EGM's Scores
- Games
For 1,066 reviews, this publication has graded:
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50% higher than the average critic
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3% same as the average critic
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47% lower than the average critic
On average, this publication grades 0.6 points lower than other critics.
(0-100 point scale)
Average Game review score: 74
| Highest review score: | Shovel Knight Dig | |
|---|---|---|
| Lowest review score: | Ride to Hell: Retribution |
Score distribution:
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Positive: 663 out of 1066
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Mixed: 320 out of 1066
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Negative: 83 out of 1066
1072
game
reviews
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- Critic Score
Chibi-Robo! Zip Lash takes Nintendo’s adorable mini helper robot and throws him into a mediocre side-scrolling platformer that’s too easy, too frustrating, and too below the standards of either its hero or its publisher. There’s some good here, but it’s not enough to raise this one above being an average experience.- EGM
- Posted Oct 12, 2015
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This is a great story and new character, but he should have just been included in the game in the first place, not a $10 Day 1 add-on.- EGM
- Posted Mar 13, 2012
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NBA Live has had a tough time escaping the shadow of NBA 2K—and that trend continues with NBA Live 15, which doesn’t deliver believable player movement, shooting, or gameplay flow. The “Big Moments” mode shows the potential that the series might be able to execute in the coming years, but right now, it’s like a .500 team trying to compete with a playoff juggernaut.- EGM
- Posted Nov 1, 2014
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Contrast offers one of the most interesting gameplay gimmicks in recent memory, but the lack of engaging puzzles and interesting levels prevent the concept from being put to good use.- EGM
- Posted Nov 19, 2013
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NBA Live 16 takes a small baby step forward with the franchise, but there are still core gameplay elements that need to be smoothed out before it can be a championship caliber game.- EGM
- Posted Sep 29, 2015
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If not for its uninspired design and lack of effort in the storytelling, One Punch Man: A Hero Nobody Knows might have actually been a good game. Oddly for a fighting game, it focuses almost entirely on its single-player, often to its detriment. But if you can look past the repetitive structure and the uneven pacing, there’s actually some fun combat to be found, and its multiplayer meta is surprisingly addictive.- EGM
- Posted Mar 5, 2020
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The new physics system, presentation elements, and graphics are definitely a step forward for the franchise, but the wholesale removal or scaling back of so many modes leaves you wondering how such a great series could struggle so mightily with the console transition.- EGM
- Posted Sep 9, 2014
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With solid single-player and outstanding co-op play, the game will provide about 25 hours of exploration during the first playthrough. Wield the power of paint and thinner and choose your path. But remember, choices have their consequences.- EGM
- Posted Nov 18, 2012
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While a welcome break from the tired retreadings that define most games, Murdered: Soul Suspect finds itself in a precarious place where narrative value, above all else, is of chief importance. But while the deadlike denizens of Salem might sound right for this sort of game, the absence of compelling characters keeps what’s otherwise an interesting idea from landing any staying power.- EGM
- Posted Jun 3, 2014
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Entwined spins a single passable mechanic into an overlong (but still quite short) experience with absolutely none of the emotional heft or art-game cred it feigns having.- EGM
- Posted Jun 24, 2014
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If you’re looking for a fun way to spend a few hours on the cheap, then God Mode is a decent investment. The gameplay is solid, and there are plenty of little extras to keep things fun and interesting—though the meager selection of maps means there’s a good chance the game will become stale after a few hours.- EGM
- Posted Apr 22, 2013
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Way of the Samurai 4 is a goofy, glorious romp through post-isolationist Japan, and it's about as fun and accessible as the series has ever been. While some bugs and graphical issues may sour the experience at times, that shouldn't prevent newcomers from giving the series a shot.- EGM
- Posted Aug 22, 2012
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Holds some legitimate moments of brilliance, and the game shines when it comes to character development and storytelling. Unfortunately, Lost Planet 3 then ends up sabotaging itself with gameplay so dull or tedious at times that it can’t begin to support the weight of its ambitions.- EGM
- Posted Aug 27, 2013
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In trying to break free of Tomonobu Itagaki's considerable shadow, Team Ninja crafts a tepid take on Ninja Gaiden that satisfies no one.- EGM
- Posted Mar 23, 2012
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While Marvel Heroes does some nice things, the Marvel license isn’t enough to cover up glaring technical and design flaws. As much as I wanted to like this game, I can’t recommend something that is, at its core, broken. In the end, you get what you pay for (or less, if you actually invested in this).- EGM
