Eurogamer's Scores

  • Games
For 5,040 reviews, this publication has graded:
  • 31% higher than the average critic
  • 4% same as the average critic
  • 65% lower than the average critic
On average, this publication grades 7.4 points lower than other critics. (0-100 point scale)
Average Game review score: 67
Highest review score: 100 Forza Horizon 6
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
5961 game reviews
    • 73 Metascore
    • 60 Critic Score
    In some ways, Directive 8020 feels like a game of missed opportunities, and a bunch of almost-theres. But sometimes Supermassive's ambition pays off. It's a touch too long, it's a little too one-note, and I wish it could have pushed a little harder to find its own identity as it charted so much well-trodden ground. But its existential chills are effective, it's got an earnest spirit, and a phenomenal cast that genuinely made me care. If Supermassive keeps pushing its horror series, I suspect great things are in store.
    • tbd Metascore
    • 60 Critic Score
    From the developer of The Banished Vault, Amberspire is an equal-parts frustrating and intriguing eco city-builder set on a moon that was built as a mausoleum.
    • 72 Metascore
    • 60 Critic Score
    John Carpenter's Toxic Commando blends Left 4 Dead-style zombie blasting with systems borrowed from Saber's back catalogue. The results work well enough, but are undermined by flabby mission design and unnecessary meta-progression.
    • 77 Metascore
    • 60 Critic Score
    A vast world and even vaster array of MMO-like activities mix with glittering fidelity in Crimson Desert, but what good is it without much character, texture or charm?
    • 70 Metascore
    • 60 Critic Score
    It's a fun distraction on your mobile, giving you a few hours of entertainment to rack up a high score, finish all the stages, and gawp at the tremendous graphics. Like I said, worth a bob or two.
    • 72 Metascore
    • 60 Critic Score
    Despite some truly awful sections to put up with, enough of the old magic remains to make it worth sticking with if you loved the original. The real puzzle is how Telltale let it out of the door in this state.
    • 71 Metascore
    • 60 Critic Score
    The sequel to Squanch Games' detestable FPS demonstrates significant improvement, though its biggest features remain its weakest - and technical issues hinder the progress made.
    • 69 Metascore
    • 60 Critic Score
    With nothing to aim for other than a slightly higher score, Food Processing feels like one of those apps which burns brightly and briefly before you move on to something more involved. That's a guaranteed few million sales, then.
    • 66 Metascore
    • 70 Critic Score
    Like so many plying their trade in 2D action adventures, Rogue Sky wins the day through eye-catching art and simple, effective mechanics that always manage to avoid straying onto the wrong side of the challenge/frustration divide.
    • 73 Metascore
    • 70 Critic Score
    With tactile controls, Shadow Runner would be an excellent, original platform puzzler, but it doesn't quite come off on touch-screen devices. Nice try, though.
    • 78 Metascore
    • 60 Critic Score
    Metroid Prime 4: Beyond is enjoyable enough, and has glimpses of vintage Metroid shining through, but this game could and should have been so much more.
    • 66 Metascore
    • 60 Critic Score
    A shift away from single-player leaves Call of Duty with its most lopsided and homogenous entry in decades, though what it does offer is consistently good fun when accepted on its own terms.
    • 78 Metascore
    • 60 Critic Score
    Lumiose City could do with work, but Pokémon Legends: Z-A is a much more tightly focused - and delightfully goofy - return to better form. At least by modern Pokémon's standards.
    • 69 Metascore
    • 60 Critic Score
    Supermassive's decision to play it safe means too many familiar frustrations, but impressive artistry – and a mid-game uptick – makes for a grimly compelling adventure all the same.
    • 66 Metascore
    • 60 Critic Score
    I love crime fiction. On principle, I will, to paraphrase one of Death on the Nile's main characters, go absolutely bald-headed for an Agatha Christie game, with the full understanding that reimagination and reinterpretation are crucial parts in keeping stories alive well beyond the existence of their creators. But while there is eccentricity and tension and vitality (however subdued and English) within the pages of Christie's decades-old books, my first lesson in playing Death on the Nile is to accept comical lifelessness in the modern world's most interactive media form. And it is a different creature entirely.
    • 75 Metascore
    • 60 Critic Score
    Kyle Crane is back, and looking for revenge on the evil scientist who's spent 13 years experimenting on him in this enjoyable if sometimes uneven romp through Techland's greatest hits.
