Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 53 Metascore
    • 50 Critic Score
    The problem seems to be that everyone involved was aiming low, and it's not a game that ever speaks of large-scale effort or imagination; the graphics are recycled, the monkey voices are largely the same throughout, and the script is humourless, journeyman stuff that wouldn't make it onto CBeebies. There's no enthusiasm.
    • 53 Metascore
    • 60 Critic Score
    A game where there's fun to be had, but it has a very finite shelf life.
    • 53 Metascore
    • 20 Critic Score
    Feels like a total waste of time, and if we had any white boots right now we'd ram our studs through its rubbish cover so it could never bother us again.
    • 53 Metascore
    • Critic Score
    Bethesda's attempt at Fallout multiplayer is, like so many of the series' vaults, a failed experiment. [Eurogamer Avoid]
    • 53 Metascore
    • 50 Critic Score
    Where KOTT2 does shed points and shed lots of them is its lack of distinctiveness and character. There really isn't one fresh idea or genuine surprise here. That's unforgivable.
    • 53 Metascore
    • 50 Critic Score
    If it were a 59p iPhone app it might be easier to overlook such clumsy and uninspired construction - or at least not feel too aggrieved when you delete it - but by staking a place at the top end of the Minis price list, Alien Havoc draws too much attention to its shortcomings.
    • 53 Metascore
    • 40 Critic Score
    It's sort of enjoyable because swishing a sword and firing a gun and seeing off billions of stupid enemies without having to think about it too much can be fun. Not fun for long, though, and not the kind of fun it's worth spending 30 or 40 quid on.
    • 53 Metascore
    • 50 Critic Score
    It's barely got any good ideas, and the few it does have are not its own. It could have been a Monster Hunter Lite, with more emphasis on big bosses and gory finishing moves and less on collecting raptor talons and moss to make into a hat – but instead it's just a hollow, characterless echo of the game it's trying to be.
    • 53 Metascore
    • 50 Critic Score
    The Collective appears to have over-egged the pudding a little, putting far too much needless emphasis on repetitive and increasingly tedious action elements to the detriment of the already unpolished adventuring.
    • 53 Metascore
    • 30 Critic Score
    This is a superhero game that actually makes you hate the superhero you're playing as for their rubbish attacking skills, poor movement and general refusal to do what they're told.
    • 53 Metascore
    • 40 Critic Score
    You begin to think that behind Bodycount there is perhaps the story of an heroic development team tasked with doing far too much with far too little, who have performed a minor miracle in simply shipping something that works. Well, works some of the time. It's an explanation. But the killer fact about Bodycount is that it's nowhere near good enough to compete in the FPS arena, and serves nobody - player, developer or publisher.
    • 53 Metascore
    • 60 Critic Score
    It's just a shame that compared to the innovative excellence of Koei's other battlefield titles like Bladestorm or Gundam Musou, or even just Samurai Warriors 2, Warriors Orochi falls a little short.
    • 53 Metascore
    • 30 Critic Score
    Nobody cared about yet another shovelware DS game like this cluttering up the shelves. "Why don't you all just buy the books instead if you're so interested?" he thought.
    • 53 Metascore
    • 40 Critic Score
    But no amount of colourful 3D graphics and soothing jazz can make up for tiresome puzzles, empty levels, unoriginal weapons and endless backtracking.
    • 52 Metascore
    • 70 Critic Score
    If they continue to be this thrilling, this visceral, this bombastically brilliant, then more of the same is absolutely spot on. Sign me up.
    • 52 Metascore
    • 40 Critic Score
    Eventually, the mire of frustrations, constant reloading, harsh difficulty level, bugs and generally poor design wears you down. Rabid strategists will appreciate the game's saving grace, the combat system, and may find themselves more tolerant. Good luck to them. They'll need it.
