Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • tbd Metascore
    • 80 Critic Score
    The Slaughter - Act One successfully leaves me yearning for Act Two. The characters are dark yet witty, the locale gritty and unwelcoming. The time and place is one that I am fond of despite the crime and violence, and I do believe it was a faithfully reproduced as possible in the game.
    • 71 Metascore
    • 80 Critic Score
    Lost Dimension was a commercial failure in Japan, and I can't see it finding a massive audience in the west. But it's worth a look as a solid, enjoyable tactics RPG, backed by some solid, albeit occasionally laboured storytelling. As a weekend buster, I can't really ask for more than that in a game.
    • 69 Metascore
    • 80 Critic Score
    Farming Simulator 17 is a game that I would almost argue should be put into schools, because I see real value in using it to highlight what the life of a farmer involves, and that would in turn be valuable in raising awareness around the kinds of challenges that food supply faces in the years ahead. It’s still a game, don’t get me wrong, and a simple, but effective one at that. It’s also the most accessible it has ever been thanks to tutorials that actually work. But beyond that, Farming Simulator 17 is the best kind of game; it’s a game that offers more than just entertainment.
    • 72 Metascore
    • 80 Critic Score
    Submerged: Hidden Depth didn’t quite hit me as strongly as its predecessor. It is a more rounded and proficient take on the vision, but ultimately it is also the exact same vision as its predecessor and, this second time around, the impact just isn’t the same. However, it is still a beautiful, emotional and poignant bit of art, and we should all be sending our politicians copies to play. Otherwise, we’ll all find ourselves travelling around our crumbling, drowned cities soon. Just like Miku and Taku do here.
    • 88 Metascore
    • 80 Critic Score
    What FTL boils down to is a brutally difficult and very rewarding roguelike and it is one of the finest examples of the genre.
    • 75 Metascore
    • 80 Critic Score
    The issues with Wild Hearts S are minor enough that I’ve been more than willing to put up with them to enjoy the greater context. This is an excellent take on the Monster Hunter formula with stunning production values, an excellent and challenging range of monsters to track down, and, ultimately, a satisfying world to inhabit. It’s just incredible to now also have it in a portable format.
    • 81 Metascore
    • 80 Critic Score
    The Lion’s Song is a touching game that highlights individual’s creative struggles and how they overcome these hurdles in their lives. The struggles of the 20th century can still be seen in today’s society, so it is inspiring to see them discover themselves and overcome these hurdles.
    • 64 Metascore
    • 80 Critic Score
    There's something compelling about building up a farming empire. If nothing else, the developers are doing genuinely good work in highlighting a job that we should all be much more aware of. We don't survive without our farmers, after all.
    • 77 Metascore
    • 80 Critic Score
    Relayer gets so much right. It’s gorgeous on the eyes, the narrative is twisty and fun in the way that the very best pulp sci-fi can be, and the traditional tactics JRPG action is well-executed and clean. It takes such joy in what it is doing that I can’t imagine there will be many people that walk away from it without a smile on their faces. While it might not do enough to stand out as one of the greats of the genre, it is more than worth your time, especially if you’ve ever looked to space and wondered just what tactical warfare up there might look like.
    • 63 Metascore
    • 80 Critic Score
    I find that the complexity of its systems add a nice layer of strategy that most “Diablo clones” could benefit from. More than that, though, I find the narrative to be delightful in the way it revels in the Grimm Brothers’ sense of villainy, and then sticks you right in the middle of it and left to figure out for yourself if you’re comfortable helping a monster that completely evil.
    • 66 Metascore
    • 80 Critic Score
    The humour tries a little too hard at points, but generally speaking, there's a genuinely great spirit to the game, and with the addition of multiplayer, you'd be hard pressed to find a more enjoyable brawler on the Nintendo Switch.
    • 66 Metascore
    • 80 Critic Score
    Very much an insider's parody of a type of anime that only the most dedicated (and therefore, likely aware) fans of anime in the first place. For that niche Punch Line is pitch-perfect.
    • 76 Metascore
    • 80 Critic Score
    Room to Grow is a game that asks to be played on its own terms. And while it’s unlikely that every player will enjoy staring at the same grid-screen as the minutes turn to hours, carefully checking every permutation of movements to finally find the one golden solution, when the game finds its intended audience, the design here really sings.
    • 72 Metascore
    • 80 Critic Score
    It's a thematically rich game that more than compensates for the visual weaknesses that are a hold over from the original hardware it was developed for. Throw in a tight and entertaining combat system and you've got a great JRPG for the PlayStation 4 - a genre that is currently in short supply on the platform.
    • 70 Metascore
    • 80 Critic Score
    Kamiwaza is, no doubt, going to be written up as a “product of its times,” but I think that writing it off like that is missing the mark a little. It’s true that even in this “remastered” state it looks like a PS2 game (excellent aesthetics, but primitive technical execution). However, Kamiwaza is an ambitious and boundary-pushing game. By turns surrealistic and funny, sincere and layered, it’s one of the most eclectic and interesting titles you’ll play this year, and it is a very good thing that it has finally been localised. You’ll understand why it never managed to influence too many other developers, but without fascinating and experimental things like this, we’d live in a very boring world.
    • tbd Metascore
    • 80 Critic Score
    Thematic problems aside however, the plot is filled with enough twists and turns to stay interesting throughout the game’s expansive runtime, and while the individual visual-novel segments might start to grate, they do a good job of breaking down the dungeoneering.
