Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bayonetta
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 78 Metascore
    • 70 Critic Score
    The game never judges you, offering no morality system despite the frequent dilemmas and difficult choices its systems organically generate. But it certainly tests you. This is as close as we’ve come to putting our lazily daydreamed zombie survival plans into effect.
    • 78 Metascore
    • 80 Critic Score
    The major strengths of the original title remain undimmed; this is as consumate an example of Koei's design skill as its predecessor and every bit as enjoyable - in spite of having seen it all before. [Dec 2003, p.109]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    By the final reckoning, we're invested in how it all shakes out; perhaps the biggest surprise of all is that the titular weapon is not, in fact, Gunbrella's most powerful asset. [Issue#390, p.132]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    A collection of ideas executed with variable success, which at times coalesce to form an effective whole, and at others feel like flashy distractions from an otherwise unambitious central formula. [Christmas 2010]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Max Payne isn't a bad way to spend a train journey, but those who've already played the original will have little reason to buy the conversion, apart from to smile at how mini-Max so cutely apes his big brother. [Apr 2004, p.110]
    • 78 Metascore
    • 80 Critic Score
    Reveals that the series can be both a chaotic toy box and a lattice of fantastical set-pieces that unfold meaningfully. [July 2011, p.126]
    • 78 Metascore
    • 90 Critic Score
    Crucially, Autosport’s career structure and nuanced vehicle handling combine to alleviate any potential frustration for players weaned on effortless victories.
    • 78 Metascore
    • 70 Critic Score
    Many will be satisfied by the simple existence of a COD game on the day next-gen hardware launches, but this is a missed opportunity nonetheless. The studio that defined the console FPS in the current generation has declined to do the same here. By the time it gets another chance, it may be too late.
    • 78 Metascore
    • 70 Critic Score
    It draws you in after your first few taps of the screen, and it's smart enough to keep things brief, topping off a short campaign with an endless mode and a limited selection of unlockables.
    • 78 Metascore
    • 70 Critic Score
    Meltdown deserves its own unique place amongst rolling puzzlers and, eventually, to have its timelessness and solidity recognised as a benchmark. [Nov 2006, p.88]
    • Edge Magazine
    • 78 Metascore
    • 90 Critic Score
    Codemasters had a hard act to follow in Grid, but with this sequel it’s delivered a dazzling package that can proudly take its place among the best racing games of this generation. It not only smooths off nearly all of the awkward edges that have plagued the studio’s ongoing attempts to cohere its racing games with driver-focused storylines, but it does so with enough pomp and spectacle to send current-generation hardware off with a memorable bang.
    • 78 Metascore
    • 70 Critic Score
    Levels lose the false drama of scripted sequences but take on something much more satisfying. Everything that happens in Airborne’s dropzones, from shameful deaths to GI Joe heroics, feels like it’s because of you, and it usually is. [Oct 2007, p.92]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Stripped by necessity to its basest form to allow for the limited inputs of the handheld, and this time greatly enhanced and personlaised by character artist Gez Fry's gorgeous anime-inspired designs, Rebelstar may be their most accessible title to date. [Dec 2005, p.112]
    • 78 Metascore
    • 70 Critic Score
    For all its simplified inputs and friendly onboarding, 2XKO may fail to convert those who already harbour skepticism toward fighting games, or indeed toward League of Legends itself. [Issue#421, p.108]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    It's a delightful time. [Issue#333, p.118]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    It's brash and beautiful, and in looking outside its own boundaries has found fresh ways to keep you coming back to the danger zone.
    • 78 Metascore
    • 80 Critic Score
    It’s a masterclass of design purity: every one of these elements exists for a reason, and its potential is exploited to the fullest. But Samurai Gunn’s genius lies in its dizzying speed. It condenses organic, balletic setpieces worthy of an action flick finale into mere seconds, the ground filling up with the bloodied pixel remains of the fallen.
    • 78 Metascore
    • 70 Critic Score
    With a little more in the way of technical polish and a few more hours of playtime thrown in, this would have been one of the best film-based games of all time. [July 2009, p.90]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    More old than new, New Super Mario Bros 2 is an inverted Galaxy, more content to remix old stomping grounds and sprinkle on new gimmicks than take Mario to places he hasn't hopped through before.
    • 78 Metascore
    • 60 Critic Score
    Its pacing is hindered by slow movement speed, and nuance is lost as the incidents increase in frequency and topics of conversation shift from the social to the situational. [March 2016, p.120]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Yet there is heart in Banishers, and it beats strongest in the doomed romance at its centre. There's emotional heft in its ending, too. [Issue#395, p.110]
    • Edge Magazine
    • 78 Metascore
    • 80 Critic Score
    Dead Rising 3 is a sandbox in the purest sense, one that urges you to experiment with its innumerable toys at your leisure. The result is an open world that, in spite of its reanimated inhabitants, feels more alive than most.
    • 78 Metascore
    • 70 Critic Score
    Kids are often underestimated, but that doesn’t mean their games should be. Lego Star Wars has an appeal that goes beyond age, even if it’s one that rarely goes beyond 20 minutes at a time. [May 2005, p.84]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    There are dozens of puzzles, with a Resident Evil-like fetishism for clicking locks and mechanisms. [Issue#416, p.112]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    Alien Hominid is just about an essential title for anyone who’s caught themselves yearning for a forgotten past, or to any young blood wondering what people mean when they say they don’t make them like they used to. [Jan 2005, p.97]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    So yes, there's definitely something strange about this place - and it's those peculiarities that, for all its flaws, make this Call worth heeding. [Issue#354, p.102]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Nintendo is famed for sprinkling around mechanics other developers would build entire games on, but here the effect is quite irritating. [Oct 2008, p.97]
    • Edge Magazine
    • 78 Metascore
    • 50 Critic Score
    Encounters feel needlessly protracted - born of a stubborn refusal to admit the game's fundamental lack of content. The layout of scenery predetermines your every gambit before enemies blithely meander into your squad's unlimited gunfire. [Apr 2005, p.101]
    • Edge Magazine
    • 78 Metascore
    • 60 Critic Score
    Hue
    Mere hours after playing it, Hue is already vanishing into the background of our minds, leaving only a vague sensation of something more tangible. [Nov 2016, p.123]
    • Edge Magazine
    • 78 Metascore
    • 70 Critic Score
    A bright colorful package that has managed to - happily - disrupt our time with the other big Roguelikes of the minute. Maybe all you really need is a few great ideas. [Issue#352, p.120]
    • Edge Magazine

Top Trailers