Electric Playground's Scores

  • Games
For 891 reviews, this publication has graded:
  • 61% higher than the average critic
  • 4% same as the average critic
  • 35% lower than the average critic
On average, this publication grades 1.5 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 Resident Evil Code: Veronica
Lowest review score: 10 GoDai: Elemental Force
Score distribution:
  1. Negative: 36 out of 891
891 game reviews
    • 74 Metascore
    • 65 Critic Score
    There's nothing remarkably groundbreaking, but it is a good game overall. One problem however is that this game is replete with glitches.
    • 74 Metascore
    • 80 Critic Score
    While not quite as big as "Baldur's Gate II," this game is considerably large, totalling about 100 hours of the single-player gameplay.
    • 74 Metascore
    • 90 Critic Score
    I love the fact that the game's exploration is open-ended.
    • 74 Metascore
    • 70 Critic Score
    If you like swordplay, if you like good story, if you like Asian ambiance, you'll like The Way of the Samurai.
    • 74 Metascore
    • 80 Critic Score
    It is considerably more challenging than the first at many points, yet it doesn’t have quite the polish of the original.
    • 74 Metascore
    • 90 Critic Score
    Through careful scripting, disturbing audio-visual tricks, solid gameplay and a judicious use of cinematics, Fatal Frame manages to convey the disarming sense of feeling one's sanity crumble under the assault of otherworldly influences...At least, that's what the Voices told me to say.
    • 74 Metascore
    • 75 Critic Score
    The lack of a two-player mode (reportedly dropped due to shipping deadlines) and no ability to simply roam around the city without time limits and seek out its many hidden areas and shortcuts is nigh-on criminal, especially the latter.
    • 74 Metascore
    • 80 Critic Score
    Not since "Excitebike 64" for the now-defunct Nintendo 64 and the original "Motocross Madness" for the PC have I enjoyed a motocross game as much as MX 2002 featuring Ricky Carmichael.
    • 74 Metascore
    • 90 Critic Score
    Red Dead Revolver could very well be THE game to keep the Old West genre from riding off into the sunset once and for all.
    • 74 Metascore
    • 80 Critic Score
    Combines spine-tingling combat, sweet character development and solid story with one hell of an editor.
    • 74 Metascore
    • 75 Critic Score
    Together, the sum of these interesting parts holds up quite well.
    • 74 Metascore
    • 75 Critic Score
    This is a hefty new multiplayer package, considering that this an expansion and you sometimes don't get 12 multiplayer maps in a regular full game. Frankly, it helps compensate for the fact that the single player campaign is so short.
    • 74 Metascore
    • 70 Critic Score
    A far cry from the grittiness of "Rainbow Six."
    • 74 Metascore
    • 75 Critic Score
    But be forewarned. If you are expecting to get the same experience that you've been hearing about from rabid PC gamers, you aren't going to get it. Quake for the PC was an okay game made great by the superb online options and an open architecture.
    • 74 Metascore
    • 65 Critic Score
    There isn’t a single satisfying mode you can play Mario Party 3 in, and the sad thing is, all of this boredom could have been solved with one very, very simple option; let the player set the level of game animations they desire.
    • 73 Metascore
    • 70 Critic Score
    DOA XBV's laid back approach is refreshing. Like a real vacation, nothing is particularly urgent in the game, which is almost unheard of--almost every game out there is about WINNING or DYING.
    • 73 Metascore
    • 80 Critic Score
    Despite the annoying camera work, Sanity Aiken’s Artifact manages to remain a fun game that will leave you excited at the prospect of finding your next Psionic talent and using it on some well-deserving criminals or on your online friends.
    • 73 Metascore
    • 70 Critic Score
    My copy of Emperor's Tomb had occasional moments of severe slowdown and music stuttering. These instances never occurred during a life or death situation, but they were aggravating all the same.
    • 73 Metascore
    • 80 Critic Score
    While this first PC foray into the Blair mythos is excellent, you needn't bother unless you have a relatively high-end system. If you harbor any doubts as to whether your system is good enough, it isn't. The base requirements (Pentium II 233, etc.) refer to the game running at all, not the game running well when you've got multiple enemies onscreen...and believe me, you will.
    • 73 Metascore
    • 65 Critic Score
    Unfortunately, the included manual is among the least informative ever written and the in-game interface is more than a little clunky.
    • 73 Metascore
    • 85 Critic Score
    A pleasant and exciting surprise.
    • 73 Metascore
    • 85 Critic Score
    For what it is, a fast hack ’n’ slash, GDL is a great game. If you’re looking for an action RPG, this ain’t it.
