Eurogamer's Scores

  • Games
For 5,043 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Uncharted 2: Among Thieves
Lowest review score: 10 New World Order
Score distribution:
5963 game reviews
    • 73 Metascore
    • 70 Critic Score
    There is depth here, especially for patient or committed fans, but the mercenary way that the game dangles this potentially richer gameplay as bait for overpriced DLC purchases sticks in the throat.
    • 73 Metascore
    • 60 Critic Score
    Dante's Inferno is worth considering if you're a diehard hack-and-slasher fan who loves blood, gore, fire, brimstone, layered but simplistic combat systems and tits. This is more than one big lava level and it's not a terrible game. It's just not an original one, and it's arrived a little too late.
    • 73 Metascore
    • 80 Critic Score
    But as much as we wanted to hail EA's proactive progressive approach to FIFA as the great slayer of Konami's complacency, the fact remains that "PES6" is marginally the better game in ways that matter.
    • 73 Metascore
    • Critic Score
    Battle League is, arguably, a more focused game - and ultimately likely the better representation of small-team football. Aside from the occaisonal frame-rate wobble, it is also slicker in presentation, and certainly hosts the most visual customisation seen in the series to date. But I don't really play Mario Strikers for football, in the same way I don't really play Rocket League for football either. I play Strikers - or I did, back on Wii - because it was a weird and very Mario version of football. To Battle League's detriment, it feels like there's less of that this time around.
    • 73 Metascore
    • 70 Critic Score
    But as a lively, funny, polished and varied genre title that will slap a smile on the face of the most jaded cynic, Kinect Sports does its job admirably.
    • 73 Metascore
    • 50 Critic Score
    A rank combat system, quirky camera and a lack of inspiration at the game's exploration/puzzle core make playing the game hard work.
    • 73 Metascore
    • 70 Critic Score
    For a story about breaking the chains of your fellow men, this add-on's gameplay mechanics remain resolutely locked up to the Assassin's Creed framework. Its strong, self-contained narrative is Freedom Cry's greatest asset, but the tale struggles under the weight of its over-familiar gameplay.
    • 73 Metascore
    • 60 Critic Score
    Pop Hits, by comparison, feels like a loosely thrown together collection of what the charts say is cool, with little regard for what will make for a fun karaoke party.
    • 73 Metascore
    • 60 Critic Score
    Lack of coherency, imagination and self-awareness.
    • 73 Metascore
    • Critic Score
    An engaging presentation and some cool ideas can't help elevate No Straight Road's hollow loop.
    • 73 Metascore
    • 60 Critic Score
    Unfortunately, the worthwhile drawing concept is let down by some rather ropey platforming action. Levels are somewhat uninspired, reminding us of the doldrums of the Amiga era. Jumping feels too floaty, and shooting imprecise. More irritating, you can't save mid-way through the longish levels.
    • 73 Metascore
    • 70 Critic Score
    But despite sounding infuriatingly complicated, Link 'n' Launch very quickly gets under your skin. The only problem is it's a bit lightweight. With just 10 missions and 100 pretty simple puzzles to barrel through, you're soon left wanting more.
    • 73 Metascore
    • 70 Critic Score
    Warp is a pleasant enough diversion, but with patchwork design that remixes gameplay ideas and stylistic elements from sources as diverse as Splosion Man, Metal Gear Solid and Portal, it never gels into anything particularly memorable.
    • 73 Metascore
    • 80 Critic Score
    The 2nd Runner also helps make up for a regrettable lack of extras in this set with the EX modes and additional content created for its special edition release.
    • 73 Metascore
    • 80 Critic Score
    War of the Roses is modest and pared-down, then - but it offers a challenging, chaotic and sometimes comic take on multiplayer. It's an innovative game and I'd like to see it succeed, I'd like to see it grow and, quite honestly, I'd like to see it turn into an eSport.
    • 73 Metascore
    • 50 Critic Score
    It's just about worthwhile as a chance to test yourself against some long-forgotten mechanics, but you can't shake the feeling that Just Add Water is just joining the dots.
