DualShockers' Scores

  • Games
For 1,382 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Serious Fun Football
Score distribution:
1400 game reviews
    • 67 Metascore
    • 80 Critic Score
    More importantly, each character has left a lasting impression on me and the growth that they experienced during the story makes the game feel even closer to the timeless stories of early RPGs. Legrand Legacy: Tale of the Fatebounds expertly brings the PlayStation era RPGs to 2018 with an attention to detail that brings the genre to modern consoles and satisfies that nostalgic itch.
    • 67 Metascore
    • 45 Critic Score
    Super Bomberman R is living among a wave of re-imagines of classic titles and often feels too traditional for its own good.
    • 67 Metascore
    • 70 Critic Score
    Crystar is a competent Action RPG with a compelling narrative but suffers due to mostly everything else it has to offer.
    • 67 Metascore
    • 80 Critic Score
    Formula Legends is simply fun. The racing is exciting, the attention to detail and depth is a welcome surprise, the love for F1 is charming and hilarious, and I just can't stop playing it. Still, it's probably not as feature-rich as some might desire. It desperately needs multiplayer functionality, the modes are fairly sparse, and there are some visual hiccups. Regardless, at the end of the day, I'm having an absolute blast with this game. This is an arcade racer I plan on working into my regular rotation of long-term gaming titles.
    • 67 Metascore
    • 35 Critic Score
    Disjunction has so much potential — it has a great soundtrack, interesting ideas for combat, and a serviceable story. These are all bogged down by frustrating and imbalanced combat mechanics, unimaginative stealth, and plain visuals. Disjunction impressed me when I originally played it some time ago, but it may have benefitted from being bite-size. Taking in the entire game, I couldn’t help but want the experience to be over and done with.
    • 67 Metascore
    • 75 Critic Score
    It improves on the game’s core gameplay, graphics, and creation tools giving wrestling fans a fun experience they will enjoy. However, like previous iterations, the game poses a ton of excellent ideas that fall flat. MyCareer, Road to Glory, and Universe Mode are all fantastic features on paper, but lacks the depth players would want. This is a game built for the WWE Universe; it is for fans of all generations. However, if you play WWE 2K18 without an appreciation for the sport, it would be hard to convince you that it is entertaining.
    • 67 Metascore
    • 70 Critic Score
    A Quiet Place: The Road Ahead is a great horror game in a vacuum, but it is held back by trying to double as a quasi-adaptation. The brilliant mechanics and environment can distract you from its shortcomings most of the time, but it periodically reminds you that this could have been so much more. The foundations are well laid out though, and if Stormind can improve the storytelling and optimization, any sequel to this would earn an easy 9/10 rating.
    • 67 Metascore
    • 80 Critic Score
    The Town of Light is an experience with the power to enlighten many to the anguish of those few still lost in the dark.
    • 67 Metascore
    • 65 Critic Score
    While Gravel looks good and plays well, it suffers from never deciding whether it wants to be a simulation game or and off-road arcadey racer.
    • 67 Metascore
    • 75 Critic Score
    White Day: A Labyrinth Named School is a great game for fans of the survival horror genre, you will feel right at home throughout the entire game.
    • 67 Metascore
    • 65 Critic Score
    I’d be lying if I said it didn’t keep my thumbs busy for a few days and a smile across my face. Filled with light-hearted comedy, the game is a breath of fresh air for those looking for lighter fare in their Fall lineup. And while the game certainly feels limited due to it being so tied to the underlying movie it is based on and technical issues, the game is a solid purchase for both children and children at heart.
    • 67 Metascore
    • 60 Critic Score
    While I enjoyed my time with the single-player campaign in Marvel’s Avengers–which surprised me with its warmth, fun, and energy–its multiplayer components haven’t quite come together just yet. As a game that revolves around assembling its team of iconic heroes, Marvel’s Avengers at this time still feels a bit at odds with itself. Granted, Crystal Dynamics clearly is planning to make this experience evolve over time with the introduction of new heroes and storylines into its online modes, so the Marvel’s Avengers a year from now may look very different than today. For now, we’ll have to see if these heroes can find a way to regroup to face the challenges ahead.
    • 67 Metascore
    • 70 Critic Score
    The Longest Five Minutes is almost the standard definition of an RPG, brought to life with one of the most interesting storytelling techniques for any Switch game.
    • 67 Metascore
    • 60 Critic Score
    There are tons of minor issues with almost every part of the game that combine to make Shiness a more frustrating experience than it should be.
