Eurogamer Poland's Scores

  • Games
For 500 reviews, this publication has graded:
  • 39% higher than the average critic
  • 4% same as the average critic
  • 57% lower than the average critic
On average, this publication grades 1.3 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Grand Theft Auto V
Lowest review score: 10 Alone in the Dark: Illumination
Score distribution:
  1. Negative: 15 out of 500
500 game reviews
    • 74 Metascore
    • 70 Critic Score
    Pleasant, engaging title, providing hours of gameplay. It's only a pity that the refreshed version offers little in terms of new elements.
    • 80 Metascore
    • 70 Critic Score
    At first, hours spent with The Division go by very quickly. Constant action in Manhattan can engage for a good while, but the game becomes repetitive and monotonous if approached without friends or other agents.
    • 79 Metascore
    • 70 Critic Score
    Exciting and fun, with brand new experiences. At this moment it's just fat too short and has too many technical flaws.
    • 82 Metascore
    • 70 Critic Score
    The huge Kickstarter success story is now a finished game - with a great concept and solid execution, but it's also too small and short to really engage the player. Constant action drags us forward in neck-breaking pace, only to emphasize this flaw.
    • 73 Metascore
    • 70 Critic Score
    A treat for comic and LEGO fans, but also nothing we haven't seen before.
    • 71 Metascore
    • 70 Critic Score
    Act of Aggression is a great proposition for everyone still waiting for the next Command & Conquer: Generals. Old-school gameplay is engaging, but the first excitement dissipates with time, and the campaign is not great.
    • 73 Metascore
    • 70 Critic Score
    Hard West surprises with creative gameplay systems, neatly written group of characters and interesting, well-realized ideas - but not without some strange choices.
    • 76 Metascore
    • 70 Critic Score
    Despite some shortcomings, Blood Bowl 2 will please fans of tactical gameplay and planning on a football field. Lack of proper tutorials makes it hard for newcomers.
    • 64 Metascore
    • 70 Critic Score
    A light and pleasant strategy game, with a slightly chaotic artificial intelligence and repetitive mission scenarios.
    • 81 Metascore
    • 70 Critic Score
    The release of Diablo 4: Vessel of Hatred is quite an interesting case, as the best changes are brought by the free 2.0 update, not the expansion itself. In the expansion, however, we get a powerful and well-designed Spiritborn class, companions, as well as a new map section loaded with quests and side activities for single- and multiplayer. Unfortunately, the new features are a bit lacking, and the storyline isn't particularly captivating.
    • 77 Metascore
    • 70 Critic Score
    Quotation forthcoming.
    • 82 Metascore
    • 70 Critic Score
    The Veilguard is not the sequel I dreamed of ten years ago, when the Inquisition's credits rolled on my screen. Nonetheless, the game reassured me that there are still people at BioWare who sincerely respect and love the Dragon Age world. However, if the series is to return to its golden age, the developers cannot allow themselves to take shortcuts and water down the key elements that made it special in the first place.
    • 77 Metascore
    • 70 Critic Score
    Dragon Quest Heroes is a positive adventure with great battles against hordes of monsters as a main pillar of gameplay. This element is just too repetitive and the character development system insufficiently developed to keep the players interested for a long time.
    • 71 Metascore
    • 70 Critic Score
    Minecraft Legends has its ups and down. Starting with dispatching the same units over and over again is not very interesting but the gameplay improved with settlement defence and new mobs creation. The best part is the PvP mode, with a mix of tower defense and classic strategy. Game definitely requires more content to keep players engaged for longer.
    • 69 Metascore
    • 70 Critic Score
    Scars Above is heavily inspired by classic works of pop culture: pioneering sci-fi cinema and cult video games. The story is decent and the world is rich, but all of that is spoiled a bit by poorly thought-out gameplay systems.
    • 71 Metascore
    • 70 Critic Score
    Bound can invoke a lot of different emotions in few short minutes, but overall it's a beautiful artistic vision with a very shallow gameplay.