    • 82 Metascore
    • 60 Critic Score
    A fun arcade karting experience is often too chaotic for its own good, but a tight handling model with a high skill ceiling offers surprising depth.
    • 86 Metascore
    • 60 Critic Score
    Sucker Punch's sequel offers more great swordplay and heartfelt storytelling, but would be better served as a linear action game, freed of its poor sidequests and dated open world.
    • 81 Metascore
    • 60 Critic Score
    Borderlands 4 brings a more sensible script and a true open world to its pseudo-cel-shaded gun-show. But these moderate improvements are undermined by frustrating exploration and combat that takes too long to properly shine.
    • 77 Metascore
    • 60 Critic Score
    Hell is Us is an absorbing, nightmarish meditation on the horror of war, but divisive design choices prove tedious.
    • 73 Metascore
    • 60 Critic Score
    Mafia continues to feel a tad dated in its design trappings, but there's a fascinating mix of beauty, efficiency and nuanced performances here that are well worth your time.
    • 74 Metascore
    • 60 Critic Score
    Familiarity stalks you at every turn in Wuchang: Fallen Feathers, a competent, cool and pretty soulslike with a nice twist on death but few true surprises.
    • 78 Metascore
    • 60 Critic Score
    Eriksholm: The Stolen Dream offers luxurious cutscenes and a focused twist on stealth by remaining intentionally inflexible, but doesn't quite pull it all together.
    • 64 Metascore
    • 60 Critic Score
    What a bizarre, improbable thing this is. If Control was all about a fairly standard action game with world-beating set dressing, it feels like Firebreak has worked backwards from that set dressing to build all its actual ideas from. It really is a game about fixing furnaces and picking up Post-its, but it wants you to do it with strangers, and, heck, why not have a little interference from the Hiss as you go? It’s pretty much Control fan fiction - and I mean that even if you don't get the mission in which you're fixing giant fans.
    • 54 Metascore
    • 60 Critic Score
    Part of me has always thought that Nintendo doesn't really care about technology. The company's made games that look like they're made of paper and felt, and when it dabbled in VR it did it with cardboard. So it feels a bit weird to see Nintendo banging on about HDR and, in the later moments of the stamp rally, diving inside the Switch 2 console itself and letting you walk over its battery and its heat channels and all that jazz. It feels like Nintendo spends a lot of time pretending that this isn't technology at all. It's just imagination and playfulness.
    • 77 Metascore
    • 60 Critic Score
    A wondrous dreamlike world to explore in or out of VR, but a story that doesn't always hit as hard as you might want.
    • 76 Metascore
    • 60 Critic Score
    A zany, knockabout co-op action adventure that's kaleidoscopically colourful but wears you out before you get to the good stuff.
    • 69 Metascore
    • 60 Critic Score
    Stronger emotional stakes and faster-paced drama promise an explosive climax that ultimately pulls its biggest punch.
    • 77 Metascore
    • 60 Critic Score
    Clearly the aim here has been to make something broad, to bring this story and its amplification of southern culture to as many people as possible. But in the process the joy of more rewarding interactivity, or more uniquely defined identity beyond the familiar platforming and fighting patterns, has been lost. So, again, the overwhelming sense here really is one of disappointment. Not that South of Midnight is a disappointing game - far from it - but that it's such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we've not even mentioned the stop-motion style of animation! It's lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it.
    • 74 Metascore
    • 60 Critic Score
    If you can get over a difficult start and fancy a lean take on the survival genre, Atomfall delivers an intriguing tale worth discovering.
    • 80 Metascore
    • 60 Critic Score
    Warm-hearted, funny, and never less than sincere, Wanderstop is a pleasant place to while away the time, though less successful as a vehicle for mindfulness in itself.
    • 70 Metascore
    • 60 Critic Score
    Knights in Tight Spaces expands on every part of the Fights in Tight Spaces template, but an abundance of new ideas swamps the clarity the original game had.
    • 68 Metascore
    • 60 Critic Score
    Both While Waiting and The Swimmer seem deeply interested in life - what it's made of, how it unfolds, and how easy it is to miss important details. Both are larks, in a way, but difficult, complex, ponderous larks. You know, if such a thing is possible.
    • 61 Metascore
    • 60 Critic Score
    An entertaining one-stop-shop for competitive multiplayer action, but the recently released Black Hawk Down campaign is an unpleasant war simulation in all the wrong ways.
