Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 50 Metascore
    • 50 Critic Score
    Ford Street Racing's biggest crime is to be an ambitionless entry in a genre already overstocked with faster, cooler titles.
    • 50 Metascore
    • 60 Critic Score
    B-Boy has limited itself, partly by playing on Sony hardware and partly by gameplay that's not inclusive enough; it's so stylish it's for poseurs not players. Not into hip hop culture? No reason to pick this up, no matter how pretty and slick the dancing is.
    • 50 Metascore
    • 40 Critic Score
    Unless you're astonishingly tolerant of technical and interface problems, and totally addicted to dull hack-and-slash RPG combat, don't buy this game. Forsooth.
    • 50 Metascore
    • 30 Critic Score
    Half-arsed dross.
    • 50 Metascore
    • 50 Critic Score
    If you've already got Samurai Warriors 2, then I can't really see this slightly remixed version being worth the GBP 20 (EUR 25) asking price.
    • 50 Metascore
    • 40 Critic Score
    It's impossible to recommend to anyone beyond its existing fan base.
    • 50 Metascore
    • 50 Critic Score
    If you're a die hard Splinter Cell fan, you might learn to live with the shonky control system and poor quality graphics. It's not as if the game is completely unplayable, after all. However, it's not varied or involving enough for our tastes, and the ratio of frustration to enjoyment is far too high.
    • 50 Metascore
    • 40 Critic Score
    Art of Murder is poorly paced, illogically structured and often downright laughable.
    • 50 Metascore
    • 30 Critic Score
    You wouldn't think it possible, but cartoon games have an even worse track record than film adaptations. South Park, Futurama, The Simpsons - all have debased themselves thoroughly when making the leap from telly to joypad. And yet even by those low standards, Family Guy is a pretty desperate experience.
    • 50 Metascore
    • 30 Critic Score
    When Soldier of Fortune Payback isn't being generic and shallow, its being utterly crap and thus does nothing to mitigate its gleeful and deliberate xenophobia.
    • 50 Metascore
    • 40 Critic Score
    The comic book presentation is enthusiastically funny, the freeform action concept is commendable and the technology itself, when it works, is promising.
    • 50 Metascore
    • 40 Critic Score
    With just a smidgen more subtlety it might have worked, but the cod 1950s B-movie horror shtick is rammed home in CAPITAL LETTERS and SHOUTY VOICES at EVERY OPPORTUNITY to the point where you just want to tell Digital Reality to just PLEASE SHUT UP.
    • 50 Metascore
    • 30 Critic Score
    Another boarding game! And yes, it's just like Sonic Free Riders! Except Sonic and the stupid albatross have been replaced by a weird green wolf thing and an annoying surfer dude monkey. And the tracks aren't as good. And the power-ups are duller. And it looks horrible.
    • 50 Metascore
    • 60 Critic Score
    It's just a shame the presentation is so rubbish. The characters are horrible to look at and the environments are ugly. At least the games are quite good fun, in a limited sort of way, and the selection isn't bad.
    • 50 Metascore
    • 50 Critic Score
    Unlike movies, it's rare that games are so bad they're good. The rubbish ones are usually so unplayable that they're not worth plodding through. X-Men: Destiny is the exception that gets just enough right to be fun, while being sloppy enough elsewhere to be good for a laugh. It's the best kind of disaster.
    • 50 Metascore
    • 30 Critic Score
    It's not so broken it's completely unplayable, but it's not even basic enough to warrant trying to satisfy an hour's curiosity.
    • 50 Metascore
    • 40 Critic Score
    So that's 400 Microsoft Points (£3.40 / €4.80) for a mission that certainly wouldn't make it into the game's ten best quests, and two other additions that are essentially little more than variations on ideas from Fable II.
    • 50 Metascore
    • 40 Critic Score
    There's not much to like about SWAT: Target Liberty. The squad-based mechanic is imbalanced. The levelling-up and weapon selection systems don't have significant effects on how things play out. The plot is silly, the cut-scenes are rubbish and everything's so small it makes your eyes hurt.
    • 50 Metascore
    • 50 Critic Score
    With its classical soundtrack and pastel shades, Potpourri is certainly pleasant and undemanding gamers may find its soporific style quite charming. As a game demanding 800 of your valuable Wii Points, however, it's a rather slim offering.
    • 49 Metascore
    • Critic Score
    A couple of nifty concepts can't save this uninspired genre piece from its shortage of character or fear. [Eurogamer Avoid]
    • 49 Metascore
    • 50 Critic Score
    It is, at best, a functional shooter that asks little of the player and offers the bare minimum in return.
