Digitally Downloaded's Scores

  • Games
For 3,524 reviews, this publication has graded:
  • 52% higher than the average critic
  • 11% same as the average critic
  • 37% lower than the average critic
On average, this publication grades 2.2 points lower than other critics. (0-100 point scale)
Average Game review score: 73
Highest review score: 100 Bayonetta 2
Lowest review score: 0 Orc Slayer
Score distribution:
3526 game reviews
    • 75 Metascore
    • 80 Critic Score
    Aside from that energy bar, Record Keeper is a Final Fantasy fan's dream mobile free-to-play game. The combat is simple, but well balanced and engaging, and the presentation and aesthetics are so authentic to the veteran series that it's impossible not to play and get a nostalgic rush.
    • 72 Metascore
    • 80 Critic Score
    Megaton Rainfall is more of an experience than a game and one I soon won't forget. It's short, and simple, but asks a good question of the player while also giving him or her plenty of action. It's better with VR, but worth a look in for just about everyone.
    • tbd Metascore
    • 80 Critic Score
    Project Highrise is the ultimate example of efficiency. Coming in at around 150MB to download, it's actually one of the smaller games available on the PlayStation 4, and that's because it cuts corners in the presentational elements to focus on the quality simulation. It's a delight to play, and replay, to come up with different tower designs, and I expect that I'll keep coming back to this for quite some time to come.
    • 76 Metascore
    • 80 Critic Score
    There is a camaraderie for the heroes built around trust and affection for one another that really resonates and gives the narrative a certain warmth that I enjoyed through to the end.
    • 85 Metascore
    • 80 Critic Score
    What impressed me most about Shantae and the Pirate's Curse is its sense of humour.
    • 78 Metascore
    • 80 Critic Score
    I like Pinball M. I like Zen Studios’ work and I like the idea of a mature platform for adult pinball games. This launch is underwhelming, however, and rather than mildly more mature than all ages, Zen really should be looking to go all out. Drench our screen in blood, bring in some of the eroticism of horror, and really shock us, Zen. Make Pinball M both mature and comprehensive, and these two platforms of yours really could exist side-by-side effectively.
    • 75 Metascore
    • 80 Critic Score
    There's nothing overly serious about Stikbold, and that is where most of the charm comes from. For a game that is nominally about Dodgeball I was overly impressed with how the developers were able to keep the experience fresh and comedic throughout.
    • tbd Metascore
    • 80 Critic Score
    With a running length of several dozen hours (and that's if you're rushing), Agarest: Generations of War 2 is one of the biggest, most ambitious JRPG's on the market. Despite being held back by a poor opening sequence, Compile Heart has created an epic, sprawling world for players to sink months of their time into.
    • 66 Metascore
    • 80 Critic Score
    Working with a clearly limited budget, Tamsoft has focused on delivering a tight action-combat system, while also relying on the fan service of both Senran Kagura and Hyperdimension Neptunia to see it through. It’s a good couple of hours of genuine fun, with the requisite bath scenes, humour and familiar characters to meet and fight. You can’t help but think that both properties could have grown to become more than this, but taking as it is, it’s still entertaining nonsense, with a heavy emphasis on the “entertaining”. I play enough serious games that require deep analysis, this kind of thing is my ideal break time between them.
    • 88 Metascore
    • 80 Critic Score
    Survival games have never really been my cup of tea. However, Minecraft somehow transcends its peers, providing a creative outlet that goes well beyond its simple yet charming visuals with surprisingly deep mechanics when constructing things.
    • 88 Metascore
    • 80 Critic Score
    The brevity and minimalism do make it hard to take Dark Echo as more than just a novelty, but it's no doubt that the game's dark corridors hide some bright ideas.
    • 83 Metascore
    • 80 Critic Score
    A love letter for fans, a final send-off for some beloved characters and fitting conclusions to endearing storylines. The likeable characters kept me interested and never left me feeling as though the development team had gone to the same well too many times, despite some reused locations and bosses. If you are okay with a considerable shift in overall gameplay, exchanging actual exploration on world maps for doorways leading to more focused events, then Trails in the Sky the 3rd is going to be highly satisfying.
    • 83 Metascore
    • 80 Critic Score
    It’s not perfect and has some thematic inconsistencies that let it down, but it is a gorily beautiful game, and as far as I’m aware, it’s the first one to have exploding testicles.
    • 82 Metascore
    • 80 Critic Score
    The team is pacing Loathing releases out nicely, too. Four years between Loathing games is a good rate, to ensure that the jokes don’t become stale to the player. See, more than anything else, playing Shadows Over Loathing has reminded me, yet again, just how much I enjoy the zany antics of these silly stick figures, and apparently this humour remains relevant no matter how old and jaded you become. The video game industry is better for having developers like Asymmetric in it.
    • 87 Metascore
    • 80 Critic Score
    This is the best Sonic effort in years as the developers managed to blend the things that made classic Sonic games so great in the first place.
