DualShockers' Scores

  • Games
For 1,382 reviews, this publication has graded:
  • 56% higher than the average critic
  • 5% same as the average critic
  • 39% lower than the average critic
On average, this publication grades 1.2 points higher than other critics. (0-100 point scale)
Average Game review score: 76
Highest review score: 100 The Legend of Zelda: Tears of the Kingdom
Lowest review score: 10 Serious Fun Football
Score distribution:
1400 game reviews
    • 65 Metascore
    • 75 Critic Score
    Sanatorium: A Mental Asylum Simulator is a unique, compelling little indie title that examines the dark, sometimes stigmatized world of mental health. It does so in a lovely way that is clearly made by a team with tons of respect and sensitivity. The oddball staff members at the asylum are full of charm, and the patients are just as endearing. It struggles with some unfortunate design choices and some unusual bugs in the menus, but is overall worth a bit of your time.
    • 65 Metascore
    • 50 Critic Score
    Blacksad: Under the Skin is a twisty whodunit that is unraveled by more bugs than you can count.
    • 65 Metascore
    • 70 Critic Score
    A video game based on Animal Farm is a crazy idea on paper, but it mostly manages to stick the landing with its weighty political themes still intact.
    • 65 Metascore
    • 45 Critic Score
    Gathering the necessary resources to fulfill a Genesis mission can take a lot of time, especially if you end up getting pushed back by hostile invasions. There is a base sense of joy to be had from making the numbers go up, but I never completed a Genesis mission and I doubt whatever feeling or reward it gives was worth the effort to reach it. I think it is more than enough to say I have no interest in playing more of it just to confirm what I already know: it’s not great.
    • 65 Metascore
    • 75 Critic Score
    While it doesn’t do anything that’s new gameplay-wise, I found the narrative to be intriguing throughout and worth sitting through to the end.
    • 65 Metascore
    • 65 Critic Score
    Antigraviator is a no-holds-bar dedication to arcadey, futuristic speed. But packing in more content would elevate the experience to something better.
    • 65 Metascore
    • 50 Critic Score
    Daemon X Machina: Titanic Scion isn’t ready for launch. The performance and balance issues sour what could have been an excellent mecha experience. There are a few bright patches, interesting ideas, and a ton of potential for the game. It could be, and maybe it will be better in a few updates' time, but it’s not worth checking out at launch.
    • 65 Metascore
    • 70 Critic Score
    Remedy Entertainment takes a safe approach to the multiplayer scene with their red-hot FBC: Firebreak. The game delivers exactly what it says on the tin—an easy pick-up-and-play cooperative FPS title with a simplistic footing, but without the traditional live-service elements plaguing its future. The gunplay, albeit a bit too arcadey for my liking, thankfully gets outshone by the teamplay-style presentation during jobs and their tunable modifiers, and the unique character classes and their traits. Although most of its rewarding features add variability to custom loadouts, there's not much else here that, unfortunately, makes it worth spending an effort on. I'd much rather see a sizable number of differences in the job variety, missions, and power fantasy elements that actually heighten the sense of being an FBC operative who's exterminating the evil corruption of the Hiss.
    • 65 Metascore
    • 75 Critic Score
    Dynasty Warriors 9 does a very good job of making you feel part of a larger war that is happening all around you.
    • 65 Metascore
    • 75 Critic Score
    I would have enjoyed more interaction between me and my organisms, but the game draws the line of interaction with the world to merely altering the land. With that said, the systems introduced in the game work well for a game that is supposed to the “beginning” of a much larger idea.
    • 64 Metascore
    • 55 Critic Score
    Gear.Club Unlimited is not a very good game. It’s not a bad game by any stretch of the imagination, but not even it’s impressive car visuals can save it from being just an incredibly average racing game.
    • 64 Metascore
    • 45 Critic Score
    Cloudpunk is miles away from being an enjoyable ride in a pixelated cyberpunk world.
    • 64 Metascore
    • 80 Critic Score
    The Silver Case HD Remaster might seem visually dated and it has that unapologetic approach to puzzle solving that only retro games can provide, but the characters and story connecting them truly stands the test of time. I was completely drawn into the mystery and world of the game that it became difficult to take breaks or attend to daily activities.
