Digital Chumps' Scores

  • Games
For 3,137 reviews, this publication has graded:
  • 75% higher than the average critic
  • 6% same as the average critic
  • 19% lower than the average critic
On average, this publication grades 4.9 points higher than other critics. (0-100 point scale)
Average Game review score: 80
Highest review score: 100 L.A. Noire
Lowest review score: 20 Ace Banana
Score distribution:
3148 game reviews
    • 71 Metascore
    • 74 Critic Score
    As it stands, there's a bit much here that holds back a smooth, fun experience like you would get in previous Scribblenauts titles. It is both a blessing and a curse.
    • 71 Metascore
    • 94 Critic Score
    Nano Assault NEO is an excellent eShop title that would be a great addition to any growing Wii U game collection. And for $10, there's no reason to pass it up.
    • 71 Metascore
    • 70 Critic Score
    Life is Strange: Reunion attempts to tackle the difficult task of wrapping up the loose ends set forth in Double Exposure and find resolution for the series’ two beloved characters. The relationship between Max and Chloe has always been a highlight of the genre and thankfully it carries a weaker entry in Life is Strange that struggles to navigate its overly simplistic gameplay and less important subplots.
    • 71 Metascore
    • 70 Critic Score
    Mamorukun Curse! is a simple shooter that is insanely difficult to master. This game isn't for everyone, but for those gamers up for the challenge, they'll find a lot of fun in this title.
    • 71 Metascore
    • 60 Critic Score
    Not A Hero absorbs Resident Evil 7's discordant third act and recasts it in the mold of a conventional action shooter. While a sharp focus (and a welcomed protagonist swap) aid Not A Hero's general coherence, it's a vision of a life the seventh Resident Evil chose to leave behind. A safe move isn't often the strongest.
    • 71 Metascore
    • 77 Critic Score
    It won’t be the next Forza or the next great sim, but it doesn’t need to be at the end of the day. It’s a charming little arcade racer that, even for all its quirks it takes you on a journey. Back to the days of eating too much pizza in the arcade at a birthday party. Going wild cause mom let you have all the quarters in the ashtray of her 1998 Ford Explorer and running to the cabinets to play whatever arcade games are there. In a world of sim racing rigs, VR headsets, and top-dollar racing equipment, it’s nice to have something that gets racing and rally back to its basics. So go order some greasy pizza and maybe an ice cream, and rip around the course to be the new World Rally Champ.
    • 71 Metascore
    • 78 Critic Score
    It has a lot of genres in its melting gameplay pot that work for the most part, though fall short in flavor in other sections of the game. The fact that a developer took a big enough chance to try something that isn’t too common these days with big titles, that says a lot for their dedication to the game. Give it a look.
    • 71 Metascore
    • 80 Critic Score
    Pac-Man World Re-Pac brings a classic back to life and then some. While the locked camera and tricky angles might frustrate some, it is still a fun game that expands the Pac-Man universe and reminds us that this old power pellet eater still has a lot of life left in him.
    • 71 Metascore
    • 72 Critic Score
    One Piece fans will appreciate it, but newbies might want to give it a rent before jumping at it.
    • 71 Metascore
    • 80 Critic Score
    Driveclub delivers driving fun on gorgeous and expansive maps, offers a variety of ways to race and a bevy of cars to choose from. It won’t satisfy your need for a Gran Turismo-esque experience, but it will certainly bring enjoyment to your racing lives.
    • 71 Metascore
    • 83 Critic Score
    Plucking inspiration from several unsettling sources of entertainment, Transference delivers a creepy, cerebral virtual reality tour through a broken family dynamic that is unimpeded by taxing puzzles and relishes in immersing players in a haunted house of tragedy.
    • 71 Metascore
    • 90 Critic Score
    My only complaint is that it was so short! I wanted more! I ended up finishing all of the levels provided and the extra levels in about 2 hours, and I was not disappointed by any means, but I did wish there were more levels to play. The replayability is pretty good though because you can’t memorize which hexagons need which number of dots, so it should be good for 3 or 4 playthroughs while you wait for Hexologic 2.
    • 71 Metascore
    • 80 Critic Score
    With Dark Souls' formidable reputation undisputed, other characteristics slip into transparency. Humor, long rumbling under the surface, receives a more stable focus in Ashes of Ariandel. Expectations are bent, defied, and destroyed in ways that are designed to simultaneously humiliate and impress series veterans. After five games and six pieces of downloadable content, it's hard to imagine a more suitable approach.
