Eurogamer's Scores

  • Games
For 5,042 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Minecraft
Lowest review score: 10 Cruis'n
Score distribution:
5962 game reviews
    • 91 Metascore
    • Critic Score
    Capcom finds the perfect middle ground between old and new in this sterling remake. [Eurogamer Recommended]
    • 91 Metascore
    • 80 Critic Score
    A brilliant core mechanic and clever design twists make Bananza a delightfully sticky 3D platform adventure topped off with a sweet central character relationship.
    • 91 Metascore
    • Critic Score
    A legendary game gets a legendary sequel. [Eurogamer Essential]
    • 91 Metascore
    • 100 Critic Score
    Far Cry 3 is all the best things about open-world gaming. It's a glorious anecdote factory, where you manufacture brilliant new memories every time you wake up in a safehouse and head out into the jungle. It's an astonishing technical achievement, as comfortable revealing incredible landscapes over the brow of a hill as it is when the setting sun winks at you through a canopy, or when the heavens open as you stalk wildlife through the trees and long grass. And it always lets you play, but it also controls the tempo - sometimes a little heavy-handedly, but always with good intentions.
    • 91 Metascore
    • 100 Critic Score
    Densely imagined and as complex as you fancy, this roguelike RPG is brilliant.
    • 91 Metascore
    • 90 Critic Score
    Dark Souls 2 probably isn't quite the same masterpiece Dark Souls is, but then neither is anything else, and the fact it comes so close is remarkable.
    • 91 Metascore
    • 80 Critic Score
    Where I fell out with CoD was the fact that however many cool things I could think of, it was all too easy to peel away the layers of glitz and gloss and come up with frustratingly long list of inconsistencies, flaws and slightly irksome design decisions that remind you that there's plenty of work to be done before the definitive World War II shooter gets made.
    • 91 Metascore
    • 90 Critic Score
    The beauty of Mario Kart DS is that it's really, genuinely practical to play with other people, wirelessly or online.
    • 90 Metascore
    • 100 Critic Score
    Explore a bright vision of subterranean nature in this astonishingly rich Metroidvania.
    • 90 Metascore
    • 80 Critic Score
    Hats off to Bizarre for a marvellous technical achievement, slapped wrists for meddling with the already perfect progression system and balancing and tarnishing what would have otherwise been a peerless single player experience and hearty congrats for an excellent online offering.
    • 90 Metascore
    • Critic Score
    An impressive suite of improvements combine with a more clearly defined structure for Animal Crossing's finest outing to date. [Eurogamer Essential]
    • 90 Metascore
    • 80 Critic Score
    It's not just niggling repetition and control issues that detract from the overall package. There are many things that could have improved matters - being stuck in the same house feels somewhat stifling and claustrophobic, and for this reviewer was the main reason it shattered the dream possibility of The Sims 2 delivering a virtual personality simulation the way that classic Alter Ego did all those years ago.
    • 90 Metascore
    • 100 Critic Score
    Cataclysm doesn't just make WOW better. It does something even more valuable than that; it renews it. It fires your excitement at starting on that long road one more time, and invites you to relish the journey just as much as you'll lose yourself in its ending.
    • 90 Metascore
    • 90 Critic Score
    As a single-player experience, even in its slightly compromised state, it's easily one of the most intensely enjoyable console shooters there's ever been.
    • 90 Metascore
    • 90 Critic Score
    A game that exemplifies so much of what commentators claim has died in the Japanese game industry. A blast of creative brilliance, both technically accomplished, strategically deep and infused with rare imagination, Bayonetta represents the pinnacle of its chosen niche. [JPN Import]
    • 90 Metascore
    • 90 Critic Score
    What console players won't be prepared for, though, is the added graphical fidelity on PS4 and Xbox One, making for a cleaner, brighter battle that feels in line with the PC version running on a nice machine.
    • 90 Metascore
    • 100 Critic Score
    ICO
    In an industry justly accused of leaning towards style over content, ICO is a beacon of light and a bastion of superb game design.
    • 90 Metascore
    • 70 Critic Score
    GRAW lets you down just when you start to believe in it, and the net result is that although it's still very good, it's simply not as polished or amazing as it should have been.
    • 90 Metascore
    • 90 Critic Score
    The members of 2D Boy should be carried around in chariots while this glory lasts - because at some point, they're going to realise what a murderously high standard they've set for themselves, and run away forever.
