Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
As a complete game package Conker: Live & Reloaded is tremendously good value. Significantly, it also shows a company finally back on form. [Aug 2005, p.93]- Edge Magazine
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- Critic Score
Packed with detail, both in terms of its environments and mechanics, this is a game that pays back investment in spades. [March 2012, p.122]- Edge Magazine
- Posted Feb 22, 2012
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- Critic Score
There are plenty of smart ideas here, but a fair bit of dreck, too. [Oct 2016, p.120]- Edge Magazine
Posted Sep 26, 2016 -
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This isn't old school for old school's sake, it's a reminder that there's more to reviving classic material than nostalgia. Sometimes, it's about showing the modern industry where it lost its way. [Issue#386, p.108]- Edge Magazine
Posted Jun 15, 2023 -
- Critic Score
It's a generous package, and even more so given that a purchase of the Vita version nets you a PS3 copy as well, your progress persistent between the two versions. Other launch games may better sell Vita's touch, tilt or AR capabilities, but there is no better advertisement for its connectivity.- Edge Magazine
- Posted Mar 2, 2012
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- Critic Score
It's a simple rhythm-action title at its core, with a set of bolted-on RPG mechanics of little worth. But then players aren't here for those mechanics, they're here for the memories. Bearing that in mind, Theatrhythm Final Fantasy achieves exactly what it sets out to do.- Edge Magazine
- Posted Jul 16, 2012
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- Critic Score
Atmospheric, tense, and sometimes unfairly hard, Test3′s roguelike is another welcome entry in a resurgent genre.- Edge Magazine
- Posted Jul 31, 2013
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- Critic Score
This may not be the best choice for a player without an existing co-op team, but if you do have three friends who are willing to learn, and die, together, it's a work of unmissable claustrophobia. GTFO indeed. [Issue#368, p.110]- Edge Magazine
Posted Jan 27, 2022 -
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The results are uncommonly nuanced and tactile, though perhaps that's no surprise given its creator's keen interest in digital sculpture.- Edge Magazine
- Posted Mar 28, 2012
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- Critic Score
While it ties its narrative strands neatly enough to work as a standalone story, Mizrahi and Scout would be well worth a sequel. [Issue#344, p.114]- Edge Magazine
Posted Mar 26, 2020 -
- Critic Score
It helps, too, that the story is surprisingly engaging. [Issue#413, p.116]- Edge Magazine
Posted Jul 10, 2025 -
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Yes it is almost the same, but when it's brilliant fun, and no other publisher is releasing games like this, who cares? [June 2003, p.104]- Edge Magazine
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Not only is Road Trip competent, it’s full of character, with cartoon styling and gentle humour eschewing the too-cool, branding-heavy nature of its peers, while also being one of the console’s better looking titles. [Christmas 2008, p.101]- Edge Magazine
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- Critic Score
But if it feels rather like a rough draft (moreso, even, than the original Assassin's Creed), then we'll be fascinated to see if this VR incarnation gets any fraction of the iterative treatment long enjoyed by its predecessors. [Issue#393, p.112]- Edge Magazine
Posted Dec 28, 2023 -
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Yes, Justice’s new shriek adds a new trick to his repertoire, but besides this and a few new touchscreen forensic gizmos, this there is little change from the GBA ports. [Apr 2008, p.95]- Edge Magazine
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- Critic Score
With that, a largely flat Metroid is further degraded, from disappointing to a little bit embarrassing. Nintendo games have tested our patience before, but rarely in so many ways at once, and not without a core brilliance that makes such transgressions forgivable. Whatever ideas swirled in your mind back in 2017, you can't have been dreaming of this. [Issue#419, p.100]- Edge Magazine
Posted Dec 24, 2025 -
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What’s left is, while smartly streamlined, a thoroughly orthodox game within a well-established type, a niche within a niche that’s getting smaller all the time.- Edge Magazine
- Posted Aug 8, 2013
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- Critic Score
Yes, it's a little too familiar in places. [Issue#392, p.114]- Edge Magazine
Posted Nov 30, 2023 -
- Critic Score
There are just too many of the simple things wrong, and too many areas where you feel that corners have been cut rather than obsessed over. [Sept 2008, p.88]- Edge Magazine
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- Critic Score
Like its enigmatic protagonist, Unravel is never anything less than charming, even during moments when it doesn't quite hold together. [April 2016, p.108]- Edge Magazine
Posted Apr 10, 2016 -
- Critic Score
Admittedly, there's little here to quicken the pulse, and some of later objectives are troublingly fiddly, with sensitive motion controls and increasingly intricate level design proving uncomfortable bedfellows. But otherwise this is an unusually clever, polished and robust eShop release that offers several hours' worth of dizzy delights.- Edge Magazine
- Posted Dec 20, 2012
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- Critic Score
The picaresque form allows the levels to function as discreet puzzles rather than as parts of a story arc: the objective remains pure and always the same. The obstacles and methods open to you are what change, and it's in these areas that Contracts has both expanded and improved. [June 2004, p.103]- Edge Magazine
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- Critic Score
What's here is enough to be going on with, but we'll have to wait till next year's updates and in particular, that possibly seismic battle-royale mode, to discover whether this is truly a Battlefield that stands apart. [Jan 2019, p.114]- Edge Magazine
Posted Dec 6, 2018 -
- Critic Score
Such bastard generic cross-pollination will be of keen interest to those who have pigeonholed the console RPG as yesterday's bread, as Dragon Quarter variously suceeds in its misfit marriage. [June 2003, p.98]- Edge Magazine
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Soul Bubbles is so enchanting, its fundamental behaviour so neatly realised, that you can forgive it being a little simple. [July 2008, p.97]- Edge Magazine
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For the most part the puzzles are well-pitched, with clues subtly seeded into the dialogue. [Issue#347, p.106]- Edge Magazine
Posted Jun 18, 2020 -
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Only a sense of familiarity dogs an otherwise engaging diversion: the Minis cover a lot of ground in these 180 levels, but at times it’s well-worn territory they’re walking.- Edge Magazine
- Posted May 16, 2013
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- Critic Score
Often dwarfing the key action, these minigames are a manifestation of a series that’s been unrecognisably perverted from its original purpose, flashes of brilliance or speed only serving as a reminder of what has been lost. [Nov 2007, p.99]- Edge Magazine
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Diverting and wonderfully weird as it may be, but Side Order doesn't supplant Octo Expansion as the series' singleplayer peak. [Issue#396, p.119]- Edge Magazine
Posted Mar 21, 2024 -
- Critic Score
With global events offering in-game rewards for communities who team up to service a single destination, it has a shifting short-term goal to keep you checking in, but you may struggle to justify your continued involvement in the long game.- Edge Magazine
- Posted Jun 28, 2012
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