Edge Magazine's Scores
- Games
For 4,041 reviews, this publication has graded:
-
15% higher than the average critic
-
4% same as the average critic
-
81% lower than the average critic
On average, this publication grades 9 points lower than other critics.
(0-100 point scale)
Average Game review score: 66
| Highest review score: | Bayonetta 2 | |
|---|---|---|
| Lowest review score: | FlatOut 3: Chaos & Destruction |
Score distribution:
-
Positive: 1,243 out of 4041
-
Mixed: 2,365 out of 4041
-
Negative: 433 out of 4041
4041
game
reviews
- By Date
- By Critic Score
-
- Critic Score
An imperfect execution of an interesting idea. [Issue#425, p.123]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
In the hot seat at Number 13, survival typically takes precedence over morality, but developer Cavalier delights in letting you feel the sting of your actions. [Issue#425, p.121]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Stories such as this are still rare in games, and the visual-novel format Toge Productions employs gives them the space to unfold with delicacy and nuance. [Issue#425, p.120]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Even if Call Of The Elder Gods is never as thrillingly weird as you'd hope, Myst-lites as wide-ranging as this are hardly a Dimetrodon a dozen. [Issue#425, p.118]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Mina is at its best when it's channelling Zelda, less so when it lens into Soulslike territory or becomes ascetic in its early-'90s sensibilities, trying too hard to retain a link to the past. [Issue#425, p.116]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Phonopolis' few flaws are easy to forgive in the face of the artistry with which this terrible, magnificent place has been put together. [Issue#425, p.114]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
When Legacy of the Dark Knight finds its focus, there's still plenty of zen-like charm to enjoy here. And if you crave the chaotic? Well, beanbag begins. [Issue#425, p.112]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
If there was any chance of coming away from this frictionless journey feeling deflated, then, Good-Feel ensures there's no danger of that. [Issue#425, p.110]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
These mechanics are supposed to be more immersive, but they're little more than busywork designed to placate any suspicion that you're only truly playing a game if you've nudged a character around with the analogue stick. [Issue#425, p.108]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
Zero Parades does succeed, but it's a qualified success. [Issue#425, p.106]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
When Forza Horizon 6 manages to get out of its own way, its magic is that it was two compelling fantasies to draw on. Being a world-class race driver is a pleasure we can get elsewhere - although this makes it accessible to those who might fear Gran Turismo's sterner sim - but it can also satisfy the humbler dream of being on holiday in a fun new place. Whether Playground has captured the authentic Japanese experience, we can't say, but it's certainly got that last bit nailed. [Issue#425, p.102]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
The final result is surprisingly unvaried and well-behaved. Within the space of 20 hours, it makes what is ostensibly a fresh version of Bond feel like he needs another new shot of life. [Issue#425, p.98]- Edge Magazine
Posted Jun 11, 2026 -
- Critic Score
It's as intoxicating as it is intoxicated and thus, for those who partake, perhaps best enjoyed with a glass of wine. For comfort, naturally. [Issue#424, p.121]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
When The Cosmic Abyss plays more like a walking sim or a first-person horror, it's excellent story really shines through, but its overdesigned systems tend to get in the way of its otherworldly ambitions. [Issue#424, p.119]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
You've seen most of what it has to offer before you've even unlocked all of the sculpting tools. [Issue#424, p.118]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Barring a couple of all-too-short sections near the beginning, Will: Follow The Light is a bewildering and arduous journey. [Issue#424, p.116]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
In its wake, Dosa Divas can often only muster the kind of anti-capitalist polemic we've heard many times before. [Issue#424, p.112]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Tomodachi Life proves beguiling and boring in equal measure. [Issue#424, p.110]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
The weapon animations remain gorgeous to the last drop, but what about the other two-thirds? [Issue#424, p.108]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Here is the rare deckbuilder that doesn't feel like it's merely aping the giants of the genre. [Issue#424, p.106]- Edge Magazine
Posted May 17, 2026 -
- Critic Score
Things pick up considerably in the game's final third, when the excessive exposition has at last been laid to rest and you've learned how to best work with the disobliging visual language. [Issue#424, p.104]- Edge Magazine
Posted May 17, 2026 -
- Edge Magazine
Posted May 17, 2026 -
- Critic Score
If the future's to be sustainable - let alone bright - we may need to reduce our reliance on single-use game design. [Issue#424, p.100]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
Pragmata has an original combat system, some smart toys and tight engineering, yet its rhythm and structure are a touch too singular. This is no mere 3D printout, but an exercise in the pristine and clinical nonetheless. [Issue#424, p.96]- Edge Magazine
Posted May 15, 2026 -
- Critic Score
Even more than in Returnal, the Roguelike elements here seem to exist more for flavour than systematic depth. And in that they complement the unmatched action, and the incredible visual, audio, haptic experience. It will be hard for Housemarque to come back stronger than this. [Issue#424, p.92]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
