Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 72 Metascore
    • Critic Score
    Nintendo returns to motion controls with a suite of sports that offer true delight. [Eurogamer Recommended]
    • 72 Metascore
    • 60 Critic Score
    A solid fighter for dabblers.
    • 72 Metascore
    • 70 Critic Score
    It's only really the brevity and ease of Boing! Docomodake that prevents it from scoring more highly.
    • 72 Metascore
    • 80 Critic Score
    Cloudbuilt succeeds remarkably in proving that how a game feels and what you do within it can tell stories all on their own.
    • 72 Metascore
    • 60 Critic Score
    The best science-fiction pays equal attention to the direction of its fiction as to its detail but Star Ocean: The Last Hope succeeds only in the latter area, and even there, only in part.
    • 72 Metascore
    • 70 Critic Score
    Hardcore devotees of Sir Arthur's previous adventures will whoop like pandas at the news that the game's legendary toughness has not been completely castrated for today's lily-livered gamers, though it's sometimes hard to shake the feeling that the relentless challenge comes from clunky controls and respawning monsters just as often as smart level design.
    • 72 Metascore
    • 80 Critic Score
    Brimming with character and a knowing wit, Monsters is almost an essential purchase. With a focused appeal, and an immediate, addictive set of mechanics, this is (probably) the best PSP Mini game to date.
    • Eurogamer
    • 72 Metascore
    • 50 Critic Score
    It's tolerable enough and will certainly last you a long time, but it seems a shame that what used to be one of EA's better, more reserved racing games has become quite so loud, desperate and mediocre in an attempt to distinguish itself, and that what it does get right in this year's iteration is almost completely divorced from the track where so many of its contemporaries excel.
    • 72 Metascore
    • Critic Score
    Sumo Digital makes its solo debut with an old school platformer that's inventive, charming and a little too frequently infuriating.
    • 72 Metascore
    • 80 Critic Score
    It's a Ubisoft open-worlder to its core, but this spin on the world of Avatar has some really special moments.
    • 72 Metascore
    • 70 Critic Score
    Snobbery be damned, Life Stories is a thoroughly enjoyable crossover between an established series and the world of casual games.
    • 72 Metascore
    • 70 Critic Score
    Its kinetic manga style makes for a refreshing change compared to the more earthbound Tekkens and Dead or Alives of this world, and for those who are willing to invest time in the deep combo system the rewards are numerous.
    • 72 Metascore
    • 60 Critic Score
    The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
    • 72 Metascore
    • 60 Critic Score
    The story in question is an absolute belter.
    • 72 Metascore
    • 80 Critic Score
    A hugely interesting game, as fascinating as it is frequently frustrating, as engaging as it is eccentric and, for those who are hooked by its quirky charms, it will provide one of the most inspired approaches to the JRPG seen in a decade.
    • 72 Metascore
    • 50 Critic Score
    Think of it as an educational family-oriented version of Deer Hunter in which the rifle has been replaced by a camera.
    • 72 Metascore
    • Critic Score
    PixelJunk Monsters 2 isn't as fresh as the original, perhaps, and it's not as gloriously dark and confusing as The Tomorrow Children, but it is precise and clever and it asks quite a lot of you when you're playing. For me, that was enough to win me over.
    • 72 Metascore
    • 60 Critic Score
    As for the narrative that the cinematic camera serves, Rain's tale is too flimsy and poorly-paced to build into something significant.
    • 72 Metascore
    • 80 Critic Score
    Of all the cowboy games in the last few years, Call of Juarez is the one which most feels like it has a soul. Impassioned and imaginative, its velocity of invention can make you smile through any flaws. It's a game which you feel someone actually cared about making.
    • 72 Metascore
    • 90 Critic Score
    Get reacquainted and it's easy to convince yourself that perhaps NiGHTS is Sonic Team's real masterpiece.
    • 72 Metascore
    • 70 Critic Score
    It's a game that makes you feel smart and, unlike Limbo, never surprises you with unforeseeable traps: there is always an opportunity to stand back, assess and, finally, execute.
    • 72 Metascore
    • 60 Critic Score
    Van Helsing isn't a polished game, or even a particularly thoughtful one for most of its campaign, but it has scrappy charm and schlocky character, and it benefits from leaning on one of those design templates that is ultimately really, really difficult to screw up too badly.