    • 49 Metascore
    • 40 Critic Score
    Chibi-Robo simply isn't much fun.
    • 49 Metascore
    • Critic Score
    A decent Fast & Furious tale is undone by a disaster of a game. [Eurogamer Avoid]
    • 49 Metascore
    • 50 Critic Score
    Somewhere out there, there is a player this game is perfect for. But he or she would still be advised to wait another six months before even thinking about Final Fantasy XIV, because Square Enix hasn't yet got its head around its own players.
    • 49 Metascore
    • 20 Critic Score
    A total dud. There is nothing here that I wouldn't rather do with my PC thanks to a combination of poor feature quality, crap interface, storage limitations, stunted functionality and - let's bring something else into the equation - an hilariously optimistic price.
    • 49 Metascore
    • 70 Critic Score
    At this price, though, it's hard to knock something for being fun and accessible, even when it's not exactly pushing the boundaries. And with 16-player multiplayer to seal the deal, Top Gun finally has a decent game to call its own.
    • 49 Metascore
    • 50 Critic Score
    Shadow the Hedgehog doesn't really do anything new, and doesn't really give the impression anyone's trying particularly hard.
    • 49 Metascore
    • 50 Critic Score
    But when the game finds itself up against one cheaper, much better year-old rival and fails to make any in-roads, it's hard to justify sending you out to buy it.
    • 49 Metascore
    • 40 Critic Score
    The games are neither entertaining nor plentiful enough to keep you playing for long. That applies to the multiplayer as well as solo mode.
    • 49 Metascore
    • 40 Critic Score
    If you're in the market for a proper jet-fighter game, I'd recommend hunting down a proper PC simulation. I remember EF-2000 from about 1998 being about 1998 times better than this. And if you want an arcadey dogfighter, try "Crimson Skies" for Xbox 1 instead.
    • 49 Metascore
    • 70 Critic Score
    Plenty of people would rather sit on the sofa, thanks, and play a proper videogame with guns, and good for them. But small girls, show-offs and people who are too drunk to care in the first place will have a great time with Just Dance.
    • 49 Metascore
    • 60 Critic Score
    Rather like "Angel Of Darkness," if you're prepared to stick with it and cast off your frustrations and the game's limitations, you'll slowly begin to enjoy what is actually a rather solid enjoyable, well paced adventure game.
    • 49 Metascore
    • 20 Critic Score
    The dreaded bottom line is that we've seen it all before, and much, much better.
    • 49 Metascore
    • 60 Critic Score
    While the lack of absolute control has the unfortunate effect of making Super Rub'a'Dub a repetitious annoyance when you reach its hardest levels, there's more than enough fun overall to warrant the game's GBP 3.49 introductory price tag.
    • 49 Metascore
    • Critic Score
    An ungainly but hypnotic exploration of worlds in the making and unmaking, and a fresh spin on the ethos of Team Ico's games and Journey. [Eurogamer Recommended]
    • 49 Metascore
    • 50 Critic Score
    Overall, if you're still searching for the definitive Namco collection, this isn't it.
    • 49 Metascore
    • 30 Critic Score
    Light should be better than it is, but it was doomed from the start. Very few great stories have come from such an uninspired setting, and hiding all empathy and humanity behind a haughty desire for a slick minimalism doesn't help.
    • 49 Metascore
    • 40 Critic Score
    Another safe, derivative, formulaic movie tie-in that's lacking in the graphical department and is way too easy for all but the youngest gamers out there.
    • 49 Metascore
    • 20 Critic Score
    Developer Beenox showed in the past, with Shattered Dimensions, that it not only has fresh ideas for Spidey but the development chops to create a polished and impressive game built around the character. There's none of that inspiration or attention to detail here.
    • 49 Metascore
    • Critic Score
    A neat aesthetic can't disguise poor combat and a lack of anything to do.
    • 49 Metascore
    • 40 Critic Score
    There is some value in The Legend of Korra, both as a game and as a tribute to the cartoon on which it's based, but it falls far short of its potential on both counts. Perhaps the third-person combat theatrics for which the studio is known are not replicable on a small budget.
    • 49 Metascore
    • 30 Critic Score
    There are no injuries, field goals, audibles, safeties, penalties; it's just pick a play and then pick up and play, with as few things to think about as possible. We expected that, but it turns out it's also the main reason that NFL Tour is rubbish: American football needs these things. It needs a bit of complexity and nuance. Without it, it's only ever slightly entertaining.
    • 49 Metascore
    • 30 Critic Score
    It's a sub-par offering in almost every respect, chock full of insipid, charmless, half-baked zero-fun games that would embarrass a start-up indie studio.