    • 71 Metascore
    • 80 Critic Score
    This is a game designed to make you smile the whole way through. It doesn’t need to challenge you, or to make you prove your expertise – it’s there to remind you of idyllic childhoods, exploring forests and caves and give you that sense of wonder that you once experienced through the old-school top-down adventure game genre. We rarely celebrate games because they are simply, unapologetically joyful, but Reverie is a great place to start, if you’re looking for joy.
    • 74 Metascore
    • 80 Critic Score
    I love the Pixel Pulp series due to the storytelling and art. So I definitely like the visual novel part. But I get so very frustrated with most of the mini-games. I’m in this weird place where I have to juggle which is more important to me, narrative or gameplay. And honestly, narrative will win out every single time. Bahnsen Knights is a curious, creepy celebration of the pulp fiction genre. I have really enjoyed seeing the developer grow over the three games in the Pixel Pulp series, and I cannot wait to see what it does next. I bet nobody will see it coming.
    • tbd Metascore
    • 80 Critic Score
    With the exception of the poor localisation, Ruku’s Heart Balloon is the epitome of good-naturedness, and has actually been built with confidence and expertise around that. Whether this is the very first game you’ve ever played (I can’t imagine too many toddlers read DDNet, but hey, welcome!), a parent looking for a way to connect with your kids, someone with a non-gaming spouse or an esports professional that is looking for something that’s going to give them a break from those toxic communities, Ruku’s Heart Balloon has a little something for everyone.
    • 80 Metascore
    • 80 Critic Score
    NHL 19 is not a perfect game - but for hockey fans it is pretty darned close.
    • 50 Metascore
    • 80 Critic Score
    It takes a familiar, played-out sci-fi story and uses mechanics and interactivity to give it a fresh, insightful spin. It’s not as nuanced a take as this sort of story needs, but you can’t argue with how well Divide’s approach works at its best.
    • 62 Metascore
    • 80 Critic Score
    Super Bomberman R makes a great party game if you have your hands on some extra Joy-Cons or Pro controllers, and playing with up to eight of your friends or at a party can be one hell of a time. The online options are also there if you want to play with friends or with strangers around the world. The boss battles even manage to make the single player game worth playing though, and that's almost unprecedented for the series. It's games like this that show the Switch is more than just a Zelda machine.
    • 78 Metascore
    • 80 Critic Score
    Focused as it is on simply giving players a good time, Dragon Quest VIII enjoys an X-factor quality and remains fun on the iPad despite the very odd choice to force players to play the game on an odd and uncomfortable device orientation.
    • 79 Metascore
    • 80 Critic Score
    I wonder if the writing enamoured me so much that it hampered my enjoyment of the rest of the game. The combat and dungeon crawling is fine, above-average even, but it often felt like an impediment to Rise of the Third Power’s excellent story. Nevertheless, I had a great time with Stegosoft Games’ latest offering. The team's love for the JRPG genre is shining through, and their ability to spin a great narrative helps the work lift well beyond what you usually get from "RPG Maker"-like projects.
    • tbd Metascore
    • 80 Critic Score
    Overall, Omega Quintet is a game that good-naturedly tries to punch above its weight.
    • 85 Metascore
    • 80 Critic Score
    If you enjoyed the original Legend of Grimrock, odds are you will feel right at home here. It is bigger, more polished and provides greater variety than its predecessor.
    • 74 Metascore
    • 80 Critic Score
    I know I've said this at least a dozen times now, but I do think Shantae deserves better than the platformer genre. She's just too good of a character to waste on a genre that doesn't really do narrative. Give her an RPG or something, WayForward. In the meantime, though, while this might not be the biggest release of the year, it's certainly a worthwhile celebration of one of the most niche - but loved - platformer heroes out there.
    • 62 Metascore
    • 80 Critic Score
    It deserves to be noticed too; it’s not the greatest ‘Monster Hunter’ game out there, but it is gorgeous and has a lot of interesting, unique ideas going for it.
    • 75 Metascore
    • 80 Critic Score
    You should be left feeling bubbly after playing Grow Home. It's not perfect in execution, but given it was never meant to be a commercial product, it's easy to see why Ubisoft couldn't resist turning it into one - it's a bright, charming and original little game that has an irresistible sense of happiness to it.
    • tbd Metascore
    • 80 Critic Score
    This is not a perfect game and its ideas are all over the place. It's rough around the edges, the overworld is tiny and it's over all too soon. I can in full confidence say though, that I've never played a more interesting open world title.
    • 78 Metascore
    • 80 Critic Score
    John Wick Hex is a fascinating example of a developer making compromises in order to make the game fit with the license. Sometimes those compromises are quite substantial indeed. They also end up being a non-issue, however, because in delivering a true John Wick experience, Mike Bithell and his team have given us something intriguing that adds to the film property. That is a refreshing change when most licensed tie-in games simply look to capitalise on a popular thing to the profit of the developer. For something based on such an unapologetically dumb film property, there is some truly intelligent and thoughtful game design that went into the making of John Wick Hex.

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