- Posted Jun 21, 2013
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In trying to break free of Tomonobu Itagaki's considerable shadow, Team Ninja crafts a tepid take on Ninja Gaiden that satisfies no one.- EGM
- Posted Mar 22, 2012
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Sonic Forces mashes together everything from Sonic’s history, from 2D/3D mechanics to over-the-top action spectacle pieces. The new customizable hero feature breathes fresh life into the franchise, but the 3D gameplay it uses overpowers the game’s attempt to combine what has made the different eras of Sonic work.- EGM
- Posted Nov 13, 2017
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Newcomers to the franchise will likely be more forgiving of many flaws, much like many of us were with the first Dead Island, considering the fun zombie-bashing core and unique dichotomy of an apocalypse in paradise has remained intact. Veterans of the first Dead Island, on the other hand, will feel cheated, as they’ll recognize the cheap carbon copy that Riptide actually is. Combine this with glitches galore and a plot with more holes in it than the sinking ship the game starts off on, and it’s hard to recommend Riptide to all but the most naïve of zombie enthusiasts.- EGM
- Posted Apr 22, 2013
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Cyberpunk 2077’s bugs and technical issues certainly hold it back, and with any luck those will be fixed in the coming months. But it’s more difficult to imagine CD Projekt Red doing enough to resolve the deeper problems: awkwardly balanced systems, storytelling misfires, and an inability to merge its open-world action and RPG gameplay into something smooth and cohesive.- EGM
- Posted Jan 6, 2021
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What should've been a fun collection of minigames showing off the Vita's capabilities ended up a completely unappealing tech demo. There isn't enough game here to justify the price.- EGM
- Posted Feb 27, 2012
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Jump Force is the kind of game that would usually just come and go due to how unimpressive and flawed of an effort it is, and it’s more than likely that that’s exactly what it is going to do. And yet, buried beneath all of the bad is some honest amount of good. It’s almost a shame that Jump Force wasn’t more of a mess in everything other than its 3-vs-3 fights, because the game would be a whole lot more enjoyable if we were able to laugh at its terribleness more often.- EGM
- Posted Feb 16, 2019
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At its basics, Date Night Bowling provides some decent bowling gameplay mixed in with the twist of trying to win over a date before the end of the 10th frame. As a concept, however, the game totally fails to capitalize on the thrill of trying to get strikes on the lane while not striking out romantically. There’s so much more that could and should have been done with the game at every level, leaving an experience that’ll keep you entertained in short bursts but wanting more in the long run.- EGM
- Posted Nov 24, 2021
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Inversion won't win any awards for innovation, but once you push past the rubble and get into the meat of the experience, it's built on a surprisingly strong foundation that gets more right than wrong-more than I can say for several of this year's more polished action titles.- EGM
- Posted Jun 12, 2012
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Old Time Hockey is more style than substance. Its heart was in the right place, but shoddy controls, glitches, and poor gameplay design make this an arcade-style game hockey fans just don’t need in their lives.- EGM
- Posted Mar 27, 2017
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On a superficial level, Predator: Hunting Grounds succeeds at translating elements of the original 1987 movie into a four-on-one multiplayer game, and the matchups are occasionally tense and thrilling. But shoddy game balance, sloppy design, frequent bugs, and significant technical shortcomings squander most of the potential.- EGM
- Posted Apr 29, 2020
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This is not the Kinect game you've been looking for. A cute array of mini-games and a decent length main campaign could make this a fun party game with a Star Wars theme, but if you were looking to finally feel like a Jedi, you might want to stick to the bathrobe and flashlight a little while longer.- EGM
- Posted Apr 3, 2012
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Beyond the creative art style's unique take on Fable III's Albion and seeing everyone's favorite characters return in puppet form, the downright boring and uninspired game play keeps this from being worth anyone's time.- EGM
- Posted May 4, 2012
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Mighty No. 9 has a strong gameplay core that isn’t better or worse than Mega Man—it’s just different. The further the game deviates from that core, however, the worse it becomes.- EGM
- Posted Jun 21, 2016
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Another misstep with the TMNT franchise leaves me wondering if anyone will ever make a good Turtles game again. As is, Mutants in Manhattan works, but it’s just terribly boring.- EGM
- Posted Jun 3, 2016
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Anthem is a beautiful car that is an absolute joy to drive, but so far, it only has enough gas to get you a couple miles. Also, the wheels will periodically fall off. Sold as a live-service game, fans of Anthem’s exhilarating gameplay have to hold out hope that things will improve, but there’s no denying the initial expedition was rough.- EGM
- Posted Mar 1, 2019
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