Even as it wraps up within four hours, Mixtape feels like an exemplar of the form: generous, indulgent and expertly curated, a crowd-pleaser with just the right number of deep cuts. If it doesn't persuade you to make one of your own, it may well convince you to call up an old friend to reminisce about the moments you spent together. When the world simultaneously sucked and felt so full of potential. When you were bored and rudderless and didn't realise how good you had it. [Issue#424, p.114]- Edge Magazine
Posted May 14, 2026 -
- Critic Score
There's scant variety as Nutmeg runs through the same handful of sequences repeatedly, and little tactical leeway within your deck. The beautiful game is thus made less so as the rose tint softens its essential texture. [Issue#423, p.121]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Indeed, perhaps Pokopia's finest accomplishment is that it caters equally to all kinds of player: those who love to build freely, and those who crave more direction. If you're the kind of Pokemon obsessive who plays every entry and spinoff, you'll find plenty here to delight. And if you're an older or lapsed fan, or Pokemon has passed you by completely? Well, ditto. [Issue#423, p.118]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
People of Note is a gratifying, if ultimately ephemeral, hodgepodge of ideas - a pleasant distraction but hardly an instant classic. [Issue#423, p.116]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Screamer becomes repetitive, overly simplistic and needlessly verbose, a hybrid vehicle for narrative and racing where the only thing less engaging than the off-track drama is the driving itself. [Issue#423, p.114]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
It's not just that it's frustrating to fail but, knowing there's no satisfaction in overcoming that frustration. It says a lot that after stepping away from this game we reinstall the original Super Meat Boy to blow off steam. The real Bob-Omb Battlefield is surely next. [Issue#423, p.112]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Konami has backed a game here, then, that's far from designed just to make a quick buck. Though, tentacles crossed, we hope it does that too. [Issue#423, p.110]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
Like a conversation made entirely out of pleasantries, it ultimately rings false. [Issue#423, p.108]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
True, the early response to Reunion seems to suggest plenty of players are content with seeing Arcadia Bay's finest together again. The rest of us might wish we too had a rewind. Or, failing that, a particularly potent case of storm amnesia. [Issue#423, p.106]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
It's one of the freshest and most imaginative shooters we've played in a long time. [Issue#423, p.102]- Edge Magazine
Posted Apr 16, 2026 -
- Critic Score
For players to get more out of this world, Crimson Desert requires a greater sense of purpose - a reason to remain invested in persevering through its most testing moments, to press on for hours in the faith that it will attain some kind of shape. [Issue#423, p.98]- Edge Magazine
Posted Apr 16, 2026 -
- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
The Kratos we know would most likely growl in disdain. [Issue#422, p.122]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
It's a process as intuitive and satisfying as any merge-based puzzler... [Issue#422, p.121]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
The final riddle's convolutions are forgiven by its payoff... [Issue#422, p.119]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
Until these closing stages, though, Relooted doesn't match its cast's bold determination and flexibility. Despite well-laid plans, the execution isn't as slick as it might be. [Issue#422, p.116]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
As it stands, High On Life 2 makes a good case for throwing the baby out with the bathwater, then bleaching the tub. [Issue#422, p.114]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
The problem is that, in the areas where Esoteric Ebb differs most from its clearest inspiration, it's imitating something else. [Issue#422, p.112]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
Like the wings of your Rathalos in the opening, there's a majesty to this sequel, even if it doesn't really soar. [Issue#422, p.110]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
This is certainly the MOST tennis Camelot has served up, if not the smartest or slickest. [Issue#422, p.108]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
While it's diverting, Planet Lana II never feels essential as a sequel, mechanically or narratively. [Issue#422, p.106]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
There are some good laughs here, along with sporadic moments of showstopping spectacle. [Issue#422, p.102]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
So perhaps, we conclude, it's the right balance of the two styles that pays the biggest dividends, tagging each other in at intervals, oscillating between tension and release - after all, it's only when one character goes absent for too long that the game strains. [Issue#422, p.98]- Edge Magazine
Posted Mar 19, 2026 -
- Critic Score
With just those three levels, though, Rage feels a little slight - more a toy than a full game, even if there's plenty of room to perfect your scores.- Edge Magazine
- Posted Feb 20, 2026
- Read full review
-
- Critic Score
Whether or not it warrants that DX suffix, Ratcheteer feels just as much at home away from home. [Issue#421, p.123]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Every element of I Hate This Place is perfectly functional but nothing stands out, and it ends up feeling like a slasher with no blood, a haunted house with no ghosts, a zombie with no teeth. [Issue#421, p.122]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