    • tbd Metascore
    • 80 Critic Score
    Kaichu – A Kaiju Dating Sim could have easily been bland, but it’s not (despite the lack of oomph to the relationships). The game is adorable, funny, and relatable on a personal level. I quite like the way the entire dating experience is framed by the reporters, it was an incredibly creative way to link the dates to each other as well as to deliver a little bit of narrative to go along with the dating experience. The dating pool is quite varied, with someone for everyone… well, hopefully. You never know with love, do you?
    • 76 Metascore
    • 80 Critic Score
    If you have a strategy itch, Frozen Synapse 2 is a great way to scratch it. There are some obvious comparisons to be made to the excellent XCom series, and that is great company to be keeping, but Frozen Synapse 2 still manages to to be its own unique experience as well.
    • 79 Metascore
    • 80 Critic Score
    And Wasteland 3 certainly is enjoyable. It's true to the series' roots and the proto-Fallout, and understands what it is that makes XCOM-style tactical RPGs so captivating. But most of all, it uses its sense of humour and sharp writing to keep its post-apocalypse interesting, despite how well-worn that path has become in the decades since Wasteland first hit.
    • 69 Metascore
    • 80 Critic Score
    While I have some issues with the way Deception IV explores its themes, it is nonetheless a very fine and entertaining game, and I can guarantee you that there is nothing else quite like it on the PlayStation 4.
    • 59 Metascore
    • 80 Critic Score
    Utawarerumono Zan is obviously a limited game, but as the first attempt to expand the Utawarerumono property beyond its roots, it's a good first step. The action is as fluid and enjoyable as we've ever seen in a Tamsoft game, and your favourite Utawarerumono character's personality and fighting style has been recreated expertly. It might be one for existing fans only, but I would hope that anyone who plays the original visual novels (and you really should) is an "existing fan," and will therefore also love this.
    • tbd Metascore
    • 80 Critic Score
    The Isle Tide Hotel is a visually striking, unsettling FMV game with a memorable cast. Its gameplay is generally par for the course, as are its settings, but its really the story and the variety of branching paths that make it memorable. It doesn’t feel like a chore to discover new paths. While I can’t spoil any of the story branches, it’s worth noting that I didn’t encounter a single unenjoyable one in six of seven playthroughs. The characters you encounter all seem a bit… off… in the best possible way, and some are more nuanced than others. I’ll definitely be revisiting the game soon.
    • 82 Metascore
    • 80 Critic Score
    If you're keen for one of the suspenseful thrillers manageable with just images and text, Danganronpa: Trigger Happy Havoc comes highly recommended.
    • 59 Metascore
    • 80 Critic Score
    I know which game I’d rather play. School Girl / Zombie Hunter is not the longest game, which makes it ideal for quick bursts of fun. It has a brilliant little gameplay loop that certainly has its bugs and low-budget irritations, but never stops being utterly entertaining. Throw in the most perfect take on trashy B-grade horror that I’ve ever seen in a game, and there are not many other games released this year that I’ve had more fun with than this one.
    • 76 Metascore
    • 80 Critic Score
    My gut reaction to Re:Zero is that the entire property would probably have been better served with a game that could have introduced new fans to the series. I don’t necessarily have a lot of time for anime and, while I think RE:Zero has some lovely character art, I would have rathered just been able to play the game without having to work through an isekai anime go with it. That being said, as I started to puzzle the characters out I found them endearing, the writing solid, and that combat system to be distinctive, creative, and a lot of fun. If you are a fan of Re:Zero I think you’re going to get a kick out of just how careful the developers have been to do the anime justice. There are a lot in the industry that could learn something from this approach.
    • 76 Metascore
    • 80 Critic Score
    For a game that looked like another cute little timewaster, Koichi Ishii has outdone himself.
    • 75 Metascore
    • 80 Critic Score
    Gripes aside, if you are looking for a colourful, fun and humorous shooter, Plants vs Zombies: Garden Warfare should fit the bill nicely.
    • 84 Metascore
    • 80 Critic Score
    I found the combat highly engaging and every new ridge I would climb up provided me with such breathtakingly beautiful vistas that I would sit there simply slow panning around to take it all in. But at the same time, undercooked narrative has hurt the really long-term value of the game, and it was just a little too in love with the more arbitrary and irritating quirks of MMO design for its own good.
    • 72 Metascore
    • 80 Critic Score
    Where Shards of Darkness excels is when it gets you to think dynamically and to pare off all the extraneous technicalities, when hiding and slashing and scheming becomes second nature after you’re forced to hone your skills by being thrown for a loop once you think you know it all. This is a game that you need to sink more than just a handful of hours into in order to really appreciate but in my opinion, the reward is well worth it - the feeling of nailing a multi-target assassination with some high-octane traps before ziplining away and cackling was indescribable, and made much more meaningful by the fact that a few hours ago I was struggling to find my own ass in the dark.
    • 70 Metascore
    • 80 Critic Score
    Perhaps part of the reason I have a higher tolerance for this game is not just that I love the base property, but I also love those old N64 bad 3D platformer efforts. Remember Chameleon Twist on the N64? Probably not, as it didn’t exactly win over the critics and was actually one of the most expensive N64 games. I loved it though. Or what about Glover? Or Bomberman 64? Snow Bros. Wonderland is a bit more modern than those titles, but you’re probably right that it has a dash of that heritage and tradition in it. And so you are probably right that the audience that is going to love Snow Bros Wonderland is vanishingly small. Unfortunately for you, you’ve landed in the middle of a Venn diagram where one circle is “Game Critic” and the other is “Snow Bros. Bro”. And so now your name is going to be attached to a glowing score for the game into perpetuity, because I really did love every moment of this game.

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