Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 64 Metascore
    • 60 Critic Score
    If you're looking for somewhere to start on turn-based strategy, there's no way this should join your collection before you've picked up Square Enix' significantly superior game. ["FFTA"]
    • 80 Metascore
    • 70 Critic Score
    But however good a game this may be, it's still left falling off the shoulders of a true giant, and even without online play and custom soundtrack options "Tiger Woods PGA Tour 2004" still hits the clubhouse well ahead of its rival.
    • 61 Metascore
    • 50 Critic Score
    What we're left with really is a Saturday morning cartoon retelling of the tale, with none of the memorable dialogue, very little actual exposition, too much brainless padding and key events reshaped to fit the brief.
    • 92 Metascore
    • 90 Critic Score
    You've probably done a lot of the things you'll do in Prince of Persia before, but never to this standard, and apart from the innovations, the consistency, the logic and the spell-binding presentation, what makes it so special is just how well made it is.
    • 67 Metascore
    • 60 Critic Score
    It lacks the style, glossy finish and gunslinging simplicity of Max, and particularly its unadventurous but hugely enjoyable sequel.
    • 69 Metascore
    • 50 Critic Score
    In my mind, said mixed bag, when emptied onto the table, would yield all manner of mostly shiny looking baubles, most of which have some redeeming features but very few of which are worth pursuing for longer than a couple of minutes.
    • 77 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do "PES3," and, for most of you, that's what matters.
    • 84 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do "PES3," and, for most of you, that's what matters.
    • 85 Metascore
    • 70 Critic Score
    It's a surprisingly deep, involving and intense hackandslash experience that belies its apparent simplicity.
    • 80 Metascore
    • 80 Critic Score
    The end results may be somewhat shallow for most serious gamers' liking, but it's a quirky, fun, amusing, and heart-warming addition to the PS2.
    • 96 Metascore
    • 100 Critic Score
    It's everything a videogame should be; innovative, compelling, challenging, long-lasting. And spiked with controversy and a wonderful wit, it's also something that so few videogames can ever be - cool.
    • 82 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do "PES3," and, for most of you, that's what matters.
    • 83 Metascore
    • 80 Critic Score
    But however much positive energy we lavish on FIFA all the areas that EA beats Konami on - bar online - are simply gloss. In a straight tussle between the games, we just don't enjoy playing FIFA as much as we do PES3, and, for most of you, that's what matters.
    • 77 Metascore
    • 70 Critic Score
    This year's "The Getaway" - it's not GTA and it will frustrate for some on that basis, but it's a respectable enough game in its own right as long as you don't "play it the wrong way", which will lead you down a path of frustration and pad-smashing fury.
    • 88 Metascore
    • 90 Critic Score
    It's a game with real heart that fans of Japanese RPGs can't fail to fall in love with. It's also the best turn-based title on the Game Boy Advance since the original "Advance Wars."
    • 91 Metascore
    • 80 Critic Score
    Where I fell out with CoD was the fact that however many cool things I could think of, it was all too easy to peel away the layers of glitz and gloss and come up with frustratingly long list of inconsistencies, flaws and slightly irksome design decisions that remind you that there's plenty of work to be done before the definitive World War II shooter gets made.
    • 69 Metascore
    • 60 Critic Score
    Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
    • 61 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 69 Metascore
    • 60 Critic Score
    Despite the crushing averageness that SWAT displays in the visuals and the by the numbers level design, it's a strange experience to reflect on how much we enjoyed it.
    • 65 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 69 Metascore
    • 70 Critic Score
    Real Potter fans will love the ability to spot even minor characters from the books making appearances on the Quidditch teams and playing in their correct positions, and the whole thing has been put together with the utmost of respect for the material on which it is based.
    • 69 Metascore
    • 50 Critic Score
    Chrome isn't a dreadful game, really. It's just so deeply, incredibly average in every aspect of its gameplay that our enthusiasm for it went limp the very moment we bumped off our first enemy grunt.
    • 73 Metascore
    • 70 Critic Score
    Not essential by any means then, and it's probably not worth much more than a weekend's rental, but Kill.switch definitely proves that even a depressing list of rent-a-mechanic gaming clichés can keep us happy when administered in the right amounts.
    • 78 Metascore
    • 50 Critic Score
    When the core gameplay is so obviously hamstrung by fundamental design issues, there's no real incentive to get stuck into the meat of the game, and thus the chances of being able to enjoy the two-player link mode disappear into the ether.
    • 75 Metascore
    • 70 Critic Score
    Setting my disappointment over its distance from the original Prince of Persia design aside, The Sands of Time on the Game Boy Advance is a rather accomplished and quite extensive platform-puzzler, with some fabulous level design and genuinely considered presentation.
    • 89 Metascore
    • 80 Critic Score
    A great tennis sim. It's certainly less fun than "Virtua Tennis" (especially the career mode) and it's damn frustrating at times, but it's still the best representation of strawberries and cream we've ever seen.
    • 80 Metascore
    • 70 Critic Score
    Microsoft's biggest mistake with Amped 2 was not in shunning its chief competitor's vivacious aerial antics, but in failing to mimic its ease of control and combo structure - areas where the "less is more" idiom could most do with application.
    • 63 Metascore
    • 40 Critic Score
    The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
    • 90 Metascore
    • 70 Critic Score
    The marginal improvement on display here is happily eclipsed by rival extreme sports titles which do take steps to reinvent themselves, and partly because there are four other Tony Hawk games out there and they all do much the same thing.
    • 85 Metascore
    • 90 Critic Score
    A superb blend of traditional and wrestling-specific fight mechanics, and there's so much variety here that it wouldn't be an exaggeration to say you could play this one from now until the next SmackDown without getting bored or running out of things to do.

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