    • 72 Metascore
    • 50 Critic Score
    Dragon Ball Z Budokai Tenkaichi 3 does feature an impressive roster of fighters and range of options, and the fighting system works well. Plus you get to do flying. But there's nothing much new here apart from the online mode, and that's rubbish.
    • 72 Metascore
    • Critic Score
    Fun football with plenty of goals, but the grubby business of selling loot boxes lets the side down.
    • 72 Metascore
    • 60 Critic Score
    John Carpenter's Toxic Commando blends Left 4 Dead-style zombie blasting with systems borrowed from Saber's back catalogue. The results work well enough, but are undermined by flabby mission design and unnecessary meta-progression.
    • 72 Metascore
    • 70 Critic Score
    New developer Slant 6 has done a good job capturing the look and feel of the original franchise, but the new gameplay will disappoint those looking for a standard third-person shooter, and the game's flaws keep it from impressing more than it frustrates.
    • 72 Metascore
    • 70 Critic Score
    Primordia is delightful, smart and packed with personality, but it also comes to a close just as you're ready to explore more of its engrossing world.
    • 72 Metascore
    • 60 Critic Score
    With only genre basics in its bag of tricks, and hobbled at every turn by clumsy implementation, in a gaming landscape that already offers Battlefield 1943 and Call of Duty: World at War's Nazi Zombies mode, Wolfenstein's bargain basement charms are of limited appeal.
    • 72 Metascore
    • 80 Critic Score
    Section 8 is capable of scintillating multiplayer drama, and it is impeccably solid throughout. I've had some maginficent tooth-and-nail matches, which is all I can really ask for. For all the offbeat design decisions and mechanistic foibles, I've been enjoying the hell out of it.
    • 72 Metascore
    • 70 Critic Score
    While you could argue that it's relatively short, it has variety: new enemies are introduced on almost every level and each boss is distinctive, differing in size, strength or attack pattern to the last.
    • 72 Metascore
    • Critic Score
    I almost have to admire the audacity of how blasé Square Enix is with its own history, and wonder how much of Stranger of Paradise was intended as comedy. Is it irreverence or just laxity? If you thought Final Fantasy 7 Remake took liberties with its source material, at least there seemed to be a purpose and intent behind it. Stranger of Paradise meanwhile feels like an ill-thought fanfic, given free rein to ransack the back catalogue.
    • 72 Metascore
    • 60 Critic Score
    Technically rough (it doesn't run smoothly, in terms of graphics or lag) with lumpy character progression, shallow combat, a narrow world and thinly-stretched - albeit entertaining - content, Champions Online is off to a scrappy and threadbare start. As it stands, it's hard to recommend. But it's not hard to like - for the customisation, and for offering a genuinely different flavour in MMOs: a bit of poppy, disposable bubblegum in a world of nutritious gruel.
    • 72 Metascore
    • 80 Critic Score
    Get the timing and direction right and you'll clock up a higher score, screw it up and you'll suffer the indignity of being a ham-fisted rhythmless clod.
    • 72 Metascore
    • 70 Critic Score
    The simple upgrade system makes you bigger, more resilient and faster, but there's only so long its simple, twisting, turning formula can keep you amused before the urge to move on kicks in. Mercifully, the price is right, but don't expect much more than a quick fix.
    • 72 Metascore
    • 80 Critic Score
    Halcyon might well ask that you untangle the currents of the wind, land, sea and air, but it's as vicious and unpredictable as a Friday evening jog across Victoria Station concourse.
    • 72 Metascore
    • 80 Critic Score
    It's the ugly subject matter that's challenging, and the way in which the game invites you to walk through the contours of distress. And yet there is something redemptive at its heart.
    • 72 Metascore
    • 60 Critic Score
    That's the best way to describe Qvadriga, I think. Exhiliration followed by a cool malaise.
    • 72 Metascore
    • Critic Score
    With a deep love of classics such as Thunder Force, Gradius and Darius, this horizontal shmup goes well beyond a simple cover version. [Eurogamer Recommended]
    • 72 Metascore
    • Critic Score
    Saturnalia successfully establishes a relationship between its physical and spiritual horrors, which together pull the player into its unpleasant reality. Saturnalia is a horrible little video game, but horrible in precisely all the ways its makers intended. [Eurogamer Recommended]
    • 72 Metascore
    • 60 Critic Score
    This return to Alan Wake's horror roots feels a little lacking compared to the main game, but its examination of AI and art's relationship with science arguably hides its most daring meta commentary yet.