    • 71 Metascore
    • 78 Critic Score
    Overall, I think that this might be my favorite re-release on the Nintendo Switch so far. King of Fighters R2 has a fun fighting scheme, features unique and fun personalities renown for the series, and preserves most of what made King of Fighters great — cool moves to pull off during fights. If the screen size could be fixed, we would be golden.
    • 71 Metascore
    • 70 Critic Score
    I fully realize this is for the younger gamer that enjoys more collection/customization, but I expected just a bit more action in this game like I experienced in the console versions. The modifications and cuts from the bigger console versions really made a difference, as there is just a bit more 'dull' in the 3DS version. It's still fun, but not as fun as it could be.
    • 71 Metascore
    • 65 Critic Score
    Blue Fire is an enjoyable experience when solely focusing on its platforming sections, but can otherwise be a slog. Combat is serviceable if not stale, and its upgrading system is more often than not a hassle. I can’t help but wonder that if Blue Fire leaned more heavily into its platforming gameplay, would it be a more enjoyable experience? Right now, Blue Fire attempts to be a game that it’s not and it shows. The Void challenge rooms are fun and are easily the best part of the game, but everything else is just decent at best.
    • 71 Metascore
    • 96 Critic Score
    NHL 22 really takes a big stride forward in the franchise. Having it on a PS5 is a big part of what makes the difference in some ways. The haptic feedback really gives the game another level. NHL games have gotten stale in years past (15-18 come to mind in some ways). Over the past few releases, EA Vancouver has taken it to newer heights and this is a leap in a great direction. I haven’t been this excited to try and run a franchise into the ground because I have no idea what I am doing, or go pro and take on the greats for the cup.
    • 71 Metascore
    • 70 Critic Score
    Labyrinth of the Demon King from developer J.R. Hudepohl harkens back to a simpler survival horror time and recreates most of the right elements that reflect that era and genre. While it’s strong in story, atmosphere, and creepiness, it falls short with its mechanics.
    • 71 Metascore
    • 80 Critic Score
    Immortals Fenyx Rising: A New God stands on the strength of the base game’s many captivating puzzles and challenges. In the dense Greek world there were so many Vaults and side activities to uncover that it was an embarrassment of riches. Those who didn’t want to wait for more should embrace A New God for the handful of new mechanics it introduces–including a coveted triple jump–and be satisfied with another reason to dive back into the game so soon after launch. Players expecting more combat and more story are likely going to be disappointed but the next two episodes of DLC tease content that may drastically mix up the formula. Fenyx’s journey is not over yet and for that I’m thrilled.
    • 71 Metascore
    • 80 Critic Score
    The good news is Daytona USA's port is actually better than you remember. The bad is, despite some inspired extras, it doesn't last that long.
    • 71 Metascore
    • 70 Critic Score
    Destroy All Humans (2020) is a fine offering by updating a fan favorite PS2 game for the modern era. Technical issues plague this remake from being the perfect 1:1 recreation, but what is there is fun enough to warrant a few hours of destructiveness. Fans of the series will surely find a lot to enjoy with Black Forest Games’ remake, but Destroy All Humans doesn’t offer enough actual new content to bring new fans in on the invasion.
    • 71 Metascore
    • 83 Critic Score
    Some random good points I noted were the music, which worked nicely to add to the atmosphere. Great voice-acting and writing, excellent graphics, so an all-in-all solid presentation that deserves a hat tip. Great checkpointing, a nice mixture of puzzles and exploration, and a good pace overall as well that compels you to play this game to completion in just a couple or few sessions. In sum, The Medium is a great game with a few quirks, and it’s the best from Bloober Team to date. Available on Game Pass, it’s well-worth playing through as it makes for a nice early next-gen experience.
    • 71 Metascore
    • 84 Critic Score
    A solid RTS game right now, and with a bright future ahead, Act of Aggression is a strong and welcomed release.
    • 71 Metascore
    • 95 Critic Score
    Tides of Tomorrow is a wonderful game that brings a balance of fantastic branching dialogue and consequences of that dialogue, while also creating some meaningful and solid interactive gameplay that complements those dialogue choices. The game feels very well planned and executed.
    • 71 Metascore
    • 72 Critic Score
    The Red Star is a fine game, and should be played by fans of the brawler and SHMUP genres. Whether you dig up a PS2 version or get this one on PSP, I don't think you'll be disappointed.