    • 73 Metascore
    • 60 Critic Score
    Solid fundamentals, a good selection of modes and a huge cast will no doubt make this top of the must-have list for followers of the series but unless you're ga-ga for Goku, there are definitely better, flashier and more rewarding fighting games out there.
    • 73 Metascore
    • 60 Critic Score
    What we've ended up with is a game loaded with promise that sells itself short in the execution. There's no doubt it'll entertain the kids, but it won't challenge them.
    • 73 Metascore
    • Critic Score
    Eager to please genre fans, Sakura Wars delivers an old school experience with a hefty dose of drama. [Eurogamer Recommended]
    • 73 Metascore
    • 70 Critic Score
    If you can bear the disappointment, and push on through, you'll realise that, between the whole intertextual thing and the interesting-but-average RPG mechanics, there's still a decent game in here. It's just a shame it's not the amazingly brilliant one it could have been.
    • 73 Metascore
    • 50 Critic Score
    One thing in its favour was the gorgeously rendered fruit, that look so realistic and juicy that we swear we were salivating during our time with the game - but that's about as good as it gets.
    • 73 Metascore
    • 70 Critic Score
    An action title that relies on keeping the player immersed and focused on the game as much as possible. But if you're asked to spend literally 20 per cent of your playing time staring at a loading screen, then that sense of excitement and immersion quickly ebbs away.
    • 73 Metascore
    • 60 Critic Score
    I appreciated the chance to play the lost levels, but it didn't take long to explore them all - and in 2008 they just didn't have the same "wow" factor that they might have had in 2001. Newcomers who own a PS2 would be better off purchasing "Twisted Metal: Black."
    • 73 Metascore
    • 70 Critic Score
    With tactile controls, Shadow Runner would be an excellent, original platform puzzler, but it doesn't quite come off on touch-screen devices. Nice try, though.
    • 72 Metascore
    • 80 Critic Score
    The game's a source of surprisingly inexhaustible enthusiasm.
    • 72 Metascore
    • 60 Critic Score
    HAWX is a victim of the high standards set by the other titles in the Clancy franchise. Games such as EndWar and Ghost Recon manage to strike a balance between being fun to play, while offering real challenge and depth of gameplay. This game doesn't, and as a result it's hard to recommend it as a must-buy.
    • 72 Metascore
    • 60 Critic Score
    The story's less interesting than SOCOM 3 and the levels, objectives, bonus objectives, enemies, prisoners and hostages all blur together into one big brown blur.
    • 72 Metascore
    • Critic Score
    Knife-edge thrills delivered by a compelling cast for a truly impressive horror. [Eurogamer Recommended]
    • 72 Metascore
    • 60 Critic Score
    With bags of charm and wry humour, Rock Of Ages gets off to the best possible start. You'll want to love it, but in the end, these are half-baked ideas that ought to have been put to better use. Ah well.
    • 72 Metascore
    • 60 Critic Score
    There's simply no getting away from the fact that the irritating reshuffle of titles from the console edition has left a sizeable hole in the appeal of this compilation, and the presence of a few too many relics best left buried does little to compensate.
    • 72 Metascore
    • 70 Critic Score
    I do like Gratuitous Space Battles. I think it's a great concept, beautifully presented. I just wish it would let me like it more.
    • 72 Metascore
    • 60 Critic Score
    With some tighter programming, and far fewer invisible barriers and dumb deaths, BiA could have been rather good. As it is - flawed and fun - it's a fantastic signpost.
    • 72 Metascore
    • 40 Critic Score
    But with a miserly six songs present in the set list (versus 28 songs in the marginally more expensive Rock Band), and a pathetic selection of songs in the store, it hardly hits the ground running.
    • 72 Metascore
    • 70 Critic Score
    It's a package that knows exactly why people want to buy it and lives up to their expectations; that it uses a little imagination along the way is a bonus. You'll either want it or have no use for it, so the number down there doesn't matter a great deal.
    • 72 Metascore
    • 70 Critic Score
    In an era when most publishers are content to churn out games you can complete on autopilot, it's quite refreshing to be presented with an FPS that hands your arse back to you on a plate.
    • 72 Metascore
    • 80 Critic Score
    It's a game about games, and stuffed with the kind of scenarios and salacious tidbits that presuppose a largely male, largely 20-something audience ready to get lost in them...So let's put it this way. If you masturbate with any degree of regularity, you'll probably really enjoy No More Heroes: Heroes' Paradise. And you can quote me on that.