    • 72 Metascore
    • 60 Critic Score
    Despite some truly awful sections to put up with, enough of the old magic remains to make it worth sticking with if you loved the original. The real puzzle is how Telltale let it out of the door in this state.
    • 72 Metascore
    • 70 Critic Score
    A Machine for Pigs performs the not inconsequential achievement of maintaining the soul of Amnesia. This is still a game that understands that real horror comes from disempowerment, and from the unseen, unknown and unexplained.
    • 72 Metascore
    • Critic Score
    This puzzle-platformer lives in the shadow of Playdead's Inside, but its rage against Romanian Communism is authentic and raw.
    • 72 Metascore
    • 70 Critic Score
    As a small-scale project and a £3 game, Gateways is a tiny, tidy success. But as an experiment in aperture science, it might need a little more time in the test chamber.
    • 72 Metascore
    • 80 Critic Score
    You won't remember Dark Messiah's busty-woman character guide, but you will remember the sheer joy of mutilating the orcish, undead and assorted monstrous hordes in a variety of imaginative ways. When mass slaughter is as imaginative as this, it can't help but be memorable.
    • 72 Metascore
    • 80 Critic Score
    MotoGP 10/11 marks the series' evolution into a simulation with depth. It's a game with a steep learning curve and there are no shortcuts to mastery – much like motorbikes themselves – but with patience and perseverance the rewards for dedication are great.
    • 72 Metascore
    • 60 Critic Score
    With a slightly gentler ascent, Go! Go! Kokopolo could have charmed us into submission. Instead, this chaotic, vibrant and original idea quickly descends into a battle of wills that only the most determined aggrophile will want to see through.
    • 72 Metascore
    • 70 Critic Score
    There are some surprising omissions. The main one being the complete lack of any ability to speed up time - especially since that once a park has stabilised there can be a lot of waiting around while you amass enough cash to buy a Gorilla or whatever.
    • 72 Metascore
    • 60 Critic Score
    It's hard to know how many people are really going to care about the return of Rocket Knight. Climax has done a decent job of giving it a modern sheen, but while it's mildly entertaining and completely inoffensive, it's also forgettable.
    • 72 Metascore
    • 70 Critic Score
    If you really want to get into Dynasty Warriors from scratch, then you might find yourself better off with a second-hand copy of "Dynasty Warriors 3," which you can probably find for 15 quid.
    • 72 Metascore
    • 80 Critic Score
    It's a saccharine-sweet little big adventure, which engrossed us right through to the end, and if you're in the market for a spot of light relief in your adventuring, you could do worse than give Ham-Ham Heartbreak a little TLC.
    • 72 Metascore
    • 70 Critic Score
    There's precious little depth lurking in Hammerwatch, then, but if you've got a few friends handy or are willing to wait around online for the worryingly small community to make itself known, this is genuine old-fashioned skeleton-bashing with a gloriously tidal approach to chucking in the enemies.
    • 72 Metascore
    • 80 Critic Score
    It's true to say that Mario & Sonic at the Olympic Winter Games is no Mario Kart. But it's a fun, polished party game with broad appeal, and a marked improvement over the previous one.
    • 72 Metascore
    • 80 Critic Score
    Improving old features, alongside introducing new ones, results in a delightful reimagining of a classic farming simulator.
    • 72 Metascore
    • 70 Critic Score
    It's revealing that Warriors' most famous track, Bohemian Rhapsody, is the one that most clearly highlights its limitations.
    • 72 Metascore
    • 60 Critic Score
    It's too old, and too dull.
    • 72 Metascore
    • 40 Critic Score
    Deadly Creatures has an intriguing premise, and makes a strong first impression with its shudder-inducing animation and cute environmental details. That may be enough to curry favour with Wii owners starved of action games, but over the long haul the scariest thing about these critters is how shoddily constructed they are.
    • 72 Metascore
    • 80 Critic Score
    Despite its eccentricities, Dofus remains a solid and occasionally brilliant proposition for those looking for something different in an MMO.
    • 72 Metascore
    • 60 Critic Score
    What Blood Bowl offers is a way for enthusiasts to enjoy their chosen tabletop sport without much of the hassle, remotely and conveniently - and for those with friends who'll also indulge, it's probably a no-brainer purchase.