    • 71 Metascore
    • 80 Critic Score
    Ace Combat flies onto the 3DS in impressive fashion. Worth checking out for series fans and anyone that likes aerial combat.
    • 71 Metascore
    • 80 Critic Score
    Steel Seed from developer Storm in a Teacup is a gorgeous and stunning stealth-action game that does a lot of things right, but also stumbles at times with difficulty.
    • 71 Metascore
    • 83 Critic Score
    The Invincible does not stray far from the borders of the many narrative-driven games it takes inspiration from. But the retro-futuristic aesthetic coupled with a narrative that shifts with tension and mystery, makes it one of the more memorable titles in the genre. Barring some unfortunate but resolvable issues, the planet of Regis III is constantly captivating, rife with alien mysteries to uncover.
    • 71 Metascore
    • 84 Critic Score
    An accessible and fun dungeon crawling romp, with or without friends.
    • 71 Metascore
    • 83 Critic Score
    The Double Dragon & Kunio-kun Retro Brawler Bundle is a quirky, cool, unique release that gives players a big dose of retro gaming including several titles that have never been published stateside. I appreciate the history here, and the preservation, as well as the modernization efforts by Arc System Works. Even though several of the games didn’t hold my interest at all, and four of them are almost identical clones of other games in the same set, there’s still enough here to make this a release that retro gamers should take note of.
    • 71 Metascore
    • 68 Critic Score
    I commend Disney Interactive Studios for not treating this game like it was some cross-promotional item related to the film. You can see that the development team at Disney Interactive Studios really wanted this game to work and break out of the stereotypical movie-to-game mold that has been well established over the years. It has some really fantastic positives with weapon and ability upgrades (and easter eggs), but it still failed in some areas. If you have younger gamers in the household then you may want to consider this title for purchase.
    • 71 Metascore
    • 90 Critic Score
    Infinity Ward brings a different kind of game with Call of Duty: Ghosts than their usual CoD titles. They have an intriguing, story driven campaign that is accompanied by an incredibly fun (and deep) multiplayer experience.
    • 71 Metascore
    • 84 Critic Score
    As a raw turn based SRPG, Lost Dimension would not be particularly impressive. The x-factor that makes it so interesting and different is the traitor-system that adds layers of intrigue, strategy, and makes the entire experience much more interactive and robust.
    • 71 Metascore
    • 70 Critic Score
    Sublevel Zero's novelty is how faithfully it resurrects concepts of a fallen genre. It's cool that Sigtrap Games made a game like Descent, but pressing those ideas inside the mold of a roguelike leaves a significant amount of empty space.
    • 71 Metascore
    • 92 Critic Score
    So many games either waste or misunderstand their medium as a storytelling device while Cibele thrives inside of its own technology. By no coincidence, it’s one of the most human and relatable games, too.
    • 71 Metascore
    • 62 Critic Score
    To fans of the series of flight combat, this is perfectly acceptable (and expected). Other might have wanted a game that bothered to fly somewhere, anywhere, they hadn't already been.
    • 71 Metascore
    • 80 Critic Score
    New players, too, should find that Rhombus of Ruin accommodates Psychonauts with a comfortable home in virtual reality. Hardly any facet of its composition feels conditional, granting Psychonauts’ beloved motif ample room to work through PlayStation VR’s intrinsic weaknesses. Interquels, typically a model disposability, don’t seem so strained or contrived inside of this peculiar parallelogram.
    • 71 Metascore
    • 82 Critic Score
    The Climb is a cool and fun VR experience that takes an obvious VR concept and runs with it. The result is more positive than not and worth checking out if you have an interest in rock climbing. [Tested with Rift]
    • 71 Metascore
    • 80 Critic Score
    Little Nightmares III is an eerie return to this beloved, haunted universe, captained by a developer with plenty of experience in scares. Though much of this third entry may strike a familiar chord with players, the opportunity to engage in harrowing chases and solve grotesque puzzles together makes for a tantalizing offering that you shouldn’t be frightened of.
    • 71 Metascore
    • 78 Critic Score
    Edge of Nowhere is one of the more robust and better built-for-VR experiences available today. It has a few shortcomings, but the sum of these is still not enough to keep me from recommending this to anyone with an Oculus Rift that is looking for a comfortable yet still compelling game. [Tested with Rift]
    • 71 Metascore
    • 70 Critic Score
    It's certainly more than a tech demo, but at the price of a full course, it's merely an appetizer.