    • 49 Metascore
    • 30 Critic Score
    In the end, you feel every year of Duke Nukem Forever's ridiculous, fractured development seeping out of each unsatisfying frame.
    • 49 Metascore
    • 30 Critic Score
    The game only offers a couple of hours' entertainment and they'd be better spent watching the TV show or one of the films, or trawling the Internet for erotic Wesley Crusher fan fiction.
    • 49 Metascore
    • 50 Critic Score
    The gameplay is repetitive - not a problem for puzzle games if they also have an addictive quality, but Shrek-N-Roll just doesn't.
    • 49 Metascore
    • Critic Score
    Stripped of the context of time (the 1980s) and space (the amusement arcade, where every life has a financial cost attached), that spell has been severely weakened.
    • 49 Metascore
    • 40 Critic Score
    It's not a badly made game. With the exception of the camera, everything works. It looks all right. It's not the worst videogame we've ever played, and it's certainly not the worst movie tie-in. But it's entirely lacking in imagination and innovation. There's nothing that hasn't been done before and no incentive to keep playing.
    • 49 Metascore
    • 50 Critic Score
    It's just that dominos on a console doesn't have the same allure as card games, and there's very little here to justify an 800 point purchase.
    • 48 Metascore
    • 40 Critic Score
    The clichéd storyline is accompanied by plenty of hammily acted cut-scenes, and the whole package is ultimately pretty forgettable. There's some nautical mileage in the sea battles, but that's not nearly enough.
    • 48 Metascore
    • 30 Critic Score
    What really nails it to the ground and steps on its throat for Eurogamers is the localisation: now the characters are impossible to relate to or to understand, the plot is unrecognisable (mercifully, as there is no deviation of play paths you don't actually have to know what's going on to know where to go next) and the sparkles of flair that clearly were in the original, now dulled and obscured by wrongly assigned words.
    • 48 Metascore
    • 20 Critic Score
    Were your movements less plodding, the weapons a bit meatier, the enemies even basically tactical, the story and dialogue more than perfunctory, the environments remotely imaginative, or the co-operative mode online-enabled, Terminator Salvation would still be far too rough around the edges, far too short, and far too cynical to withstand much critical inspection, but as it is, it's rubbish on virtually every count.
    • 48 Metascore
    • 40 Critic Score
    If you're a die-hard adventure apologist with a CSI fixation then step right up, but the rest of you can put your curiosity to one side - especially at its current stupidly high price point.
    • 48 Metascore
    • 40 Critic Score
    The implementation is rushed and slipshod, however, ignoring fundamental problems and expending limited energy on the wrong things. What you're getting for your money feels a little like somebody else's office in-joke: you can sense the well-intentioned laughter, but you can't really join in.
    • 48 Metascore
    • Critic Score
    A fun gimmick is hampered by a lack of polish and structural issues, making this a transformative shooter with serious growing pains.
    • 48 Metascore
    • 50 Critic Score
    Some aspects are incredibly polished and fun, but others are terrifically broken, and while there's a real sense that it could have earned a lot more than a five, overall it doesn't.
    • 48 Metascore
    • 20 Critic Score
    But even if the controls did work properly, the level design and enemy AI are so stultifyingly generic that it feels like the last 12 years of game design didn't happen.
    • 48 Metascore
    • 30 Critic Score
    Even if it were polished to an acceptable, 2013-standard AAA shine, Colonial Marines would still only be a generic effort coasting on borrowed iconography. Weighed down by so many grindingly obvious mechanical issues, it never even gets off the ground. For a game all about exterminating bugs, it's a fatal irony.
    • 48 Metascore
    • 30 Critic Score
    FlingSmash's title might be short, snappy and to the point, but the game itself only manages the first of those three.
    • 48 Metascore
    • 20 Critic Score
    Dogz isn't just a poor man's "Nintendogs" - it's a fundamentally rubbish game, regardless of the competition. Put simply, there's just not enough to do, and it's so repetitive that it's hard to see how even very young children could be entertained for more than half an hour or so.
    • 48 Metascore
    • 40 Critic Score
    It's yet another example of a distinctly average "extreme sports" game that lacks the polish and creativity of the real-life sportsmen it's trying to emulate-slash-harness.
    • 48 Metascore
    • 20 Critic Score
    Eragon drags up torrid memories of the bad old days when movie licensed games were not only terrible games, but had sod-all to do with the subject matter. Judged on its own merits, it's clearly below par game in every single area imaginable. Technically bereft, poorly designed and coma-inducing to play, it's about as far away from being an example of where gaming is today as you can imagine.