    • 64 Metascore
    • 50 Critic Score
    The actual driving of The Crew 2 is not up to the standards of modern racing games, and that is an important facet of any game that focuses on driving.
    • 64 Metascore
    • 65 Critic Score
    This game, however, just fails to really stand out in any specific area that makes it worth picking up over any of the other big-hitting fighting games on the market right now.
    • 64 Metascore
    • 75 Critic Score
    Sword Art Online: Fatal Bullet is the best SAO game that I’ve played since Re: Hollow Fragment.
    • 64 Metascore
    • 80 Critic Score
    Even with so many great indie games on Switch, Nuts stands out from the crowd. Its story concludes in a way that’ll stick with you after the credits. It also offers a quirky, mostly satisfying experience that answers the question: what have these squirrels been up to?
    • 64 Metascore
    • 65 Critic Score
    Romancelvania is a great visual novel trapped inside a Metroidvania that bites off more than it can chew.
    • 64 Metascore
    • 90 Critic Score
    Gambonanza is a Roguelike that absolutely feels like a team taking what made Balatro incredible and applying it to chess. This might seem derivative at first, but it's pulled off so well in the end that it ultimately feels like its own amazing thing entirely. Initial pacing at the beginning can feel a little slow and repetitive, but once you start unlocking new items via progression and simply learn the game, it becomes a deep and surprisingly intense loop of incredible and different-feeling chess action. Imitation or flattery, I don't really care. Gambonanza rules.
    • 64 Metascore
    • 65 Critic Score
    Pretty environments can't save what is ultimately a bland game. Biomutant lacks character and excitement, which is a shame given the early promise it showed.
    • 64 Metascore
    • 65 Critic Score
    A decent first outing for All Elite Wrestling, but lacks the game modes and customization options to really hang with the heavyweights.
    • 64 Metascore
    • 50 Critic Score
    On the tin, Windbound offers a fulfilling and exciting survival/adventure endeavor but when delved into, I was left with an empty and exhausting experience.
    • 64 Metascore
    • 70 Critic Score
    Yonder: The Cloud Catcher Chronicles is a charming and visually pleasing experience that will remind you immediately of 3D Legend of Zelda titles, mainly The Wind Waker, in how the towns, island, and citizens are portrayed.
    • 64 Metascore
    • 50 Critic Score
    Scars Above is a fine game, but not a very memorable one, especially in a period when sci-fi survival horror is becoming a crowded field. Much like the planet you explore, Scars Above is devoid of life.
    • 64 Metascore
    • 60 Critic Score
    Even with an engaging combat system to some fun side characters, [The Caligula Effect: Overdose] just doesn’t have enough to carry all the dullness it brings with it in its story and environments.
    • 64 Metascore
    • 60 Critic Score
    Ancestors: The Humankind Odyssey begins 10 million years in the past and puts you in control of our evolutionary forefathers. You must guide them on their path toward humanity, which means teaching them how to fish, how to hunt, and how to walk on two legs. Ancestors executes its vision of our evolutionary past with care, but it just isn’t very fun to play.
    • 64 Metascore
    • 65 Critic Score
    Painkiller has some truly incredible weapons and powers, but not a lot to do with them. I saw everything the game had to offer in one sitting, and while there is replayability, the repetitive and boring objectives prevent me from wanting to keep going. The game looks awesome, but falls into generic territory in several ways, while also adopting a lot of that Marvel-esque vibe we're all tired of. It's reductive to say, but we already have DOOM at home.
    • 64 Metascore
    • 50 Critic Score
    All in all, DeadCore is not a very good game. While it’s $7.99 price point may be appealing at first glance, it pains me to say that it quickly descends into a incredibly boring, and clunky jump-fest, with its only saving grace being its theme and atmosphere.
    • 64 Metascore
    • 65 Critic Score
    While it is not meant to be an educational game about mental illness, I felt that its approach to the subject was exceptionally well done.
    • 64 Metascore
    • 65 Critic Score
    The appealing character designs and settings, carried over from its predecessor, have lost stylistic flare alongside repetitive missions. However, Two Feathers’ score, pretty backgrounds, and smooth sneaking are the sequel’s saving grace.

Top Trailers