    • 90 Metascore
    • 90 Critic Score
    One Of The Best GBA games of the year, Nintendo games on the GBA, and RPGs in existence. Simple, fun and rewarding, this is for everyone who ever ogled but never played the original Mario RPG, and everyone else besides.
    • 90 Metascore
    • 100 Critic Score
    Pretty and charmingly mean-spirited, this is a game filled with revelations and genuine personality.
    • 90 Metascore
    • 70 Critic Score
    The marginal improvement on display here is happily eclipsed by rival extreme sports titles which do take steps to reinvent themselves, and partly because there are four other Tony Hawk games out there and they all do much the same thing.
    • 90 Metascore
    • 90 Critic Score
    Inside Story is absolutely a return to form.
    • 90 Metascore
    • 90 Critic Score
    It offers simple, one-player gameplay that uses leaderboards to provoke excitement and competition among strangers, and in this sense it has a lot in common with the original Xbox Live Arcade games. The way that it makes its challenging content accessible to a majority of players, however, is what singles it out as one of the best.
    • 90 Metascore
    • 80 Critic Score
    Instead, it's approaching the kind of package most developers would have few qualms about boxing up and selling to you full-price as an entirely new game.
    • 90 Metascore
    • 90 Critic Score
    A step forward, and after playing FIFA 12, going back to previous entries in the series seems almost unimaginable. It's another step closer to reality, and this time it's a very welcome one.
    • 90 Metascore
    • 90 Critic Score
    If you don't have the patience to learn button combinations and toil over the fine points, then perhaps there's no hope for you, but for the rest of us, the reward structure is tuned finer than Dennis Rodman's haircut, it's funkier than a jazz sandwich, and if you don't like basketball, then this is more than likely to convert you.
    • 90 Metascore
    • 90 Critic Score
    Although it could be accused of taking a while to get going, Ratchet & Clank 2 leaves an indelible impression as a platformer full of variety and, above all else, options.
    • 90 Metascore
    • 90 Critic Score
    Having convincingly overtaken its main rival last year, FIFA 10 nevertheless consolidates its lead with great authority. Last year, I said FIFA feels like football, rewards football, and punishes football for football reasons. The difference between FIFA 09 and FIFA 10 is that the latter knows exactly where the former fell short of that, and makes up the distance in almost every case.
    • 90 Metascore
    • 100 Critic Score
    I think I could play Spelunky forever, and now that it has come home to PC, assuring its permanence, I believe I will.
    • 90 Metascore
    • 80 Critic Score
    At once a little simple and a little over-stuffed, Marvel's Spider-Man 2 is still above all a game of immense charm and fluid, free-form style.
    • 90 Metascore
    • 100 Critic Score
    Just like its young hero, The Wind Waker is crisp and energetic, spirited and soulful, just a little bit wayward - and it hasn't aged a day.
    • 90 Metascore
    • 80 Critic Score
    There may well be gamers for whom this approach is too substantial, preferring instead the quick-fire charms of the iPhone's throwaway, two-minute-blast games. But where those titles often wither under sustained attention, Rolando 2 blossoms, and in doing so maintains the series' position at the very top of the handheld's library.
    • 90 Metascore
    • 90 Critic Score
    Simply one of the DS' best.
    • 90 Metascore
    • 90 Critic Score
    Whether you've played it before or you're a newcomer wondering what the fuss is about, it stands out as one of the finest handheld games ever. Resistance is futile. Buy it, play it, love it.
    • 90 Metascore
    • 90 Critic Score
    One of the most interesting and delightful things Valve's ever done, but also one of its least fulfilling. If only we had our own portal gun to bridge the gap to the first infusion of new content, perhaps we could forget it.
    • 90 Metascore
    • 90 Critic Score
    A decent length for a videogame at roughly ten hours, and it boasts an enormous number of hugely varied tasks to complete and beautiful sights to see. Capped off with an elegant control system and intelligent game design, this is the platformer to bury both mediocre rivals like "Banjo Kazooie" and old classics like "Mario 64."
    • 90 Metascore
    • 90 Critic Score
    The absolute pinnacle of Star Wars games. It's bloody hard in places, but it pampers the nostalgic and conveys so effortlessly the beauty of the galaxy and the sheer tyranny of the evil Empire that you will Force your way through it until there's no stone left unturned.
    • 90 Metascore
    • 100 Critic Score
    Moody and atmospheric, compelling and addictive, this is first person gaming in grown-up form, and it truly is magnificent.