    • 75 Metascore
    • 60 Critic Score
    A stylish but slow-paced mystery anthology that's just a little too sluggish for its own good.
    • 89 Metascore
    • 60 Critic Score
    It is a hard and maddening slog at times, but one that still has its moments where it surprises and quietly delights. Like the original, this isn't an RPG designed to make you feel good - you continue to be little more than a passenger in this historical tapestry, following along behind the horse tails of Henry's betters, and clearing up the mess they leave behind. Some will revel in that work, but I for one won't be chomping at the bit for another sequel any time soon.
    • 69 Metascore
    • 60 Critic Score
    A typically snappy entry in the best series that action tower defence has to offer, held back by a repeating roguelite structure that's only partially successful.
    • 77 Metascore
    • 60 Critic Score
    A straightforward remaster that struggles to outshine the Switch port of Tropical Freeze, but Returns HD is still a challenging and satisfying platformer that stands the test of time.
    • 69 Metascore
    • 60 Critic Score
    The paid, offline version of Animal Crossing: Pocket Camp is a lot more chill, but the legacy of its freemium systems still requires a little navigation.
    • 68 Metascore
    • 60 Critic Score
    A horror game with a twist? We've not seen one of those before! But The Cabin Factory's big trick is just enough to set it apart.
    • 74 Metascore
    • 60 Critic Score
    UsTwo's slightly airless prettiness benefits from a few new ideas.
    • 77 Metascore
    • 60 Critic Score
    Beautifully animated, wonderfully voiced and witty to boot, Loco Motive ticks a lot of right boxes for point and click likers. If only its underlying mystery wasn't quite so sidelined and predictable.
    • 73 Metascore
    • 60 Critic Score
    Full of anomalies in more ways than one, Stalker 2 is a mess of bugs and jank that nonetheless stays faithful to the open world survival shooter of yesteryear.
    • 82 Metascore
    • 60 Critic Score
    Some excellent enhancements make this the ultimate version of Dragon Quest III, but it could still do more to make it wholly welcoming to newcomers.
    • 74 Metascore
    • 60 Critic Score
    Metro Awakening VR delivers some terrifying moments in its deep, thought-provoking story, but after a strong start, repetitive levels and pacing issues kill most of its momentum.
    • 74 Metascore
    • 60 Critic Score
    Fear the Spotlight is the least scary horror game you'll likely ever play, but there's a tenderness to its storytelling that cannot be overstated here, even if some of it's a bit muddled.
    • 82 Metascore
    • 60 Critic Score
    For a series built on high-octane thrills and explosive gratification, Call of Duty: Black Ops 6's withdrawal to the well-trodden formula echoes the wider industry's continued allergy to risk.
    • 74 Metascore
    • 60 Critic Score
    Like its own hero's dabbling with time travel, Life is Strange: Double Exposure highlights the troubles of trying to revisit old memories, while raising unanswered questions about the future.
    • 72 Metascore
    • 60 Critic Score
    This return to Alan Wake's horror roots feels a little lacking compared to the main game, but its examination of AI and art's relationship with science arguably hides its most daring meta commentary yet.
    • 76 Metascore
    • 60 Critic Score
    This is a new FC, with some genuine differences on- and off-pitch. It's also the exact same FC it's always been.
    • 80 Metascore
    • 60 Critic Score
    Shadow's campaign provides some of the best 3D levels of the series, but it's coupled with a dated and unnecessary remaster. If only Sega went all-in on the future.
    • 72 Metascore
    • 60 Critic Score
    A beautiful, elusive mood piece, Phoenix Springs' blend of taut dystopian detective noir and meandering surrealism is likely to frustrate as much as it intrigues.
    • 62 Metascore
    • 60 Critic Score
    While Shattered Space is quite possibly one of Starfield's most enjoyable storylines to date, it once again struggles to offer any real consequences. And its new setting feels woefully underutilised.
    • 69 Metascore
    • 60 Critic Score
    Ingenious, unstable, and uncompromising in pursuit of its goals, Shadows of Doubt truly is the ultimate hard-boiled detective sim.
    • 75 Metascore
    • 60 Critic Score
    Dead Rising's over the top zombie shenanigans still hold up in 2024, but next to the remaster from 2016, this is definitely geared more toward first-time players than returning fans.
    • 82 Metascore
    • 60 Critic Score
    One of Capcom's most handsome Ace Attorney remasters to date, the Investigations Collection brings welcome improvements to some longstanding series weaknesses, but divorcing it from its courtroom setting and structure is its biggest and most fatal flaw.
