EGM's Scores

  • Games
For 1,066 reviews, this publication has graded:
  • 50% higher than the average critic
  • 3% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics. (0-100 point scale)
Average Game review score: 74
Highest review score: 100 Shovel Knight Dig
Lowest review score: 5 Ride to Hell: Retribution
Score distribution:
1072 game reviews
    • 64 Metascore
    • 50 Critic Score
    Urban Trial Freestyle is, at its very best, a poor man’s Trials Evolution. It feels very much the same, but it lacks the personality and host of features that its source material possesses.
    • 64 Metascore
    • 65 Critic Score
    Gat out of Hell brings an end to the crazy ride that has been Saints Row IV, but while some parts of that ride take you to interesting places and let you see exciting sights, most of the trip cuts through landscapes you’ll swear you’ve traveled many times before.
    • 64 Metascore
    • 60 Critic Score
    The decent core combat can’t hide the fact that this is Suda51’s most ridiculous, nonsensical plot yet, and an offensive “courtship” minigame is a further black mark on the proceedings. This one may even turn off Suda’s most hardcore fans.
    • 64 Metascore
    • 50 Critic Score
    London 2012 has a few standouts among its 45 or so minigames, but the vast majority are far too forgettable and repetitive to keep your attention for more than a few hours.
    • 64 Metascore
    • 70 Critic Score
    If you’re hungry for more Game of Thrones content and can’t wait until the next season or book, then Telltale’s Game of Thrones is the perfect game to pass the time. It weaves an interesting narrative that intersects with the franchise’s main plot while still poking into unexplored corners. Unfortunately, there’s a distinct lack of any real choice, and a hugely disappointing ending leaves the story hanging on a sour note.
    • 64 Metascore
    • 65 Critic Score
    Akiba’s Trip: Undead and Undressed is much like the real-world electronics district of Tokyo that it attempts to re-create: Sometimes it excites you, sometimes it underwhelms you, and sometimes you just so happen to wander into that particular back-alley shop and get very, very creeped out.
    • 64 Metascore
    • 35 Critic Score
    Nothing new in terms of game play when dealing with the basics of the LEGO series, LEGO Harry Potter: Years 5-7 for the PS Vita is one of the more dull adventures set in a world crafted from the classic building blocks. Combine this with no multiplayer, tacked on touch controls, and the fact that the game has been available on consoles for months already, and this port is barely worth anyone's time.
    • 64 Metascore
    • 65 Critic Score
    A promising but not-quite-there effort from indie newcomers Spearhead Games, Tiny Brains offers decent couch co-op fun, but suffers from technical issues and some uneven design.
    • 64 Metascore
    • 60 Critic Score
    Gotham City might never have looked better, but Gotham Knights’ gameplay repetition and lack of length to the main narrative might deter all but the most hardcore Batman fans. Co-op adds a fun layer to all the crime fighting, and every character feels truly different from one another, even if the combat system takes some getting used to. Overall, there is a solid core here that hopefully can be built on in the future.
    • 64 Metascore
    • 70 Critic Score
    Assassin’s Creed Chronicles: India learned from the missteps of its predecessor, as gameplay is more varied and its colorful, vibrant levels are both pleasing to the eye and fun to interact with in most cases. Open combat is to be avoided at all costs, however, limiting how you play the game—and some of the puzzle-platforming levels drag in term of pacing.
    • 64 Metascore
    • 70 Critic Score
    Lienzo’s Mulaka is an equally engaging and frustrating experience. The action-adventure game excels in its efforts to teach players unfamiliar with the Tarahumara people about the community’s culture through a beautiful narrative and exploration mechanics. However, the action aspect needs to be completely overhauled, as it offers enough issues to turn off prospective players.
    • 64 Metascore
    • 50 Critic Score
    Easily the most disappointing Assassin’s Creed title ever. Aveline had the potential to be one of the best Assassins yet, but poor character development, simple mission design, and a far-too-short adventure left me wanting more in all the worst ways.
    • 64 Metascore
    • 50 Critic Score
    Like an archeological dig. Somewhere under the dirt lies the broken pieces of a fantastic game. EA and Maxis are working furiously to put Humpty Dumpty together again, but in the meantime, we have a game that’s equal parts entertaining and frustrating. Sporting a fantastic user interface, great graphics, and an interesting concept, SimCity has an astounding level of potential. But in its current state, I can’t recommend it to any but the staunchest series fans.
    • 64 Metascore
    • 65 Critic Score
    That Danger Zone‘s core design works is unsurprising, given that it’s been borrowed wholesale from a different series, but Three Fields has done little to build out the concept into anything worthy of a full game. You’ll enjoy what’s here well enough, but don’t expect it to last very long—or to dazzle much beyond the explosions and sparks.
    • 64 Metascore
    • 50 Critic Score
    It's certainly not a waste of time, but Mad Riders just has too many flaws to really justify itself as a proper racing game. Stick with whatever version of MotorStorm you currently own.