    • 86 Metascore
    • 70 Critic Score
    Dragon's Dogma 2 is an RPG tailored for fans of the first game. They will get everything that delighted them 12 years ago, but in greater quantity and with a more careful execution. However, Capcom got lost somewhere in the process and forgot that there are also a lot of people who expected more than just a better first game. It is undoubtedly a bold title that tries to combine features of an RPG, hack'n'slash and a "road game" in an original way, but it didn't master any of these elements.
    • 74 Metascore
    • 70 Critic Score
    The Turing Test provides interesting story and characters, but the puzzles are a bit too monotonous and easy. Still, this science-fiction tale is worth discovering, and the dialogue is well-written.
    • 66 Metascore
    • 70 Critic Score
    The biggest strength of PayDay 3 is the equal treatment of stealth and open combat. Regardless of playstyle, this heist simulator provides a lot of fun, especially with friends - even if there's no shortage of rough edges that spoil the overall experience. The truth is, that - not counting previous installments - there's no other game like it on the market, and PayDay 3 is simply more thoughtful and better designed in terms of gameplay than predecessors.
    • 73 Metascore
    • 70 Critic Score
    Tomb Raider Remastered trilogy works well as an interactive, renovated monument in a video game museum. It's a collection made for gaming veterans longing for those gone days when the sky was bluer and games were created out of pure passion rather than a desire for profit. Younger gamers uninterested in the history of the genre are unlikely to find anything for themselves here except a lesson in humility, through which they'll begin to appreciate the convenience of modern games.
    • 70 Metascore
    • 70 Critic Score
    LEGO Horizon Adventures is a clever combination of brick aesthetics with a world full of dangerous animal machines. It works great in a parent + child configuration or for playing with your partner. It runs and looks great and, most importantly, delivers fun. Adults, however, may get bored before they reach the end credits.
    • 78 Metascore
    • 70 Critic Score
    Inkulinati will be a very good choice for people looking for light and casual gameplay mixed with a little bit of thinking. It's an original, fun and approachable strategy game, with a fair amount of untapped potential that may yet be realised in the future. A must-play for fans of medieval art and butt jokes.
    • 63 Metascore
    • 70 Critic Score
    Ubisoft once again proved its ability to develop smaller, more "artistic" games, strengthening the biggest series. The second episode of Assassin's Creed Chronicles doesn't offer any significant revolution, but it's still a very enjoyable platformer.
    • 80 Metascore
    • 70 Critic Score
    Ghostrunner 2 is a good, atmospheric and at times quite challenging game. However, it seems that it was created from random pieces, which the developers did not manage to put together in one coherent vision. What hurts the most, however, is that the spirit of the phenomenal first installment has disappeared somewhere in the Cybervoid depths, and a trace of it remains only in the title.
    • 72 Metascore
    • 70 Critic Score
    Tormentum: Dark Sorrow is not very challenging, but it has undeniable artistic flair, an intriguing story and subtle charm.
    • 76 Metascore
    • 70 Critic Score
    American Truck Simulator can impress if we haven't seen the popular series before. New theater of operations is certainly interesting, but there's just not enough important additions to gameplay. It's hard to see the game as something more than just an expansion pack.
    • 77 Metascore
    • 70 Critic Score
    Crimson Desert is undoubtedly an original and ambitious game, but at the same time it feels a bit like a soup with too many ingredients thrown in. On one hand, it offers an intriguing world where almost every hour of play can bring something new; on the other, it overwhelms with an excess of mechanics you constantly have to learn, often without much guidance. When you take a closer look at its gameplay systems, you’ll notice plenty of missteps, yet despite them it’s hard to remain indifferent to this game. If you can accept its flaws and invest a good amount of time and attention, you’ll likely get hooked just like I did - discovering an adventure on a scale beyond anything we’ve seen in video games so far.
    • tbd Metascore
    • 70 Critic Score
    Tin Man Games' interactive book is a fun way to spend an evening or two for people who know and like Hamlet.