    • 67 Metascore
    • 65 Critic Score
    Guns of Icarus Alliance works as a competitive multiplayer game still. It offers a unique steampunk setting with ship battles that are highly intensive and a lot of fun when you get a good lobby of people together. But with an annual player count of 80 to 200 players, newcomers should be prepared to prep themselves with tutorials and PVE content.
    • 67 Metascore
    • 65 Critic Score
    Hive Jump is certainly not the next best roguelike on the market. Many of the levels blend together too much and makes everything feel way too familiar.
    • 67 Metascore
    • 80 Critic Score
    I enjoyed my time with Fate/Extella: The Umbral Star as it satisfied my craving for a game in the Fate universe. The fighting controls are tight and responsive, and the action is intense. The lack of enemy variation was disappointing, but it didn’t take away from the frenetic fun of pulling off well animated combos against thousands of aggressors.
    • 67 Metascore
    • 60 Critic Score
    Exit the Gungeon is an extremely simple and repetitive rogue-like that doesn't feel worthwhile as a PC or console experience.
    • 67 Metascore
    • 85 Critic Score
    Shenmue 3 is filled with antiquated design choices, a whole lot of charm, and is ultimately a promise fulfilled. Fans got a legitimate Shenmue title in every way possible, warts and all. Nobody else is making 2019 games in the (hilariously named) “full reactive eyes entertainment” genre, but Yu Suzuki is. That’s a beautiful testament to the stubbornness that made this unlikely revival possible.
    • 67 Metascore
    • 80 Critic Score
    AI Limit is a blast to play, and is worth checking out for fans of the Soulslike genre, especially at the low cost of admission. It doesn't necessarily reinvent the wheel, but there's enough remix to the formula here to keep the game feeling fresh and exciting as you explore its excellent post-apocalyptic world. It's typically pretty easy compared to most of its contemporaries with a few contextually out-of-place difficulty spikes, which could ultimately hamstring its staying power overall. This inconsistency, combined with some minor performance issues, holds it back a bit, but it's still a rewarding journey worth taking, and a worthy addition to the growing catalog of quality non-FromSoftware Soulslike experiences. It left me wanting more, and interested to see what this studio can do next.
    • 67 Metascore
    • 75 Critic Score
    For a project of much smaller size and scope…Travis Strikes Again still carries the legacy of the franchise forward in a meaningful way.
    • 67 Metascore
    • 75 Critic Score
    Dissidia Final Fantasy NT’s soundtrack is fantastic.
    • 67 Metascore
    • 40 Critic Score
    Double Cross ultimately plays things too safe to its own determent with mechanics that can be found, and are done better, elsewhere.
    • 67 Metascore
    • 75 Critic Score
    All in all, Elli is a cute, fun, and semi-challenging puzzle platformer, full of variation and surprise to keep your interest through its journey.
    • 67 Metascore
    • 55 Critic Score
    If the whole game was more open, Miitopia would have been more fun, but the game’s repetitive and linear nature starting to frustrate me as a got further in the title.
    • 67 Metascore
    • 55 Critic Score
    A lack of technical polish will likely be a persistent problem for The Council.
    • 67 Metascore
    • 80 Critic Score
    I really do love it when games manage to reach beyond the screen and into the living room, and that’s something Kirby’s Dream Buffet does really well.
    • 67 Metascore
    • 80 Critic Score
    Gylt tells a relatable and emotional tale about bullying via a formula refined by franchises like Silent Hill before it. It can feel a bit airy and derivative as a result, but it’s still a worthwhile experience that should be part of any Google Stadia owner’s library. It may not immediately stand out as the kind of game you can only get on Stadia, but I don’t mind if this is the formula Stadia Games and Entertainment takes with the exclusives they decide to put their full force behind in the future.
    • 67 Metascore
    • 65 Critic Score
    Killing Floor 3 is a lovingly executed game that just wasn't too thought-through in the first place. Moving the franchise almost a century into the future only works if you have a concrete vision for how we got there from where we started, but this feels like a conceptual downgrade relative to Killing Floor 2, without the benefits of new tech. Mowing down zed is still fun in principle, but the weak sound design, questionable aesthetic shift, and repetitive gameplay loop make it hard to justify at the full price of $39.99. If Tripwire supports this game as much as it did with its predecessor, Killing Floor 3 stands a chance of being good. For now, it isn't there yet.
    • 66 Metascore
    • 75 Critic Score
    Thankfully, there’s too many good features about Nights of Azure 2 for fans of Gust to not pick it up, while at the same time introducing new players to the developer. As for me, I’m going to hope that they continue to support this awesome action RPG series and its casual yuri story plots.

Top Trailers