    • 72 Metascore
    • 70 Critic Score
    Luckily for EA, the crucial single-player element really does have a lot going for it, and for once it's possible to consider World Cup as more than simple by-the-numbers cash-in effort.
    • 72 Metascore
    • 70 Critic Score
    And that's the Saints Row 2 PC experience neatly encapsulated: a great - and often underrated - game, but one that is rendered significantly less appealing than in its original console incarnation.
    • 72 Metascore
    • Critic Score
    Animal Crossing has previously shined as a portable game, but this stripped-back mobile spin-off provides none of the same charm.
    • 72 Metascore
    • 80 Critic Score
    If you're pining for something with charm, accessibility, instant playability, hidden depths, and above all else fun, then for twenty quid you can't go far wrong with Bombastic. Sure, it's the kind of game that could've been made ten years ago, and is as basic as games get these days, but that's exactly what appealed to us.
    • 72 Metascore
    • 30 Critic Score
    It's the shortest game ever, and that's not acceptable for a full price release. And no matter how 'pumped' we feel after playing it, it's a minigame. It should be a tenner - not forty quid. [Rating at £10 = 80]
    • 72 Metascore
    • Critic Score
    Sega's marriage between its best-selling series and the cult anime ends up sloppy and half-hearted.
    • 72 Metascore
    • 60 Critic Score
    A delightfully macabre homage, this asymmetrical horror could finally threaten Dead by Daylight's crown, if you didn't spend more time fighting the servers than Leatherface himself.
    • 72 Metascore
    • 70 Critic Score
    But for those willing to sit back and savour the unhurriedness, the experience can be both enlightening and rewarding, revealing as it does truths about this world even as it paints a vivid picture of another. Axel should be proud: that surely is the highest calling of any artist.
    • 72 Metascore
    • Critic Score
    Part adventure game, part construction simulator, Lego Bricktales lays strong foundations for a truer type of Lego experience.
    • 72 Metascore
    • 60 Critic Score
    Shaun White's ideas are starting to look a little thin on the ground. You'll still likely enjoy playing World Stage for the four or five hours it will take to see a fair amount of what's on offer, but when it's all over, it may be harder to argue that the game itself is particularly special.
    • 72 Metascore
    • 80 Critic Score
    Easily our favourite EyeToy game to date.
    • 72 Metascore
    • 60 Critic Score
    It's like eating a bowl of tasty different flavoured ice creams, but finding a fag-end in every fourth mouthful. Secret Agent Clank is excellent in parts, but it's not consistent enough. And it's got stealth in it.
    • 72 Metascore
    • 70 Critic Score
    One of the most compelling purchases on the fledgling system - IF you haven't had to contend with the wandering hands of Spectral Doku before. But even if you have gone the full distance with Ryu Hayabusa, this is one shinobi saga that's worth reliving.
    • 72 Metascore
    • Critic Score
    Dead or Alive 6 stumbles into 2019 like a drunken uncle staggers onto the dancefloor at a wedding: past it and likely to embarrass.
    • 72 Metascore
    • 70 Critic Score
    If you liked the original, and poured endless hours into it, then you should definitely get this one: there are just about enough tweaks and changes to make it feel different enough to justify a purchase - especially the chance to play a mate online.
    • 72 Metascore
    • 60 Critic Score
    The story is compelling and well told, and there's certainly enough flow to put it in the category of "just ten more minutes" games - but you'll need a lot of patience to get the most out of Ego Draconis.
    • 72 Metascore
    • 50 Critic Score
    Sadly, torn between a character license it can't fully use and an experimental format of vague structure and uncertain purpose, Wonderbook's magic spell grows weaker over time, rather than building to a fantastical crescendo.
    • 72 Metascore
    • 70 Critic Score
    Combines the vehicular glee of Jayce and the Wheeled Warriors with the ultraviolence of Rambo or Carmeggedon. What lets it down is ugliness, its hunger for power (and the corresponding technical issues), and the knowledge that this would be much better and more coherent as a purely single-player game.
    • 72 Metascore
    • 60 Critic Score
    KillPixel's shooter demonstrates breathtaking ambition in its 3D level design, but that can come at the cost of pacing and fun.
    • 72 Metascore
    • 70 Critic Score
    It's certainly not the ultimate handheld football game, but that's more through a selection of ambition than a lack of it - and that's why it makes an impression.