    • 85 Metascore
    • 70 Critic Score
    Star Wars Jedi: Survivor is decent fun, but nothing more than that. Respawn lost the charm of the first game, going for "trendy" solutions but executing them in a merely correct way. Instead of betting on a thoughtful development of the formula, Respawn put emphasis on misguided elements that the game didn't need.
    • 72 Metascore
    • 70 Critic Score
    Robust and addictive strategy game, connecting Mad Max universe with FTL: Faster Than Light mechanics. Hours can pass by without you realising.
    • 77 Metascore
    • 70 Critic Score
    Nobody Wants to Die is a cold water splash reminding us that the concept of a “cinematic experience” doesn't have to be just an empty marketing gimmick or an excuse for gameplay shortcomings. The beautifully designed and neatly presented world, combining the atmosphere of cyberpunk and 20th century detective stories, is an actual protagonist of the game. It's just a shame that sometimes it overshadows the rest of the cast and the story itself.
    • 75 Metascore
    • 70 Critic Score
    A decent debut project Double Damage Games. Rebel Galaxy is engaging and creates a great atmosphere, but the repeatability kicks in a little too early.
    • 68 Metascore
    • 70 Critic Score
    It's obvious that Mafia 3 is a game with huge potential, with a great prologue and a couple of missions later on. Sadly, it seems the developers did everything they could to undermine the quality of the game. However, despite many shortcomings, Mafia 3 still has this special "something" that makes you want to come back and find some more TL-49 fuses.
    • 73 Metascore
    • 70 Critic Score
    The Flame in the Flood offers a lot of interesting ideas, but not all of them are properly developed - it seems as if the game was released too early. With more items, enemies and locations, it could compete with Don't Starve, but all we get is few hours of beautiful and interesting gameplay that ultimately leaves you wanting more.
    • 72 Metascore
    • 70 Critic Score
    The Invincible passes the basic test - it's a worthy adaptation of Lem's novel it's based upon. At the same time, however, it's nothing more than that. Add to this the fact that there's not much to do here and you simply get an interactive experience set on a pretty planet. An experience that neither surprises nor comments on Lem's ideas in its own way.
    • 71 Metascore
    • 70 Critic Score
    Lords of Xulima is an addictive and huge RPG. Numantian Games' production provides hours of engaging gameplay, despite its poor graphic design.
    • 76 Metascore
    • 70 Critic Score
    Simple story, low difficulty level in campaign and lack of variety among fighters can be a little disappointing. Pokken Tournament seems to be a base for future, more robust installments.
    • 72 Metascore
    • 70 Critic Score
    Guild of Dungeoneering is light and simple, which is the greatest advantage and disadvantage at the same time. Approachable gameplay allows us to jump into underworld right from the start, without fear of making a mistake. With time, however, the game becomes rather monotonous.
    • 68 Metascore
    • 70 Critic Score
    Spiders proves once again that you don't really need a huge budget to create something pleasant and somewhat unique. The Technomancer is not a top-shelf AAA kind of game, but it's also not a mediocre one. Some 30 hours on Mars goes by very quickly.
    • 66 Metascore
    • 70 Critic Score
    The new Need for Speed is a successful sequel in the popular series, providing hours of content. It's not ideal, but examples of Driveclub or The Crew show that errors and deficiencies can be corrected over time. The final score could be higher, but we have to wait for more difficult races and some AI improvements in the promised free DLC.
    • tbd Metascore
    • 70 Critic Score
    Despite minor bugs, Flooded is a very interesting, original and truly addictive game. Fun for dozens of hours.
    • tbd Metascore
    • 70 Critic Score
    Extremely simple, but engaging and pleasant strategy game with hand-drawn art. There are some issues and interface could be less clunky, but Highlands is simply a good game.
    • 65 Metascore
    • 70 Critic Score
    Payday 2 is not without issues on consoles. Patient gamers will undoubtedly spend many hours robbing, shooting and killing hostages. The technical side still requires a bit of work, but hopefully developers will manage to eliminate most of the problems with net code.