    • 64 Metascore
    • 35 Critic Score
    A few interesting puzzles can’t save Nero from being an overwritten, mawkish plod that runs so poorly on the Xbox One it’s tough to play without feeling sick.
    • 64 Metascore
    • 45 Critic Score
    Aside from some moments of classic Ratchet & Clank humor, Full Frontal Assault fails both as a tower defense game and as a means to hold fans of the franchise over until Insomniac delivers a new mainline title.
    • 64 Metascore
    • 50 Critic Score
    Adr1ft is a game in love with space. It finds seduction in the void, and inside the debris of a botched reach for the unknown. I’ve never before seen space above Earth portrayed by such convincing beauty in a game. Alas, it is at the service of an unbefitting journey mired by clumsy movement and contrivances more heavy-handed than the story behind the disaster.
    • 64 Metascore
    • 40 Critic Score
    Lucky is unrealized potential. There is always space for a new kid-friendly platformer, and Lucky’s cute and colorful world could’ve served as a great entry point for a new franchise. Sadly, poor controls, a terrible camera, and just overall lackluster gameplay leave Super Lucky’s Tale being a subpar effort not worthy of your time.
    • 64 Metascore
    • 65 Critic Score
    It’s easy to list all of the ways in which RPG Maker Fes is limited in terms of scope, tools, available assets, and possibilities—but it’s also hard to deny how fun it can be when you’re crafting something within the parameters of those limitations. Those looking for a deep RPG creation program will be sorely disappointing, but for players looking for a first step in that idea, or those preferring to craft something a little less grandiose, this is still an exceptionally cool—and unexpected—release on our shores.
    • 64 Metascore
    • 60 Critic Score
    Atelier Lydie & Suelle: The Alchemists and the Mysterious Paintings is another solid chapter in the current era of Gust’s franchise about heroines drawn to alchemy—and that’s said in both a good and a bad way. If you’ve enjoyed previous Atelier games for what they’ve been, then twins Lydie and Suelle are ready to take you on another adventure of crafting items, fighting monsters, and uncovering the secrets that hang over their homeland. However, if you’ve been hoping for some real progress or change in the Atelier formula, that recipe, sadly, remains undiscovered.
    • 63 Metascore
    • 70 Critic Score
    Its Beyond Good & Evil pedigree elevates it above the standard movie tie-in, but Tintin's still a bit too simplistic for hardcore adventurers.
    • 63 Metascore
    • 60 Critic Score
    The result is a mixed bag that suffers from pacing issues as well as a difficulty jump halfway through that many will find infuriating. Disney fans will find the story fun, even when the action becomes a slog, but others will likely lose interest midway through.
    • 63 Metascore
    • 65 Critic Score
    A strong start and finish to the final King Washington episode help carry what’s probably the weakest action and narrative of the entire DLC miniseries. The new bear powers are also more fun to use than the wolf and eagle powers from previous episodes, though only hardcore Assassin’s Creed fans will be totally satisfied with the experience.
    • 63 Metascore
    • 50 Critic Score
    ReCore has an enjoyable first few hours, but quickly hits an impassible wall of unending item collection, laboriously slow loading screens, and puzzles that are more focused on wasting the player’s time than providing a challenge.
    • 63 Metascore
    • 50 Critic Score
    While there’s plenty to love about the original Secret of Mana, this remake manages to kill off most the game’s charm while failing to modernize the parts of the game that actually need updating. Awkward animations, impenetrable menus, slow combat, and repeated random crashes add up to a game that, with 25 years of technological improvements under its belt, may actually be worse than the original.
    • 63 Metascore
    • 70 Critic Score
    Lords of Shadow 2 runs into a classic sequel problem. By trying to do more and to fix the few issues of the first game, MercurySteam actually does less and creates more problems. Despite this, they’ve still crafted a competent tale with solid core gameplay that should entertain longtime Castlevania fans, even if it’s not quite everything they’d hoped for.
    • 63 Metascore
    • 65 Critic Score
    At its best, Sonic Lost World delivers some of the best platforming the series has seen in years, with an intriguing fusion of classic design and innovative 3D worlds. Unfortunately, the game simply can’t maintain those temporary highs, resulting in an uneven, frustrating overall experience.
    • 63 Metascore
    • 45 Critic Score
    The issues, large and small, just pile up, and The Order ends up feeling like a game where plenty of manpower went into making sure it looked good—but no one bothered to check if it might actually be any fun. Outside of its admittedly superlative visuals, The Order doesn’t do a single thing well. Not one gameplay element stands out as superb—merely mediocre or substandard.
    • 63 Metascore
    • 60 Critic Score
    Whispering Willows offers up some interesting gameplay ideas behind its tale of a young girl communicating with spirits as she desperately searches for her father. It’s unfortunate, then, that Night Light Interactive wasn’t able to flesh out most of them, leaving its side-scrolling adventure feeling unfinished for most of the way through.

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