Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 87 Metascore
    • Critic Score
    The sun warms the scene and, for the first time, the world of Kentucky Route Zero feels tangible, whole, held together. After a week drifting through Cardboard Computer's elusive dream of a game, this was quite a moment. I can only imagine how it feels after seven years. [Eurogamer Recommended]
    • 87 Metascore
    • 60 Critic Score
    A smart combat system straining under the weight of a characterful but ponderous pseudo-medieval soap opera, with some of the grandest bosses and dullest sidequests in FF history.
    • 87 Metascore
    • 90 Critic Score
    Just like the original Half-Life 2, Episode One keeps the player entertained almost the entire time through perfect pacing and by being inventive, surprising and getting the basics absolutely right. It's a wonderful advert for the excitement that true episodic content can generate when approached the right way.
    • 87 Metascore
    • Critic Score
    I can't help but feel that Naughty Dog could have unlocked the frame-rate on the existing PS4 Pro code and delivered a locked 1440p60 experience - in the way that the studio's PS5 patch for The Last of Us Part 2 worked - and much of the audience would have been perfectly content with that. However, the $10 upgrade does give you multiple modes, enhanced visuals and far better loading. And as a collector of physical media, I'm happy that we now have a complete version of both of these games, fully patched up and enhanced - it's basically an archive version of Uncharted 4 and The Lost Legacy, which I greatly appreciate. It's not unlike buying a deluxe 4K UHD Blu-Ray movie of a film you had on normal BD. I really enjoyed returning to these games and look forward to seeing how these upgrades scale when the remastered collection hits PC some time in the future.
    • 87 Metascore
    • 90 Critic Score
    It all adds up to a downloadable package that stuffs in an awful lot of content, while maintaining the pace and rhythms of a lean blockbuster movie.
    • 87 Metascore
    • Critic Score
    It's a sumptuous, arrestingly gorgeous thing that most importantly retains its enthusiast's heart under the graphical showcase, and that does its level best to make a car enthusiast out of anyone in its orbit. Is it the king of driving games once more? The genre's now too broad and too varied to make such a statement, though Gran Turismo finds itself a neat slot alongside the likes of Assetto Corsa and iRacing, presenting accessible driving that looks simply staggering. Is it the best that Gran Turismo to date? Of that there's no real doubt. [Eurogamer Recommended]
    • 87 Metascore
    • 90 Critic Score
    Codemasters has succeeded in curating another superlative festival of driving. It's a package more inclusive than any of its predecessors, shot through with the quiet innovations that have defined the studio's more recent efforts. With its off-road events celebrating the series' past and Gymkhana presenting a potentially bright new future, it's another great racing game from an outfit that's proving itself to be a master of its craft.
    • 87 Metascore
    • 70 Critic Score
    With so many games promising the Earth and only serving up dirt, it's reassuring to know that good old-fashioned balls-out action, when produced with such care and skill, is still as reliable and thrilling as it should be.
    • 87 Metascore
    • 90 Critic Score
    This is serious sci-fi, concerned not so much with aliens and gadgetry, but the effects these things have on the soul.
    • 87 Metascore
    • 100 Critic Score
    Smart, fun and so very Indiana Jones, The Great Circle is a stealth action tour de force that marks a bold new era for MachineGames.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.
    • 87 Metascore
    • 80 Critic Score
    So get it. Get it because it's ferociously satisfying, well designed and well executed. Get it because it easily reaches far greater heights than a mere tech show-off. In fact, it's so much fun I didn't even feel the need to mention Unreal Engine 3 once. Except there. Damn.
    • 87 Metascore
    • Critic Score
    Dragon Ball FighterZ feels like playing a Dragon Ball game built by the anime's biggest fan. For me, Dragon Ball FighterZ is the best tag-based fighting game since Marvel vs. Capcom 2. I can't think of higher praise. [Essential]
    • 87 Metascore
    • Critic Score
    A masterly remake that preserves Koholint Island for a new generation. [Eurogamer Essential]
    • 87 Metascore
    • Critic Score
    The Apple Arcade classic comes to PC and is as glorious as ever. [Eurogamer Essential]
    • 87 Metascore
    • 90 Critic Score
    Curse Naughty Dog for creating what is - at times - an almost unplayably hard game, but if you can dig deep into your well of persistence and climb this mountain of a game, you'll get a great view of the most involving, rewarding and momentous platform game ever created.
