Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 49 Metascore
    • 20 Critic Score
    A total dud. There is nothing here that I wouldn't rather do with my PC thanks to a combination of poor feature quality, crap interface, storage limitations, stunted functionality and - let's bring something else into the equation - an hilariously optimistic price.
    • 57 Metascore
    • 40 Critic Score
    A severely flawed game. Yet somewhere - hidden underneath a terrible combat system, weird AI and an untrustworthy camera - there lies the frail skeleton of a good stealth game.
    • 79 Metascore
    • 70 Critic Score
    Although we're very impressed with the superb quality of the things which the game does well, the multitude of things it doesn't even attempt do smack of a missed opportunity.
    • 59 Metascore
    • 30 Critic Score
    It's not bad because it's unplayable. It's bad because everything it sets out to do feels 15 years old, or frustrating and repetitive.
    • 75 Metascore
    • 90 Critic Score
    It takes all that was good about the original, improves every element, successfully adds new features and delivers a well-rounded game that will demand more from you than perhaps any other title you'll play this year.
    • 81 Metascore
    • 80 Critic Score
    If you fancy some utterly ridiculous, relentless twitch gaming action, full of drama, evil henchmen and a posse of minions to pump full of lead, then Time Crisis 3 stands as an essential purchase.
    • 88 Metascore
    • 80 Critic Score
    It's by no means groundbreaking or remotely innovative, and you might get fed up with some rather samey single-player mission objectives, but it's all delivered with a charm and style that will win over your heart and ultimately offers a satisfying multiplayer facet that helps round off the package nicely.
    • 66 Metascore
    • 80 Critic Score
    One of the most refreshing, fun and downright brilliant games I've played this year.
    • 93 Metascore
    • 90 Critic Score
    Just buy the sodding game - it's one of the best of the year.
    • 92 Metascore
    • 90 Critic Score
    It's just so massively detailed, so thoroughly improved and so gloriously playable that we have to recommend it. We haven't even touched on the multiplayer aspect, which we'll be doing in our PS2 Online review very soon, but to be honest it wouldn't have to be good - the rest of the game is enough on its own.
    • 75 Metascore
    • 40 Critic Score
    Gone is the marriage of lush, detailed and hugely compelling space combat missions to key moments in the film trilogy, replaced by poorly put together ground-based approximations of the old style, and a series of gimmick-driven vehicle missions that barely even summon up an initial "wow" factor.
    • 75 Metascore
    • 60 Critic Score
    Firefly has offered a level editor with the game, allowing players to compile their own campaigns or swap them over the net, but I can't see this breathing much life into a title that exhausts its appeal so quickly. Nevertheless, it's undoubtedly one for the management fetishists.
    • 72 Metascore
    • 80 Critic Score
    Make no mistake that it is going to give you absolute hell, yet beyond the initial frustration at your apparent gaming impotence, attempting to penetrate its steely exterior becomes a bizarre pleasure that offers a triumphant sense of achievement.
    • 87 Metascore
    • 90 Critic Score
    Curse Naughty Dog for creating what is - at times - an almost unplayably hard game, but if you can dig deep into your well of persistence and climb this mountain of a game, you'll get a great view of the most involving, rewarding and momentous platform game ever created.
    • 86 Metascore
    • 90 Critic Score
    It's likely to be deemed too similar to the original to attract too many converts, but it's short, it's sweet, and it's been put together with so much style it frankly embarrasses the ham-fisted efforts of most other developers.
    • 69 Metascore
    • 60 Critic Score
    There was rich promise here, but High Voltage has dropped the ball with its sloppy approach to the combat.
    • 48 Metascore
    • 20 Critic Score
    There are endless beat-'em-ups, platformers and third-person action adventures that do everything Crouching Tiger does infinitely better, and manage to make it fun while they're at it.
    • 71 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 65 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 70 Metascore
    • 60 Critic Score
    For those expecting massive advancements or a radical departure from the original, this will come as a disappointment. A more honest, realistic assessment would be to treat this as a mission pack, and for those who do just want more of the same, you'll come away a satisfied customer.
    • 93 Metascore
    • 90 Critic Score
    It's a timeless piece of quality gaming that, with the exception of its visual element, would probably work on any format, past or present.
    • 80 Metascore
    • 70 Critic Score
    It's not too hard, it has a certain charm, it lets you take things on in your own way (as a commander or a commando), and it isn't afraid of pushing the old-fashioned arcade challenge of getting through a level without hitting F6 every ten seconds.
    • 81 Metascore
    • 70 Critic Score
    Although the controls could do with tweaking and the multiplayer doesn't hold much excitement, it's still fundamentally entertaining. It's an odd concoction, built around an idea we'd love to see developed further than it is here, but thanks to some genius AI, enjoyable level design, simple objectives and underlying black humour, it works.
    • 83 Metascore
    • 90 Critic Score
    I'm going to cheat, and simply provide a score for the multiplayer element of the game...and bearing in mind that this game probably won't run shockingly well without major tweaking, because it's one of the most demanding games in terms of system specs that we've ever seen.
    • 84 Metascore
    • 70 Critic Score
    Provides just about enough to be worthy of the price of entry if you're an Age of Mythology fan. The new single-player campaign is slickly presented and a lot of fun, while the addition of the new race and the Titans themselves should give a fair bit of extra longevity to the multiplayer aspect of the game.
    • 44 Metascore
    • 40 Critic Score
    Later levels tend to get merely more irritating rather than more enjoyable, and the many fans of the Oddworld series would have been better served with handheld versions of "Abe's Oddysee" and "Abe's Exoddus," rather than this frankly overpriced, lame effort.
    • 73 Metascore
    • 70 Critic Score
    A classy package with plenty going for it to satisfy those with kleptomaniac/sado-masochistic leanings.
    • 71 Metascore
    • 70 Critic Score
    A fairly meaningless but devilishly addictive platform game that isn't afraid of, ulp, hatching a few new ideas amongst the rank and file and giving you options.
    • 89 Metascore
    • 80 Critic Score
    Technically it's better than either of the previous two, which means it's better than any other golf game we've played...For those of us with Tiger pedigree though, the lack of online play and niggling flaws overshadow an otherwise generous update.
    • 79 Metascore
    • 70 Critic Score
    At times, yes, it does feel as though most of this stuff should be available on the website along with the rest of the free extras, but the impact the pack has on your creations can't be ignored and, for the Sim City obsessed, they're actually quite essential.

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