    • 64 Metascore
    • 70 Critic Score
    Original gameplay, difficulty level and the atmosphere of loneliness create interesting and engaging roguelike game, which unfortunately is a little too irritating in the last chapter.
    • 74 Metascore
    • 70 Critic Score
    Wrong Number fulfills its purpose and offers a good, brutal and challenging game, but nothing more.
    • 82 Metascore
    • 70 Critic Score
    Gears of War: Ultimate Edition reminds us of the good and bad sides of the original. Prettier Gears can be a lot of fun, it's just a pity that developers didn't refresh anything substantial in gameplay. It's possible that new gamers will recognize the "charm" of the original.
    • 71 Metascore
    • 70 Critic Score
    As a whole, LEGO Marvel's Avengers is a polished and positive adventure, but also a sign of exhaustion in the current formula. Even the biggest fans have to admit that another clone can't bring the same level of enjoyment. Perhaps it's a time for a decent evolution and a new direction.
    • 63 Metascore
    • 70 Critic Score
    ReCore is a decent game and your time spent with it is not lost - not all of it, that's for sure. Armature Studio had some interesting ideas for a title that should've been shorter, more varied and with fewer cheap tricks to extend the last couple of levels.
    • 71 Metascore
    • 70 Critic Score
    Dead by Daylight can be scary for the victims and satisfying for the hunter, but lack of variety in game modes makes it repetitive after a dozen or so hours, especially if we don't have a group of friends ready for bloody competition.
    • 72 Metascore
    • 70 Critic Score
    Don't let the graphics and cheerful mood fool you - Renowned Explorers is an unforgiving and demanding strategy game, with deep systems and combat. It's not necessarily a bad approach, but it seems that it needed a bit more work - particularly regarding the lack of tutorials and uneven difficulty level.
    • 80 Metascore
    • 70 Critic Score
    Oxenfree from Night School Studio is a beautiful interactive thriller with interesting, but not very complicated story - a perfect game for an evening or two.
    • 84 Metascore
    • 70 Critic Score
    Although the term 'remastered' is too generous in this case, the refreshed Grim Fandango is still a great adventure game, even if a bit outdated by today's standards.
    • 73 Metascore
    • 70 Critic Score
    This 'interlude' between bigger Zelda games can be really engaging at times, but it's not very satisfying when playing solo, and the lack of decent communications system is sometimes a problem.
    • 71 Metascore
    • 70 Critic Score
    The Cosmic Shake disappointed me in many ways, but I can't say it's a failure, not at all. It's simply a game aimed directly at a particular target group. The youngest SpongeBob fans will have a good time, but the more mature enthusiasts - not so much.
    • 61 Metascore
    • 70 Critic Score
    Right now Tharsis provides a few hours of fun, but there's not much to go back to after finishing the game on both difficulty settings. Choice Provisions' game is ingenious, evoking a lot of emotions, though at times it's a bit unfair.
    • 65 Metascore
    • 70 Critic Score
    Depth delivers thrills, making you feel like a dangerous hunter or a target. It's a nice change of pace from more traditional multiplayer games. It's only a shame that there's not more content.
    • 73 Metascore
    • 70 Critic Score
    Mafia: The Old Country isn't a AAA title, so it should be judged by slightly different standards - but still, more was expected from Hangar 13. Sure, the first and second Mafia games didn’t have outstanding gameplay either, but they made up for it with atmosphere, charismatic characters, sharp dialogue, and the chemistry between the protagonists - especially Vito and Joe. That’s what helped players overlook the gameplay flaws. The Old Country, unfortunately, lacks that spark. That said, it’s still worth playing - if only for the stunning vistas, impressive world design, and well-directed cutscenes.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky fulfills its basic function, offering impressive exploration of endless planets, with plenty of amazing vistas and exciting discoveries. Some other elements - like combat, survival or inventory management - are poorly thought-out though, which lessens the overall experience. Hello Games' ambitious title is great for short trips and relaxing sightseeing, not extensive all-nighters.