    • 48 Metascore
    • 50 Critic Score
    The presentation feels generic, with washed-out grainy visuals and a tepid hip-hop soundtrack, while the fighting never really finds its balance.
    • 48 Metascore
    • 20 Critic Score
    There are endless beat-'em-ups, platformers and third-person action adventures that do everything Crouching Tiger does infinitely better, and manage to make it fun while they're at it.
    • 48 Metascore
    • 40 Critic Score
    At the end of the day this isn't a matter of graphics whorishness, it's just that the GBA can't do the game justice. Underneath it all you can feel the spirit of the game struggling to get out.
    • 48 Metascore
    • 60 Critic Score
    At least the game bit's quite good fun. The visuals are too small and too brown, but the gameplay's still classic; it's a bit like playing chess with pieces made of rat plops.
    • 48 Metascore
    • 10 Critic Score
    It is broken in the literal sense of not working as sold and, as such, must be scored appropriately. That the game underneath the bodged localisation is also, figuratively, a broken shell of what it once was and absolutely nowhere near as good as it should have been, is more than anything, deeply, deeply sad.
    • 48 Metascore
    • 30 Critic Score
    If you're so deep into professional cycling that you'd want to play a game where you navigate sterile menus and tell other people how to ride bikes, then there may be some small morsels of enjoyment to be found here, provided you accept that your own enthusiasm will be picking up the slack for a drab and technically sloppy game.
    • 48 Metascore
    • 50 Critic Score
    The quality and overall consistency is better than Beijing 2008, although it lacks visual flair and presentation, but once you factor in the crippling absence of online play, it becomes harder to make a call the better of the two.
    • 48 Metascore
    • 10 Critic Score
    If you fancy the beautiful Christmas garlands or a customisable snowman or a Christmas tree... well, why not just head over to the Sims 2 site and download them. They've been up there for a year, after all. No, I'm not joking.
    • 48 Metascore
    • 20 Critic Score
    Perhaps it's because death is only a temporary setback that arbitrary cold-blooded massacres of innocents are met with a gaming blind eye.
    • 48 Metascore
    • 50 Critic Score
    Playable over three levels of difficulty/irritation, Fishie Fishie is one of those games where it'll be about 20 minutes before you've had your fill and will want to hurt soft toys for their part in the conspiracy.
    • 47 Metascore
    • 60 Critic Score
    There's just not enough at stake to make this secrecy worthwhile.
    • 47 Metascore
    • 10 Critic Score
    Had this been offered as a free (or at least dirt-cheap) bonus download for Pokémon DS owners, the sweet graphics and empty-headed concept might have been charming. At the same price point charged for the sublime "LostWinds" it's a brazen insult, and marks a new low in the exploitation of the Pokémon brand.
    • 47 Metascore
    • 20 Critic Score
    Legendary is the gaming equivalent of cheap supermarket own-brand beans, but instead of costing eleven pence it costs the same as a prime steak cooked by a top chef. It's a bad, bad game. One of the worst I've played on this generation of consoles, in fact. In that regard, at least, the title is surprisingly accurate.
    • 47 Metascore
    • 70 Critic Score
    Basically What's Cooking? With Jamie ****ing Oliver is great if you're after an interactive cookbook. There's an extensive selection of excellent recipes, the instructions are easy to follow, the step-by-step system works well and the shopping list feature is useful. If you're after an actual ****ing game, though, **** this ****. Jamie should have put his *******s on and ripped off an existing classic, like me.
    • 47 Metascore
    • 40 Critic Score
    The main linear quest path provides the bulk of Mage Knight, with little in the way of sub-quest trimmings, and the replay value is low despite the temptation of trying out new characters.
    • 47 Metascore
    • Critic Score
    Generic and boring, Terminator: Resistance's only redeeming feature is its fan service. [Eurogamer Avoid]
    • 47 Metascore
    • 50 Critic Score
    Your on-screen plane may capture, almost perfectly, the movements of the Wiimote in your hand, and a trio of extra moves - the speed boost, rapid brake and 180-degree turn, activated by thrusting the Wiimote, pulling it quickly back and flicking the point to the left or right - allow for a greater range of movement options, but the degree to which it accepts input is actually counter-productive, often forcing you slightly off-line when you're trying to approach something at a precise angle.
    • 47 Metascore
    • 30 Critic Score
    On the real-life TV programme, it's the usual kind of knockabout fun where not getting knocked into the water provides the goofy incentive. On the 360, though, most of the time is spent mangling yourself into forms that the Kinect sensor has rather too much trouble interpreting.