    • 90 Metascore
    • Critic Score
    Stephen's Sausage Roll is a design masterclass. It's also a game about the joys of getting stuck. Don't savour the victories. This is about the precious moments of being absolutely lost, stumped and clueless within a tight, beautiful thing that defies any sense of how it came to be.
    • 90 Metascore
    • Critic Score
    Some fiddliness with controls and interface can't hold back Asobo's phenomenal creation from shining in its new context. [Eurogamer Essential]
    • 90 Metascore
    • 80 Critic Score
    A beautiful game - and stands as a landmark 3D shoot 'em up; a refined, well designed and intelligent title and marks a real progression in the genre.
    • 90 Metascore
    • 90 Critic Score
    Portal remains an absolutely fantastic game, a wonderfully constructed vignette of puzzles and gallows humour that everybody should play.
    • 90 Metascore
    • 90 Critic Score
    A happy medium between the mind-blowing excess of its parent game and its somewhat compact Episode One offspring. While initially lacking in gameplay novelty or many truly 'new' elements that fans always hanker for, it more than makes up for this with its consistently engaging narrative tricks, refined set-pieces and a staggering climax.
    • 90 Metascore
    • 90 Critic Score
    The definitive way to experience one of the games of the year.
    • 90 Metascore
    • 80 Critic Score
    Powerful rather than perfect, then, Persona 4's a status ailment rather than a killing blow - it's not going to bowl you over with one strike, but it will quietly gnaw away at you until you succumb.
    • 90 Metascore
    • Critic Score
    A stern yet scintillating 2D adventure that makes a point of not holding your hand. [Recommended]
    • 90 Metascore
    • Critic Score
    Artful animation and visuals combine with tightly designed exploration, though beware persistent technical issues.
    • 90 Metascore
    • 80 Critic Score
    A tough one to score then, but still unquestionably excellent.
    • 90 Metascore
    • 100 Critic Score
    Wholesome, harmonious and completely unwilling to settle, this is one of the most generous games in years.
    • 90 Metascore
    • 80 Critic Score
    Jetpack Joyride is further evidence of Halfbrick's unseemly knack for producing games designed to test both the battery life of handheld gaming platforms and the sanity of players. Needless to say, both run out eventually.
    • 90 Metascore
    • 90 Critic Score
    A game that has very few humans, but a surplus of humanity.
    • 90 Metascore
    • 90 Critic Score
    A game that never rests on its laurels and offers ample replay value, Mark of the Ninja is a much-needed shot in the arm for Live Arcade's lacklustre summer offering.
    • 90 Metascore
    • 100 Critic Score
    It's as well-designed as Zelda, as involving as Final Fantasy, and as beautiful as anything you've ever seen; it belongs with the best of the Zelda series at the very apex of its genre.
    • 90 Metascore
    • 90 Critic Score
    Super Meat Boy starts out as just another indie game that revels in driving you crazy, but you end up crazy in love.
    • 90 Metascore
    • 90 Critic Score
    Between the clever mission design, comedy storyline and imaginative drug-dealing angle, it represents many hours of play, all of which live up to its legacy.
    • 90 Metascore
    • 90 Critic Score
    Considered in isolation, Dead Space 2's ambience, brute frights and player toolset are good rather great. But in combination, these three elements prove as irresistible as the pull on Isaac exerted by a malfunctioning airlock. For once, you'll want to let go.
    • 90 Metascore
    • 90 Critic Score
    It is, as we tried to tell the blonde at the bar, universally appealing - because it's easy on the eye, taxes the brain just enough, and keeps you entertained no matter who you are. Blooming brilliant.
    • 90 Metascore
    • 90 Critic Score
    It's a classic game and an essential part of any collection, especially in this flawless, gorgeous reissue.
    • 90 Metascore
    • 80 Critic Score
    With 90 brow-furrowing levels to pile through - and a built-in level editor for creative sorts - iBlast Moki 2 offers the kind of value that will have Satoru Iwata crying into his sales figures. The iPhone's not exactly short of great physics puzzle games, but it'd be remiss of anyone not to pick this one up.
    • 90 Metascore
    • 90 Critic Score
    Yet another exceptional puzzle app to add to your growing pile. Absorbing, challenging and unlike anything else out there, buy it and soothe away the stresses of public transport.
    • 90 Metascore
    • 90 Critic Score
    The omission of online play aside, Geometry Wars 2 is everything you hoped it would be. It deftly builds on a simple framework without overloading it, and even finds room to make the core experience more varied and accessible to everyone.
