Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
Now, the optimal experience is restricted to the privileged few. [Issue#406, p.112]- Edge Magazine
Posted Dec 31, 2024 -
- Critic Score
Approached free of any expectations higher than endless, mindless single-button mashing, the kenpu collecting and scenery spotting can provide some limited enjoyment in smaller doses, but approached as an epic quest, Key Of Heaven is one better left untaken. [Mar 2006, p.94]- Edge Magazine
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- Critic Score
Behemoth seems frozen in time, unable to leave nearly as strong an impression as its predecessor by dint of scale alone, resulting in what feels like a colossal waste of potential. [Issue#406, p.114]- Edge Magazine
Posted Dec 31, 2024 -
- Critic Score
Beyond the odd jolt of panic as your wrench breaks mid-fight, or when the piercing shriek of a spindly screamer attracts a ravening pack, there's little here to quicken the pulse. For a zombie game, that might be the most damning criticism of all. [Aug 2018, p.100]- Edge Magazine
Posted Jun 21, 2018 -
- Critic Score
There's no style in LowRider's low-riding - it's all about robotic timing, brute force and repetition over elegance. [March 2003, p.99]- Edge Magazine
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- Critic Score
Firefights become more surreal than menacing when the worst-case scenario is of your fellow GIs having to catch their breath for a few seconds after being riddled with bullets. [Aug 2004, p.96]- Edge Magazine
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- Critic Score
Peering through these layers of disguise, then, what we're left with is a hotchpotch of conflicting ideas, a rickety, if not entirely charmless, hack'n'slash that feels plucked from an alternate timeline. [Issue#406, p.118]- Edge Magazine
Posted Dec 31, 2024 -
- Critic Score
All the interaction it requires could be better executed, with equal intuition and far greater reliability, on a joypad with an analogue stick. [Nov 2010, p.94]- Edge Magazine
Posted Dec 20, 2010 -
- Critic Score
For all its wit and swagger, Truckers is inescapably safety-conscious, rewarding the maintenance of a planned route and steady trajectory while more arresting notions - spontaneous risk, for example - fall from the back like poorly fastened cases of moonshine. [Sept 2005, p.99]- Edge Magazine
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- Critic Score
This is a perfectly awful conversion with poor controls, cumbersome combat, an antiquarian save system, inadequate maps and clumsy menu design. [Jan 2004, p.111]- Edge Magazine
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- Critic Score
Perhaps EA would have done better to port a previous Wing Commander game in its totality rather than staple the name to a somewhat anaemic effort of an awkwardly inauthentic shape. [Oct 2007, p.99]- Edge Magazine
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- Critic Score
As a novelty, this is fine and will provide the odd fun moment. But unlike its endlessly replayable older brothers, you won’t be coming back. [Sept 2008, p.90]- Edge Magazine
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- Critic Score
The Great Escape is saved by a few good set-pieces and the licence, but it's hard not to feel hard done by. Those willing to endure yet another stealth game could find their morale ebbing away by the end of this. [Sept 2003]- Edge Magazine
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- Critic Score
Nintendo is claiming that The Conduit might attract Halo fans to its console, but this game isn’t fit to wait Master Chief’s table.- Edge Magazine
- Read full review
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- Critic Score
As Ellis crushes his umpteenth fistful of twigs, you're merely reminded of a far superior, far more disturbing journey through the woods near Burkittsville. [Issue#338, p.110]- Edge Magazine
Posted Oct 10, 2019 -
- Critic Score
Every element of I Hate This Place is perfectly functional but nothing stands out, and it ends up feeling like a slasher with no blood, a haunted house with no ghosts, a zombie with no teeth. [Issue#421, p.122]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Once guns are acquired you feel less helpless, but the combat is awkward with enemies reacting poorly to hits and a compulsory manual reload that is ponderous beyond belief. In trying to make the game realistic, Headfirst has grievously shot itself in the foot. [Dec 2005, p.112]- Edge Magazine
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- Critic Score
With the exceptions of deplorably bad cutscenes and haphazard signposting, there are few significant flaws here that a steadier gestation couldn't have resolved. [Aug 2006, p.90]- Edge Magazine
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- Critic Score
The majority of insights are lost in a flood of banal dialogue and sluggish, shallow puzzles. [Aug 2009, p.107]- Edge Magazine
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- Critic Score
That it feels so leaden despite its busyness, and fails to ignite despite all its gunpowder, is impossible to ignore. [May 2008, p.99]- Edge Magazine
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- Critic Score
Need for Speed is a disappointing follow-up to the flawed but big-hearted Rivals, and while it's billed as a fresh start for the series, it feels more like a false one. [Christmas 2015, p.118]- Edge Magazine
Posted Dec 12, 2015 -
- Critic Score
Sure, Platinum has made flawed games before, but nothing nearly so bland or as uninspiring as this. [Christmas 2014, p.120]- Edge Magazine
Posted Dec 6, 2014 -
- Critic Score
Whatever its merits as a brawler, it's safe to say that in years to come no one will be ringing up game shops to preorder this one. [Issue#350, p.104]- Edge Magazine
Posted Sep 10, 2020 -
- Critic Score
During a late cutscene, we detect a certain wistfulness in the eyes of both fawn and pup - as if both are silently wishing their talents had been employed in a better game. [Issue#383, p.122]- Edge Magazine
Posted Mar 24, 2023 -
- Critic Score
Instant deaths, glitchy combat, uninspiring boss encounters and twitchy controls conspire to make this a below-par experience. If it wasn't for the occasional flashes of imagination and the familiarity and richness conveyed through the license then The Emperor's Tomb would be utterly forgettable. [May 2003, p.99]- Edge Magazine
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- Edge Magazine
Posted Dec 30, 2021 -
- Critic Score
The overall impression is of a game that's both bravely and badly designed, and weighted towards the latter. [July 2006, p.84]- Edge Magazine
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- Critic Score
It's rare to play a Nintendo game that feels so fundamentally misguided. [Issue#361, p.118]- Edge Magazine
Posted Jul 17, 2021 -
- Critic Score
Bodycount's lack of consistent game design, flitting between arcadey action and a sub-par story-driven campaign, ultimately causes the game to misfire. The lesser parts of Bodycount's gameplay ultimately shout the loudest, drowning out its charms and distracting from the flourishes of inspired ideas.- Edge Magazine
- Posted Sep 5, 2011
- Read full review
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- Critic Score
There's a fine line between graphic artistry and immaturity, and while Alter Echo makes an attempt at the former, it probably falls into the latter. The hues are creative enough, and the faux-naturelle structures suitably curled and alien but perhaps the real problem is that a world made from plastic would look as dull as it sounds. [Nov 2003, p.109]- Edge Magazine