic Score
    Betrayer is rougher around the edges than its stylish exterior may suggest, but it's never less than fascinating.
    • 80 Metascore
    • 80 Critic Score
    Impressively crafted and polished, it's a fitting end to Irrational's body of work. The story of BioShock might belong to Ken Levine and Irrational Games rather than to its players - but it's a story that's been well worth telling.
    • 78 Metascore
    • 80 Critic Score
    The genius of Blek's design is that it channels that weird sense of freedom you get from helping a doodle unfold - the freedom that comes of kicking yourself loose from life's formal structures, even if your only rebellion is seeing where a curving black line will take you.
    • 43 Metascore
    • 20 Critic Score
    With humour too dumb to even be offensive and one-note gameplay blighted by clumsy design, it's really only possible to cede Yaiba a couple of plus points: wading into zombies with a katana is moderately amusing even in this shonky form, and some of the jokes might raise a smile if you've recently suffered a head injury.
    • 80 Metascore
    • 70 Critic Score
    As pretty and playable as it is, in no sense is inFamous: Second Son a post-Grand Theft Auto 5 open-world game. It's just a tidier, shorter and shinier one. It's easy to enjoy and has a winning personality, but it's reluctant to deviate from a stale streetmap of game city. It's no rebel, then. In fact, it's a conformist.
    • Eurogamer
    • 79 Metascore
    • 80 Critic Score
    The game is extremely generous with its hidden hint coins, with hundreds of the things hidden in every background. You'd have to be a full-on Kardashian to use them all.
    • 80 Metascore
    • 90 Critic Score
    Daredevilry is exactly what this astonishing shooter delivers.
    • 75 Metascore
    • 90 Critic Score
    As a precursor to Phantom Pain, it suggests that greatness awaits, but even on its own terms Ground Zeroes is something special. In the purity of its systems and the focus of its action, it's not just an antidote to the glut that had begun to weigh down Metal Gear Solid but also to the bloat that weighs down so many of the series' big-budget peers.
    • 72 Metascore
    • 80 Critic Score
    10 Second Ninja is a brief but expertly built piece of work; a game that offers the most hardcore of action-platforming but does so under the guise of simplicity and accessibility.
    • 86 Metascore
    • 80 Critic Score
    In its current form, then, Titanfall is perhaps more of a step forward for shooters than a giant leap. But that still represents the most positive momentum seen in the genre for at least five years. Quite simply, if you feel like you're in danger of falling out of love with multiplayer shooters, Titanfall is the game to win you back.
    • 88 Metascore
    • 100 Critic Score
    It's overflowing with character and imagination, feeds off and fuels a vibrant community of players and performers, and it only stands to improve as Blizzard introduces new features, an iPad version and expansions. And now it's finally finished! I can't wait to see where it goes next. Job's done.
    • 85 Metascore
    • 80 Critic Score
    Out There also reveals something of the human pioneering spirit and its twin: the urge to survive till the final lungful of oxygen is expended. And if and when you do manage to scrape through another day, it's a game that allows you to marvel at the unlikeliness of all this as well as the miracle and fragility of life.
    • 65 Metascore
    • 40 Critic Score
    It might look a little like Yoshi's Island, then, but it's a worse game in every regard. 19 years on from the original, its design has been denuded of almost everything that made it great: a series once fecund with ideas is now coasting on past glories.
    • 87 Metascore
    • 90 Critic Score
    This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is?

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