Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 93 Metascore
    • 80 Critic Score
    For the hardcore fighter, it's without doubt an essential purchase, in that it's a test of true skill and grit, has oceanic depth and subtlety, and rewards patience and persistence.
    • 65 Metascore
    • 70 Critic Score
    Despite Capcom's protestations of Chaos Legion being some 'intense gothic opera' fusion of action, RPG and strategy, it's still an essentially simple game at its heart, and might not be as involving as many would like.
    • 81 Metascore
    • 80 Critic Score
    May not be the best-looking tactical shooter ever made, nor does it bring anything to the genre in terms of progress, but there's little else on Xbox worth looking at in the genre until "Rainbow Six 3" shows up.
    • 85 Metascore
    • 90 Critic Score
    While it arguably does little in term of innovation, it has some classic puzzles, far more satisfying combat elements than ever before, some truly horrifying sections, fantastic visuals, gruesome audio and a quality storyline that kicks most of the embarrassing competition out of sight.
    • 66 Metascore
    • 40 Critic Score
    People shouldn't make RTS games for consoles for the same reasons that people shouldn't put square pegs in round holes: they don't fit. And people definitely shouldn't make substandard RTS games for consoles.
    • 63 Metascore
    • 50 Critic Score
    It's the Citroen Saxo of rally titles - small, well rounded and not horrible to look at, but it is pretty horrible to drive, it sounds like a chainsaw dragged over sand paper and the sales guy is going to have his work cut out selling it.
    • 88 Metascore
    • 60 Critic Score
    So - here's a rating for the casual gamer. Add one point for every air show you've ever attended.
    • 81 Metascore
    • 70 Critic Score
    The big issue, for us, is that Mario Golf hasn't really grown much since its time on the N64 - and when you consider the sorts of things that other golf games are doing at the moment, that's much less forgivable than it is in the case of some of Nintendo's genre-leading franchises.
    • 94 Metascore
    • 90 Critic Score
    The best Star Wars game since "X-Wing" and/or "Tie Fighter," if not ever. Unless something entirely unbelievable descends from the heavens, it's the RPG of the year. If the remaining major players fumble even slightly, it's game of the year.
    • 71 Metascore
    • 70 Critic Score
    Sony has done a great job of holding new players by the hand and introducing Star Wars Galaxies in a way that makes you feel part of the action - much more so than before.
    • 65 Metascore
    • 70 Critic Score
    The major drawback of Summer Heat is an issue of longevity; there really isn't much to keep you at it for longer than a couple of days, despite the fairly entertaining co-op and versus multiplayer modes.
    • 82 Metascore
    • 60 Critic Score
    Sony has at least attempted to approach the genre from a quirky and strategic angle, but our lasting impression of the game is one that mostly entertains, but rarely inspires.
    • 70 Metascore
    • 90 Critic Score
    That, then, is the real triumph here; an RTS game that allows you the ability to do very complex things but doesn't have an interface which it'll take weeks to learn.
    • 78 Metascore
    • 70 Critic Score
    A pretty respectable FPS, but like "Unreal 2" it's the game's inability to innovate consistently that compels us to give up.
    • 70 Metascore
    • 50 Critic Score
    For anyone who has either of the last two EA F1 games, don't bother, unless the idea of building an F1 career specifically appeals to you. For us, it just smacks of more of the same.
    • 89 Metascore
    • 90 Critic Score
    Sure, it's a classic, but it's so obviously a £35 mission pack, and is probably double the price it should have been. Unless you were utterly captivated by the original and spend every day pining for more, or never owned the original, it's hard to justify why you should shell out for it.
    • 77 Metascore
    • 70 Critic Score
    The handling is much more basic than the spongy physics used in the PS2 version, and it probably makes it an altogether more playable game as a result.
    • 71 Metascore
    • 70 Critic Score
    Where the game falls down is its length; at around eight hours it's going to take you less than a good weekend session to plough through it, and for £40, frankly that's not good enough. It's "Luigi's Mansion" all over again.
    • 52 Metascore
    • 40 Critic Score
    You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be.
    • 65 Metascore
    • 70 Critic Score
    At its core, this is the most entertaining Resident Evil game we've ever played, and easily the best use of a light gun ever. With a bigger and more focused game attached to it, this could have been a must buy classic, but instead has all the hallmarks of a classic weekend rental.
    • 61 Metascore
    • 40 Critic Score
    Relentless FPS overlords might find their pulses raised briefly by the thought of endless, generic shooting and violence, but the rest of you would be well advised to direct your time and money elsewhere.
    • 57 Metascore
    • 50 Critic Score
    It's a straight port, with a few minor alterations, and in this day and age it just can't stand up to the competition.
    • 49 Metascore
    • 60 Critic Score
    Rather like "Angel Of Darkness," if you're prepared to stick with it and cast off your frustrations and the game's limitations, you'll slowly begin to enjoy what is actually a rather solid enjoyable, well paced adventure game.
    • 62 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 64 Metascore
    • 40 Critic Score
    For all it brings to the table - space combat, Halo's shield, varied levels - not one single aspect is truly worthy of praise.
    • 76 Metascore
    • 90 Critic Score
    It might not take as much effort to overcome or offer as much content as arcade stalwarts "Midnight Club" and "Burnout," but neither game has the same depth online, and only hot seating Burnout's crash sections with a few friends can rival the Hollywood playground DICE has built here for sheer fun.
    • 65 Metascore
    • 60 Critic Score
    There's a bit more up and down, certainly, but all that really distinguishes it is the sharp, cartoony look, smooth framerate (even if we couldn't find a 60Hz option) and web-like interface for loading each level.
    • 62 Metascore
    • 60 Critic Score
    Though the game is initially good fun, there just isn’t enough variety to sustain interest for too long, and I can’t see myself picking it up again anytime soon for another blast.
    • 62 Metascore
    • 40 Critic Score
    Little more than an online update of a pretty dire Tetris update, Worlds simply isn't worth your cash, even if it's only 15 or 20 quid down the high street.
    • 78 Metascore
    • 80 Critic Score
    Fun though DKC is, it is - as many have said in the past - rather on the short side. Stumbling through the game with a fairly good idea of where everything was, it took us about four hours to get to the final boss and dispatch him, picking up some 70 per cent of the game's secrets along the way.

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