    • 90 Metascore
    • 80 Critic Score
    For all the hours it eats up, outside of its multiplayer it gives disappointingly little back, and it will continue to give very little back until Firaxis bites the bullet and admits that there are aspects of Civilization which deserve not just to be improved, but fixed.
    • 90 Metascore
    • 90 Critic Score
    You could wish for 3D Land to be a little more challenging in places, then, but you couldn't wish for it to be any denser, any more imaginative, or any more daring. Most importantly, you couldn't wish for it to be any more playful.
    • 90 Metascore
    • 90 Critic Score
    Immersive, engaging and with the kind of gameplay depth that so many shooters lack, Metroid Prime 3 might not represent a huge progression as far as the series goes, but that doesn't stop it from being one of the best games I've played all year - and certainly one of best yet on the Wii.
    • 90 Metascore
    • Critic Score
    Monster Hunter opens up for the most accessible, most detailed and most magnificent entry yet. [Essential]
    • 90 Metascore
    • 80 Critic Score
    Poker goes into the blender and emerges in fine form.
    • 90 Metascore
    • 90 Critic Score
    All of which makes Dota 2 an absurd video game to try to recommend. Being the largest and most immediately open MOBA, with Valve showcasing its talent for rewarding and fostering a community, it demands and offers more than literally any game I can think of. It's almost more comparable to basketball than most commercial games. Something utterly opaque bearing no endgame, but that could happily fill every waking second of your life.
    • 90 Metascore
    • 90 Critic Score
    It's not the levelling, it's the taking part that counts. That's what makes Guild Wars 2 great. Almost every aspect of its design serves the individual player and whole community equally, and there's a breezy willingness to put the content ahead of the grind throughout. It's a little lightweight, perhaps; its fantasy world is more picturesque than truly enveloping, and its social and gameplay hooks offer instant gratification over ties that bind. But it's still the most coherent, seamless, social and fun MMO in a long time - and the only one that can call itself truly modern.
    • 90 Metascore
    • 90 Critic Score
    Expertly put together and able to cater for both those that want a quick and simple race and those that want a true to life racing experience, Forza 2 is unquestionably one hell of an achievement. Now if you'll excuse me, I've got things to calibrate. So, so many things...
    • 90 Metascore
    • 90 Critic Score
    In many ways, Pullblox is Nintendo's answer to Portal. Both are budget puzzlers released to little fanfare that exhibit the finest qualities of their respective developers.
    • 90 Metascore
    • 90 Critic Score
    A startlingly inventive and engaging game, which dares to be different - and does it with style.
    • 90 Metascore
    • 90 Critic Score
    FIFA 13 is also the most broadly appealing game EA Canada has ever produced in other ways. It's absolutely rammed with different ways into it, and it takes unprecedented advantage of its intimacy with the people who run the big leagues and own all the broadcast rights.
    • 90 Metascore
    • Critic Score
    The follow-up to FTL is just as punishing - and just as elegant. [Recommended]
    • 90 Metascore
    • Critic Score
    Heart-stopping swordfights and deft, panoramic stealth waged across another vast, gorgeously rancid From Software landscape. [Eurogamer Essential]
    • 90 Metascore
    • 90 Critic Score
    Race sims don't come any better than GTR2.
    • 90 Metascore
    • 90 Critic Score
    A genuinely ground-breaking blockbuster in videogame history. There were moments playing GTA IV that I thought back to my initial experiences with games, and realised exactly how far we've come. There's never been anything quite like GTA IV in the world. That there makes me genuinely happy to be a gamer.
    • 90 Metascore
    • 90 Critic Score
    Those expecting revelatory improvements in areas like AI may be mildly disappointed by Shogun 2. Those after a sumptious, weekend-whittling strategy epic heaving with flavour and challenge can reach for their uchi-bukuro with confidence. This is a corker.
    • 90 Metascore
    • 90 Critic Score
    In some ways, it's the closest we've come to the enormous social novel from the period after that which Empire chronicles: it's a Tolstoy-esque War and Peace of a game. Its problems may be the inevitable problems of trying something with such sheer scope. As such, if you want the breathtaking vision of the game, you have to accept the flaws in the details - for now, at least.
    • 90 Metascore
    • 100 Critic Score
    The platform game has been around for so long that it's easy to assume that the genre has run out of surprises. A showcase for the game designer's art and one of the greatest platform games of this - or any - year, Rayman Legends disproves that in glorious style.