    • 71 Metascore
    • 72 Critic Score
    Square Enix and HexaDrive sought to introduce fresh mechanics to set The 3rd Birthday apart from its peers, but they forgot to center a cohesive game around their collection of neat ideas. Much like its protagonist, too often The 3rd Birthday is caught with its pants down.
    • 71 Metascore
    • 80 Critic Score
    It brings a relaxing gameplay design that is geared more towards exploration, rather than sci-fi action. In addition to exploration, it has a healthy crafting system, an interesting monetary structure that adds extra motivation, and an endless amount of adventures and secrets to uncover along the way.
    • 71 Metascore
    • 85 Critic Score
    Sadly I didn’t put much time into “Beat Cop”. While the game is amazing in its detail and design, the game actually starts to feel like a job! I can attribute this mostly to my own taste and opinion. I can still appreciate some of the nuance this game offers. I think “Beat Cop” deserves an 8.5 for being strong enough to captivate anyone who craves good character development and witty dialogue.
    • 71 Metascore
    • 75 Critic Score
    Crossfire: Sierra Squad from Smilegate Entertainment is an arcade shooter that works in VR with its intense firefights and short stints of gameplay. While the gameplay is finite, especially with its linear backbone and restrictive areas of play, it still contains some charm that may remind VR owners that fun experiences are still out there.
    • 71 Metascore
    • 76 Critic Score
    A welcomed release on the PS4 that is a blast with friends for satisfying, short player sessions.
    • 71 Metascore
    • 78 Critic Score
    Fighting game fans should endeavor to at least try All-Star Battle before dismissing it on the grounds of not knowing anything about JoJo's universe. On the other hand, JoJo's fans have ample reason to support Namco and CyberConnect2 by picking this one up.
    • 71 Metascore
    • 86 Critic Score
    Ultimately while this theme of epic revenge may ring familiar, CyberConnect2 has done an excellent job with their specific story details and in how they present it. Asura's Wrath is maybe just a little bit too hands off for my tastes, but I had an absolute blast from start to finish.
    • 71 Metascore
    • 90 Critic Score
    For a game so persistently engrossed in outlandish destruction, it[s] accompanying structure is surprisingly sound.
    • 71 Metascore
    • 83 Critic Score
    NHL 24 is definitely a step back in the right direction. The advances in on-ice play make it worth your time no matter what happens. HUT and CHEL continue to evolve for the better and are a good way to grow online play. While there are still some negative spots for the game, this is still worth the price of a ticket to play in the NHL and makes me feel excited for the future.
    • 71 Metascore
    • 80 Critic Score
    As gameplay goes, Knowledge is Power is, for the most part, fun. I think the game moves just a little slow in between rounds, as I found myself trying to skip dialogue and get us into the next question quickly, but the animation and the way you can really screw with opponents is clever, as are the variety of questions given. The price tag isn’t bad either, as the game comes in at $19.99, certainly a price worth paying for some good trivia. I would play this game at home with the kids/wife, and I intend to do so during the holiday break, so it does have some longevity to it. All in all, though, and at least in my opinion, this game does a good job of bringing back memories of 3DO’s Twisted, which I consider the best trivia game to date. I know people want to crown You Don’t Know Jack, but Twisted for me.
    • 71 Metascore
    • 74 Critic Score
    Ultimately, your enjoyment of 'Cold, Cold Heart' rides solely on your level of fatigue with the core gameplay mechanics in the Arkham series.
    • 70 Metascore
    • 90 Critic Score
    If you have yet to play Deadly Premonition, the Director's Cut is the way to go. And go you should, as this is an excellent game that should not be missed.
    • 70 Metascore
    • 80 Critic Score
    Don’t Stop, Girlypop! from developer Funny Fintan Softworks is a jewel in the crown of fast-paced shooters. It brings good level design, excellent boss design, and throws in fantastic music that helps push the gameplay along. While not everything works with the game, it’s still quite fun to run-and-gun with this one.
    • 70 Metascore
    • 68 Critic Score
    With Red Faction: Armageddon I got the sense that Volition was really excited about creating a few segments and merely obliged their responsibility to fill in the gaps. There was nobility to be found in breaking the core design away from the success of Guerrilla, but the shift in dynamic ultimately irrelevant in the final product. Armageddon can be fun, but its linearity casts it alongside other (and better) games rather than a bold new direction for the series.