    • 52 Metascore
    • 30 Critic Score
    To produce a technically sloppy title is one thing, but the game is horribly flawed from conception to execution in a way we haven't seen since, ulp, Driv3r. Marred by a remarkably vacuous combat system, the pathetic driving and undercooked flying elements merely underline what a thoroughly wasted opportunity this was.
    • 52 Metascore
    • 80 Critic Score
    With simple, intuitive controls making combat and exploration a pleasure, what starts off as a fairly routine blade-swishing blizzard soon settles into a more interesting groove. With secret-packed levels offering countless opportunities to poke around, it's a formula that's familiar but satisfying.
    • 52 Metascore
    • 50 Critic Score
    It's fun for a while, but by no stretch of the imagination is it worth £35.
    • 52 Metascore
    • 40 Critic Score
    A game that could have been much better, had it not focused on trying to cram as much Gangsterite gibberish up its Los Santos as possible, and instead focused on creating a game which was enjoyable, distracting nonsense.
    • 52 Metascore
    • 60 Critic Score
    Silent Hill: The Short Message shows glimmers of the classic horror series at its best - despite the very heavy-handed metaphor, a frustrating chase sequence, and the long shadow of P.T.
    • 52 Metascore
    • 40 Critic Score
    Mythos is almost competent as an action game. But if you come here expecting an MMO, and you like your MMOs to have a sense of purpose – whether it comes from innovative design, a world worth falling in love with or a certain awe-inspiring breadth – then this game is a bit of a wasteland.
    • 52 Metascore
    • 50 Critic Score
    The beautiful graphics and authentic Trek feel aren't enough to overcome the confused AI, awkward interface and glacially slow pace in what is ultimately a disappointing game.
    • 52 Metascore
    • 40 Critic Score
    Even if you remember the PS2 game with fondness, don't buy this one; your rose-tinted glasses will smash and you'll be left picking the splinters from your eyeballs as tears of blood roll down your cheeks. Also it's not worth £29.99.
    • 52 Metascore
    • 50 Critic Score
    Unlikely to be the killer app that gets people swapping their DS for a PSP. But if you're looking for a compilation of pub games, and a simple, quirky, turn-based strategy, you could definitely do worse.
    • 52 Metascore
    • 50 Critic Score
    There's something endearing about invulnerable enemies dropped into the action to create tense stealth bottlenecks, but whose AI is so bad they frequently end up falling off cliffs and killing themselves before they've laid a claw on you.
    • 52 Metascore
    • 40 Critic Score
    It's a short and rather insipid slog that simply doesn't have the charm or ambition to compensate for its wonkier aspects.
    • 52 Metascore
    • 20 Critic Score
    The graphics are bland and stiff, the story is an absolute joke (the ending particularly so) and whatever depth the levelling system might offer requires acres of patience to unearth.
    • 52 Metascore
    • 50 Critic Score
    There are games that are complex and games that are just complicated. This is one of the latter. There will be those who penetrate Plättchen's opaque exterior and return with tales of gaming joy. Given that this is the second most expensive game on WiiWare, it's a journey most players will find unrewarding.
    • 52 Metascore
    • 80 Critic Score
    With more than a nod to Trials in TerRover's DNA, the more patient among you will lap up TerRover and all of its wilful insanity.
    • 52 Metascore
    • 40 Critic Score
    A plodding, tiresome game that is only able to frustrate.
    • 52 Metascore
    • 20 Critic Score
    You'll hope developers like Amaze don't go within 100 miles of a movie license ever again, and pray that BVG has the good sense to try harder next time. Consider yourself warned.
    • 52 Metascore
    • 40 Critic Score
    Operation Raccoon City is an under-designed and under-produced nightmare, a game that delivers the bare minimum in every category and stops right there.
    • 52 Metascore
    • 30 Critic Score
    The systems that should have been its biggest draws are relegated to one-trick sideshows, while the majority of the game is just one dreary combat engagement after another.