    • 64 Metascore
    • 70 Critic Score
    What makes Atlas Fallen stand out is its spectacular combat system and nice world. However, in between the combat, the gameplay heavily loses its quality, presenting an uninteresting storyline and unimaginative missions. If you plan to give this game a chance, however, you won't be disappointed by the battles with giants and wielding the power of sand.
    • 65 Metascore
    • 70 Critic Score
    Immortals of Aveum is in many respects a successful game, but at the same time it does not offer any fresh ideas. Pleasant gameplay contrasts with clichéd and predictable plot, and the game itself is overall a quite forgettable experience.
    • 71 Metascore
    • 70 Critic Score
    Lince Works' debut game is a solid proposition for enthusiasts of stealth genre. Aragami is not some kind of an amazing diamond in the sea of indie titles, but offers a complete experience and interesting shadow-hopping for about ten hours.
    • 69 Metascore
    • 70 Critic Score
    Mirror's Edge Catalyst is a classic example of form over substance. Pleasant, acrobatic sprint over futuristic roofs is often slowed down and distracted by focus on combat or hidden items. Basic gameplay and running in the City of Glass is still more than worthwhile though - there's no better courier than Faith.
    • 69 Metascore
    • 70 Critic Score
    An interesting break from the traditional Assassin's Creed formula. Not without its shortcomings, but engaging enough.
    • 73 Metascore
    • 70 Critic Score
    LEGO 2K Drive is an enjoyable racing game, with potential to draw in young and old alike - although LEGO fans will appreciate it the most. It's a shame that the amount of content is limited and the microtransactions strongly encourage you to spend real money.
    • 74 Metascore
    • 70 Critic Score
    Not a pretty game, but with very good gameplay - that's TopSpin 2K25 in a nutshell. The king of tennis is back, but not much changed - considering the huge break the series has served us (pun intended). But maybe that's exactly what the fans needed.
    • 85 Metascore
    • 70 Critic Score
    Starfield seems to be formed by many great ideas, many of which have not been thought through and refined. Time flies, video games have changed, gamers have changed. Meanwhile, Bethesda stays true to its conservative concept of game development and dusty mechanics, which is disappointing for such an anticipated title. But all of that is only a part of the story, because - nevertheless - Starfield has great moments.
    • 74 Metascore
    • 70 Critic Score
    Capcom covers the most important basics: fighting is engaging, polished and enjoyable. It's only a shame that the extensive beta phase wasn't used to prepare better network infrastructure. Furthermore, fans preferring the single-player aspect of the game will have to wait for more content.
    • 67 Metascore
    • 70 Critic Score
    Forced Showdown's design makes it fun to exterminate hordes of enemies for a few hours on various arenas, but later on the progress of unlocking much needed cards stalls significantly, just like our enjoyment.
    • 76 Metascore
    • 70 Critic Score
    In recent years Team Ninja focused on soulslikes, a somewhat niche genre among big-budget games. Rise of the Ronin builds on this previous output, but at the same time opens up to the mass consumer, thanks in part to its open-world structure and lower difficulty level. Although the developers didn't succeed in everything, this attempt can be counted as successful.
    • 72 Metascore
    • 70 Critic Score
    The continuous development of Cities: Skylines is very promising, confirmed now not only by mods made by the players, but also thanks to another official expansion. Snowfall turns out to be much better than After Dark and offers a wide range of new capabilities, all well-thought-out and satisfying.
    • 67 Metascore
    • 70 Critic Score
    A new adventure effectively keeps the attention, although it is a little bit too short, which makes it hard to develop a proper story. Still, it's nice to return to the Commonwealth and the robots building mechanic is certainly a nice addition for DIY enthusiasts.
    • 68 Metascore
    • 70 Critic Score
    Outcast is coming back after 25 years in quite a successful manner, although fans of the original could have hoped for more. Appeal Studios' new title is an enjoyable action-adventure game with an open world full of colors and clever weapon modification mechanics. However, it offers less in terms of visuals and density of side content.
