Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • tbd Metascore
    • 80 Critic Score
    Xmas Shooting is a delightful little game, and a great way to get into the spirit of the holidays. For the hardcore shoot ‘em up fans, it won’t bring anything new to the table, but it has plenty of challenge and fun to offer in a bite-sized package. Despite the difficulty, I'd even recommend it to people who don’t normally like the genre. The sense of silly fun and surprisingly poignant story are reason enough to give Xmas Shooting a go and try to overcome the challenges that it throws at you.
    • 86 Metascore
    • 80 Critic Score
    I do admire Returnal. From aesthetics and atmosphere, through to its structure, this is a game that is confident, and even brave in the “blockbuster” space that it will be playing in. You can see that the team at Housemarque had a creative vision and were prepared to lose players over it, in return for delivering a purity of that vision. And as a result, this is the first original PlayStation 5 title that I’ve found compelling, given that Demon’s Souls was a remake. When I look at why I find it compelling, it’s for the effectiveness of the horror and the slick vision for action games that it offers. Scratch beneath that surface and the game doesn’t say much to justify its existence, and it is going to be far too challenging for a lot of players, but within its fairly narrow scope, for the audience that it was made for, Returnal is going to be a vividly entertaining ride.
    • 75 Metascore
    • 80 Critic Score
    QV
    QV is another puzzle-shaped feather in the eShop’s cap. Its brainteasers successfully balance accessibility with sophistication. Its vibrant art style and subdued soundtrack evoke pensiveness. However, it’s the small cast of characters and playful comedy that truly solidify it as exceptional. I wish the developers doubled down on these low-key moments since they breathe new life and context into the underlying puzzle game. Even so, QV is an adventure I won’t soon forget.
    • 82 Metascore
    • 80 Critic Score
    So there are some very clear positives and very clear negatives to Little Nightmares II. The narrative is quite good, solid with lots of meaning flowing beneath the surface. The gameplay is mostly simple enough, the settings are ugly-pretty, the music enhances everything. Basically, it does wrap into a neat little package that can be unwrapped in layers. I can't ignore the issues, though, mainly with the lack of options and repetitiveness that can happen with failure. Still, Little Nightmares II does in fact feel like a conclusion to the first game in the series, yet still manages to turn it into a never-ending story so that someone else would be able to continue with the world. In that sense, it's actually quite clever.
    • 82 Metascore
    • 80 Critic Score
    If you are holding out hope for wholesale changes and improvements, I think that is probably a little unrealistic based on the annual release cycle and you will come away disappointed. Personally I look forward to the fresh roster updates, appreciate subtle tweaks to a series that I have been playing yearly for more than twenty years and thoroughly enjoyed the two major modes additions.
    • 71 Metascore
    • 80 Critic Score
    You're not going to forget your time with Detective Pikachu in a hurry, and those memories are going to be all very positive.
    • 80 Metascore
    • 80 Critic Score
    I came away from this year's version of the game convinced that the development team put its focus on the right area. That is to say, the gameplay. The results are obvious, and for those who decry the annual release cycle as nothing but a roster update, they are not giving enough credit to the locomotion improvements and continuing Longshot story.
    • 73 Metascore
    • 80 Critic Score
    I had a great time playing The Inner World and was sad to say goodbye to its wacky denizens, the cheeky humour and the fairytale world of Asposia.
    • tbd Metascore
    • 80 Critic Score
    While that might sound like a catastrophic weakness for a tactics game, it’s really not and hidden well. Look at how compelling Advance Wars or Final Fantasy Tactics is despite the simplicity of the enemy AI and the actual on-field tactics. Warhammer 40,000: Battlesector aims for a similar casual tactical feel as those kinds of games, and, thanks to the excellent and authentic depiction of the grimdark 40K universe, nails it. This is just plain good tactics play, and sometimes that’s enough.
    • 93 Metascore
    • 80 Critic Score
    In terms of giving the fans what they want, I’m certain Naughty Dog has nailed every part of the brief that it was given. Uncharted 4 shows a truly masterful eye for detail and is near perfect in mechanical execution. It’s also presented with cinematic brilliance. My issues with the game are less about it in isolation than it as representative to the broader AAA-blockbuster space. I am increasingly uncomfortable with the superficiality of these games, and the way that they work so hard to hide just how passive you are as a participant.
    • 71 Metascore
    • 80 Critic Score
    A Block and a Hard Place is my absolute favourite episode in the Minecraft Story Mode tale to date, and I certainly look forward to what surprises may be coming my way when the conclusion is released.
    • 76 Metascore
    • 80 Critic Score
    Tacoma gives the player space to get to know its characters, and really know them deeply, which is why its moments of melodrama become so much more compelling than anything else we’ve seen in the gaming medium. It is indeed short, I will concede that, and it is not open even by walking simulator standards, but what Fullbright has delivered is rich, affecting storytelling that’s truly worth experiencing.
    • 78 Metascore
    • 80 Critic Score
    A nostalgic experience that is worth playing if you are a fan of the 16-bit JRPG era. The cast is full of wonderful characters, the plot interesting and the battle system engaging. The whole game is wrapped up in a ten-twelve hour experience which was the perfect length to see the story out.