    • 72 Metascore
    • 70 Critic Score
    While Mirror of Fate might willingly fumble the classic structure somewhat, it's still got a touch of that familiar vampire-hunting charm to it - a charm that comes to the rescue whenever the developer's invention or polish fall short.
    • 72 Metascore
    • Critic Score
    A brainless, buggy open-world game that's forgotten the second you put down the pad.
    • 72 Metascore
    • 70 Critic Score
    After spending several days exclusively on Close Quarters matches, I dipped into a Rush match on Kharg Island and in the first five minutes shot down a helicopter with a rocket launcher, crashing it into an enemy jet for a spectacular double kill. That is why I play Battlefield.
    • 72 Metascore
    • 90 Critic Score
    Improved menus and controls make it rather less intimidating, and the open-ended nature of the game and the massive range of units, buildings, technologies and strategies on offer means this is one game that you can play time and time again without ever repeating yourself.
    • 72 Metascore
    • 50 Critic Score
    The fact that we actually did play it through to completion - despite the sort of flaws that have sent us flying off the handle in countless other reviews - is a testament to its continued accessibility and the continuing attraction of the Buffy franchise.
    • 72 Metascore
    • 70 Critic Score
    We were disappointed by the game's lack of depth, but we very much enjoyed playing it - and that, at the end of the day, is far more important than anything else.
    • 72 Metascore
    • 60 Critic Score
    What "Allied Assault" and "Frontline" had that "Spearhead" and "Breakthrough" seem less concerned with is the feeling of a battle raging all around you... Breakthrough's trek to Italy almost feels isolated and distant.
    • 72 Metascore
    • 70 Critic Score
    For newcomers to the scene, getting into the designer's desired mindset will arguably prove too daunting, but veteran adventurers will admire the new ground that Siren breaks and its chilling atmosphere, and be able to forgive some of its basic flaws long enough to follow through with what is, at times, an immensely challenging and absorbing experience.
    • 72 Metascore
    • 80 Critic Score
    Havoc's a very decent package overall. As part one of the Season Pass, this is a strong chunk of content for the sharpest COD in years. It mixes fan service with proper map design, and gives those still addicted to that ADS snap more reason than ever to keeping plugging away towards that next prestige.
    • 72 Metascore
    • 70 Critic Score
    Sadly, just as your monster hunting hero is prone to do, it comes within striking distance of greatness, but then swings hopelessly wide and just misses the mark.
    • 72 Metascore
    • 70 Critic Score
    Serious Sam 3 does what it set out to do and nothing more. A faithful and heartfelt ode to old-school FPS carnage, it certainly delivers the dumb fun that Duke Nukem Forever so dismally failed to recapture - and that, for many retro-heads, will be more than enough.
    • 72 Metascore
    • 70 Critic Score
    While it's undoubtedly fun for a few rounds, developer Tons of Bits' debut WiiWare effort feels like it lacks a little substance to make it worthy over the longer haul.
    • 72 Metascore
    • 70 Critic Score
    With more room for Chuckle Brothers impersonators than Nolan North when it comes to the voice work, When Vikings Attack is weird and personable and surprisingly hard to dislike. Cushty!
    • 72 Metascore
    • 80 Critic Score
    On a technical level it’s a major achievement, with a superbly realised graphics engine, but on a gameplay level it’s neither the best driving game, nor the best stealth-based shooter, and some of you will have issues with the hammy voice acting.
    • 72 Metascore
    • 60 Critic Score
    PC gamers accustomed to feasts of content and polish will likely feel short-changed from their subscription fee once the initial 30 day rush is over.
    • 72 Metascore
    • Critic Score
    It's too anarchic, too messy and too unreadable in its combat, as well as too erratic in its execution. But then it's that anarchy that's key to The Wonderful 101's charm, and that runs through so much of the work of Hideki Kamiya. The Wonderful 101 is Platinum at its most imperfect, but I don't necessarily mean that as a slight. There's a real thrill to be found in all that chaos. [Eurogamer Recommended]
    • 72 Metascore
    • 70 Critic Score
    In time the control system becomes second nature and weaving in and out of the moving mazes created by the gargantuan enemies around you feels like more of a dance than a chore.
