Edge Magazine's Scores

  • Games
For 4,029 reviews, this publication has graded:
  • 15% higher than the average critic
  • 4% same as the average critic
  • 81% lower than the average critic
On average, this publication grades 9 points lower than other critics. (0-100 point scale)
Average Game review score: 66
Highest review score: 100 Bloodborne
Lowest review score: 10 FlatOut 3: Chaos & Destruction
Score distribution:
4029 game reviews
    • 79 Metascore
    • 80 Critic Score
    If Race The Sun’s tracks remain as consistently well-paced and tiered as the raft of stages we’ve experienced to date, then it can be considered a success rather than an experiment: a confident genre hybrid worthy of your time and patience because who knows, today could be your day.
    • 79 Metascore
    • 80 Critic Score
    The game's crafting and customisation systems work together to form an incredible sense of ownership. [Issue#395, p.108]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    And as it brings the melancholic undercurrent that has defined its parent series to the surface, Age of Imprisonment succeeds on two fronts: as a classy Warriors spinoff and a surprisingly vital piece of Zelda history. [Issue#418, p.116]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Never has a physics-based vehicular puzzle game bestowed such a vivid sense so generously before. [Issue#331, p.114]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Alienation sort of stops when it really should be getting going, routes closing off as they should be opening up. [July 2016, p.118]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    The gravitational force is strong with this one.
    • 79 Metascore
    • 70 Critic Score
    This is a whirlwind romance, a week-long fling rather than a lasting love, like Lumines or Tetris. But for those first few days, the sparks will fly fast and frequently; you won't be able to keep your hands off it.
    • 79 Metascore
    • 70 Critic Score
    A small diversion, in other words, that lives up to both parts of the equation. [Issue#365, p.118]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Only its brevity and the limited multiplayer modes keep Judgment firmly in the ‘not a real sequel’ world, but it’s a template for the next generation of Gears and a licence to experiment with the series’ most sacred mechanics.
    • 79 Metascore
    • 70 Critic Score
    Sacrificing a degree of nuance at the altar of spectacle is a trade-off most Halo fans will be happy to make. Yet, at times it feels like you're just smashing toys together and watching the carnage unfold. But what wonderful toys they are. [May 2017, p.114]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Don’t Starve is by no means a bad trial run for Klei’s new way of working, but it’s a pursuit for those with a wealth of patience and an appetite for pain. Klei may have modelled Hell brilliantly, but that doesn’t mean we want to live there.
    • 79 Metascore
    • 70 Critic Score
    The execution can be uneven, but in all of Road 96's wild ambition there is a touch of genius. This doesn't feel like the endpoint of all these ideas, but the marking out of a route forward. It's one we'd love to see explored further. [Issue#362, p.102]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    In a game that revels in base pleasures, it's just enough to kick our brain into action, before happily switching it back off for another two-minute rush of pure adrenaline. [Issue#401, p.122]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    Captivating and uncanny, Paper Beast is a rare one: a distinctively weird game that'll stick with you long after your brain has filtered out the little hiccups and frustrations. [Issue#346, p.100]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    It represents a sublimely efficient means by which to enjoy competitive multiplayer an on all-new platform, doing so amid a shower of sparks. [June 2005, p.94]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    This is a beautiful game from top to bottom: a feast for the eyes, a treat for the ears, a test for the brain and thumbs and a good old stress-test for the heart and tear ducts. This is a rare sort of debut: one that marks out its developer as one to watch. [Issue#342, p.112]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    OutRun 2 remains a pinnacle of the arcade racing tradition, a peak that, through both design and circumstance, may never again be topped.
    • 79 Metascore
    • 80 Critic Score
    Come to terms with its idiosyncrasies and you’ll find a unique and wonderfully characterful action game; it’s well worth suffering those early scratches for the moments where it really begins to purr.
    • 79 Metascore
    • 60 Critic Score
    It's disappointing to find that a game so reliant upon riding earthy mounds, avoiding rocks and leaping chasms leaves the player feeling disassociated from the environments. For all the sensory feedback you could as well be controlling a futuristic hoverboard. [Oct 2003, p.102]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Smart Remote-pointer-based controls and Mason's nimble pace around the snowy locales ensure Shattered Memories is not a disagreeable six hours, but it is very rarely scary or spooky. [Feb 2010, p.93]
    • Edge Magazine
    • 79 Metascore
    • 80 Critic Score
    It's clever without being intimidating, delicate without being volatile, and immediate without a sense of panic. [Feb 2011, p.99]
    • 79 Metascore
    • 70 Critic Score
    Part auto-runner, part RTS, and part puzzle game, there are enough strange ideas here to make up for a grindy campaign and awkward aiming controls. Shellrazer's an odd kind of game, perhaps, but it ultimately benefits from its own eccentricities.
    • 79 Metascore
    • 80 Critic Score
    Below Zero excels when it commits to its free-flowing open-world sensibilities. [Issue#360, p.114]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Pinballing between boost blocks on the shorter stages is an undoubted thrill, but when a single, late mistake on the lengthier levels proves decisive, the less patient among us will likely find that an old-fashioned punishment too far.
    • 79 Metascore
    • 70 Critic Score
    These smart updates to the classic RPG formula mean the wilfully archaic design choices that remain in place stand out all the more. [Issue#398, p.110]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    Given a new lease of life by those whip-smart changes, in the moment-to-moment Overwatch 2 sings. [Issue#378, p.108]
    • Edge Magazine
    • 79 Metascore
    • 70 Critic Score
    As simple as Alba may be, it's nonetheless a relaxing summer getaway for children and the young at heart. [Issue#354, p.118]
    • Edge Magazine
    • 79 Metascore
    • 90 Critic Score
    This instalment breathes new life into a series that, for all its triumphs, had started to feel too constrained by its own illustrious history. [Issue #408, p.108]
    • Edge Magazine
    • 79 Metascore
    • 50 Critic Score
    Aptly enough, there are two opposite ways to view Mirror’s Edge, ours obviously being the less forgiving one. Its ostensible break from the norm, its sparkling monoliths and its Nordic skies perform some kind of counterbalance, but there is simply not enough depth or reward to the realisation of parkour that lies beyond that sheen. [Christmas 2008, p.92]
    • Edge Magazine
    • 79 Metascore
    • 60 Critic Score
    Without characters to care for or a story compelling enough, only the most dedicated genre faithful will make it through Blue Dragon’s three discs. [Sept 2007, p.88]
    • Edge Magazine

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