    • 47 Metascore
    • 40 Critic Score
    What balance there is in Tactical Intervention is precarious at best. Mechanics have been piled on mechanics - ideas the game's creator always envisaged adding to his first game before Counter-Strike was firmly thrust into the hands of its community.
    • 47 Metascore
    • 20 Critic Score
    I'm all for artistic-minded developers that push the boundaries of convention and dare to try new things - I just want to be entertained along the way. Is that too much to ask?
    • 47 Metascore
    • 40 Critic Score
    Bulletproof reads revelations from the Bible of production but knows almost no game. It's superficially slick, with its bling'd up 50 Cent avatar and glitzy rap, but really it's a third-person shooter that stumbles well under the benchmarks set for the PS2.
    • 47 Metascore
    • 40 Critic Score
    The only reason to buy Sonic Free Riders would be if it was actually free. And even then, only if you just really liked the box.
    • 47 Metascore
    • 50 Critic Score
    With 12 tracks, each of which can be raced in reverse, it's a relatively small package that, other than its licence, is lacking in any sort of interesting game design to mark it out. With a budget price tag it's an inoffensive proposition but, don't expect to return to it when your battery runs out.
    • 47 Metascore
    • 50 Critic Score
    It's really not that engaging a game in 2006 once you've got over the initial reaquaintence, and certainly not deserving of a standalone release on Live Arcade when there are so many more worthwhile games to download.
    • 47 Metascore
    • 40 Critic Score
    Absolute masochists might be able to sift through the pointless junk crudely glued onto the Rainbow Islands concept, and manage to find enough of the original's appeal to justify the time and expense but in a world where Taito Legends is readily available, offering the rather wonderful untouched arcade classic along with many others worthy of your attention for a fraction of the price, why would you even want to bother with this garish mockery?
    • 47 Metascore
    • 40 Critic Score
    As you move your craft around the playfield with either the analogue controller or the d-pad, precision of movement goes out of the window with your craft over-shooting the mark, often resulting in a loss of one of your limited lives.
    • 47 Metascore
    • 20 Critic Score
    It's a shame that such a much-loved series has come to this, but here we are. So to conclude, SingStar Ultimate Party gets one point for nice menu screens and one point for Carly Rae Jepsen.
    • 46 Metascore
    • 70 Critic Score
    Perhaps the main selling point is the presence of four-player co-op - especially given its online and local credentials. A bit of Gauntlet-style adventuring isn't something to sniff at, and far more enjoyable than button-mashing solo forays, where death results in having to replay entire missions from scratch. Nein, danke.
    • 46 Metascore
    • 40 Critic Score
    There is so little replay potential here, so little urge to top high scores or perfect shoddy make-do attempts, that completing each task feels more of a relief than an achievement.
    • 46 Metascore
    • 40 Critic Score
    It is an exercise in immense frustration and painful tedium. When it works, and this feels a stupid sentence at this point, it does manifest the correct semiotic indicators of first-person shooting. You are mowing down literally hundreds of baddies with big metal guns. But that's it. And it isn't all that much.
    • 46 Metascore
    • 40 Critic Score
    With about triple the number of mini-games, or a budget price launch, we'd probably recommend it as a quirky curiosity/novelty purchase, but if we have to hear another squeaky kid utter the word 'like', we'll probably self-combust.
    • 46 Metascore
    • 20 Critic Score
    Terrible graphics and extremely limited interaction. Even my girlfriend, who normal gets obsessive about these sorts of pet games, lasted a day before she gave up.
    • 46 Metascore
    • 20 Critic Score
    You might somehow eke a crumb of satisfaction out of discovering new weapons, but the chances are it'll just make you want to boot up the real thing on a home console. The sooner this stench of mobile putrefaction is buried out of sight, the happier we'll all be.
    • 46 Metascore
    • 40 Critic Score
    In short, this isn't going to please anyone, apart from the few of you who are after a decent Virtua Racing for the lounge.
    • 46 Metascore
    • 40 Critic Score
    It's fun for half an hour, but that's an awfully expensive 30 minutes. Don't buy RIDE unless you want to be taken for one.
    • 46 Metascore
    • 30 Critic Score
    I'm certainly not averse to this sort of thing appearing on WiiWare but My Aquarium feels like half an idea, lazily executed. If you like the idea of a virtual fish-tank, and don't mind that your input is minimal, then the price is about as right as it'll ever get for this sort of thing.
    • 46 Metascore
    • 40 Critic Score
    A gaudy glimpse of the bad old days of mid-1990s 3D. And no-one wants that.
    • 46 Metascore
    • 30 Critic Score
    Catwoman becomes beyond sloppy. Ultra-sloppy, if you will. Like the Houston 500, right men?

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