Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
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- Critic Score
Yes, it can be sticky work, but it says much for this bracingly exciting game that you'll be itching to put our headset back on just as soon as you've cooled off. [Issue#323, p.116]- Edge Magazine
Posted Aug 16, 2018 -
- Critic Score
In terms of creating an atmosphere and playing with it, there’s nothing quite like it on a handheld system. [Christmas 2007, p.96]- Edge Magazine
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- Edge Magazine
Posted Mar 31, 2017 -
- Critic Score
While it lasts, Mutant Year Zero presents a fresh and involving take on the genre, but its linearity isn't quite such an ideal fit. [Issue#328, p.116]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
At worst, the game's deliberate openness means theme and gameplay have a tenuous relationship.- Edge Magazine
- Posted Apr 14, 2011
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- Critic Score
With combat that feels lightweight and inexact by comparison, in service of a broader structure which doesn't quite suit the core mechanics, the game's strengths - in particular, that winning, distinctive aesthetic - don't provide enough of a spark to let Ashen find its own way in the dark. [Issue#328, p.108]- Edge Magazine
Posted Jan 4, 2019 -
- Critic Score
The most successful episodes find ways to hold us captive. [March 2016, p.122]- Edge Magazine
Posted Mar 7, 2016 -
- Critic Score
In terms of the game’s central challenge, it excels at dividing the player’s attention between ambitions for continuous expansion and the manual maintenance of the empire as it stands. [Sept 2007, p.97]- Edge Magazine
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- Critic Score
The effect is like trying to play chess after a double espresso, and if we fumble as often as we triumph, that's just more reason to keep coming back. [Issue#365, p.110]- Edge Magazine
Posted Nov 4, 2021 -
- Critic Score
We find ourselves absorbed by Boulder's story, enough to witness all the grisly premature ends that meet him before he finally gets his hard-won feelgood finale. [Issue#393, p.120]- Edge Magazine
Posted Dec 28, 2023 -
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With its celebration of the little things in life, which rarely affords neat resolutions, Afterlove EP is a beautiful tribute not only to Jakarta but to its dearly departed creator. [Issue#408, p.122]- Edge Magazine
Posted Feb 20, 2025 -
- Critic Score
People of Note is a gratifying, if ultimately ephemeral, hodgepodge of ideas - a pleasant distraction but hardly an instant classic. [Issue#423, p.116]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
The Wonderful 101 draws on ideas from Kamiya’s previous games – Viewtiful Joe’s cartoonish charm, Okami’s brushstroke mechanic, Bayonetta’s setpieces – but in concert they’re messy, hamstrung by cluttered visual design and a clumsy central mechanic. Stretched over a large frame, they wear thin quickly. There’s a good game in here, but it’s smothered by the need to conform to its host platform’s feature set, and a distorted concept of value for money.- Edge Magazine
- Posted Aug 19, 2013
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- Critic Score
However unchanged its engine might be, Kingdom remains one of the few shining instances of Eastern craftsmanship applied to the Xbox. Once its addition of custom battles and bolstered online modes is coupled to its undeniably generous campaign, this ongoing road to fruition readily justifies its toll. [Nov 2005, p.106]- Edge Magazine
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- Critic Score
The Tormented may read more as a mystery than a truly frightening horror story but, if it’s to be a conclusion to this dark and lonely diversion from the beaten track, it will be a fitting and deserving one. [Jan 2005, p.87]- Edge Magazine
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- Critic Score
This inability to decide where World Tour lies among the many paths the series has taken previously is the game’s true problem. It demonstrates both why Camelot is so trusted by Nintendo, and why it has been stuck making sporting spinoffs for so long. Camelot seems unsure of whether it would prefer to be held by the hand or simply set free, and ends up putting the player in that same awkward middle ground.- Edge Magazine
- Posted Apr 24, 2014
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- Critic Score
It's infectious, and it is difficult to imagine that anyone with any affection for rock music could fail to appreciate it. [Dec 2015, p.116]- Edge Magazine
Posted Oct 21, 2015 -
- Critic Score
An unpretentious blast of good-humoured bedlam – well-pitched towards the five-minute attention spans served by fellow PSN title Calling All Cars. [Jan 2009, p.94]- Edge Magazine
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- Critic Score
It is, in other words, a competent handheld version of Killzone, and those who bought a Vita on that promise will be amply satisfied. Others will squint, line up their sights on a speck in the middle distance, squeeze the trigger and hope for the popup confirming their aim was true, and wonder if this is really what handheld gaming should be.- Edge Magazine
- Posted Sep 4, 2013
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- Critic Score
It's a testament to the strength of Pedro's core premise that you'll likely persevere through design fumbles, odd pacing and wonky writing in search of more bonkers ultraviolent combos and leaderboard glory [Issue#335, p.108]- Edge Magazine
Posted Jul 20, 2019 -
- Critic Score
If not quite a giant leap for the 3D platformer, Big Hops is an accurate title after all. [Issue#420, p.106]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
It's never stronger than in its opening hours, and if it never quite recaptures that first heady whiff of discovery, it at least keeps you on the edge of your seat thanks to its punishing design, the stakes rising in tandem with your achievements.- Edge Magazine
- Posted Jan 15, 2014
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- Critic Score
Yes, the ideas are simple and well-worn, but they're treated with care and elegance, with a shimmer of luxury sprinkled across the top. [Issue#414, p.110]- Edge Magazine
Posted Aug 8, 2025 -
- Critic Score
Style can be substance, but it's fuel that burns quickly. [Issue#391, p.119]- Edge Magazine
Posted Nov 2, 2023 -
- Critic Score
We need more games like this - ones that are confident and individual - but we need them to be less roughly hewn. The core of the game is solid, but the way it's applied throughout the levels just isn't interesting enough. [Mar 2004, p.98]- Edge Magazine
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- Critic Score
RIGS is a compact but deep package, then, and one executed with a confidence that belies its launch-game status. [Christmas 2016, p.112]- Edge Magazine
Posted Dec 14, 2016 -
- Critic Score
Encounters feel needlessly protracted - born of a stubborn refusal to admit the game’s fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad’s unlimited gunfire. [Apr 2005, p.101]- Edge Magazine
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- Critic Score
Though the setting is clichéd and you’ll have experienced all the tricks Frictional has pulled to construct Black Plague’s menacing atmosphere before (echoed voices, bestial groans, oppressive shadows, flickering lights), they’re highly effective. [Apr 2008, p.96]- Edge Magazine
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- Critic Score
Despite a multitude of improvements and a much larger offering than its predecessor, Dirt 4 somehow feels less spirited. Had "Rally" not existed, this latest game would've felt like more of an event, but in its current form it doesn't quite achieve the potency of its more focused forebear. [Aug 2017, p.106]- Edge Magazine
Posted Jun 22, 2017 -
- Critic Score
A revised, marginally stronger example of the virtual motorbike racing we’ve come to expect from the franchise. But owners of MotoGP ’06 may want to skip a year. [Oct 2007, p.96]- Edge Magazine