    • 69 Metascore
    • 70 Critic Score
    Cobalt is a complex, demanding game. Sometimes even frustrating, when forcing to replay the same level over and over again. Despite that, the quick and flashy combat system is a lot of fun.
    • 75 Metascore
    • 70 Critic Score
    South of Midnight can certainly be called an artistically accomplished project. The beautiful stop-motion stylized animation, combined with the legendarium and music of the southern United States strongly distinguish this title from other action adventure games. Unfortunately, the same cannot be said of the gameplay itself.
    • 79 Metascore
    • 70 Critic Score
    Still plenty of fighting, but second part of The White March expansion also offers more interesting story - successfully raising it above the first episode.
    • 71 Metascore
    • 70 Critic Score
    Massive Damage deftly combines several genres, but some aspects detract from other, better elements - especially resources gathering and waiting for buildings. Still, Halcyon 6 can be recommended for every fan of space exploration and management, often making us feel like in a Star Trek episode.
    • 75 Metascore
    • 70 Critic Score
    Victor Vran works well if we want to spend few hours in the fight against hordes of monsters, but it's also rewarding in smaller doses, when we fell like one challenge is enough. It's a successful 'Diablo clone', with enough differences to attract even the veterans of hack'n'slash genre.
    • 75 Metascore
    • 70 Critic Score
    The Old Blood provides few hours of relaxing adventure and carefree destruction, but there's not enough innovation.
    • 69 Metascore
    • 70 Critic Score
    Despite some technical shortcoming and not always well-thought-out logical puzzles, Song of the Deep is worth checking out. There an unique charm in little girl's heroic adventure in world known only from her father stories, backed up with solid gameplay.
    • 82 Metascore
    • 70 Critic Score
    Strange sequel. The world is bigger and hacking is more advanced, but there's a lack of real innovation. Story is mediocre and the new tone won't sit right with everyone. Overall a solid game, with nothing exceptional to note.
    • 70 Metascore
    • 70 Critic Score
    Verdun is a specific shooter, made for gamers that appreciate more authentic and realistic combat. Call of Duty crowd will be taken aback by the not very dynamic nature of combat, but the game can still provide a lot of thrills.
    • 65 Metascore
    • 70 Critic Score
    There is a lot of fun in Concord. Firewalk has polished up the basics and given us a variety of characters with different combat styles. The gunplay is very well done too. However, the game straddles the line between team-based gameplay and slightly more dynamic solo play, and can't decide which side to stand on. The developers also missed the mark in terms of character and map design, which completes the picture of a game that lacks a certain spark.
    • 73 Metascore
    • 65 Critic Score
    Tainted Grail: The Fall of Avalon makes a pretty rough first impression. It feels low-budget, is undeniably janky, and frankly not very pleasant to look at. The choppy framerate alone might turn off a lot of players within the first few minutes. But if you're a fan of The Elder Scrolls or Souls-like games, and you've been craving a deep, immersive RPG that blends the best elements of both, you'd be making a mistake to ignore this one.
    • 79 Metascore
    • 65 Critic Score
    Assassin's Creed has been based on the same gameplay formula for years, and now was the moment for Ubisoft to surprise us with a new approach, but the developers only half-heartedly accomplished this task. Such an interesting setting was all too asking for more creative use of successful gameplay innovations. Nonetheless, Shadows is pretty much the good old Assassin, providing dozens of hours of content and plenty of targets to eliminate.
    • 72 Metascore
    • 65 Critic Score
    The good news is that the developers of Sniper Elite have finally tried something new - Atomfall is intriguing with its setting and its form of narrative direction. The bad news is that in many other aspects the game is average at best. Perhaps the full potential of these ideas will be realized in a possible sequel.
    • 74 Metascore
    • 60 Critic Score
    Even if Telltale came up with an interesting intrigue, the first episode didn't showed enough to properly rate it. First two hours offer couple of good scenes, but overall the story is not too engaging and very familiar.