    • 70 Metascore
    • 84 Critic Score
    I’d recommend waiting to bite on this one for a few more months until things are really ironed out and tuned. It’s not like we don’t all have a ton of other things to play anyway — but the state of LOTF right now is just too technically unsound to give it a glowing thumbs up. There’s still a great game undernearth all the mess if you can survive the bugginess, but give it a little more time to ripen for now and I think you’ll be glad you did.
    • 70 Metascore
    • 88 Critic Score
    Crackdown 2 is as fun and addictive as the original. It may not be the sequel everyone was hoping for, but if you enjoyed the original you will find plenty to like here. Easily one of the best games of the summer, and one I will be playing for a long time to come.
    • 70 Metascore
    • 75 Critic Score
    Sonic Frontiers from Sonic Team has all the right moves with controls, level design, looks, feel, and structure. What it needs to work on is making the game more pointed in its narrative and flowing without interruption. This game has a great skeleton, now all it requires is some solid content to fill some of that narrative disconnect. It contains some great elements, but it’s far from perfect.
    • 70 Metascore
    • 72 Critic Score
    A solid entry to the 3DS' eShop, Fractured Soul offers plenty of challenging action platforming gameplay for a fair price.
    • 70 Metascore
    • 80 Critic Score
    LEGO Horizon Adventures from developer Studio Gobo and Guerrilla brings the lighter side of drama from the Horizon series to the LEGO universe. While it is a short and hilarious retelling of Aloy’s adventures, the overall gameplay is repetitive in its level structure but still is very much a LEGO adventure at its core. A younger gaming audience might appreciate this more than an older one.
    • 70 Metascore
    • 80 Critic Score
    oOo: Ascension is a great puzzle game that focuses less on huge, high-budget components to distract the gamer, and more on clever gameplay design that is entertaining as it is challenging. It squarely emphasizes great puzzle design to each level that brings something new from orb to orb, while encouraging the gamer to keep going from level to level as it becomes more difficult. That’s a good puzzle game, ladies, and gentlemen, and one you should check out.
    • 70 Metascore
    • 78 Critic Score
    Motorslice from developer Regular Studio is a huge game that has a thick layer of good world-building that will hook and engage players throughout the experience. It also has tricky parkour that is hindered by loose controls at times, and a shallow sense of direction once the player gets going.
    • 70 Metascore
    • 90 Critic Score
    Fight Crab is one of the funniest and entertaining fighting games I’ve ever played. Although it may seem like a simple idea, the game is very enjoyable especially when using gyro controls and moving your arms to fight your opponents!
    • 70 Metascore
    • 87 Critic Score
    This is a unique product because it has toys-to-life elements but refuses to push players down that path if they don’t want to. Though the gameplay loop can grow repetitive over a long play sessions, the fact that players have so many customization options and a beautiful world at their hands keeps most frustrations away. Ubisoft Toronto has a vision for this game and it’s apparent there are more stories to tell since each character of the Equinox brims with personality. Space is a vast expanse, full of new worlds to explore and toys to make.
    • 70 Metascore
    • 80 Critic Score
    The general clunkiness of the controls is honestly kind of disappointing to re-experience so many years later, but just as was the case all those years ago, DPO is still a heck of a fun time that out does itself in as far as the overall experience is better than the sum of the parts. That’s a cliche maybe, but it so fittingly applies here I can’t help but call upon it. Bottomline, if your only console option right now is a Switch, you can’t go wrong with DPO, just as long as you go in expecting a dated, but nonetheless very much worthwhile, experience. Otherwise, I’d highly recommend playing the Director’s Cut release from 2013 on the PS3.
    • 70 Metascore
    • 70 Critic Score
    The Last Case of Benedict Fox: Definitive Edition ultimately improves the game for the better, I imagine. Because I never interacted with the game prior to this experience, I can only sympathize with the frustrations other players went through and wonder if the updates will entice them to return. While key improvements seem to have been introduced to make core features better, fundamental quirks exist that detract from making it a top-tier Metroidvania. Snappier or not, combat is still quite slow and forgettable, leaving the puzzles and the universe the most appealing aspects of an otherwise intriguing game.
    • 70 Metascore
    • 44 Critic Score
    Dead Rising 3's inability to operate without consistently crashing wasn't a simple technical shortcoming, but rather a comprehensive failure that came to damage and define every aspect of its experience. Looking back on my time with Dead Rising 3, I'm not thinking of open-world mayhem under the stress of a cataclysmic time crunch, but rather the ugly and sudden halt of everything I found enjoyable in the intended game.