    • 72 Metascore
    • 80 Critic Score
    Race Pro is a great driving experience, striking a rare balance between the immediate enjoyment of an arcade racer and the deeper, more nuanced long-term satisfaction of a hardcore sim.
    • 72 Metascore
    • 60 Critic Score
    While the game is otherwise an Advance Wars clone, somehow it's much less than its inspiration. Perhaps it's the fact the units' rock-paper-scissors relationships aren't so immediately obvious, or the weaker level design or the schizophrenic yet middle-of-the-roach aesthetics, but Commanders: Attack of the Genos lacks character, identity and personality.
    • 72 Metascore
    • 60 Critic Score
    Ys simply falters in the face of the better games now on the market, and in that context, it's hard to recommend it as much more than a curio for the hardcore RPG fan.
    • 72 Metascore
    • 80 Critic Score
    Probably one of the best games currently available on PS3, blessed with clever design, engaging characters, sharp dialogue and a moreish appeal that drags you through even when the going gets tough. The skillful melding of action-adventure with strategic puzzle elements marks it out as something distinct, and it's got cult hit written all over it.
    • 72 Metascore
    • 70 Critic Score
    Essentially the same game that didn't come out over here on the SNES 12 years ago. Except better, and with more content, and with easy touchscreen navigation of menus.
    • 72 Metascore
    • 60 Critic Score
    Here's hoping they'll do better with the sequel, if there is one, and produce a game with real charm, inventive level designs and plenty of fast-paced action - the game Tokobot should have been, in other words.
    • 72 Metascore
    • 80 Critic Score
    In the end it only seems fair to rate it the same as the Virtual Console version - as a solid fighting game in its own right - and leave it up to you, dear reader, to decide if the online play and minor technical compromises improve or tarnish an enjoyable core experience.
    • 72 Metascore
    • 80 Critic Score
    Make no mistake that it is going to give you absolute hell, yet beyond the initial frustration at your apparent gaming impotence, attempting to penetrate its steely exterior becomes a bizarre pleasure that offers a triumphant sense of achievement.
    • 72 Metascore
    • 80 Critic Score
    Giant Boulder of Death is a quintessential Adult Swim game. It's strange and silly, but also incredibly well balanced and designed underneath its anarchic surface. Most importantly, the feel of it is just right.
    • 72 Metascore
    • 70 Critic Score
    It falls short of its predecessor, which succeeded thanks to cheeriness, simplicity and fluidity. However, it still stands out ahead of its own worst Jackass era, and many of the new inclusions, especially the video editing and Nail The Grab, deserve your attention.
    • 72 Metascore
    • 70 Critic Score
    This is one of those puzzle games you'll play solid for three or four days, rashly declare as being the "Best Puzzle Game Ever" (your friends, wisely, will say that you should wait for a few weeks), but then leave to fester on your PS3's hard drive for some months before you can be bothered to visit it again. [JPN Import]
    • 72 Metascore
    • Critic Score
    Bugsnax is colourful, clever, and surprising - and you deserve to discover the deepest aspects of it for yourself. [Eurogamer Recommended]
    • 72 Metascore
    • 80 Critic Score
    Whether you're simply racing to top your friends' scores, as you would in any Xbox Live Arcade games, or you're racing for the very top, this is an unbelievably addictive physics puzzle game with its roots in TrackMania, Mercury and games of their ilk and arguably the beating of most of them.
    • 72 Metascore
    • 60 Critic Score
    A beautiful, elusive mood piece, Phoenix Springs' blend of taut dystopian detective noir and meandering surrealism is likely to frustrate as much as it intrigues.
    • 72 Metascore
    • 60 Critic Score
    It's a solid adventure game with high production values and sharp design. There's a courageous allure to an indie team trying to stand toe-to-toe with LucasArts' masterpieces, and that they've come this close with their first entry in the genre is no minor accomplishment.
    • 72 Metascore
    • 70 Critic Score
    A simple yet robustly entertaining kid-friendly racer that switches from accessible fun to gruelling grind in the blink of an eye right before the end.