    • 52 Metascore
    • 40 Critic Score
    What looked like a peaceful riff on one of Miyamoto's finest ideas winds up a far duller prospect than it ought to have been. Shame.
    • 52 Metascore
    • 50 Critic Score
    Another adequate yet uninspired entry for the Ford Racing brand.
    • 52 Metascore
    • 40 Critic Score
    Put next to the (unfairly derided) Lumines Live, Tetris Evolution is clunky, overpriced and devoid of compelling new features, and with the Xbox 360 controller's directional pad putting in its usual awkward performance, it's hard to think of a reason to recommend this to anybody.
    • 52 Metascore
    • 70 Critic Score
    Cross Edge feels like a gift aimed squarely at the hardcore JRPG crowd. Its best features are its rewardingly complex battle system and its clean and equally nostalgic 2D presentation. But these virtues will make it about as appealing as pulling teeth to anyone who doesn't know the difference between Makai Kingdom and Odin Sphere.
    • 52 Metascore
    • Critic Score
    Rogue Corps is elevated at times by the fact that it's hard to truly screw up a twin-stick shooter.
    • 52 Metascore
    • 60 Critic Score
    I love and hate Dark Messiah: Elements. For everything that's good about the combat intensity, the flexibility of the skill system, the quality of the puzzles and the brooding, engaging atmosphere, it's undone by massive technical problems.
    • 52 Metascore
    • 50 Critic Score
    It's not all bad, though. Unlike Papaya Studio's murderously terrible Ben 10 efforts, Vilgax Attacks and Cosmic Destruction, The Rise Of Hex opts for thoughtful-but-repetitive Shadow Complex-lite 2D platform-puzzling.
    • 52 Metascore
    • 50 Critic Score
    Some committed souls might eke a few hours of mild entertainment out of Red Faction: Battlegrounds, but only if they try really hard. It might not be irredeemably terrible, but there are so many better games in the download scene. Don't waste your time on this forgettable spin-off.
    • 52 Metascore
    • 30 Critic Score
    There's nothing wrong with using a brand name to sell you game, unless that game happens to be among the most uninspired beat 'em ups released in several years. If you remember Activision's "Minority Report" game, then this is about as good as that.
    • 52 Metascore
    • 40 Critic Score
    You're going to get stuck, regularly, without remorse. And the main reason you'll get stuck is the terribly unresponsive controls' unholy alliance with the drunken camera that render the proliferation of tediously precise jump puzzles much more of a challenge than they should be.
    • 52 Metascore
    • 50 Critic Score
    The multiplayer modes deserve some credit, as fans will no doubt get off on the prospect of playing Deathmatches and truncated Capture The Flag sessions while in the guise of 50 or Slim Shady, but the maps are unlikely to inspire anyone with real multiplayer experience.
    • 52 Metascore
    • 30 Critic Score
    It's too complex for a party game; you try explaining the importance of ball choice and oil patterns to small children or drunk people.
    • 52 Metascore
    • 40 Critic Score
    It looks cute, it has a couple of nice ideas, but it's just not fun.
    • 52 Metascore
    • 60 Critic Score
    It helps that The First Templar's endearingly off-kilter presentation keeps expectations low, and even at its best it's still only pretty good at what it does. But being surprised by a game that succeeds on modest terms is often more satisfying than grudgingly accepting a hyped blockbuster that fails to deliver, so while the final "not bad" score might be the same, the actual experience couldn't be more different.
    • 52 Metascore
    • 60 Critic Score
    NeverDead feels like gaming's equivalent of Buckaroo Banzai, or Phantom of the Paradise, or any one of those weird B-movies you used to find lurking in the midnight spaces of an old video store and which you often loved for their unlikely concepts or their wilful obscurity more than their actual quality. NeverDead hasn't been given room to get the most out of its strange ideas, but it's still plucky, warm-hearted and genuinely idiosyncratic.
    • 52 Metascore
    • 50 Critic Score
    If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.
