Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • 80 Metascore
    • 82 Critic Score
    Creative Assembly's passion and dedication to their Total War machine is evident with ATTILA. It's not for everyone, but for those that enjoy the series, this has all the makings of a superb entry.
    • 69 Metascore
    • 82 Critic Score
    Another fine Capcom Resident Evil series HD Remaster that's worth the time and money to add to your collection.
    • 85 Metascore
    • 82 Critic Score
    Papers, Please is a game about beating the system. Or subverting the system. Or submitting to the system. Or maybe ignoring the system. In any approach, it forces the player to consider conflict as a multifaceted condition tied to its narrative and design, and it doesn't much care if you judge its sum-total as traditionally fun. Papers, Please has something to say, and it makes it very clear at almost every instance.
    • 58 Metascore
    • 82 Critic Score
    Spark Unlimited's take on EDN III is engaging and fun. It's not going to turn the genre on its head or come away with any game of the year awards, but it is the best in the series and makes the franchise relevant again.
    • 91 Metascore
    • 82 Critic Score
    The game is very accessible and is also addictive and rewarding enough to keep you going.
    • 82 Metascore
    • 82 Critic Score
    Sonic & All-Stars Racing Transformed respects and reproduces its source material with such precision that it'll leave Sega fans desperately clinging to the foolish belief that we'll get proper Nights or Burning Rangers sequels one day. On its own merits Transformed is a competent racer with a great drift mechanic, and the dynamically shifting carts and tracks are a solid contribution to an otherwise homogenous genre.
    • 77 Metascore
    • 82 Critic Score
    For all its similarities, Nintendo Land is a wholly different experience from the Wii and Wii Sports-and that isn't necessarily a bad thing. While the presentation and concepts still exude a casual shell, the real meat of the experience is deceptively deep and unmistakably challenging. It's no "killer app" launch title, but it's no slouch, either.
    • 80 Metascore
    • 82 Critic Score
    Sacrificed (somewhere) were elements of surprise and spontaneity, locking Tokyo Mirage Sessions to a rigid course, but its overall performance leaves little doubt of its capability; Nintendo and Atlus saved one of the best for last.
    • 63 Metascore
    • 82 Critic Score
    This is an excellent release for the PSP. Two classic JRPGs re-mastered and made available in a single, well-priced package. Fans of Ys or the genre can't go wrong in picking this up.
    • 73 Metascore
    • 82 Critic Score
    The Deadly Tower of Monsters is the latest in ACE Team's Ghastly Menagerie of Interactive Curiosities. Inventive ideas with perspective and the concept of ascending a lavishly decorated outdoor tower put some distance between The Deadly Tower of Monsters and genre conventions, but, really, it's not why you're here. You came for an ambitious descent into Chilean pandemonium and this game holistically satisfies that urgency.
    • 79 Metascore
    • 82 Critic Score
    If you are a huge fan of Skyrim and have been looking for a good reason to get back into it for a few hours, then look no further. Although it probably could have contained a bit more for its $20 price tag, most gamers who have dedicated months of their life to playing this game will not be disappointed with their purchase.
    • 75 Metascore
    • 82 Critic Score
    Ones and Zeroes accelerates Republique's exploration of action and consequence by placing the player in a position of uncomfortable accountability, continuing to be an exemplary exhibition of touchscreen gaming.
    • 80 Metascore
    • 82 Critic Score
    As the game progressed, you unlocked new weapons. Despite having a variety of firearms, I found myself really sticking to 2-3 guns the whole game. The guns unlocked in later portions of the game felt more cumbersome than useful. I think of a game like Bioshock Infinite that shows you a little animation after you receive a new ability. This animation helps the player learn the extent of the abilities, and I think this would have been helpful for the equipment in Mouse. Despite their flaws mechanically, they look beautiful, and their names are fantastic. The Tommy gun in this world is a “James Gun”, come on, that’s just good old-fashioned comedy.
    • 83 Metascore
    • 82 Critic Score
    Ms. Splosion Man is frequently good with equal parts brilliance and frustration. Sometimes you might get the feeling that the folks at Twisted Pixel had so much fun making their game they sort of forgot we common folk would wind up playing it, but it's hard to fault ambition.