    • 87 Metascore
    • 90 Critic Score
    It's hard to complain when the future of Mario Kart has been expanded so graciously, and now that one of 2014's best games has just been made that little bit better.
    • 87 Metascore
    • 90 Critic Score
    If a dictionary definition of "just-another-go" gameplay is ever to be written, this game will have to be featured as an example; and if a list of the best handheld games ever made is written, we'd expect to see this very near the top.
    • 87 Metascore
    • Critic Score
    Sam Barlow's epic mystery of self-reference and cinema is an elaborate, ingenious enigma - one that would be even better if it didn't want to be solved.
    • 87 Metascore
    • 80 Critic Score
    This is, frankly, how DLC should be done. Persistent and minor issues with the game engine aside, Undead Nightmare offers a generous amount of polished AAA-grade new material and finally gives fans of the single-player game a compelling reason to dust off their spurs and head back to the ranch.
    • 87 Metascore
    • Critic Score
    A rare harmony of developer and licence makes Insomniac's open-worlder a total treat. [Recommended]
    • 87 Metascore
    • 90 Critic Score
    Who knew that, locked in the time-honoured traditions of Super Mario Bros., one of the greatest co-op games ever was waiting to get out? Well, Shigeru Miyamoto did. In unleashing it, Nintendo hasn't moved its classic series forward one jot; it hasn't had to. But it has given it a riotous new lease of life.
    • 87 Metascore
    • Critic Score
    The world of Pokémon is finally, exactly that: a world, with charming, textured characters not just in the named friends and foes you meet, but the random people on your journey, the region you live in, the music, the Pokémon themselves and the very soul of the journey. At long last, Pokémon is not just back. With Sun and Moon, it feels fresh again. [Essential]
    • 87 Metascore
    • 90 Critic Score
    Overall, sure, Elite Beat Agents has trouble making the same impact as the unexpected brilliance of Ouendan, but it does a miraculous job of avoiding the constraints of the culture it arrives in, and infuses the player with the same borderline prescience of tap-judgement that rendered the original's level design so inspired.
    • 87 Metascore
    • 90 Critic Score
    And it'll soak up far more of YOU than "Mario & Luigi" or the other Mario RPGs ever did, too. It's easy to believe you could spend as long with this as you could a decent-length Final Fantasy title.
    • 87 Metascore
    • 90 Critic Score
    This is the type of game that creates memories and dissolves friendships, soundtracked by the pained swears of the defeated and the uproarious cheers of the victors. If that's not worth moving your life around for, then what is?
    • 87 Metascore
    • 90 Critic Score
    With more battle tracks, a few more actual racetracks and four-player Grand Prix mode - and let us not forget Internet play, for those of us who will never have all the equipment to make use that tantalising LAN mode - Double Dash would almost certainly qualify for the top score. As it is, at times it's a hair's breadth away, and you're doing yourself a massive disservice if you don't race out and buy this the second it's available.
    • 87 Metascore
    • 90 Critic Score
    The combat intensive dungeon romping is fantastic fun, and recreates the table top AD&D experience like no other game before it.
    • 87 Metascore
    • 80 Critic Score
    Vanillaware's beautiful art brings to life a staggeringly deep strategy RPG where building units is just as fun as orchestrating battles.
    • 87 Metascore
    • 90 Critic Score
    This game has the potential to win over a whole new generation, and to do so without eliciting any whinges from those of us old enough to remember the taste of a McRib washed down with Tab Clear.
    • 87 Metascore
    • 90 Critic Score
    And upon that base of competency, Bully builds an empire of fun, and hits some really high notes - with now perhaps a good time to mention the orchestral soundtrack, which is memorable from beginning to end.
    • 87 Metascore
    • 80 Critic Score
    The campaign is relentlessly aggressive and spectacular – a Jerry Bruckheimer tribute act stuck in permanent encore – while the multiplayer modes are a mixture of smart tweaks to working formulas, as focused on protecting that guaranteed bottom line as the campaign's yellow objective cursor is on making sure you never falter.
    • 87 Metascore
    • 80 Critic Score
    It's not a long game, but for every section of simple platforming there's a moment of pure creative delight that leaves most other games looking stuffy and sterile, locked away behind their joypads and glass, away from your prodding, inquisitive fingers. Tearaway's tactile world may be no more real, but while you're under its spell it certainly doesn't feel that way.