    • 68 Metascore
    • 60 Critic Score
    Supermassive Games' collaboration with Dead By Daylight developer Behaviour Interactive results in occasionally awkward fan service.
    • 65 Metascore
    • 60 Critic Score
    Concord's snappy combat and colourful character abilities make it a perfectly playable shooter. But muddled hero designs and unimaginative maps and modes leave it struggling to stand out.
    • 74 Metascore
    • 60 Critic Score
    Emio - The Smiling Man: Famicom Detective Club is a successful homage to the venerable series, which tells an enticing story despite its repetitive nature.
    • 81 Metascore
    • 60 Critic Score
    Its dramatic and spectacular boss fights just about keep Black Myth: Wukong afloat, but behind all its glitz and glamour is a frustratingly hollow and rudderless action game.
    • 70 Metascore
    • 60 Critic Score
    Cygni stages impressive action from a bird's eye view. It could do with a little more variety, but will appeal to more than just experts.
    • 81 Metascore
    • 60 Critic Score
    The core of SteamWorld Heist still burns brightly in this turn-based tactics sequel, but its bid to go bigger and better is a risk that hasn't quite paid off.
    • 71 Metascore
    • 60 Critic Score
    Once Human offers a deeply moreish open world scavenge-em-up, but weak action and generic clutter hold it back.
    • 75 Metascore
    • 60 Critic Score
    There are just a few development decisions, made too early or too late, that bring down the experience.
    • 81 Metascore
    • 60 Critic Score
    Dawntrail ups the ante with exhilarating combat experiences and builds a stunning new world, but meandering storytelling highlights the MMO's flaws.
    • 57 Metascore
    • 60 Critic Score
    The First Descendant is neither bad nor outstanding. It doesn't do anything particularly well, but it doesn't do anything insanely badly either. A mid-range shooter that is outshone by the greats of the genre.
    • 92 Metascore
    • 60 Critic Score
    Much of Elden Ring: Shadow of the Erdtree is more of the same gruelling beauty - but a shift to explict storytelling and signposting means its essence as a living, evolving shared text is lost.
    • 74 Metascore
    • 60 Critic Score
    While Still Wakes the Deep is a beautiful work of atmosphere and tension, all that can be shattered by its strictly linear trappings.
    • 76 Metascore
    • 60 Critic Score
    Skald is a propulsive throwback RPG that exudes grisly character, though its commitment to tradition holds it back in a genre rife with competition.
    • 78 Metascore
    • 60 Critic Score
    While its battles can be surprisingly punishing and occasionally uneven, there's a lot of heart in this gorgeous turn-based tactics anthology, and the scale of its ambition just about sings through.
    • 76 Metascore
    • 60 Critic Score
    A big throwback RPG that doesn't meaningfully mess with Suikoden's 30-year-old formula.
    • 68 Metascore
    • 60 Critic Score
    Mechanically, Life Eater uses a diary-based puzzle system in some really interesting ways, but it struggles to say anything meaningful about the shock-factor setting it's gone for.
    • 69 Metascore
    • 60 Critic Score
    A visually arresting, warm-hearted tale of a gofer searching for his purpose, Harold Halibut flounders amongst endless fetch-quests and waffle.
    • tbd Metascore
    • 60 Critic Score
    The survival horror multiplayer has mastered publicity stunts, but it doesn't make a lasting impression.
    • 67 Metascore
    • 60 Critic Score
    All of which combines to make Open Roads an experience that's pleasant to drift along to. The moment-to-moment uncovering of the mystery and your family history is gently absorbing, and provides the catalyst Opal and Tess need - mother and daughter - to come to some realisations of their own. Those thorny familial realisations are handled maturely and end up in a nice place of understanding, which I appreciate, and likely you'll end up with a warm glow from the game, as I did. It's a nice day out. It's just that as soon as it seems to get going, it's over and you're on your way home.
    • 69 Metascore
    • 60 Critic Score
    A gentle and unusual building game that's memorable but missing some purpose.
    • 74 Metascore
    • 60 Critic Score
    Lurking behind a dated exterior is a limited but sophisticated RPG with a unique setting and some memorable new ideas.
    • 72 Metascore
    • 60 Critic Score
    KillPixel's shooter demonstrates breathtaking ambition in its 3D level design, but that can come at the cost of pacing and fun.