    • 86 Metascore
    • 60 Critic Score
    Rocket League is the perfect game for short sessions. Gameplay is quick and easy to understand, with nice graphics to boot. Lack of diversity is the game biggest issue - delight quickly turns into boredom.
    • 73 Metascore
    • 60 Critic Score
    Floodland is not one of these small, independent gems. Compared to Frostpunk, I didn't feel a challenge, while the overall atmosphere and a certain "fakeness" of the world makes you feel like you're not really a leader. I can't say it wasn't fun however, as the game offers a very dynamic gameplay. It's also not too difficult, lasting around ten hours. There's not much to come back to after a single playthrough, which is a bigger problem.
    • 64 Metascore
    • 60 Critic Score
    Forspoken is a disappointment on many levels, including those that can't be fixed with an update. It's a great shame, because Square Enix's open world adventure definitely had potential. It's not a complete write-off, but the quality is simply too far from other high-budget AAA releases it strives to imitate.
    • 58 Metascore
    • 60 Critic Score
    Ten hours of platitudes about the brave Marines, vile aliens and treasures of the past - that's Space Hulk: Deathwing in a nutshell. Areas and atmosphere are impressive, which unfortunately can't be said about gameplay, optimization, and slapped-on cooperation.
    • 71 Metascore
    • 60 Critic Score
    Fans of roller coasters and constructing may find Screamride interesting, but the game seldom rises above average.
    • 66 Metascore
    • 60 Critic Score
    Call of Duty: Black Ops 7 is a real mishmash. After several fairly successful entries in the series, we’re getting a mix of styles and ideas that don’t mesh well and fail to work as a whole. This year’s story campaign is one of the weakest in the series, and even the callbacks to older installments can’t save it. The Zombies mode also comes off as rather mediocre, and only die-hard multiplayer fans will find anything truly good and engaging here.
    • 63 Metascore
    • 60 Critic Score
    Skyhill won't blow your mind with amazing graphics, but interesting gameplay idea is enough for few hours and few approaches. The spell is broken when we finally reach the ground floor. The game offers multiple endings, but it's hard to force yourself to try and find then.
    • 69 Metascore
    • 60 Critic Score
    Limited multiplayer options, an average fighting system and not all that impressive graphics - Dragon Ball: Xenoverse barely rises above the average.
    • 70 Metascore
    • 60 Critic Score
    Code Vein 2 left me with mixed feelings. On one hand, it’s a game full of interesting ideas that build on the foundations of the original; on the other, it’s not without its share of underdeveloped elements. The overall experience is further undermined by technical issues, which aren’t excused by the game’s outdated visual design.
    • 68 Metascore
    • 60 Critic Score
    Trine 3 is a beautiful game, but this time only the graphics can impress. Gameplay is a step backward in comparison to previous views, and the adventure - although it may provide some fun - ends too quickly.
    • 79 Metascore
    • 60 Critic Score
    The Outer Worlds 2 lags far behind other games in the genre. I don’t doubt that some players will enjoy it - much like you can enjoy a decent action movie you forget about the next day. Still, from a big-budget game set in such an interesting universe and made by such a respected studio, I expected more. Here’s hoping Microsoft gives Obsidian another - and hopefully not the last - chance to truly surprise us in the future.
    • 78 Metascore
    • 60 Critic Score
    Pokémon Legends: Z-A is a game that will please fans of collecting battle creatures, yet deeply disappoint with how much potential this massive franchise leaves untapped. A series of this stature deserves far more than what it gets here.
    • 57 Metascore
    • 60 Critic Score
    New game from Ninja Gaiden's creators offers an interesting combat system and an old-school gameplay, enough for a few pleasant hours of fun. However, a large number of bugs and flaws makes it hard to describe Zombie Squad's adventures as something more than average.
    • 80 Metascore
    • 60 Critic Score
    Tyranny offers a few fresh, well-thought-out mechanics and fragments of really engrossing story, between longer periods of terribly boring combat. Open ending is not good, either - all we get after 40 hours is a suggestion that the interesting bits were saved for a sequel.

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