    • 73 Metascore
    • 80 Critic Score
    With impressive graphics, a deep combat system, and control that lets you throw out the moves like a Disco dancer on Speed, fans of Mixed Martial Arts and Pride competition will find Pride FC a very accessible and transfixing game.
    • 73 Metascore
    • 80 Critic Score
    I think DTR should also get some credit for its control scheme, which is very intuitive.
    • 73 Metascore
    • 70 Critic Score
    A good game for the patient strategy gamer who doesn't mind tripping over the occasional rough bit, and who thinks that "Starcraft" is really an action game.
    • 73 Metascore
    • 70 Critic Score
    If you're not going to mess with the editor, there aren't many reasons to get this new version if you own older copies of the game.
    • 73 Metascore
    • 70 Critic Score
    A hard working tennis game that has lots of guts, but not so much finesse. However, the plusses do outweigh the minuses by quite a bit.
    • 73 Metascore
    • 60 Critic Score
    Whatever the reasons, Lady Sia is able to remain enjoyable for at least half the time it takes to complete its quest, which is more than can be said of the majority of the new titles out this winter.
    • 73 Metascore
    • 90 Critic Score
    Bustling with alien activity, brimming with challenges and boasting the largest collection of controllable vehicles you've ever seen in an action-adventure game, Body Harvest is a blast from beginning to end. It was definitely worth the wait!
    • 73 Metascore
    • 80 Critic Score
    Like all good puzzlers, Polarium is exceptionally easy to learn, and it makes it very hard for you to turn your DS off and get your work done.
    • 73 Metascore
    • 75 Critic Score
    A combination of great audio and visual and an unusual but intense style of gameplay make Battle at Procyon a winner.
    • 73 Metascore
    • 70 Critic Score
    Straight-forward, fun, and original gaming.
    • 73 Metascore
    • 75 Critic Score
    Delivers what you'd expect. You want lots of explosions, and lots of things to shoot at, and they're on the disk.
    • 73 Metascore
    • 90 Critic Score
    It's fun, it's exciting, and it's challenging -whether played against the artificial intelligence or your big sister.
    • 73 Metascore
    • 90 Critic Score
    Duke Nukem 64, while certainly not the fulfilling banquet that Rare's Goldeneye proved to be this year, is definitely meaty enough to fatten you up. Even if you feel like you're drowning in first person shooters these days, Duke 64 delivers enough innovative secrets and bullet riddled action to silence your cries.
    • 73 Metascore
    • 80 Critic Score
    It looks good, has some clever tracks and is peppy enough to stay exciting for some time.
    • 73 Metascore
    • 87 Critic Score
    Despite a high level of difficulty, the game is proof positive that the original PlayStation still has plenty of life left within.
    • 73 Metascore
    • 75 Critic Score
    The fact that most gamers have seen all of this before makes it a bit more difficult to see this game's strengths, while making its weaknesses that much more apparent.
    • 73 Metascore
    • 70 Critic Score
    Oni
    I loved the fighting and I would love to see this engine used again, though I still wonder about what might have been with a little more money and a little more time.
    • 73 Metascore
    • 70 Critic Score
    A decent shooter and it has its merits, even on a console where new software is getting mighty scarce. However, if you were only going to own one, this probably wouldn't be it.
    • 73 Metascore
    • 60 Critic Score
    It's just too unnecessarily frustrating. Gunvalkyrie simply should have had a little more polishing.
    • 73 Metascore
    • 80 Critic Score
    Shadow Hearts’ enthralling plot and superb combat system make this one a keeper. Did I mention the micro-skirted heroine?
    • 73 Metascore
    • 75 Critic Score
    It could have been vastly improved with a bit more graphical polish, and the addition of more exploration and side-quests to break up the monotony of its near-constant combat.
    • 73 Metascore
    • 95 Critic Score
    The physics model in Hitman is a definite milestone in computer gaming. No other computer game to date has been able to achieve the realistic effects you’ll find here.
    • 73 Metascore
    • 75 Critic Score
    The best kind of console conversion--one that isn't obvious. PC gamers wanting an extreme sports rush have found their hit.
    • 73 Metascore
    • 85 Critic Score
    It gets hefty points for not being just a "prettified" version of the one available for PlayStation, N64 and Dreamcast.
    • 73 Metascore
    • 85 Critic Score
    I would not call Primal an innovative title, but it has lots to do and TONS of different powers, which the game doles out just about when you start wanting something new.
    • 73 Metascore
    • 65 Critic Score
    If Racer Revenge wasn't a Star Wars game, such a generic little arcade-racer wouldn't even be worth mentioning.
