Digital Chumps' Scores

  • Games
For 3,133 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 Baldur's Gate 3
Lowest review score: 20 Just Dance
Score distribution:
3144 game reviews
    • 73 Metascore
    • 78 Critic Score
    Motorslice from developer Regular Studio is a huge game that has a thick layer of good world-building that will hook and engage players throughout the experience. It also has tricky parkour that is hindered by loose controls at times, and a shallow sense of direction once the player gets going.
    • tbd Metascore
    • Critic Score
    Dead as Disco has a distinct vision for what it wants to be and ultimately, it’s a wildly entertaining first step. Early Access is the perfect opportunity for Brain Jar Games to release its rhythm-based beat ’em up into the wild and work with players while they take this concept to its current limits. As engaging as most of its Idol fights are right now, the true gem of Dead as Disco is going to be its custom mode where players fight to the beat of their own music. Ripe for content, I think this one may turn out to be a hit.
    • 75 Metascore
    • 100 Critic Score
    Everything is Crab: The Animal Evolution Roguelite from developer Odd Dreams Digital is a marvel to behold. It’s fun, enormous in the number of directions the player can take the gameplay, and it’s easily replayable. It’s one of my top 10 games of 2026 so far.
    • tbd Metascore
    • 70 Critic Score
    On the basis of the shifted gameplay loop involving racing against the clock, Fate of the Phoenix presents a more hectic, difficult, yet rewarding way to play Europa Universalis V.
    • 78 Metascore
    • 90 Critic Score
    Crimson Desert is almost impossible not to recommend in its past, present, or future state for anyone who has a fondness for open-world games. There are numerous ways myself or others could add or subtract to make it the most ideal personal RPG. But because Pearl Abyss has provided us with so many tools already, it’s hard not to appreciate and soak up the boundless freedom provided here. I’m absolutely curious what it will look like in the fall after months of tinkering have settled in. Maybe co-op will get added, maybe it will just be more pets. Either way, it’s hard to deny the resounding success Crimson Desert is right now.
    • tbd Metascore
    • 78 Critic Score
    Bandit Trap from developer PICOMY is a fun multiplayer game that creates a unique, two-sided challenge between home invaders and homeowners. The 3v1 gameplay is simple and fun, though it is still going through some growing pains.
    • 86 Metascore
    • 95 Critic Score
    Mullet Madjack is a diamond in the rough of a boomer shooter, perfect for anyone wanting an arcade like experience within a stylishly artistic neon setting. One year after its original release on PC, it remains a must-have for any Nintendo Switch owner wanting the cartoonish violence of a boomer shooter without a need for arbitrary precision. It’s a bloody fantastic time.
    • 67 Metascore
    • 70 Critic Score
    The Spell Brigade separates itself from the pack of Vampire Survivors-adjacent games by letting up to four players engage in unruly, wave-based chaos. However, the power climb is locked behind a steep grind that takes too long to feel rewarding and players may yearn for more varied content to keep them truly invested.
    • 63 Metascore
    • 75 Critic Score
    Aphelion treads familiar waters for anyone who has played an action adventure game in a post-Uncharted world. But its emotional and grounded narrative about the search for hope is potent enough to look past many shortcomings.
    • 70 Metascore
    • 85 Critic Score
    Ground Zero, from developer Malformation Games, is a tip-of-the-hat to classic survival horror times, and well-executed with story and gameplay.
    • 72 Metascore
    • 76 Critic Score
    The Day I Became a Bird, from developer Hyper Luminal Games Ltd., is a fun, adorable visual novel adventure that features a fair amount of well-placed gameplay and a good dose of creative and nostalgic flavor to it. It’s a short journey, though, clocking in at 1.5 hours.
    • 71 Metascore
    • 70 Critic Score
    Life is Strange: Reunion attempts to tackle the difficult task of wrapping up the loose ends set forth in Double Exposure and find resolution for the series’ two beloved characters. The relationship between Max and Chloe has always been a highlight of the genre and thankfully it carries a weaker entry in Life is Strange that struggles to navigate its overly simplistic gameplay and less important subplots.
    • 86 Metascore
    • 87 Critic Score
    OPUS Prism Peak from developer SIGONO, INC. brings one solid narrative to the gaming table. It features humor, drama, compelling characters, and a worthy journey for the player to take on. All of this is wrapped in simple gameplay elements that don’t take the adventure too far away from the story.
    • 81 Metascore
    • 82 Critic Score
    As the game progressed, you unlocked new weapons. Despite having a variety of firearms, I found myself really sticking to 2-3 guns the whole game. The guns unlocked in later portions of the game felt more cumbersome than useful. I think of a game like Bioshock Infinite that shows you a little animation after you receive a new ability. This animation helps the player learn the extent of the abilities, and I think this would have been helpful for the equipment in Mouse. Despite their flaws mechanically, they look beautiful, and their names are fantastic. The Tommy gun in this world is a “James Gun”, come on, that’s just good old-fashioned comedy.
    • 87 Metascore
    • 98 Critic Score
    Saros pushes the envelope on multiple fronts, changing the roguelike genre in ways that’s more player-friendly than ever while taking advantage of the PS5’s DualSense controller in novel fashions. It’s near perfect in several ways, even if its story lacks the satisfaction that its gunplay otherwise provides.
    • 71 Metascore
    • 95 Critic Score
    Tides of Tomorrow is a wonderful game that brings a balance of fantastic branching dialogue and consequences of that dialogue, while also creating some meaningful and solid interactive gameplay that complements those dialogue choices. The game feels very well planned and executed.