    • 75 Metascore
    • 80 Critic Score
    Shadow of the Tomb Raider isn’t as good as the original reboot, but feels more like a complete package than Rise of the Tomb Raider offered. Peru is represented beautifully, and with some jaw dropping landscapes coupled with very detailed character models, Tomb Raider remains an immersive adventure with just a few faults keeping it from being a true great.
    • tbd Metascore
    • 80 Critic Score
    In this day and age, it's actually quite refreshing to see a game like Peggle 2 being released. As much as I am a fan of open-worlds and thrilling narratives, Peggle 2 offers a bright cheerful alternative to most of the games on the market today. You just have to be willing to give it a chance.
    • 66 Metascore
    • 80 Critic Score
    Games like Hidden Agenda are what we need to see more of. The game itself isn’t perfect, but it is a perfect example of games that try new ways to tell a story. Full credit to Sony for trying something new with the mobile phone linking system.
    • 76 Metascore
    • 80 Critic Score
    I'm not the world's biggest fan of platformers, but I very much warmed to Grapple Dog. The thought and passion that went into every element of the experience is explicit, and it's hard not to fall for its wiles and charms. I do think the developers lost sight a little of how they wanted people to play this game, as the speedrunning quality of the movement system does feel at odds with the way the game also asks you to carefully explore levels, but that's really splitting hairs here. Grapple Dog is a bold, confident, and often inspired take on a genre that is as oversaturated as they come.
    • 76 Metascore
    • 80 Critic Score
    It's an excellent simulation of an excellent sport. With most other sports properties out there aiming for intensity, action, and excitement, having the laid-back, strategic pace of golf is a nice alternative, and this will likely be a game I keep coming back to for some time to come simply for that change of pace and undemanding nature.
    • 80 Metascore
    • 80 Critic Score
    Space Marine 2 is a game that will appeal to just about anyone who likes action games. This thing is fast, very furious, and intense. It doesn’t give you long to breathe between throwing more hordes at you, and thanks to that single-minded ferocity, in both single-player and multiplayer it’s a hoot. I don’t think it does a particularly great job of capturing the spirit and intent of the tabletop game and lore, but then again, whenever I was playing I was also having too much fun to care.
    • tbd Metascore
    • 80 Critic Score
    While the Pinball FX3: Williams Pinball: Volume 3 is not the best of what Zen Studios has to offer, this has been my favourite of the three Williams sets so far. The tables all have interesting twists that make them unique from one another and they are faithful recreations of real-world tables.
    • 76 Metascore
    • 80 Critic Score
    What players will find when picking up Watch Dogs: Legion is a game that is prepared for a long post-launch game-as-a-service experience. The additional DLC announced so far leans into the strengths of the game and established ideas that the series does well. The beekeepers, paintball guns and magician tricks all bring a sense of playful humour to the series, but it is worth noting that anyone who is (rightfully) tired of Ubisoft's content approach to games is going to find this one a very content-driven game.
    • 94 Metascore
    • 80 Critic Score
    I'm not sure just how much of my love of Legend of Grimrock is because of a sense of nostalgia, or a consequence of great level design. The game offers intricate maps and some classic crawler action, and it's as good a second time through as it was the first. Having this game on my iPad for play on the go is this retro 'crawler fan's dream.
    • 76 Metascore
    • 80 Critic Score
    As accessible as I’ve ever seen serious strategy gaming, Knights of Honor is still strategically interesting, gorgeous to look at, and still offers plenty of challenge. It hasn’t been compromised in any significant way for the sake of accessibility, and really, this is just a very good example of a publisher finding a genuine and worthy niche to occupy within a very mature and saturated genre.
    • 53 Metascore
    • 80 Critic Score
    If being humiliated and demoralised by in-game defeat is synonymous to Mel’s downfall, achieving victory in battle is a feeling equivalent to earning a billion dollars just for punching your life-long nemesis in the face.
    • tbd Metascore
    • 80 Critic Score
    I think this game would have been better on Wii U, because I don’t think people pick up a handheld console for eSports, but as a free-to-play game, this is one of the better that the console enjoys.
    • 72 Metascore
    • 80 Critic Score
    A lack of complexity holds back the game’s replay value and competitive edge, but the sense of style more than makes up for it.
    • 81 Metascore
    • 80 Critic Score
    Planet Zoo is to zoo management games what Planet Coaster is to theme park management games—a spiritual successor to tycoon games of days gone by, with more depth and more freedom for creativity than ever. Some of the more complex elements can take a while to really click, but when they do, Planet Zoo becomes an engrossing experience.
    • 64 Metascore
    • 80 Critic Score
    Nero is a beautiful contrast between light and dark, love and pain. It's not a fast-paced game, but rather a reflective, insightful, and emotional experience that is a very different kind of game that what we're used to.
    • 80 Metascore
    • 80 Critic Score
    It’s addictive, it’s charming in its retro design, and it absolutely has the “just one more go” thing about it that can turn a short play session into a marathon.
    • 77 Metascore
    • 80 Critic Score
    The ultimate success story is that Bandai Namco can take Pac-Man as it is in its basic form and still find amazing new, and very modern, ways to apply that formula.

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