    • 72 Metascore
    • 60 Critic Score
    Teyon blends bloody linear shootouts with light open world action for an entertaining, if unadventurous, RoboCop experience.
    • 72 Metascore
    • 60 Critic Score
    As it is this is kind of game that neither soaks up my general leisure time, not leaves me yearning for a clan. I've enjoyed my time messing around with it, but I don't feel compelled to return to the game for more serious consideration, as I seem to with a whole bunch of other multiplayer titles.
    • 72 Metascore
    • 70 Critic Score
    Aarklash: Legacy takes the player back to the world of the tabletop RPG known as Confrontation in a second attempt to propose its fantasy universe to PC gamers. The game in itself is a good, party-based RPG, with a nice combat system and many interesting ideas. Unfortunately it’s not a masterpiece and, after a while, the hybrid turn mechanics become a little boring. Dedicated to the fan of the genre who are in search of a fantasy game at a budget price.
    • 72 Metascore
    • 50 Critic Score
    There are foundations here for something really quite special, but in its current state the game is nowhere close to delivering on its promises.
    • 72 Metascore
    • Critic Score
    Sumo Digital ditches the wider world of Sega for its latest kart racer, but for all that's lost a new focus and inventiveness is found. [Eurogamer Recommended]
    • 72 Metascore
    • 60 Critic Score
    The Borderlands gameplay is still as strong as ever. This may be more of the same, but when the same is this good, it's hard to feel too aggrieved, even if it never quite feels like the experience is worth another 800 Points (ÂŁ6.29 on PS3 and PC).
    • 72 Metascore
    • 70 Critic Score
    Still, The Temple of Osiris is a welcome throwback, and for the five or six hours it took me to barrel through the campaign, the rest of the world blinked away as the sands swept in and the ancient machinery started to turn.
    • 72 Metascore
    • Critic Score
    Backbone's sumptuous pixel art and promising narrative threads are undermined by flat gameplay and a non sequitur of a final act.
    • 72 Metascore
    • 60 Critic Score
    The Invincible is a spectacular adaptation of StanisƂaw Lem's book, but it's limited in terms of what you can do in it, and the impact on the story you have.
    • 72 Metascore
    • 80 Critic Score
    Look beyond the tattered edges, though, and there's enough to ensure that the monopoly on two-wheel racing Milestone now enjoys doesn't mean this wins out by default. MotoGP 13's a lean, scrappy racer that's not just the best motorbike game around at the moment - it's one of the best pure motorsport experiences on console for years.
    • 72 Metascore
    • Critic Score
    Incredibly sweet and beautifully written, this is a meow-nificent choice for cat lovers, as long as you don't mind a bit of repetition. [Recommended]
    • 72 Metascore
    • 90 Critic Score
    You can't really fault it for value, because, for GBP 1.99, the few hours of brilliant entertainment you get here are well worth it. A big, warming, chain reaction of delight that you'll want to revisit again and again.
    • 72 Metascore
    • 50 Critic Score
    The usually reliable Pandemic has produced a game that not only fails to compete with any current-generation openworld, but somehow takes a backward step from the original. With uninspiring combat contributing to a succession of desperately poor missions, the only remaining question is whether the developer will get a third chance to rectify matters.
    • 72 Metascore
    • 60 Critic Score
    Its rough edges may have been sanded down, but in the process some of its unique personality has been lost. At a time where games like Dark Souls aren't afraid to put players through the wringer, it's disappointing that a title from Capcom of all publishers should feel, much like its doughy protagonist, a little soft around the middle.
    • 72 Metascore
    • 60 Critic Score
    Endless Ocean is simple to the point of being quite dull, and certainly no masterpiece. But sometimes all a game needs to do is offer you something different, and it's an honest relief to play something that doesn't shout in your ear, set any time limits, or feature a single explosion; a game whose raison d'ĂȘtre is just beauty and peace.
    • 72 Metascore
    • 60 Critic Score
    The casual gamer should steer well clear. It just isn’t very friendly and not the type of game you can drop into for a quick burn.