It occasionally uses those worn tools to achieve something profound. [Issue#421, p.120]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
There are pleasures in these moments, and plenty of charm (see: 'A Human Touch'), but the adventure itself never quite satisfies out wanderlust. [Issue#421, p.118]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
As we play, we realise that Pathologic 3 is rich in a large variety of relatively shallow systems. [Issue#421, p.116]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
If you can forgive the over-reliance on certain tropes and endure some short spells of tedium, this is a genuinely grisly, surprisingly deep hybrid of survival horror and FPS. [Issue#421, p.114]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Embellished with delightfully grotesque aesthetics and accompanied by some wonderful tunes... [Issue #421, p.112]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
For all its simplified inputs and friendly onboarding, 2XKO may fail to convert those who already harbour skepticism toward fighting games, or indeed toward League of Legends itself. [Issue#421, p.108]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
While born from the stuff of Little Nightmares, Reanimal transcends the confines of another sequel, leaving a uniquely devilish stain behind. [Issue#421, p.106]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Conversely, the game's reliable constant, its combat mechanics, begins to petrify through repetition. [Issue#421, p.104]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Cairn, then, is an awe-inspiring journey and a careful character study that captures the thrill and torment of climbing. Yet its flaws are central to that core act. While assist modes and optional visual aids help, the complexities behind the intuitive surface can grind together with unpredictable results. In creating such intricate systems, the developers gave themselves a mountain to climb, and almost reach the peak. [Issue#421, p.100]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
Nioh 3 is ultimately less of a leap from its predecessor than Elden Ring was from Dark Souls 3, but that's to be expected from a direct sequel versus the introductory act of a new franchise. [Issue#421, p.96]- Edge Magazine
Posted Feb 19, 2026 -
- Critic Score
If there's surprising strategic depth alongside the amusement of the premise, though, the package itself is on the miniature side. [Issue#420, p.107]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
If not quite a giant leap for the 3D platformer, Big Hops is an accurate title after all. [Issue#420, p.106]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
This is a story about finding your voice, but it also grapples with an uncertain time, when some outcomes are beyond our control or experience. [Issue#420, p.104]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
TR-49 is may things simultaneously, to the extent that it can be overwhelming, causing the brain and heart to race - a remarkable feat for something so apparently simple. [Issue#420, p.103]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
There are bold ideas floating around Unbeatable's ether, but for the most part it feels like an underpowered B-side. [Issue#420, p.102]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
At first glance, this appears to be a game with a clear and confident vision, but playing it for a period of time reveals how much it's split between underdeveloped mechanics. [Issue#420, p.100]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
The short levels, played to a time limit that rarely exceeds five minutes, may be ideal for speed runners, but this lightweight arcadey romp lacks the substance that many might need to keep returning to it. [Issue#420, p.98]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
All these transgressions against convention add up to the most engrossing deck-builder of the past couple of years. [Issue#420, p.96]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
If you can push through the lukewarm welcome and remain patient, though, you'll find something vivid and exciting here. [Issue#420, p.94]- Edge Magazine
Posted Jan 22, 2026 -
- Critic Score
Like Borderlands, the promise of fresh guns, equipment and powered-up skills offers an incentive to press on. But unlike its parent series, the combat in Legends means it's not worth doing so.- Edge Magazine
- Posted Jan 20, 2026
- Read full review
-
- Critic Score
Despite the game's lofty sky-mindedness, this is all about mastery rather than freedom. Thankfully, mastery brings with it plenty of its own rewards.- Edge Magazine
- Posted Jan 14, 2026
- Read full review
-
- Critic Score
The controls are excellent and the visuals might be a touch more rakish, but what really matters is that Radiangames has found a hectic pace that lends the blasting a kind of cumulative drama. In doing so, this until now polite series has picked up a bit of an attitude.- Edge Magazine
- Posted Jan 9, 2026
- Read full review
-
- Critic Score
If the nostalgic, arcade sensibilities of Cosmic Heroes may not hold us as long as Absolum's Roguelike depth, then, mastering our favoured dynamic duo - to borrow a phrase from a rival universe - just might. [Issue#419, p.122]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
Horses is a fascinating work, capable of moments that lodge in the memory, such as the late-game sequence when the projector's whirring finally stops and the tired clomp of footsteps registers to our ears like the sound of freedom. [Issue#419, p.122]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The town-building arc new to 0 resonates because you're renovating an idyllic town you see being reduced to ash and rubble in the game's opening hour. [Issue#419, p.121]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The story, meanwhile, is weighed down by needless convolution and stilted dialogue, even if its meditations on breaking the boundaries of human consciousness are admirably ambitious - and novel given that Huxleyian mysticism is well suited to the intimate and changeable perspective of a firstperson videogame. [Issue#419, p.120]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