    • 73 Metascore
    • 70 Critic Score
    Godzilla can't compete with top fighting games like DOA3, but then you'd be foolish to expect it to. It's probably going to appeal more to people who like monster movies.
    • 73 Metascore
    • 90 Critic Score
    If you want to get online and play action games against other people, Tribes Aerial Assault is a must. The consoles have never seen anything like it before.
    • 73 Metascore
    • 75 Critic Score
    The graphics and music combine to good effect (though likely too cheery for some) and make Pac-Man World an awesome place for a little gaming vacation, especially as you fly around on some of the Pac-dot chains.
    • 72 Metascore
    • 70 Critic Score
    Vastly improves on the original "Civilization: Call to Power" but still falls far short of the original, original "Civilization" series.
    • 72 Metascore
    • 85 Critic Score
    I especially like that the Army Builder screen has something to analyze your army, and tell you where it is strong and where it is lacking.
    • 72 Metascore
    • 88 Critic Score
    If you love the Looney Tune cartoons, you will love each level of this game.
    • 72 Metascore
    • 75 Critic Score
    An excellent game, but needs some polish to catch up to "NBA 2K3" and "NBA Live 2003."
    • 72 Metascore
    • 75 Critic Score
    Absolutely runs away with the title of most visually and technically impressive game for the PlayStation 2... Unfortunately, the developers shot themselves in the foot with the actual game.
    • 72 Metascore
    • 80 Critic Score
    A few minor annoyances, like poor enemy AI and some puzzles that seem almost too difficult keep it from a higher score, but if you’re looking for a game you can invest some time in and not feel like you came away with nothing, welcome to Eden.
    • 72 Metascore
    • 70 Critic Score
    A solid action game that feels a little like Starfox, with different battle types that always amount to you shooting everything that moves. While you can't call it revolutionary, it's got good controls and a sense of humour, so I found myself liking it.
    • 72 Metascore
    • 60 Critic Score
    The writing is of the quality that you'll find in your average Jean-Claude Van Damme flick. It tries to be witty and satirical, but is adolescent and uninteresting instead.
    • 72 Metascore
    • 75 Critic Score
    The control scheme is a bit counter-intuitive. While it does work nicely once you’ve gotten used to playing, it makes for some frustrating gameplay for the first hour or so.
    • 72 Metascore
    • 60 Critic Score
    It's got a marked cosmetic advantage over competition. When it comes to playability, though, this sucker doesn't even make the scoreboard.
    • 72 Metascore
    • 90 Critic Score
    The kind of product Westwood is largely known for--complete, compelling, full of great little touches, and just generally elegant (which is a funny thing to say about a game of pirates, pillage and plunder, but so be it).
    • 72 Metascore
    • 80 Critic Score
    The major factor holding Outlaw Golf from being a top tier golf game is its unforgiving control system.
    • 72 Metascore
    • 80 Critic Score
    It's a wild and fun ride.
    • 72 Metascore
    • 70 Critic Score
    Nothing if not original.
    • 72 Metascore
    • 70 Critic Score
    While entertaining in small doses, Creature Isle does not have the kind of countervailing payoff for these frustration as the first game.
    • 72 Metascore
    • 65 Critic Score
    I wish it had gone for more stuff, particularly given the power of the Xbox (like how about highly destructive environments, instead of blasting the odd box?), and given that House of the Dead II is probably the better game. But hey, why complain when you get two games in one?
    • 72 Metascore
    • 70 Critic Score
    It's definitely challenging and (once you have some clue what you're doing) fun, but the obvious depth and complexity of the combat system only throws the tepid shallowness of every other aspect of the game into sharp relief very soon.
    • 72 Metascore
    • 70 Critic Score
    Riddle of the Sphinx's immersive storyline, hearty exploration sequences and challenging puzzles make this three-CD set an enjoyable--albeit somewhat taxing--experience for the seasoned adventurer looking for a value-priced fix.
    • 72 Metascore
    • 65 Critic Score
    It is also lacking one incredibly basic feature--the ability to save your game! No battery backup, the game doesn't even issue level codes!
    • 72 Metascore
    • 74 Critic Score
    Fun and immersive while it lasts, but unfortunately it’s a short ride with little replayability (save, maybe, for the multiplayer modes).
    • 72 Metascore
    • 90 Critic Score
    Don't pass up Robotron 64. Even if you are too young to remember the original, you're still not likely to find a N64 game with this kind of blessed simplicity ever again. This is one those "gotta beat my last score" kind of games that you'll be able to pull off the shelf and enjoy for the rest of your videogaming career.