    • 72 Metascore
    • 70 Critic Score
    The meagre number of maps means repetition soon kicks in, but the gorgeous visuals, frenetic carnage and demanding teamwork make for the tightest Horde variant since Mass Effect 3's. A surprisingly good time for all.
    • 72 Metascore
    • Critic Score
    Housemarque widens its lens with a take on 90s run and gunners, resulting in an enjoyably chaotic if overly slight adventure.
    • 72 Metascore
    • 50 Critic Score
    While the Budokai series may not have enjoyed the universal appeal of more traditional brawlers, it did at least give the games their own unique identity. In sacrificing that, Super Dragon Ball Z becomes just another paint-by-numbers 3D fighter, sitting alongside the likes of "Battle Arena Toshinden" and "Star Gladiator" in the ranks of the also-rans.
    • 72 Metascore
    • 50 Critic Score
    Even its cleverest ideas are generally just amalgamations of things we've seen before - like a puzzle where you have to replicate a five-tone tune by touching five symbols on the ground in the right order. It fails to take advantage of so many breaks - the technology, the voice actors at its disposal, the potential for the synchronicity of the two worlds, the use of four characters in designing dungeons.
    • 72 Metascore
    • 60 Critic Score
    Amped 3 certainly isn't awful, and will keep you entertained for a long time if you can get past the hideous presentation and get used to its stop-starty nature, but the most recent SSX was enormous too, and treated the sorts of tasks that Amped considers its core as a second string to its traditional racing and tricking.
    • 72 Metascore
    • Critic Score
    GreedFall has more than its fair share of faults, and its curious mix of the sweet and the sour is far from a roleplaying revelation. But the elements that matter have been imbued with such love and care - so much so that I quickly forgave this ambitious RPG its shortcomings. [Eurogamer Recommended]
    • 72 Metascore
    • 70 Critic Score
    In its newly 'remastered' form, Dementium is easily one of the most interesting games to appear on the DS in some time, and certainly should have a great appeal to anyone looking for a decent horror offering.
    • 72 Metascore
    • 60 Critic Score
    This collect-'em-all compulsion will see a certain type of gamer through, as will the charm and comedy of the Nippon Ichi fanboy. But for many gamers the infuriating platforming and a combat system that rewards pattern-learning and slow progression over fast, reaction-based advancement of Nippon Ichi's off-kilter design decisions will be insurmountable obstacles to true enjoyment.
    • 72 Metascore
    • 60 Critic Score
    Not half as bad as the limp first few hours suggest. It's perhaps not the greatest company epitaph in the world but, as Devlin might say, while throwing himself out of a speeding car, knocking back a slug o' the good stuff and mashing a Nazi's head in with one punch: "It coulda been a lot worse."
    • 72 Metascore
    • Critic Score
    The thing is, weird as all this is, I suspect that nothing in Mile 0 is as weird as totalitarianism in the first place. I'm tempted to say that Mile 0 can get away with any flights of fancy in a world that has seen a president's attorney give a press conference at Four Seasons Total Landscaping, an establishment which is located, inevitably, next to a sex shop and a crematorium. Is Mile 0's stranger elements a reaction to that, and to the strange shapes that authoritarianism contorts people into? I don't know. But I will keep puzzling away at what I've experienced, I think, and trying to make sense of what I've witnessed here.
    • 72 Metascore
    • 60 Critic Score
    A game best-enjoyed in short sharp bursts. That way you can appreciate the views, have some fun creating an offensive strategy on paper before briefly hammering it out on the field.
    • 72 Metascore
    • 70 Critic Score
    Being able to swap profiles using Wi-Fi is a nice touch, but we don't need to be touched, we need to be manhandled.
    • 72 Metascore
    • 40 Critic Score
    If you're one of those who has enjoyed the series on console, you'll enjoy it on DS. Otherwise, steer clear.
    • 72 Metascore
    • 60 Critic Score
    Despite having wings, your Unpleasant Horse's flying abilities are poor to say the least, so getting around requires leaping from cloud to cloud while stealing passing birds.
    • 72 Metascore
    • 70 Critic Score
    For all its speed and visual attraction, Climax lacks the tactile thrill of OutRun's drifting and can often feel more like a frantic scramble to paint the screen with your cursor than a measured challenge.

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