    • 79 Metascore
    • 80 Critic Score
    Saint Slayer: Spear of Sacrilege from developer Lillymo Games is a tip of the hat to an 8-bit era that featured fun side-scrolling adventure titles, while also sporting some rage-quitting encouragement through challenging gameplay. The devs brought that nostalgic gameplay to life on a modern console and delivered on promises of an 8-bit NES experience.
    • 68 Metascore
    • 75 Critic Score
    Cthulhu: The Cosmic Abyss feels like a breath of fresh air to Lovecraft’s body of work. It revels in forcing the player to parse through the madness, unraveling the unfathomable questions of places and being we are not meant to understand. Wrapped in cosmic horror like an offering to the Old Gods, this is a claustrophobic journey that respects the player’s intelligence in putting the pieces together to solve eerie mysteries and hopefully not succumbing to the influence of insanity.
    • 82 Metascore
    • 80 Critic Score
    The Rogue Prince of Persia’s fluid traversal, gorgeous art style, and satisfying combat make it a promising roguelike platformer. What it lacks in endgame content and variety it makes up for in a game that has now set the gold standard for what traversal should be for all platformers going forward. With its physical release and imminent free content updates, now might be the best time to try Evil Empire’s take on a Prince of Persia title.
    • 75 Metascore
    • 95 Critic Score
    Regions of Ruin: Runegate, from developer Gameclaw Studio, is an absolute treat to play. The story is great, the action is simple, and the open-world questing and RPG elements make for a worthwhile gaming time.
    • tbd Metascore
    • 90 Critic Score
    Little Nemo and the Guardians of Slumberland is a fantastic 2D platformer/Metroidvania that is far deeper and more entertaining than it appears, and should satisfy any gamer looking for a non-linear adventure.
    • 85 Metascore
    • 90 Critic Score
    Pragmata is a remarkably high bar for players who wish to bond with the characters they embody. And for a new IP, Capcom succeeds by confidently not playing it safe. Third-person perspectives have become so fundamental for narrative-based games asking players to be absorbed in their worlds, undertaking the raw emotions their characters are inflicted with. Yet rarely does a game twist the formula in such a way that feels wholly unique and capitalizes on the traits of its individual protagonists. Pragmata is able to deliver an action game with a beating heart and a warm soul because Hugh and Diana are extensions of the player, sharing in their struggles and their emotional triumphs.
    • 80 Metascore
    • 80 Critic Score
    GRIME II from developer Clover Bite and publisher Kwalee is a massive Metroidvania that is driven by its creativity and storytelling, backed up by amazing visuals and soundtrack, and does everything on the gameplay side that you would expect from the genre it lives within. It’s not perfect by any means, but it’s worthy of your time.
    • 79 Metascore
    • 85 Critic Score
    TAMASHIKA is borderline experimental. Therefore, it won’t be for everyone. A pure first-person shooter that holds no ambitions of plot or extended play. Developer quicktequila asks little of the player outside of growth. Whether that growth comes from patience or hardened reaction forge from repetition, the result is the same. Its kaleidoscope of feedback, colors, sounds, and stuff smother the player, gnaw at them. Like a chant, it summons you. Stay a bit, leave, come back. Things will be different but the thrill will be the same.
    • 79 Metascore
    • 85 Critic Score
    People of Note proves that turn-based RPGs can offer synergistic fun as long as care is given to both the combat and the content. By centering the game around its musical core, Iridium Studios pays off their efforts in dividends. Not only is the narrative heartfelt and the combat engaging, the creativity used in incorporating song constantly surprises, making People of Note just as catchy as its catalog of earworms.
    • 66 Metascore
    • 75 Critic Score
    STAR WARS: Dark Forces Remaster, from developers Nightdive Studios and LucasFilm Games, brings back a very 90s first-person shooter experience with new quality of life improvements. While the gameplay may not be to some players’ liking or up to modern-day standards, it successfully preserves what made this game good in the 90s.
    • 75 Metascore
    • 80 Critic Score
    ChainStaff is a game of excess. And that excess is packed into a tight package of constantly surprising and bizarre creatures that often defy explanation. Enough creativity is stretched over the surface of the game to forge its own direction. Using a parasitic alien’s veined weapon as a tool to Tarzan past grotesque worlds and entities is nothing you can say about almost any other game. It may get chaotic and illegible at times but when it’s so gnarly, who cares?
    • tbd Metascore
    • 83 Critic Score
    RollerCoaster Tycoon Classic from Atari brings what it promises to the table – a classic. Building, maintaining, and improving an amusement park while not trying to lose attendees is such an addictive gameplay experience, even if it doesn’t hit all the modern gaming notes perfectly.
    • 88 Metascore
    • 80 Critic Score
    Dying Light: The Beast Restored Land continues Techland’s tradition of meaningful post-launch content and support for its games. Here, players can tackle Castor Woods with a new hardcore, solo survival mode along with a slew of updates for the base game. Taking advantage of Dying Light‘s signature parkour movement and crunchy combat, Restored Land is a fantastic vehicle to dive into Dying Light: The Beast no matter your experience with the franchise.
    • 70 Metascore
    • 80 Critic Score
    Outside of Defiance Remastered‘s improvements and additions, this is still very much a game of the early-2000s, warts and all. Crystal Dynamics had an engaging combat system and a complex narrative. But there’s still a tendency for fights to become repetitive, especially when Kain and Raziel aren’t vastly different from each other mechanically. The story might still bounce around in frustrating or confusing ways. Levels may go on for longer than you wish. But it is still very much a piece of gaming history that many hope will eventually see a resurgence.

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