    • 87 Metascore
    • 90 Critic Score
    The core gameplay is extremely well polished and considered, the storyline and presentation are fantastic, Kojima's addiction to cut-scenes appears to be on the mend, and the squad-based nature of the game adds a whole new dimension which no MGS game has tapped to date - all factors which contribute to make this into one of the finest games on the PSP.
    • 87 Metascore
    • 80 Critic Score
    Far and away the best original IP on the Wii, Zack & Wiki is a compelling reason to own this console. Its superb puzzle design and ingenious mix of humour, cleverness and the occasional bout of trial-and-error recall the best adventure games in history, and yet its gorgeous cartoonish looks and innovative control make it refreshingly modern.
    • 87 Metascore
    • Critic Score
    Psychonauts 2 is, once again, a universe of damaged teachers and teaching environments, a space for thinking through dark thoughts with varying degrees of earnestness and absurdity. Its worlds are works of matchless invention, its characters a joy to exist alongside. I might have missed it first time round, but I'm glad that games like this are still being made. [Recommended]
    • 87 Metascore
    • 80 Critic Score
    One of the most innovative real-time strategy games we have come across in recent years, reinvigorating the genre with features more usually found in turn-based titles.
    • 87 Metascore
    • 90 Critic Score
    The beauty of it is the ability to play it however you want, either going for all out rushes or a more strategic squad-based approach.
    • 87 Metascore
    • 90 Critic Score
    A beautiful, addictive, mechanised feast of destruction, ideally suited to online gamers both new and old.
    • 87 Metascore
    • 80 Critic Score
    Dribbling in this year's current-gen instalment always felt a little jittery - as though you were constantly teetering on the edge of control - but dribbling on next-gen is much better. You can now move the ball around in tight spaces with greater confidence, even completing neat little one-twos in close quarters where you might previously have lost possession.
    • 87 Metascore
    • 80 Critic Score
    Playing Animal Crossing feels like the gaming equivalent of watching 70s/early 80s children's TV. Think Bod, think Magic Roundabout, and try not to smile while you're playing.
    • 87 Metascore
    • 90 Critic Score
    Vintage Nintendo. Maybe a bit too vintage - Spirit Tracks is, like New Super Mario Bros. Wii, a straight rehash, a derivative sequel of the kind the company used not to make, and based on a decades-old template. You could easily mark it down for that. But that would belie the fact that it's also a tighter and more rounded game, crafted with more care, than not just Phantom Hourglass but most modern games for grown-up consoles.
    • 87 Metascore
    • 80 Critic Score
    Adding GRID's flashback feature allows the game to hit that sweet spot of accessibility without blunting its appeal, and allied to a plethora of consistently entertaining race disciplines and locations, it's an absorbing and technically accomplished experience from start to finish.
    • 87 Metascore
    • 90 Critic Score
    Time does the best job of muffling hyperbole but today, years after we first encountered Disgaea, we still feel like shouting from the rooftops.
    • 87 Metascore
    • 90 Critic Score
    They combine everything that was best about the older Pokemon games - namely, the more likeable monster designs and inventive spirit - with the much-improved looks and streamlined battle system of the fourth-generation ones.
    • 87 Metascore
    • Critic Score
    An even faster and bloodier but slightly wayward follow-up to a thunderous shooter reboot.
    • 87 Metascore
    • 90 Critic Score
    Reaper of Souls is a huge improvement for Diablo 3; it does what was needed and a whole lot more besides. It's overkill - right down to the removal of any cap on the endgame Paragon system, which now invites you to play forever, taking your characters' stats to infinity and beyond.
    • 87 Metascore
    • 80 Critic Score
    Little King's Story is not the best game you'll ever play. It's repetitive, it's lacking in depth and it can feel slow and frustrating at times. Plus it's got some dodgy politics and a rubbish save system. But it's the best game I've played all year, and that includes Onechanbara: Bikini Samurai Squad. It's charming, engrossing and just plain fun.
    • 87 Metascore
    • Critic Score
    Just as it did with Two Point Hospital, Two Point Studios has combined neatly overlapping managmenet systems with an irrepressably oddball charm. [Eurogamer Recommended]
    • 87 Metascore
    • 100 Critic Score
    So utterly complete that comparing it to consumer racing titles like "F1 2000" from EA is pointless. This is on another level entirely; another plane if you will.