    • 72 Metascore
    • 60 Critic Score
    A serviceable shooter, but it lacks the spectacle of Call of Duty, the tactical options of Deus Ex or Crysis, and the urgency of FEAR. In their place it has, well, not much.
    • 72 Metascore
    • Critic Score
    Witty and wonderfully scrappy, turn-based combat has never looked quite like this before. [Recommended]
    • 72 Metascore
    • Critic Score
    A streamlined real-time defence game with a wonderful knack for dread. [Recommended]
    • 72 Metascore
    • 70 Critic Score
    It's the same game you've already played in its more advanced form, making this more of an academic exercise in gaming genealogy.
    • 72 Metascore
    • 70 Critic Score
    It's certainly a decent enough block-dropping puzzler, even if most people probably would've preferred Tetris. Or a Virtual Console release for the SNES Dr Mario and Tetris compilation. Either way, 1000 Points feels a bit steep.
    • 72 Metascore
    • 70 Critic Score
    The fine-tuned excellence of Army of Two's co-op gunplay will easily sustain you through one run through this gutsy, broadly enjoyable game. But the desire to revisit it is weak, and for game that's designed with social online play in mind that's a big problem. Any level of the current co-op king, "Halo 3," has more spectacle and incident packed into it than the entirety of Army of Two.
    • 72 Metascore
    • 60 Critic Score
    It won't frustrate you too much, but likewise it won't inspire you either. It's a straight up hackandslash that anyone with friends to play it with will probably enjoy, falling somewhere between Gauntlet's button-mashing traditions and Dark Alliance's intelligence and fun.
    • 72 Metascore
    • 60 Critic Score
    The layout of the driver guide panel doesn't help matters.
    • 72 Metascore
    • 50 Critic Score
    Given its level of difficulty, and general synaesthetic terrorism, my mind and body were woefully unequipped to deal with what Bandai had unleashed on me.
    • 72 Metascore
    • Critic Score
    Great fighting, but a drab art style and disappointing roster of characters let the side down.
    • 72 Metascore
    • 70 Critic Score
    If the mechanics were applied to stronger level design, then it would plant its flag firmly in 80 territory. As it is, it remains well worth playing, but not a necessity for any DS shelf.
    • 72 Metascore
    • 60 Critic Score
    MouseCraft is always, noticeably and unapologetically, Lemmings meets Tetris - and like the mice of its title, it seems happy to scrabble about in the twin shadows of its genre-defining inspirations.
    • 72 Metascore
    • 50 Critic Score
    That it's over in a few short hours (whatever your abilities) and that everything's very contrived and undemanding is, in fact, rather the point.
    • 72 Metascore
    • Critic Score
    An interesting reworking of the traditional Pokémon gameplay for an open-world setting brought low by its lifeless environments and graphics.
    • 72 Metascore
    • 70 Critic Score
    It isn't perfect. It's not the sort of game that future generations will gather to celebrate, linking hands and singing sad songs of fond remembrance. It is, however, clever, boisterous, faintly silly and relatively cheap.
    • 72 Metascore
    • Critic Score
    Wattam would be a simple little delight, if it weren't for its technical issues.
    • 72 Metascore
    • 60 Critic Score
    As a concept it sounds pretty liberating, but in reality, the fact that there are no preset challenges actually limits Jam Sessions in terms of actual playability.
    • 72 Metascore
    • 40 Critic Score
    This is just a song pack, really - one that carries an RRP of GBP 29.99 (or GBP 39.99 if you need the guitar grip too). That's too much to ask for a sequel which barely does anything its predecessor didn't do, and doesn't even fix any of the problems with it.
    • 72 Metascore
    • 80 Critic Score
    The fun of tilting and tapping furiously probably ought to wane after a couple of stages, but after being slapped around for a while these pesky aliens start to get their game. As they spurt projectiles, grow spiky foliage and turn themselves into suicide bombers, suddenly it becomes a whole different story.
    • 72 Metascore
    • 80 Critic Score
    10 Second Ninja is a brief but expertly built piece of work; a game that offers the most hardcore of action-platforming but does so under the guise of simplicity and accessibility.
    • 72 Metascore
    • 70 Critic Score
    Harley Quinn's Revenge doesn't offer much that you won't have seen before, but it's unexpectedly tart and pleasantly grim. It's a chance to get back to the city, to rough up its thugs once more, and to leave with a few new bruises and a few extra memories.

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