Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 85 Metascore
    • 90 Critic Score
    Possibly the most refreshing element of Midnight Club II is the CPU AI.
    • 48 Metascore
    • 40 Critic Score
    At the end of the day this isn't a matter of graphics whorishness, it's just that the GBA can't do the game justice. Underneath it all you can feel the spirit of the game struggling to get out.
    • 75 Metascore
    • 90 Critic Score
    Graphics whores will inevitably be put off by the old school look and feel of the title, but if you can get past that, this is one of the best god games the PC has seen in quite a while.
    • 89 Metascore
    • 90 Critic Score
    Most obviously, the control system on the PS2 is far more intuitive and user friendly than the comparatively clunky original that suffered from a hateful inventory management system.
    • 72 Metascore
    • 80 Critic Score
    It's a saccharine-sweet little big adventure, which engrossed us right through to the end, and if you're in the market for a spot of light relief in your adventuring, you could do worse than give Ham-Ham Heartbreak a little TLC.
    • 80 Metascore
    • 30 Critic Score
    This is the first time EA BIG have gotten the mix between style and substance truly wrong. But that's what you get for listening to the marketing department - and not the gamers.
    • 83 Metascore
    • 90 Critic Score
    Like most puzzle games, it's all in the gameplay, and Puzzle Fighter's model is more imaginative and works a lot better than most of the others we've seen lately.
    • 74 Metascore
    • 70 Critic Score
    But if you can bear to put up with the obvious lack of polish in the graphic and AI department, (similar bugbears that "Hidden & Dangerous" players will confess to), then there's a very absorbing FPS to get to grips with here.
    • 73 Metascore
    • 50 Critic Score
    A rank combat system, quirky camera and a lack of inspiration at the game's exploration/puzzle core make playing the game hard work.
    • 78 Metascore
    • 60 Critic Score
    The Dynasty Warrior reign is not in decline. It is, however, in danger of getting complacent.
    • 86 Metascore
    • 80 Critic Score
    To pull out an old but fitting cliché, "Amplitude rocks". It's easy to pick up (with two suitably patronising tutorials) and surprisingly addictive, despite a lot of songs we don't even like.
    • 96 Metascore
    • 100 Critic Score
    Simply a stunning, magical game.
    • 74 Metascore
    • 90 Critic Score
    We can safely say that the combat and trading aspects of the game contain enough depth to be good examples of each genre. Not benchmark, but good. Put them together though and you do have a game that deserves to be called great.
    • 76 Metascore
    • 70 Critic Score
    You might not think that we need another first person shooter in our collections, but when such a simple game can be fun, exhilarating, affecting, tense and stressful all at once, you begin to wonder why you ever needed more.
    • 56 Metascore
    • 60 Critic Score
    It's too hard, it's a bit feebly constructed in places, and it plays too much like real driving, which, for a game laden with UFOs, is a bit of a contradiction.
    • 83 Metascore
    • 90 Critic Score
    We haven't played a more atmospheric single or multiplayer tactical action game since "SWAT3," and despite its shortcomings there is still nothing that comes close to rivalling it for sheer breathe-down-your neck tension.
    • 54 Metascore
    • 60 Critic Score
    Put MicroMachines in front of four people instead of one and it’s a revelation.
    • 82 Metascore
    • 70 Critic Score
    Pokémon Ruby/Sapphire isn't without its charm, and for those in it for a cheerful little adventure with little in the way of challenge can't go far wrong. Just don't blame us when you start wondering what all the fuss is about.
    • 32 Metascore
    • 10 Critic Score
    Horrendously bad. It makes you realise how spoilt we are with modern masterpieces like "Raven Shield," which combine realistic counter-terrorism with addictive gameplay and produce enjoyable scenarios for single and multiple players.
    • 69 Metascore
    • 60 Critic Score
    The wonderfully directed cut scenes from Kinji Fukasaku combined with the decent plot without doubt give players plenty of incentive to keep plugging away, but despite the obvious quality on display the real meat of the game seems to lack that something extra to demand a glowing recommendation.
    • 65 Metascore
    • 40 Critic Score
    So easy on the eye visually that if you saw a demo of it running you might actually think it was going to impress you. But keep watching and, like a drunken rejection from a girl in a nightclub, it will quickly dawn on you that it's not going to happen. Like the gameplay, a solid base was never built upon and the end result is just boring.
    • 55 Metascore
    • 30 Critic Score
    Shameless money grubbing.
    • 78 Metascore
    • 80 Critic Score
    Offers quite a different approach to any other RTS games we've seen recently, and neatly occupies a middle ground between the incredibly hardcore "Total War" franchise and the more lightweight gameplay of something like "Age of Mythology."
    • 82 Metascore
    • 80 Critic Score
    There simply isn't enough of it. The game is packed to the gills with imagination, stunning design and addictive, hugely varied gameplay - but while it triumphs in quality, it lacks in terms of quantity.
    • 59 Metascore
    • 50 Critic Score
    "V-Rally 3" may have glitches and the same Outrun-style engine mechanics, but it's more fun than Sega Rally, and that's a shame, because otherwise this has all the trappings of an excellent rally game.
    • 46 Metascore
    • 40 Critic Score
    With about triple the number of mini-games, or a budget price launch, we'd probably recommend it as a quirky curiosity/novelty purchase, but if we have to hear another squeaky kid utter the word 'like', we'll probably self-combust.
    • 83 Metascore
    • 90 Critic Score
    It takes a tried, tested, and thoroughly flogged old genre and injects some more speed and ingenuity into it, and there's a heck of lot of replay value here, even if the game's levels can probably be beaten in a few hours.
    • 83 Metascore
    • 60 Critic Score
    Rayman 3 neither comes close to toppling the mighty Mario games, nor gives a compelling argument for the merits of cross console link-up gaming, but platform addicts will be well served. The more demanding gamer won’t be.
    • 77 Metascore
    • 70 Critic Score
    It's pretty, it's quite a challenge, and is loaded with rewards. But you'll quickly come to the conclusion that for all its charms, it doesn't offer enough new ideas, and that its competition is just too strong.
    • 85 Metascore
    • 80 Critic Score
    The game does suffer from a lack of innovation as it progresses, but the basics of the gameplay are solid and the sheer polish of the title - not to mention the interesting plotline - are enough to keep you going for many, many hours.

Top Trailers