Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • tbd Metascore
    • 80 Critic Score
    Antstream Arcade is a good retro-gaming service that does a great job of bringing old gaming experiences easily home to gamers, and additional interesting content (tournaments, challenges, etc.) that adds more value to the yearly subscription fee. The service has a vast library and a respectable price point to begin reliving one’s childhood. The application probably needs some additional information architecture work and clarification on how it crosses back and forth between platforms that users online have been wondering about.
    • 72 Metascore
    • 80 Critic Score
    Fall of Porcupine from Critical Rabbit is a serious story wrapped in cute animation that only Richard Scarry could fully appreciate. The story is driven by branching choices and relaxed from time to time by mini-games. The main crux of this game is the story, which may not be for everyone, especially considering the topics of conversation it presents. They can be powerful at times, but also empty on interactivity.
    • 77 Metascore
    • 80 Critic Score
    Shu
    Shu is a simple, pretty game that presents a tough challenge for even the most seasoned gamers. Its design is built for running and thinking on the fly, while at the same time asking the gamers to keep an active eye out for some collectible goodies. It’s definitely more than it seems on the surface.
    • 78 Metascore
    • 80 Critic Score
    Days Gone Remastered, from developer Bend Studio and publisher Sony Interactive Entertainment, brings a more defined and pointed experience, as well as a bigger world and a more refined amount of gameplay. While the story feels disconnected from said gameplay, which does hurt the game, the overall gameplay experience is pretty solid.
    • 82 Metascore
    • 80 Critic Score
    GRID 2 brings a fast and fun racing experience that will keep your appetite in check until the next generation racers get here. Just don't go into it expecting a Gran Turismo-like depth.
    • 62 Metascore
    • 80 Critic Score
    Overall this game does what it set out to do, and it does it well, giving both veterans of the series and new players a chance to experience some of the original magic of Total Annihilation, while keeping it fresh and extensive enough to create new battles and new war stories on a galactic scale to tell around the Real-Time Strategy campfire.
    • 77 Metascore
    • 80 Critic Score
    By effectively clinging on to the Halloween aesthetic from beginning to end, Costume Quest evokes the often forgotten nostalgia of childhood. It manages to create a fantastical world without resorting to high fantasy. As something that both kids and adults can relate to, Costume Quest is a heartfelt reminder that with the right viewpoint, everything can be awesome.
    • 78 Metascore
    • 80 Critic Score
    It's not a brand new game, but it's a cool enough spin on the old one to merit reasonable interest.
    • 73 Metascore
    • 80 Critic Score
    Metallic Child doesn’t really suffer from anything aside from its lengthy dungeon crawls. Even then, the frenetic melee combat and constantly shifting nature of its core mechanic provide many avenues for players to maximize their time. Compact rooms mean that challenges are never too difficult and can be cleared rapidly. Mostly, though, I was surprised by the game’s charming take on narrative perspective and the colorful worlds that really popped on the Nintendo Switch. It might not be the most traditional spin on a roguelike but Metallic Child offers enough action and bosses to entertain you for quite some time.
    • 71 Metascore
    • 80 Critic Score
    Pato Box combines the classic Punch-Out!! fighting mechanic with a noir story, a black and white comic world, and a great soundtrack with a beady-eyed, anthropomorphic boxing duck. The game has a few flaws but accomplishes exactly what it intends to in taking a classic video game genre to new heights and would be enjoyed by anyone who enjoys Punch-Out!!, a new indie game, or cartoonish anthropomorphic ducks in general.
    • 83 Metascore
    • 80 Critic Score
    Stray’s strength is delivering a fun gameplay experience in playing as one of the world’s most adored animals. While its story isn’t going to be attempting to say anything new about the world, it’s hard to pass up the opportunity to play as a cat.
    • 79 Metascore
    • 80 Critic Score
    Ragnarock is a wonderful rhythm game from WanadevStudio that does enough to separate it from its Beat Saber brethren. The Viking backdrop and drum-beating fun make it unique in its music-driven rhythm gameplay, as does the variety of music included. The difficulty jumps from easy to hard is a steep climb that may not be everyone’s cup of tea.
    • 71 Metascore
    • 80 Critic Score
    Immortals Fenyx Rising: A New God stands on the strength of the base game’s many captivating puzzles and challenges. In the dense Greek world there were so many Vaults and side activities to uncover that it was an embarrassment of riches. Those who didn’t want to wait for more should embrace A New God for the handful of new mechanics it introduces–including a coveted triple jump–and be satisfied with another reason to dive back into the game so soon after launch. Players expecting more combat and more story are likely going to be disappointed but the next two episodes of DLC tease content that may drastically mix up the formula. Fenyx’s journey is not over yet and for that I’m thrilled.
    • 78 Metascore
    • 80 Critic Score
    After the Fall from Vertigo Games is a wonderful jumpstart to the PSVR 2 starting line-up. It has some fun zombie shooting times, great upgrades, and reasons to revisit the game, but falls short in substance in some areas. It is worth your time if you’re looking for a good VR experience.