    • 52 Metascore
    • 60 Critic Score
    A game of limited worth, then, less enjoyable than 2012's World War 2-themed Sniper Elite V2, but which demonstrates a developer on an upward trajectory nonetheless.
    • 52 Metascore
    • 30 Critic Score
    Then there's the combat. It's messy. You'll fling ranged spells at enemies and they'll mysteriously miss, presumably due to line-of-sight issues, but it's difficult to tell. Even melee combat seems buggy at times, with monsters you can't hit even though they're stood right next to you.
    • 51 Metascore
    • 50 Critic Score
    Eckert's game is too exasperating for a recommendation, but it's an interesting failure nonetheless. One of the best-looking and most chic indie titles of the past 18 months, it's evidence of a keen artistic talent - albeit one that needs pairing with more scrupulous game design in order to fully blossom.
    • 51 Metascore
    • Critic Score
    And yet for all that, I kind of adore Balan Wonderworld, to a degree that's surprised me. Maybe it's just come along at the right time, when I needed a colourful comfort blanket of a thing, a nostalgia strip as strange and insubstantial as watching a YouTube compilation of 90s TV adverts. Maybe it's because my expectations were low - Sonic Adventure has always been the game where the scales fell away from my eyes when it comes to Sega's mascot, and to Sonic Team, and I can't say I've ever enjoyed too much of the series since...Or maybe it's just because this is how games used to be, and sometimes it's comforting to slip into a 90s netherworld, and back into the old ways. When games were often clunky, unexplained, awkward and often downright frustrating. Balan Wonderworld is all those things, an almost too exacting facsimile of a type of second tier 90s platformer that never quite achieved greatness, even if it's fascinating all the same.
    • 51 Metascore
    • 30 Critic Score
    No-one cared when this was released on PSP in summer 2009, and they certainly won't give a flying fig about it now.
    • 51 Metascore
    • Critic Score
    There are flashes of promise in this first-person shooter, but this is a mostly uninspired, unpolished waste of an opportunity.
    • 51 Metascore
    • 40 Critic Score
    Alien Syndrome had the potential to be a decent by-the-numbers action RPG, but it struggles to even reach those heights with insipid repetition and a total lack of challenge crippling your incentive to see it beyond the first few hours.
    • 51 Metascore
    • 30 Critic Score
    Unfortunately, while the movie's version of piracy is a picturesque mixture of high-adventuring, quick-witted, swashbuckling derring-do, The Legend of Jack Sparrow is a weak mixture of low-brow, quick cash-in, button-bashing doggy-do.
    • 51 Metascore
    • 30 Critic Score
    Eat Lead is far from a compelling parody, taking weak, ambiguous pot shots at other games. Even though these attacks are often hard to trace to their intended target, it's fair to say that Eat Lead isn't worthy to mock them, because whatever else it's trying to be this is a howling misfire of a cover shooter, neither funny or enjoyable, and guilty of worse crimes than the ones it's attempting to mock.
    • 51 Metascore
    • 50 Critic Score
    Trouble is, the arcade machine used Tempest-style spinners for control and the joypad is a poor substitute when playing the classic version.
    • 51 Metascore
    • 80 Critic Score
    With the swimming graphics engine in particular being superbly done, I would have liked for more events based around this.
    • 51 Metascore
    • 40 Critic Score
    As a game that endures precisely because of its easygoing, laughable nature, Talisman is far from ideal.
    • 51 Metascore
    • 30 Critic Score
    The pointlessly respawning (and stubborn) enemies quickly become a tedious pain in the arse, the combat mechanics feel redundant, limited and stuck in the past, and the whole locked door/find key/backtrack game design feels utterly stale too.
    • 51 Metascore
    • 60 Critic Score
    Much like the unsubtleties of its title, Big Mutha Truckers 2 shows far too much too soon, and prematurely shoots its load before reaching the much pursued destination of Real Satisfaction. Sigh. A truckin' shame? Truck yeah.