    • 80 Metascore
    • 60 Critic Score
    A versatile build system allows for experiments with deep skill trees and unusual crafting mechanics - but after the initial excitement of creating those builds, momentum fades.
    • 57 Metascore
    • 60 Critic Score
    Foamstars is a serviceable paintballer in the vein of Splatoon, lathered with some wild lore and underwhelming hero shooter elements.
    • 52 Metascore
    • 60 Critic Score
    Silent Hill: The Short Message shows glimmers of the classic horror series at its best - despite the very heavy-handed metaphor, a frustrating chase sequence, and the long shadow of P.T.
    • 61 Metascore
    • 60 Critic Score
    Whatever the cause, the result is nothing if not a totally fascinating game, one with vast potential and reams of signature Rocksteady detail and panache and all the structure necessary to make a live service shooter that's genuinely enjoyable for months to come. There's just no central, underlying game to actually hang it on. A glittering, custom-made suit, without the hero to wear it.
    • 80 Metascore
    • 60 Critic Score
    A truly excellent combat system and neat character-centric episodes complement a compelling tale, but weak side activities and some turgid grinding hold it back.
    • 77 Metascore
    • 60 Critic Score
    Structural complexity and a magpie's eye for pilfering makes for a strange, fragmentary journey into nightmare.
    • 80 Metascore
    • 60 Critic Score
    Embark Studios' multiplayer shooter dazzles in the moment, but its AI voices are symptomatic of a broader issue with artistic vision.
    • 67 Metascore
    • 60 Critic Score
    A solid core could provide some great competitive match-ups, but the dreary, generic campaign will fail to impress solo gamers.
    • 77 Metascore
    • 60 Critic Score
    American Arcadia isn't as memorable as Call of the Sea, and it has its frustrations, but overall this is a well presented adventure-platform game with an almost irresistible personality.
    • 76 Metascore
    • 60 Critic Score
    Persona 5 Tactica marks a welcome return for the Phantom Thieves, delivering a fun strategy spin-off with plenty of heart.
    • 78 Metascore
    • 60 Critic Score
    What perhaps saves Kiryu's latest adventure is an absolutely fantastic combat system, bolstered with wild gadgets, and minigame offerings that just about work with an approach to breadth instead of depth. This is another entertaining, idiosyncratic, action-packed romp for the Yakuza series, but it feels as though Like a Dragon Gaiden needs to do more to justify its undermining of Kiryu's perfect sendoff in Yakuza 6.
    • 72 Metascore
    • 60 Critic Score
    The Invincible is a spectacular adaptation of Stanisław Lem's book, but it's limited in terms of what you can do in it, and the impact on the story you have.
    • 59 Metascore
    • 60 Critic Score
    Though it doesn't stray far from the standard survival game formula and often lacks polish, The Lord of the Rings: Return to Moria offers a moody, atmospheric descent through Tolkien's world - with plenty of lighter moments to be found along the way.
    • 75 Metascore
    • 60 Critic Score
    This beautiful mix of shooter and tower defence still lacks in the progression department: with richer upgrades and more flexibilty and customisation options, Endless Dungeon's pleasures would last us longer.
    • 75 Metascore
    • 60 Critic Score
    Nintendo serves up another bumper blink-and-you-lose blitz in WarioWare: Move It!, but the package is let down by the need to fumble with often-fussy motion controls.
    • 72 Metascore
    • 60 Critic Score
    Teyon blends bloody linear shootouts with light open world action for an entertaining, if unadventurous, RoboCop experience.
    • 89 Metascore
    • 60 Critic Score
    In its quest to be the most meta game ever made, Alan Wake 2 becomes a spectacle about writers and writing that badly needs an editor.
    • 73 Metascore
    • 60 Critic Score
    Respectable platforming and classic Sonic elements are undermined by inconsistent new ideas.
    • 74 Metascore
    • 60 Critic Score
    Dull warfare mars a fascinating battle for supremacy during the late Bronze Age collapse.
    • 73 Metascore
    • 60 Critic Score
    Developer Harebrained Schemes returns with an evocative and pulpy tactical adventure, where enjoyable turn-based combat just about offsets some woeful real-time stealth.
    • 61 Metascore
    • 60 Critic Score
    A shallow shooter that doesn't offer anywhere near enough bang for your ill-gotten buck.
    • 66 Metascore
    • 60 Critic Score
    Detective Pikachu Returns is a straightforward mystery adventure whose strengths lie in its Pokémon setting and breakout star.

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