    • 63 Metascore
    • 80 Critic Score
    The more I played Gods Will Fall, the more I understand its intricate design. It’s a good game that at the very heart depends on dungeon design and bosses to make it fun. It exceeds in the latter and does a good job with the design. The story is meaningful, the gameplay design of the action is simplified, and while it does have its pain points here and there, it delivers a fun and purposeful experience.
    • 65 Metascore
    • 80 Critic Score
    No Place for Bravery is endearing if not exhausting. This broken world harbors countless deadly foes that players will have to rip and tear through. At times it may feel needlessly dour but through the muck and the mire is a beautifully visualized title that pulls no punches at its hardest junctures. But inviting difficulty sliders ensure that no hurdle is too sharp and that every challenge can be conquered, driving Thorn and the player ever-closer to salvation.
    • 70 Metascore
    • 80 Critic Score
    Two Worlds II is a solid open world RPG that has enough good going for it to overshadow its issues. Had it a little more time in development for polish and tweaks, it could have been outstanding, but as it stands I think it's still a great game that I'm happy to recommend.
    • 72 Metascore
    • 80 Critic Score
    TOHU reminded me of a lot of games that I played as a child, from the point and click design to the mini-game layout, I found myself feeling a bit nostalgic. This game is quite delightful if you don’t mind going at a slower pace and you have the patience to figure out some pretty difficult puzzles. I found myself enjoying the problem-solving aspect and wanting to play more.
    • 81 Metascore
    • 80 Critic Score
    Square Enix does a superb job with bringing Kingdom Hearts fans the best of the series in a beautifully remixed HD upgrade.
    • 86 Metascore
    • 80 Critic Score
    Harking to its title, this might be a hazard to your health! Capcom introduces this inexorable survival horror series to another generation of machines with a fresh perspective that reinvigorates the unease of old.
    • 66 Metascore
    • 80 Critic Score
    A strong first outing on the PS4 that's pretty great as is and worth considering for anyone at all interested in motocross. Next year's version should be quite interesting.
    • 72 Metascore
    • 80 Critic Score
    Karma: The Dark World is a rare game that offers stark familiarity but challenges the concept of normalization. Its mechanical trappings keep it grounded and mildly rote. But it is horror with minimal jump scares. Techno-thriller via existential dreams. Disparate elements made tenuously coherent. Beyond any critique, however, Pollard Studio, with their debut, have made a game with truly stunning visual direction that only the most seasoned directors have achieved.
    • 72 Metascore
    • 80 Critic Score
    Everybody’s Golf Hot Shots, from developer Hyde, brings together a strong essence that makes the series so much fun. A good set of modes, overdramatic characters, and easy-to-use mechanics make this experience entertaining and accessible, even for the non-golf fan. While it’s not perfect, it’s a solid release in the series.
    • 79 Metascore
    • 80 Critic Score
    Routine from developer Lunar Software and Raw Fury is a good space horror game filled with the right amount of intensity and fear, which is complemented by its gameplay elements. The only improvement needed is with the controls.
    • 69 Metascore
    • 80 Critic Score
    In a game like this there's careful line between frustration and elation, and Octodad walks it (or slides down, falls along, slithers against - whatever) with appreciable balance.
    • 74 Metascore
    • 80 Critic Score
    SuperHyperCube leverages virtual reality as a space for three dimensional thinking. It may be the most straightforward game of PlayStation VR's launch, but its intelligible nature makes it no less effective at creating panic. SuperHyperCube is fast, smooth, and, right now, an ideal entry point for virtual reality gaming.
    • 71 Metascore
    • 80 Critic Score
    New players, too, should find that Rhombus of Ruin accommodates Psychonauts with a comfortable home in virtual reality. Hardly any facet of its composition feels conditional, granting Psychonauts’ beloved motif ample room to work through PlayStation VR’s intrinsic weaknesses. Interquels, typically a model disposability, don’t seem so strained or contrived inside of this peculiar parallelogram.
    • tbd Metascore
    • 80 Critic Score
    Overall, Two-Button Metroidvania Necrosphere Deluxe is a good platformer. The game is simple and difficult, has good map design, and an amazing soundtrack. Controls can get difficult to use and it is easy to get lost in the game but overall a good play. This game is great for both intense and casual players. A good addition to my collection.
    • 78 Metascore
    • 80 Critic Score
    InFamous: Festival of Blood succeeds as a ghoulish costume for InFamous 2.
    • 74 Metascore
    • 80 Critic Score
    Overall, with all its gameplay design simplicity on the surface, Journey to the Savage Planet still held some fun discoveries along the way that was drenched in short stints of tongue/cheek humor. It does bring a solid adventure and the fact that you can co-op with a friend helps to keep it all fresh and fun.

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