    • 87 Metascore
    • 80 Critic Score
    There is a magnificent amount of stuff to do.
    • 87 Metascore
    • 80 Critic Score
    A delightful, playful, occasionally exhilarating platformer. But while this is a game whose visuals point to a bright, alternative future, its systems too often rely on the dusty past. Half of a classic, then.
    • 87 Metascore
    • 90 Critic Score
    Of course there's a lot that's the same. Of course there is. But with a great many small and well-placed innovations, a vivacious, inventive new cast and the biggest cosmetic makeover the series has ever seen, Pokémon Black and White makes it all feel new again. It reminds you what there was to love about Pokémon in the first place – and perhaps we all needed reminding.
    • 87 Metascore
    • 80 Critic Score
    This apparent desire to cut to the chase means that you'll blast through the 12 chapters in about four hours; short enough for the repetition not to set in, but long enough to satisfy. As a taste of what's to come, this is not to be missed.
    • 87 Metascore
    • Critic Score
    Beautiful, rhythmic, inventive and funny, Titan Souls developer Acid Nerve has delivered one of the best Zelda-likes in some time. [Eurogamer Essential]
    • 87 Metascore
    • Critic Score
    The New Colossus is a game that straddles moods and periods, caricature and biting insight, cartoon villainy and insidious real-world malevolence. It is a well-wrought FPS caught on the rocks of some marvelous, horrendous discussions about race, gender, discrimination and complicity. It is frequently crude and half-baked, mixing fart jokes with oafish interpretations of trauma. But it is also both strikingly ambitious and a lot more intelligent than it often seems. What it needs now, I think, is a new lead and possibly even, whisper it, a change of genre. There is more to be said about a character like BJ Blazkowicz, but there is also more to be said about this universe - and our own - than is possible with BJ at the helm. [Recommended]
    • 87 Metascore
    • Critic Score
    A thrilling leap forward for a magical skating series. [Eurogamer Essential]
    • 87 Metascore
    • 80 Critic Score
    Maybe it's just the pent-up shock talking, but this short, fearsomely sharp episode in my life has left me with many images and sensations that I wouldn't part with, even if I'd probably rather have taken the last campaign on again instead, given the choice between the two.
    • 87 Metascore
    • 90 Critic Score
    A game that commands your attention, ruthlessly hauling your eyes into the flatscreen while tickling your brain with impeccable track design and spine-snapping speeds.
    • 87 Metascore
    • 90 Critic Score
    Certainly, I have no hesitation in recommending Original Sin to RPG fans old and new, provided that you're up for a challenge from very early on and don't expect to romp through, Diablo-style.
    • 87 Metascore
    • 80 Critic Score
    No other RTS provokes the feeling that you're inventing rather than enduring to defeat your foe to this extent. It's complicated and exhausting with it, and while that's exactly what an established COH player will want, I fear it ever so slightly undermines the achievements the original game made in making historical wargames appeal to a mass audience again.
    • 87 Metascore
    • 90 Critic Score
    If you want a game that lets you take a club to glorious heights or just go on a one-man sabotage mission to ruin Manchester United, then this is by far the most refined, in-depth and yet most approachable version Sports Interactive has come up with to date.
    • 87 Metascore
    • 80 Critic Score
    What's unavoidable is the fact that almost all of the problems that weigh Psychonauts down are borne out of the legacy that the platform genre itself has, and Double Fine - like so many other developers - has largely been unable to avoid falling into the same pitfalls of inconsistent level design and unwise difficulty spikes. Dammit.
    • 87 Metascore
    • 90 Critic Score
    Gears of War remains a triumph. It is an almost relentless march of unpretentious, cartoon violence that serves as a satisfyingly brainless alternative to the complexity of its contemporaries. Whether played alone or with a friend, it's essential gaming.
    • 87 Metascore
    • 90 Critic Score
    Here the rewards are rich, satisfying and threaded in the design. The compulsion to play through the game has not been found in manipulative shortcuts, but in graft and execution and a plethora of ideas. It is expensive game-making, for sure, but it is game-making at its absolute best.
    • 87 Metascore
    • 80 Critic Score
    Velocity looks like a blast from the past and plays like anything but; it's some sort of triumph of substance over style. That sounds like a good thing, and it is, but a little more of the latter wouldn't have hurt.
