eToychest's Scores

  • Games
For 1,217 reviews, this publication has graded:
  • 68% higher than the average critic
  • 2% same as the average critic
  • 30% lower than the average critic
On average, this publication grades 0.3 points higher than other critics. (0-100 point scale)
Average Game review score: 75
Highest review score: 100 The Legend of Zelda Collector's Edition
Lowest review score: 10 Drake of the 99 Dragons
Score distribution:
1217 game reviews
    • 62 Metascore
    • 93 Critic Score
    With a decent story, interesting play mechanics, and a novel link/rescue system, it’s hard not to recommend this title for DS owners looking for a good RPG fix, especially since it’s got considerable longevity as well.
    • 62 Metascore
    • 60 Critic Score
    With "Brain Age" on the market already, which offers not only a large selection of puzzles, but also more variety of compelling content, there simply is nothing that makes Sudoku Gridmaster stand out as a worthwhile purchase.
    • 62 Metascore
    • 76 Critic Score
    Whether or not a player will like this game depends primarily on how they take to the humor, which is offbeat and playful, as well as his or her willingness to look beyond the game's lack of cohesive story.
    • 62 Metascore
    • 60 Critic Score
    And that is perhaps this game's only saving grace: it is one damn fine looking game. Both arenas and the ladies are visualized exceptionally well.
    • 62 Metascore
    • 40 Critic Score
    The slow pace, even at heightened settings, is horribly boring. The graphical issues make things even worse, especially for owners of newer video cards.
    • 62 Metascore
    • 65 Critic Score
    The quick changing of gameplay and many minigames should be highly entertaining for a young kid, and the simple puzzles are easy to complete, though the controls can be frustrating. But if you're looking for a quality platformer or puzzler, look elsewhere.
    • 62 Metascore
    • 70 Critic Score
    There are enough bells and whistles to make Alter Echo appeal to some, such as the title’s unique combo system that serves to make combat quite entertaining. Sadly, however, the game is far too short to be considered anything other than a weekend rental.
    • 62 Metascore
    • 65 Critic Score
    The four-player game is impossible to enjoy, and in this genre, that may be the most important aspect of all.
    • 62 Metascore
    • 65 Critic Score
    Those who have played the games up to now and are somehow not burnt out on the gameplay could have some fun with what Capcom has put together here. Newcomers, on the other hand, might be better advised to pick up one of the earlier titles rather than jump into this newer release at full price.
    • 62 Metascore
    • 72 Critic Score
    It is a marked improvement to the formula, but gamers turned off by the slow pace or average execution are encouraged to look elsewhere.
    • 62 Metascore
    • 45 Critic Score
    A near-perfect example of wasted potential. The developers fine tuned the game's combat by including better collision detection, the ability to switch in and out of different characters, and a new block button. Sadly all of this does little when the characters are painfully similar, and each are so powerful that they can more or less walk through anything in their way by the player simply pressing the A button repeatedly.
    • 62 Metascore
    • 84 Critic Score
    If you can handle the teeth-grinding, sweaty-palmed and cramped fingers difficulty, you'll be richly rewarded by a game that is as strategic as it is fast.
    • 62 Metascore
    • 70 Critic Score
    The game at the core of Capsule Monster Coliseum actually borders on engaging, and as such comes incredibly close to being worth playing for those who aren’t fans of the series. But close, as they say, only counts for horseshoes and hand grenades: not PS2 games.
    • 62 Metascore
    • 60 Critic Score
    Eye candy, but not much beyond that.
    • 62 Metascore
    • 45 Critic Score
    If anything, the game is a great time killer, but since it’s pretty much an exact copy of what’s readily available for free on their website, it really doesn’t warrant a purchase.
    • 62 Metascore
    • 70 Critic Score
    The problem lies in that it is so handedly outshined by its Nintendo DS counterpart. The PSP version nets you better music, unlockable skins, and a degree of puzzling fun, but it still feels a bit vacant.
    • 61 Metascore
    • 60 Critic Score
    An object lesson in placing production value over entertainment value. Graphics enthusiasts and rabid "Dynasty Warriors" or "Kingdom Under Fire" fans may not be able to stay away, but gamers on the fence can be content in going one more night without it.
    • 61 Metascore
    • 59 Critic Score
    It can be fun for a while, but in the end the sheer tedium of the whole affair will turn gamers’ attention elsewhere.
    • 61 Metascore
    • 45 Critic Score
    The game lacks checkpoints, and missions can take upwards of twenty minutes to complete, so should you die 18 minutes into a level, you're forced to go through the entire level again. For a game this bad, that's torture.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 61 Metascore
    • 70 Critic Score
    Pac-Man World 3 is average on just about all fronts. Most players will probably overlook this title during the Christmas rush, but sadly, no one will lament the fact.
    • 61 Metascore
    • 45 Critic Score
    Over The Hedge's quality ranges from decidedly below average to outright terrible, and you can almost hear the executives at DreamWorks and Activision trying to squeeze every cent out of the license instead of making an entertaining game.
    • 61 Metascore
    • 50 Critic Score
    It is a sad fact that there are simply not many people playing the game, and I was hard pressed to find a single person to play with.
    • 61 Metascore
    • 55 Critic Score
    While mind-numbingly boring in single-player, the game does inch closer to being fun when other players pick up a controller.
    • 61 Metascore
    • 73 Critic Score
    Provides one of the best Vietnam experiences. As a war game, however, it simply does not measure up to other offerings on the market today.
    • 61 Metascore
    • 72 Critic Score
    It seems likely the world will see more of DJ, and gamers should look forward to it; but maybe next time the movie should come out before the game.
    • 61 Metascore
    • 65 Critic Score
    A mediocre game. Due to camera issues, a combat system that needs some tweaking, and various other flaws; I can't really recommend this to anyone.
    • 61 Metascore
    • 50 Critic Score
    Playing as a villain should lift away the restraints that normally accompany the good guy role, and thus provide for a more liberating and refreshing gaming experience. Instead, EA has given gamers a window into mediocrity, and an affair that simply isn't fun.
    • 61 Metascore
    • 29 Critic Score
    Boiling Point: Road To Hell is bound to sit in the annals of poor gaming history, next to "Trespasser," "Daikatana," and other games that were hyped more than they were worked on, and left the gaming populace hungry for real sustenance.
    • 61 Metascore
    • 70 Critic Score
    The game is limited to two players, maximum, and that's a crying shame.

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