    • 51 Metascore
    • 80 Critic Score
    For once, it's nice to find a retro revival that does true justice to an old classic, and for only 800 points you can't even moan about the price. Credit where it's due: Rush N' Attack: Ex Patriot surpasses every expectation we could have had of it.
    • 51 Metascore
    • 40 Critic Score
    After a jovial couple of hours in its company the scales will fall, and what had just seemed an unpretentious, unassumingly enjoyable videogame becomes a kind of existential nightmare of averageness that it's impossible to play for a minute longer. Monster 4x4: World Circuit is the definition of the lowest common denominator.
    • 51 Metascore
    • 30 Critic Score
    There are undoubtedly excellent ideas hiding behind the scenes; they're just stymied by the method of execution.
    • 51 Metascore
    • 30 Critic Score
    The game looks rubbish and is dull to play. Flicking a Wii remote might be more like throwing a dart than pressing a button but it's not much more fun. The novelty wears off in about the same amount of time it takes to throw a dart. Toss.
    • 51 Metascore
    • 50 Critic Score
    As such, amusing as it is in its own shallow way, Sacred 3 can only come as a mediocre disappointment to the hardy few who still consider themselves Sacred fans.
    • 51 Metascore
    • 30 Critic Score
    Superman Returns is so criminally lacking in any inspiration, though, and is such a dismal waste of the licence that you'll want to curl up and rock yourself into a trance. At least then your mind can entertain you with thoughts of what a good Superman game might be like.
    • 51 Metascore
    • 40 Critic Score
    Your veritable cast iron "mixed bag" of timeless gems and pointless curios in which some work well on the DS, some don't and as long as you can deny all knowledge of seeing the Remix mode retro gamers won't be totally offended.
    • 51 Metascore
    • 60 Critic Score
    A classic example of a game that isn't any good yet manages to be enjoyably passable for long enough that you might come away with the mildly mistaken impression that it's actually good.
    • 51 Metascore
    • 50 Critic Score
    If you're a fan of Conflict and/or shooters in general, you're likely to find Denied Ops shallow and dull. The two-man control system doesn't work properly. The visuals are ugly. The script is sub-Armageddon. Yes, it's easy to pick up and play. But if you're after an experience with real challenge and depth, you won't want to.
    • 51 Metascore
    • 40 Critic Score
    The basic Lemmings meets Itchy & Scratchy idea is sound, but the final product feels half-baked.
    • 51 Metascore
    • 20 Critic Score
    With literally hundreds of better classic games out there to choose from, it's absolutely mystifying that something that's aged as badly as Yie Ar Kung-Fu can be held aloft as some sort of period piece worth re-investigating.
    • 51 Metascore
    • 40 Critic Score
    In short, there isn't much reason to buy it - however much you love monkeys. And we love monkeys, which makes us even more cross.
    • 51 Metascore
    • 50 Critic Score
    Indeed, you could go so far as to say that it's old news, a little tedious, and there are countless other, better things around right now that improve on it in so many ways.
    • 51 Metascore
    • 20 Critic Score
    It's reminiscent of a browser game you'd click away from ten seconds after loading, or the kind of half-arsed demo that appeared on magazine coverdiscs in the early nineties.
    • 51 Metascore
    • Critic Score
    A moody shooter undermined by a lack of polish and purpose.
    • 51 Metascore
    • 30 Critic Score
    It's one of those games that reminds you how far we've come over the years, because it's just full of the old bad design habits that we all used to take for granted.
    • 51 Metascore
    • 50 Critic Score
    It's hard to think of a reason why you'd part with good money for the limited extra entertainment offered by this DLC. There are two more downloadable packs on the way for Saints Row 2, but Volition has much to do to convince players to part with their cash next time.
    • 51 Metascore
    • 30 Critic Score
    If Mercenaries Vs was a basic online extra on a full-fledged mobile Resident Evil, you might forgive it, but as a standalone release it has no redeeming qualities. Come on Capcom, you can do better than this.