    • 87 Metascore
    • 100 Critic Score
    Spelunky's astonishing creativity and the spectacular depth that opens up as you make progress make it easy to forget that it's also an extremely competent platformer, with tight, poppy controls that work far better on an Xbox 360 pad than they ever did with a computer keyboard.
    • 87 Metascore
    • 90 Critic Score
    Improving tenfold on its predecessor in almost every area, it not only belongs on the shopping list of existing Resistance fans, but those who were underwhelmed with the original will also want to check it out, and then fight for it on the internet.
    • 87 Metascore
    • 80 Critic Score
    These games have always come with oddities, but the central mode is so staggeringly joyous and compelling that it draws my eye and my attention and leaves me powerless to do anything else. Unlike Tetris, Lumines didn't need a borrowing from Lumines to become even better. All it needs - and this may just be me, and I know we have the Steam Deck - is a release on Switch 2, where that glorious panoramic screen that you hold in your hands is waiting to take this absolute dazzler back home to its portable origins.
    • 87 Metascore
    • 80 Critic Score
    It is, simply, a game where you want to see what happens next, because whatever does happen next will be delicate, beautiful and pleasurable, and never so hurried as to overburden the spectacle and sense of immersion.
    • 87 Metascore
    • 90 Critic Score
    Diablo 3 on console is one of the best co-op games money can buy. It swings smoothly from easygoing to intense, with perfectly paced pockets of downtime, and is capable of swallowing entire evenings in a single, voracious gulp.
    • 87 Metascore
    • 80 Critic Score
    This genre blend revels in its own sense of imagination and excess.
    • 87 Metascore
    • 80 Critic Score
    Nomada Studio follows up on the striking Gris with an effort that's poignant and precise, if maybe just a tad melodramatic.
    • 87 Metascore
    • 90 Critic Score
    What's most striking, though, is that Pikmin still feels like strategy seen with fresh eyes - strategy, perhaps, by designers who were unconcerned with labelling, and just let their ideas lead them where they wanted to go.
    • 87 Metascore
    • Critic Score
    All the verbal artistry of Sunless Sea scattered across a gorgeous steampunk cosmos that's a little easier to navigate and thrive in. [Eurogamer Essential]
    • 87 Metascore
    • Critic Score
    No matter how good a Total War game is, the follow-up campaign is always better. Warhammer 2's is no exception. [Recommended]
    • 87 Metascore
    • 90 Critic Score
    If you are looking for a festive thinker to play in between consuming copious amounts of booze, this will be ideal, although I wouldn't recommend playing it with a hangover. A thoroughly addictive, engrossing game that ranks among my top five for this year.
    • 87 Metascore
    • Critic Score
    There are missteps and a few bumps along the way, but this soft reboot of a long-running series emerges a triumph. [Eurogamer]
    • 87 Metascore
    • Critic Score
    Hi-Fi Rush is unashamed to be loud and brash and playful, and it's confident in its execution. On the surface it might seem frivolous but there's a deep battle system here that rewards combo memory and, of course, rhythm. It's upbeat, wide-eyed and unpretentious, but that's all part of its inescapable charm, a game that appeased my inner teen and rewarded musicality in equal measure. I had a blast. [Eurogamer Recommended]
    • 87 Metascore
    • 80 Critic Score
    Mixtape, from The Artful Escape studio Beethoven & Dinosaur, is a delight. It's a celebration of teenage life that makes its point, aptly, just as a teenager would.
    • 87 Metascore
    • 90 Critic Score
    Spruced up from the PSP and offered for 10 quid, it's probably the best release on Microsoft's clever little service all year.
    • 87 Metascore
    • 90 Critic Score
    Apart from somehow managing to be a game that looks every bit as beautiful as the title it so obviously reveres, and despite the perennial handicap of virtual thumbsticks. Infinity Field plays remarkably well.
    • 87 Metascore
    • 90 Critic Score
    SCEE Cambridge has done Media Molecule proud and fans of the original game won't be disappointed. PSP owners who missed out first time around should be sure to give it a go, as LittleBigPlanet is undoubtedly one of the standout titles for Sony's handheld.