    • 72 Metascore
    • 80 Critic Score
    Now this is how you do a collection of classics.
    • 72 Metascore
    • 80 Critic Score
    Super Swing Golf's controls work very well under the Wii set-up, and it's a good choice for new and veteran duffers.
    • 71 Metascore
    • 70 Critic Score
    A solid offering and will give the fans their basic nutritional requirement of strategy and Star Wars, although it's not what you'd call innovative.
    • 71 Metascore
    • 70 Critic Score
    A fairly well-developed game. It looks great and is to some degree fun to play. There is however, little that is new to racing games.
    • 71 Metascore
    • 55 Critic Score
    Just isn't very much fun... There's no zen underneath the zaniness, no pith under the perkiness, and no meat beneath the mirth.
    • 71 Metascore
    • 80 Critic Score
    Thanks to the expanded multiplayer, I have no trouble calling the Xbox version of The Clone Wars the best of the bunch.
    • 71 Metascore
    • 60 Critic Score
    Although a solid simulation, the game lacks the flexibility, beauty, and creativity to be more than a mid-range title.
    • 71 Metascore
    • 80 Critic Score
    It’s somewhat remarkable then that Project Eden not only offers an update to the genre, but also takes it to the next level with tons of challenging environmental puzzles, amazing graphics, and not one, but four lead characters.
    • 71 Metascore
    • 90 Critic Score
    Stuntman has problems but it's unique and engrossing and definitely worth your time.
    • 71 Metascore
    • 60 Critic Score
    While it is fun in short spurts, there are too many issues to make it a first round pick.
    • 71 Metascore
    • 65 Critic Score
    The game is a little bit tough to get into. The controls (mouse look and arrows keys to move) are a tad ungainly.
    • 71 Metascore
    • 70 Critic Score
    For some ridiculous reason, you use a six-hot REVOLVER as your only weapon.
    • 71 Metascore
    • 70 Critic Score
    It's really a case of great game additives making up for mediocre game design.
    • 71 Metascore
    • 65 Critic Score
    I don't think even the greatest purist will care for the save system.
    • 71 Metascore
    • 66 Critic Score
    Despite its terrific particle-effect, motion-blur visual doodads, it’s a rather simple game system, pointedly geared toward casual and even first-time gamers.
    • 71 Metascore
    • 60 Critic Score
    It just hardly seems like a worthy sequel to the series, and sadly, almost feels like a shell of what could have been a truly inspired game.
    • 71 Metascore
    • 75 Critic Score
    If you like Kart games, it's worth picking up.
    • 71 Metascore
    • 85 Critic Score
    It operates reliably, frantically, and smoothly enough to offer a kind of arcade zen experience once you've reached a certain level of proficiency. It's definitely a sick game.
    • 71 Metascore
    • 70 Critic Score
    It has fewer extras, more pixelated graphics, and more frame rate chop than [its next generation] siblings, and the frame rate chop, especially, is an occasional damper on gameplay.
    • 71 Metascore
    • 75 Critic Score
    Instead of becoming the next greatest event in FPS history, KPC is relegated to nothing more than a well designed, but behind the times scientific curioso.
    • 71 Metascore
    • 70 Critic Score
    Beyond the HD pack, nothing has been done to evolve the game as a whole.
    • 71 Metascore
    • 70 Critic Score
    The graphics are dated and Ryundo's bad-boy character has been done to death. But those are only small faults in an otherwise excellent game.
    • 71 Metascore
    • 55 Critic Score
    I can see that Treasure and Enix attempted to put something new into platform gaming with this game. In many ways they have succeeded. What Mischief Makers lacks is the instant pick up and play familiarity that makes people comfortable with a game. From what I've seen, this title just doesn't speak to a majority of the population. It's certainly a niche market game.
    • 71 Metascore
    • 80 Critic Score
    Doesn't offer any changes to the gameplay--I think there could be a lot more creativity in the scenarios, but it will inject new life into your Zoo Tycoon gaming.
    • 71 Metascore
    • 81 Critic Score
    Even with the option of taking numerous paths on each mission, once the truth is out there, you probably won’t want to bother again.
    • 71 Metascore
    • 80 Critic Score
    In the end, the game felt forced like a classic episode of "Nightboat."
    • 71 Metascore
    • 80 Critic Score
    In only a few days my anti-videogame girlfriend had become a wide-eyed, pixel staring “let me try this level just one more time” gaming geek.
    • 71 Metascore
    • 60 Critic Score
    Passable entertainment, just keep in mind that it's meant to be a light action game. If you're like me though, you're hungry for a true starfighter sim like you played in the glory days of the X-Wing series.

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