Edge Magazine's Scores
- Games
For 4,029 reviews, this publication has graded:
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15% higher than the average critic
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4% same as the average critic
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81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bloodborne | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
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Positive: 1,238 out of 4029
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Mixed: 2,358 out of 4029
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Negative: 433 out of 4029
4029
game
reviews
- By Date
- By Critic Score
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- Critic Score
It’s a promising set-up, but one that’s flawed at nearly every level... You’re left with the overwhelming sensation of a Christmas present with no batteries to go in it. [Nov 2004, p.111]- Edge Magazine
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- Critic Score
Access Games' take on the Monster Hunter formula attempts little beyond a straightforward recreation of that series' structure. [Mar 2011, p.107]- Edge Magazine
Posted Feb 26, 2011 -
- Critic Score
Ultimately what was intended as a thoughtful depiction of a terrible mental illness has ended up casting it as something of an asset: a helpful superpower that can give you the strength to soldier on through the darkness, so long as you can put up with the odd breakdown here and there. That, we suspect, was not what Ninja Theory intended. It's certainly not what we had hoped for. [Issue#310, p.112]- Edge Magazine
Posted Aug 17, 2017 -
- Critic Score
It's true, they don't make 'em like this any more. Unfortunately, Wanted: Dead only demonstrates why not. [Issue#382, p.104]- Edge Magazine
Posted Feb 24, 2023 -
- Critic Score
Even at its best, when using the AV8R stick, Damage Inc feels clumsy, badly implemented and lacking in imagination. Mad Catz is unlikely to drive sales of its peripherals with a game in which every flight feels like work and every kill is, at best, a Pyrrhic victory in a tedious war.- Edge Magazine
- Posted Aug 28, 2012
- Read full review
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- Critic Score
The pretty basic minigames are bland, and the worst, such as Pot Luck, are based on blind, dumb chance. So are the best, sadly. They’re fun with four people, but what isn’t? [June 2007, p.92]- Edge Magazine
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- Critic Score
It's the cutest game we've seen in a while, but not nearly as good as it looks. [July 2010, p.105]- Edge Magazine
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- Critic Score
There are bold ideas floating around Unbeatable's ether, but for the most part it feels like an underpowered B-side. [Issue#420, p.102]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
It's a game that makes you desperately want to feel like a Jedi, arcing your lightsaber across the screen, ducking under attacks, parrying counters and going in for the kill, but the subtlety just isn't there. [July 2005, p.94]- Edge Magazine
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- Critic Score
Supernauts is both too limited to succeed as a town-builder and frustratingly restrictive as a creative tool, while its superhero interludes are disempowering and dull. [Sept 2014, p.116]- Edge Magazine
Posted Aug 20, 2014 -
- Critic Score
The irony is that in mining some unforgettable games, Curve has delivered a forgettable hodgepodge. [Mar 2011, p.105]- Edge Magazine
Posted Feb 26, 2011 -
- Critic Score
The components here function and rarely frustrate, but the machine they comprise only manufactures mediocrity. [Sept 2009, p.95]- Edge Magazine
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- Critic Score
In action the game is undeniably pretty, as long as you can stomach the monstrous camera. But beyond ther anime-inspired visuals, the action turgidly limps along without ever really engaging or entertaining. [May 2003, p.94]- Edge Magazine
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- Edge Magazine
Posted Feb 27, 2017 -
- Critic Score
If we're at a point where one way to make COD feel "new" is to revive ideas from more than a decade ago, that is perhaps a sign that the series needs a break, or at least a hard reset. [Issue#419, p.112]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
There’s a desperate lack of innovation on display here; nondescript levels based around ice caves, pyramids and inevitable Mayan temples. The boring locations exacerbate the sneaking feeling that the levels, which can easily take an hour or longer to finish, are simply too large. [JPN Import; Mar 2007, p.81]- Edge Magazine
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- Critic Score
Fights descend into muddled brawls, as blobs of mobs smack into each other until one side keels over. [Issue#385, p.118]- Edge Magazine
Posted May 18, 2023 -
- Critic Score
A Witch's Tale is the teacher who says 'look, but don't touch.' [Sept 2009, p.97]- Edge Magazine
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- Critic Score
A remake that's peculiarly of its time: a western-style, casual gaming aping of the Japanese shoot 'em up that's less homage than banal dilution, and the game sucks the life and vibrancy from its rich lineage. [July 2008, p.99]- Edge Magazine
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- Critic Score
In-app purchases require delicate balancing, but with T-Coin bundles costing up to £69.99, and annual T-Club subscriptions available for £20.99 a year, EA could hardly be more obvious in letting you know that, as far as it's concerned, the 69p you paid to download the game was only the beginning.- Edge Magazine
- Posted Jan 11, 2012
- Read full review
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- Critic Score
In the areas money can't buy, it stumbles; its driving model, AI, and repetitive mission structure all cry out for more elegant design, and combine to leave Wildlands in the strange position of looking expensive but feeling cheap. Its blithely misjudged tone and directionless structure suggests design on autopilot, and empty bigness is no longer enough to carry an open-world game on its own. The game's premise may come straight from Trump's paranoid playbook, but its hollow extravagance is arguably the more damaging point of comparison. [May 2017, p.106]- Edge Magazine
Posted Apr 16, 2017 -
- Edge Magazine
Posted Aug 15, 2019 -
- Critic Score
Its particular set of ideas and adornments prove unable to elevate the basic structural charms of this mode of game design. [Issue#402, p.110]- Edge Magazine
Posted Sep 5, 2024 -
- Critic Score
Given that its bland combat is little enhanced by the ability to create cover, you suspect that the promises made for the technology have simply dug its own grave. [Dec 2008, p.90]- Edge Magazine
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- Critic Score
This is a cheap game with an expensive price tag, and there's nothing remotely super about it. [May 2017, p.123]- Edge Magazine
Posted Apr 16, 2017 -
- Critic Score
There are some interesting ideas here, but in practice the game is overloaded with cut corners and blunting repetition. [Mar 2010, p.97]- Edge Magazine
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- Critic Score
It's a long, repetitive grind that fails to reward your efforts. [Sept 2012, p.100]- Edge Magazine
- Posted Aug 8, 2012
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- Critic Score
A stunt-filled shooter in the vein (but not the league) of Stranglehold, it's a game that takes control away, reverts to how things used to be done, and judders between debilitating combat and haywire presentation. [May 2009, p.92]- Edge Magazine
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- Critic Score
To an industrious, moralising serial killer, Saw would seem an apt punishment for a life wasted on videogames. [Christmas 2009, p.99]- Edge Magazine
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- Critic Score
In music, bad tribute acts play pubs and weddings: in games, they sit at the top of the charts.- Edge Magazine
- Posted Sep 21, 2011
- Read full review