    • 87 Metascore
    • Critic Score
    Somewhere between those map icons is tantalising mystery, and that's what Silent Cartographer was all about, wasn't it? Being on an alien world, not knowing the whys or the hows or the whos. Working things out while finishing the fight. Halo Infinite, underneath it all, is about just that. And, if nothing else, you can always rely on that golden triangle - Master Chief and his gun, grenade and Gravity Hammer - this time on your own terms, the best it's been in a decade.
    • 87 Metascore
    • 80 Critic Score
    PixelJunk Shooter is a taut, well-made and original game that's been lavished with good design and slick coding. It won't detain you long - and without giving too much away, the post-credits kill-screen suggests a DLC expansion is highly likely, as does PixelJunk's past history. But for every minute of those few hours, it's an unpredictable, fluidly entertaining blast.
    • 87 Metascore
    • 80 Critic Score
    Not all its additions are for the better, but this excavation of Monolith Soft's alien opus remains as fascinating and enthralling as it was a decade ago.
    • 87 Metascore
    • 70 Critic Score
    It's only masquerading as its own game - really, coming straight to this without having played its predecessors will be frustrating and bewildering, and the inability to play as Space Marines, Orks et al online a real slap in the face.
    • 87 Metascore
    • 90 Critic Score
    A bitch of a game to review. But for the same reasons it's a joy of a game to play. There's just so much to it. It's a town-builder, a compelling dungeon-crawler, a fishing game, a golf game and, in short, a great RPG.
    • 87 Metascore
    • 90 Critic Score
    Otherwise, GRID is a great success: the single-player is varied without being confusing; the online multiplayer supports 12 players and damage modelling, reducing the number of first-corner pile-ups; tracks and cars are well chosen and recreated; and Flashback allows you to race with the same determination on lap three as you did on lap one, mitigating risk in a manner of which other racing game developers will soon be envious.
    • 87 Metascore
    • 80 Critic Score
    The only problem, in truth, is that it's outrageously difficult to play against experienced campaigners that know the maps inside out and all the tricks. But against your equally (in)experienced mates, it's a fantastic way of experiencing stealth gaming multiplayer.
    • 87 Metascore
    • 80 Critic Score
    It's pretty simple, very linear and slightly lazy in places but there can be no denying that it still manages to earn a place among the most beautiful and exciting adventures of recent years for gamers of all ages.
    • 87 Metascore
    • 70 Critic Score
    It's not that A Crack in Time is all fur coat and no knickers. The problem is, it's all fur coat and the same knickers it's been wearing for seven years. Time for a change.
    • 87 Metascore
    • 80 Critic Score
    This feels more like MotoGP Complete than MotoGP 2. That's not to say that you won't play this for yonks and yonks. The problem is more that you may already have done.
    • 86 Metascore
    • 90 Critic Score
    Granted, there will always be those for whom story-led gaming and turn-based battles are a complete turn-off, and for those people, Persona 3 is unlikely to be a Road to Damascus experience. For the rest of us, though, this is one of the finest RPGs on the PS2 - and that, in itself, is a huge accolade.
    • 86 Metascore
    • 100 Critic Score
    FromSoftware delivers a superlative action game that builds on its Soulslike pedigree while staying lean and laser-focused.
    • 86 Metascore
    • 80 Critic Score
    A compact and ingenious turn-based battler with an evocative world.
    • 86 Metascore
    • 90 Critic Score
    Vehicles, weapons, arenas, controls - it's all very intuitive, could probably survive without the added layers of instruction, and significantly still feels natural when the diversifications from standard multiplayer FPS modes and equipment are asked to work together. Warfare is a splendid mode.
    • 86 Metascore
    • 90 Critic Score
    It's a tightly designed adventure, in other words, and although I'm not willing to mention Winter of the Melodias and its season-switching intricacies in same breath as Link to the Past, Frontier's game certainly makes a decent My First Metroid, bringing the environment and Toku's powers together in a series of clever set-pieces while the map grows ever busier as his agility increases.
    • 86 Metascore
    • 60 Critic Score
    As a statement of intent, Gone Home is laudable; as a technical exercise in game narrative, it's compromised, but it definitely has its strengths and is worthy of study. But you can't escape the sense that Gaynor, Zimonja and Nordhagen started on this project with grand designs for games as a storytelling medium, yet without a story they desperately wanted to tell.
    • 86 Metascore
    • 80 Critic Score
    It's hard to quibble over such a dependable game.

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