    • 90 Metascore
    • Critic Score
    A generous and thrilling exploration of the wonders of VR. [Eurogamer Recommended]
    • 89 Metascore
    • 60 Critic Score
    In its quest to be the most meta game ever made, Alan Wake 2 becomes a spectacle about writers and writing that badly needs an editor.
    • 89 Metascore
    • 90 Critic Score
    With a whole new 80-event campaign designed to showcase these new modes, along with a smattering of traditional races and fastest-lap challenges, Fury almost doubles the size of an already generous game and therefore thoroughly warrants its asking price. One of the best downloadable games available now has one of the best expansion packs.
    • 89 Metascore
    • 90 Critic Score
    It all adds up to what's just about the definitive version of one of the finest role-players of the last five years.
    • 89 Metascore
    • Critic Score
    With airtight controls, smooth speedrunning and a big helping of anime-inspired flair, few games can keep up with Neon White's pace. [Eurogamer Recommended]
    • 89 Metascore
    • Critic Score
    More an expanded re-release than a remaster, the quality of the original Xenoblade Chronicles shines out in this generous package. [Eurogamer Recommended]
    • 89 Metascore
    • 70 Critic Score
    Of the shooters available on the 360 at launch, Call of Duty 2 is easily the most accessible and consistently entertaining single player offering, but if online is your thing you're better off considering what Rare has to offer ["Perfect Dark Zero"].
    • 89 Metascore
    • 80 Critic Score
    The real let down is the racing, in that it's simply not as much fun as it used to be, and as such Revenge can no longer be considered the best Burnout game. That's not to say it's "not fun", because we had a blast, but tasked with weighing it up against its predecessors, it's a slight backward step.
    • 89 Metascore
    • 90 Critic Score
    So, the most beautiful world in a game? Perhaps. To look at it’s cohesive, well-formed, has some of the best, most inventive enemy designs ever conceived, and the shimmering draw distance constantly beckons you into it’s hazy good-looking promise.
    • 89 Metascore
    • 90 Critic Score
    Every minute of that five hours was excellent, and Zero Mission takes its place as one of the finest titles in the GBA's already impressive pantheon of platformers. However, we can't help but wish that it had been longer.
    • 89 Metascore
    • 60 Critic Score
    The camera view is frustrating, the controls are frustrating, the AI is frustrating, the resource system is frustrating, the missions are frustrating, and above all the fact that this game isn't half as good as we were all hoping it would be is very, very frustrating.
    • 89 Metascore
    • 80 Critic Score
    Technically it's better than either of the previous two, which means it's better than any other golf game we've played...For those of us with Tiger pedigree though, the lack of online play and niggling flaws overshadow an otherwise generous update.
    • 89 Metascore
    • 80 Critic Score
    "Warcraft III" is very innovative and has production values higher than just about any game ever released on the PC, while Age of Mythology is simply a worthy successor to an excellent series.
    • 89 Metascore
    • 80 Critic Score
    You can’t help but want more once you've rushed through it all. I wanted to take it all in at my own pace without sacrificing the life of little Olimar.
    • 89 Metascore
    • 80 Critic Score
    The Walking Dead is a serious, solid, but clay-footed work; in truth, it wouldn't stand out from the crowd if video game storytelling wasn't so impoverished to begin with.
    • 89 Metascore
    • Critic Score
    The Metroidvania at its best: a swaggering role-playing beat-'em-up that's very easy on the eyes and dense with secrets. [Recommended]
    • 89 Metascore
    • 80 Critic Score
    Sea of Stars' well-considered inspirations are shot through with smart, modern sensibilities, creating a more-than-welcome addition to the contemporary throwback RPG club.
    • 89 Metascore
    • 100 Critic Score
    Despelote's creators tell a remarkable, pseudo-autobiographical tale about football, Ecuador, and community - but also one about the act of remembering, and the creative act itself.
    • 89 Metascore
    • 100 Critic Score
    Joy has rarely come so reasonably priced and, whatever the price, videogames, rarely come so joyful. Indispensable, then.
    • 89 Metascore
    • 90 Critic Score
    It's stoic, uncompromising, difficult to get to know, but also deep, intriguingly disturbed and perversely rewarding. You can learn to love Demon's Souls like few other games in the world. But only if you're prepared to give yourself over to it. [JPN Import]

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