So why, despite jokes about this not being the golden age of comics any more, does Dispatch feel like a retrograde step? [Issue#419, p.118]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
At its best, to play Hotel Infinity is to draw out a magic circle (or square) in the middle of familiar space, and the last thing you want is for external reality to intrude on that, whether it's the fear of ridicule or the sharp corner of a sofa you didn't move quite far enough. [Issue#419, p.116]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The island and its minigames, side conversations and beautiful backdrops hold their charm, and part of us earns to remain in Demonschool's world. Unlike Faye, though, we begin to resent that demons keep tearing us out of it. [Issue#419, p.114]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
If we're at a point where one way to make COD feel "new" is to revive ideas from more than a decade ago, that is perhaps a sign that the series needs a break, or at least a hard reset. [Issue#419, p.112]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
To put it in gastronomic terms surely familiar to Air Riders' star, we're left with the feeling of having visited an all-you-can-eat buffet. There's an array of options available, but tucking in to any one of them is unlikely to satisfy, because at the game's core is a soggy souffle that collapses almost before we can get the fork in. After two decades in the kitchen, was it too much to hope that this otherwise talented chef might have come up with something a little less...lightweight? [Issue#419, p.110]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The game feels somewhat tormented by its turgid dialogue and a one-note plot, both given preference over the raw thrills of doing kickflips in hell. [Issue#419, p.108]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
For most of its runtime, Routine is an extremely well-constructed horror game where even the tiniest detail has a big impact. Even if you've been following it since 2012, it has been worth the wait. [Issue#419, p.104]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
With that, a largely flat Metroid is further degraded, from disappointing to a little bit embarrassing. Nintendo games have tested our patience before, but rarely in so many ways at once, and not without a core brilliance that makes such transgressions forgivable. Whatever ideas swirled in your mind back in 2017, you can't have been dreaming of this. [Issue#419, p.100]- Edge Magazine
Posted Dec 24, 2025 -
- Critic Score
The enthusiastic shouts that greet immaculate performances may be too generous a reception for Symphonica, but this disarmingly good-natured game is certainly worthy of appreciative applause.- Edge Magazine
- Posted Dec 16, 2025
- Read full review
-
- Critic Score
While Once Upon A Katamari is too similar to its predecessors, then, a lot of the new ideas simultaneously also work against the classic sensations of fun and flow. [Issue#418, p.123]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
Too often in Forestrike, you lose because you do what the game invites you to do. [Issue#418, p.122]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
We can only guess that Possessor(s) needed more time than Heart Machine had left to give. Hopefully it hasn't run out altogether. [Issue#418, p.120]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
This stylishly rendered open world displays little sense of fun or character. It's a series of beautifully drawn cardboard boxes populated by unthinking automata, one that commits its genre's gravest crime: inviting no curiosity to explore it. [Issue#418, p.118]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
And as it brings the melancholic undercurrent that has defined its parent series to the surface, Age of Imprisonment succeeds on two fronts: as a classy Warriors spinoff and a surprisingly vital piece of Zelda history. [Issue#418, p.116]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
This is the fundamental flaw in Bloodlines 2. Troika's original game was not only about being a vampire but living as one, it's balmy LA nights riddled with chances to fulfill that fantasy. Bloodlines 2, in comparison, has no inner life. [Issue#418, p.114]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
There's little variety in the 400-square-kilometre American midwestern locale where everything takes place, and roads rarely feel optimised to test your handling skills. [Issue#418, p.112]- Edge Magazine
Posted Nov 27, 2025 -
- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
We can't help wondering if a narrowing of scope, instead of crowbarred-in construction mechanics or a baffling option to interact with NPCs that function like in-world AI chatbots, may have given this fiction real room to breathe. For now, there are too many winds blowing in different directions. [Issue#418, p.108]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
Had a few more risks been taken, this too might eventually have been considered a classic. [Issue#418, p.104]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
More than once we extract on our knees, the dregs of life draining out as we hit the button. [Issue#418, p.100]- Edge Magazine
Posted Nov 27, 2025 -
- Critic Score
To The Sky also emphasises that this is a game to be enjoyed in groups, with co-op for up to four people, and it's true that it is more enjoyable alongside others. [Issue#417, p.123]- Edge Magazine
Posted Oct 30, 2025 -
- Edge Magazine
Posted Oct 30, 2025 -
- Critic Score
Whether you're a mere mortal or a puzzle demon, then, you're all but guaranteed to enjoy the ride. [Issue#417, p.119]- Edge Magazine
Posted Oct 30, 2025