    • 51 Metascore
    • 30 Critic Score
    It's a mess of conflicting design elements, glitches and outdated film trivia, casually entertaining for about five minutes and tear-inducingly frustrating from there on out. It tries, clearly, but it fails on almost every count.
    • 51 Metascore
    • 70 Critic Score
    Daylight has neither the creeping sense of psychological dread of Fatal Frame nor the poster man antagonist of Slender, and its reliance on cliché lacks distinction. But if the game's straightforward purpose was simply to panic and upset its player then it is an indisputable success, no matter how cheap the tricks employed.
    • 51 Metascore
    • 40 Critic Score
    A dreadful game.
    • 51 Metascore
    • 30 Critic Score
    It's one of those games that seems to be actively trying to bore or frustrate you at every turn, and it's so charmless and poorly designed that it makes you wonder whether it was just that nobody had the heart to say anything.
    • 51 Metascore
    • 30 Critic Score
    Wing Commander Arena is a rudimentary shooter, the sort of thing that might have passed muster as a homebrew PC title ten years ago, but an unimpressive trudge for console gamers today.
    • 50 Metascore
    • 50 Critic Score
    Time may not have been particularly kind to Flashback, but 20 years on, it hasn't been forgotten. It's unlikely we'll be able to say the same for this remake in 20 days.
    • 50 Metascore
    • 30 Critic Score
    The basic toilet humour running through the piece can't hide the short-lived gameplay, and leads to an extremely unfulfilling and tiresome experience that any sane person would be hard-pressed to push on with.
    • 50 Metascore
    • 60 Critic Score
    Although the overall atmosphere is far removed from the tense, dialogue-heavy trappings of the film, this is a consistently enjoyable action game that will keep you entertained for the few hours it lasts.
    • 50 Metascore
    • 40 Critic Score
    The simple appeal of 3D tank combat is one that certainly has a place on a service like XBLA, but this awkward update gets stuck between misplaced reverence for the original and distracting concessions to modern gaming conventions.
    • 50 Metascore
    • 30 Critic Score
    A punch, kick and throw marathon that bears more resemblance to early 90s side scrolling beat ‘em ups from Capcom than a 21st Century action adventure on a next generation console.
    • 50 Metascore
    • 20 Critic Score
    A sloppily-handled misfire that ruins the original's reputation.
    • 50 Metascore
    • 40 Critic Score
    Spyro would score a 5 were it to work properly - smack bang in the middle of middlyness, doing nothing well, and utterly without imagination (for goodness sakes, travelling back and forth between two versions of reality - where did they get that idea from?!).
    • 50 Metascore
    • 50 Critic Score
    It's always tempting to be lenient where indie developers are concerned, and if nothing else Afterfall: Insanity makes for an eye-catching calling card for Intoxicate's graphical skills, but as a game in its own right it's as middle of the road as they come.
    • 50 Metascore
    • Critic Score
    A surprisingly generous and deep life sim from the mind of Swery, but a frustratingly creaky one too.
    • 50 Metascore
    • 30 Critic Score
    The repetition of the exploration, the game world, and the unsatisfying combat leaves Galerians: Ash failing to engage at any point.
    • 50 Metascore
    • 40 Critic Score
    Pathetically short, entirely uneventful and clearly stuck together from existing assets, Awakened doesn't add anything to its parent game other than a punchline that makes it clear that Isaac's trials on Tau Volantis were ultimately a waste of his - and our - time.
    • 50 Metascore
    • 50 Critic Score
    It's certainly not terrible, but then there's absolutely nothing special or interesting about it either.
    • 50 Metascore
    • 40 Critic Score
    Empire Earth 3 simply tries too hard to be popular. In doing so, it strips out everything that made it good in the first place and forgets to replace it with something equally worthwhile.

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