eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 66 Metascore
    • 95 Critic Score
    This dedication all shows through in the game’s many puzzles, which are both ingenious and challenging. Adventure game enthusiasts looking to test their gray matter have a lot of work with here. It is a bit unfortunate that the ending is not more satisfying, but taken as a whole the entire experience that is Darkfall: Lights Out is simply wonderful.
    • 66 Metascore
    • 85 Critic Score
    Fans of the genre will find a lot to like, but if you want an edge-of-your-seat arcade experience, Blazing Angels will inevitably disappoint. However, for those who simply want to shoot planes out of the sky, especially online, Angels has all of the ingredients for a good time.
    • 66 Metascore
    • 80 Critic Score
    The addition of expansion sets raises the total card count to over 300, but it is the small improvements that bring life to the game and make it more worth playing.
    • 66 Metascore
    • 40 Critic Score
    The 4½ hours I spent on Ghoulies (yes, I played through the entire game), I’m starting to wonder if the Rare I truly loved is gone for good.
    • 66 Metascore
    • 51 Critic Score
    Fans of the show and the associated card game will surely enjoy Yu-Gi-Oh! GX Spirit Caller, but everybody else is bound to confused by the game’s steep learning curve and lackluster presentation.
    • 66 Metascore
    • 80 Critic Score
    Like any other sports title, NASCAR 07 isn’t going to make converts of the uninitiated, but it’s a remarkably immersive game experience for the stock car racing faithful, and that lands NASCAR 07 for the PSP on victory lane and not pit row.
    • 66 Metascore
    • 75 Critic Score
    The problem with The King of Fighters 2006 isn’t depth. The issue is that the fighting itself is stiff and uninteresting, and feels like an odd bastardization of 2D and 3D, resulting in a fighting game that is not quite sure where it belongs.
    • 66 Metascore
    • 75 Critic Score
    It’s not the type of gameplay that’s going to attract a large audience, and players turned off by the slow-paced nature of trading card games will not find anything to like here, but it is an exciting game despite these shortcomings.
    • 66 Metascore
    • 50 Critic Score
    Ace in Action fails to be fun, a tragedy considering how attractive it looks. The game is nothing more than a trite shooter attempting to cash in on the Chicken Little franchise, with a control scheme is just too bothersome for this to be a recommended purchase to anyone.
    • 66 Metascore
    • 69 Critic Score
    While it features a deep involving story alongside some incredible art direction, the fact that the game is just so tedious to play kills the experience before it even gets a chance to begin.
    • 66 Metascore
    • 80 Critic Score
    While the "Power Stone"-esque gameplay would probably appeal to most people, an overwhelming portion of the experience seems to require at least a passing interest in the anime. Still, it’s a great package for what it is and I genuinely enjoyed my time with it.
    • 66 Metascore
    • 75 Critic Score
    The expansion only changes the game on a strictly superficial level, although it does this extremely well.
    • 66 Metascore
    • 80 Critic Score
    Touchy controls and a story mode that is over almost before it begins are the most glaring oversights to this game. However, the realistic AI, wonderfully stylish presentation, and overall fun to be had with R: Racing more than make up for any shortcomings.
    • 66 Metascore
    • 35 Critic Score
    Feels more like doing chores than saving a world. Combat is both clunky and unengaging, and hearing the story just isn't worth trudging through the slow gameplay.
    • 66 Metascore
    • 60 Critic Score
    It's frustrating, to say the least, when fights are often won by whichever player was able to mash the attack buttons the fastest during a power struggle, or when a powerful attack misses because the opponent randomly guessed the proper escape button.
    • 66 Metascore
    • 70 Critic Score
    Nothing can save Pac-Man World 3 from feeling simply average, and that extends to the game's presentation as well. This is not helped by some crippling technical issues, which are highlighted by an unmanageable and nearly-broken camera.
    • 66 Metascore
    • 50 Critic Score
    This brings me to my main complaint about the game: the ridiculous level of difficulty. Even on easy mode, the CPU will trounce you, and there's almost nothing you can do about it. This is due, in part, to the highly aggressive AI, but it's mostly the game's weak interface and awkward gameplay mechanics that hinder you.
    • 66 Metascore
    • 70 Critic Score
    It lacks multiplayer, so long-term playability is questionable, but with 60 missions, 130+ planes, and an interesting story to work through, you’ll be spending a good, long, time with this game.
    • 65 Metascore
    • 65 Critic Score
    Offers a decent gameplay experience as an action title, but doesn't live up to the Contra name. It's short, easy, and far too sparse on epic boss fights.
    • 65 Metascore
    • 70 Critic Score
    As a role-playing game, Children of Mana comes up aces, with an intriguing story and characters that you'll recall long after the game is shelved. Sadly however, this game counts itself among the popular action segment of the role-playing genre, and it is in that addendum that it falls short.
    • 65 Metascore
    • 55 Critic Score
    Unfortunately, while all of this was very exciting 5 years ago, it just hasn't evolved since then.
    • 65 Metascore
    • 75 Critic Score
    Even with that lack of depth there is a lot of amusement here, as the characters are bright and vibrant and the game is actually rather funny as it unfolds.
    • 65 Metascore
    • 70 Critic Score
    Budokai’s forte is in it’s presentation – it manages to keep practically every bit of flavor that makes the Dragon Ball Z so popular.
    • 65 Metascore
    • 40 Critic Score
    There are times when the frame rate staggers at an almost sickening pace. Couple this with a camera that moves like it’s suspended on a strand of stringy taffy, and you can quickly see why this game is so hard to look at, let alone play.
    • 65 Metascore
    • 40 Critic Score
    An average adventure game, plagued with some awful bugs.
    • 65 Metascore
    • 85 Critic Score
    Many will tire of the repetitive game play involved in the single player modes long before unlocking all the secrets. And without friends to play with, there's a lot of content missing.
    • 65 Metascore
    • 40 Critic Score
    Another problem is the game's terrible collision detection and absurd recovery times after throwing a punch or ducking to avoid a blow.
    • 65 Metascore
    • 70 Critic Score
    It may not inspire players to sing praises of its innovation or unparalleled gameplay, but it is nonetheless an entertaining foray into the world of monster collection.
    • 65 Metascore
    • 50 Critic Score
    If I were in EA management, I’d bash some heads to try and get the console branch of this franchise back on track, because frankly, it’s headed the way of the USS Arizona.
    • 65 Metascore
    • 90 Critic Score
    Not only does it accurately reproduce the movie experience, but it also matches it without missing a beat.

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