    • 86 Metascore
    • 82 Critic Score
    Its age is apparent in open-world areas and questionable pacing, but its clever puzzles and thick fan service are just as appealing now as ever.
    • 76 Metascore
    • 82 Critic Score
    As to be expected, this is the top DOA to date.
    • 60 Metascore
    • 82 Critic Score
    Assassin’s Creed III Remastered on the Nintendo Switch is impressive. It’s refined stealth tools and tactics mixed with additional gameplay design upgrades makes this a must-have for any AC fan dying to play something on the Switch that is guaranteed to occupy them for a long period of time.
    • 77 Metascore
    • 82 Critic Score
    If you're looking for a strong follow-up from the Crysis 2 storyline then you're going to be heaven. Crytek brings a very powerful story that fits just right with the previous titles and compliments it with a fast-paced gameplay experience. Sure the campaign might last 6-8 hours, but you'll enjoy every minute of it.
    • 71 Metascore
    • 82 Critic Score
    The Climb is a cool and fun VR experience that takes an obvious VR concept and runs with it. The result is more positive than not and worth checking out if you have an interest in rock climbing. [Tested with Rift]
    • 75 Metascore
    • 82 Critic Score
    Stardock hits it out of the park with Sorcerer King. Turn-based strategy at its finest.
    • 81 Metascore
    • 82 Critic Score
    One part hysterical, one part horrifying, all parts engrossing: "Affordable Space Adventures" is every bit worthy of consideration as the next addition to your Wii U digital library.
    • 74 Metascore
    • 82 Critic Score
    Saying it's the most fun I've had in a Sonic game in 15 years isn't actually saying a whole lot, but it's certainly a great start.
    • 80 Metascore
    • 82 Critic Score
    Like most (perhaps every) Sega Ages releases, Team M2 has done another great job. There’s an argument to be made for the lack of including the Genesis and SNES versions of the game given that they are a bit different than this arcade port, and seeing as how Sega Ages titles in the past have sometimes included the other versions of games, too… I suppose we maybe got a bit spoiled in having the best of all of the versions included in one release, but I did want to mention that this particular release is just the arcade one. Still, it’s a great game, arguably one of the better SHMUPs of at least the early 90s, and M2 has done another great job of making it available on the Switch.
    • 73 Metascore
    • 82 Critic Score
    Freedom Wars has its shortcomings, but I would still consider it one of the top Vita games available.
    • 71 Metascore
    • 82 Critic Score
    The definitive version of How To Survive that's priced well and enjoyable online or off, solo, or with a friend.
    • 76 Metascore
    • 82 Critic Score
    Insanely Twisted Shadow Planet is a far cry from revolutionary (though it hardly seeks to be), and it's too linear and shallow an adventure for a game banking on the appeal of Metroid. Nevertheless, it's a tasty hors d'oeuvre that teases with sheer beauty and some clever gameplay concepts in the later areas. Its appeal is greater than the sum of its parts, even if it does leave you wanting more.
    • 79 Metascore
    • 82 Critic Score
    NCAA Football 13 doesn't bring anything groundbreaking to the franchise, but it does make some much needed improvements. Better AI, more QB animation, sharper receiver reaction and the addition of the Reaction Time mechanic make this a fun and interesting NCAA Football release. It definitely isn't a leap from last year's game, but it's a step up.
    • 77 Metascore
    • 82 Critic Score
    Ultimate Marvel vs. Capcom 3 nailed it in 2011 with great gameplay and all of it still stays relevant and fun five years removed. I wish more fighting games took heavy notes from this title and started to craft their own experience after it because this is how you make a fighting game.
    • 77 Metascore
    • 82 Critic Score
    At its core, Scott Pilgrim is still just an upgraded version River City Ransom, but its polish and sense of style aims to keep players engaged, nostalgic, and smiling. Never trying to do more than it sets out to do, the game offers a fine balance of presentation and gameplay mechanics.
    • 79 Metascore
    • 82 Critic Score
    The simplicity of Knights and Bikes lies within its need to revisit your childhood and remind you how much fun life can be, even when the storms are intense. It brings a great narrative to the table, throws some fun puzzles in the mix while delivering beautifully playful visuals that request you go on an adventure with a good friend. The game’s intentions of stupid fun might outweigh its execution, but it succeeds in capturing the imagination and delivering a fun experience that doesn’t take itself too seriously.

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