    • 70 Metascore
    • 80 Critic Score
    Maneater perfectly embodies the fantasy of being a super-powerful shark to great effect, even if there are some small technical issues and rough-around-the-edges gameplay decisions. It never overstays its welcome and is fun to devour a few hours here and there.
    • 70 Metascore
    • 76 Critic Score
    Papo & Yo should be commended and will be remembered for wearing its heart on its sleeve.
    • 70 Metascore
    • 82 Critic Score
    R&C: A4O almost delivers a great single player and multiplayer experience, but falls a little short. Neither mode is outstanding, but the multiplayer mode is a lot of fun (especially with local friends) and the single player mode is pretty cool on its own.
    • 70 Metascore
    • 81 Critic Score
    Overall, Indygo, while certainly nothing groundbreaking with mechanics, is a frightfully accurate portrayal of what happens in the mind of someone suffering from depression. The narrative is clearly more important than the game’s mechanics, and that shows at times, but the combination of mechanics, dialogue choice and acting help to push the message about how devastating depression can be for an individual suffering from it. Go and get this, folks. It’s a helluva experience.
    • 70 Metascore
    • 80 Critic Score
    A very worthwhile game for anyone who enjoys a point and click adventure with a compelling story, characters, and outstanding presentation.
    • 70 Metascore
    • 88 Critic Score
    The best Move game available, and one of the best motion game experiences on any platform I've experienced.
    • 70 Metascore
    • 74 Critic Score
    Kenka Bancho is a weird, good game for a few hours, but as it stretches on it's undone by its flaws. It's a respectable game, and, by all means, it should be experienced in some capacity, but unfortunately little of it is memorable outside of the wild premise.
    • 70 Metascore
    • 75 Critic Score
    Compared to the first DLC, Turf Wars is much more combat focused. Overall, I didn’t like it as much as the first DLC, not because combat isn’t fun, but it’s gotten quite repetitive and tedious. Still, I suspect part three, arriving next month, will strike a better balance overall, as it completes the City That Never Sleeps story arc.
    • 70 Metascore
    • 75 Critic Score
    Haunted House from developer Orbit Studio and publisher Atari is a fantastic upgrade to the original 2600 game. The rogue-lite adventure is packed full of strategy with a properly grindy backbone that will encourage you to come back for more. The game also carries some faults which are small road bumps that you will occasionally feel on your journey. It is certainly worth a go, especially if you’re a fan of the original.
    • 70 Metascore
    • 68 Critic Score
    Certainly there is a lot more here than is immediately evident, but the fact remains that this expansion's approach of adding spice as opposed to entirely new entrees is unlikely to excite all but the most dedicated Sims fans.
    • 70 Metascore
    • 80 Critic Score
    Fe
    Fe is a wonderful experience that asks you to think a bit, while also entertaining you with a silent story and majestic moments that are Journey-esque. The gameplay for Fe is well designed, fits the bill for what is going on and does its best to make sure you’re entertained and challenged.
    • 70 Metascore
    • 85 Critic Score
    Beyond the challenge and gameplay depth, Tomb Raider IV-VI Remastered continues to shine in its atmosphere and world-building. The sound design and music create an immersive experience, heightening tension, especially when playing with headphones—footsteps echo through tombs, distant growls send chills down your spine, and enemies often catch me off guard, making me jump in my seat more than once. Each level is expertly crafted, filled with hidden secrets and environmental storytelling that make exploration feel rewarding.
    • 70 Metascore
    • 80 Critic Score
    Jurassic World is a bit more constrained when compared to recent LEGO titles. There’s less open world exploration and more linear gameplay design. What it lacks in exploration, it makes up for with story, presentation and quick gameplay design.
    • 70 Metascore
    • 78 Critic Score
    Dustforce is an amazing game that every platformer fan should play. It can be extremely difficult in spots, and there are a few glitches for the PS3, but this game will keep you coming back to improve your score.
    • 70 Metascore
    • 80 Critic Score
    Virtual Rick-ality celebrates the existential comedy and breathless sociopathy of Rick and Morty. Like Job Simulator, it excels at creating natural space and filling it eccentric objectives and impulsive mischief. As a Rick and Morty product and a true second-generation VR title, Virtual Rick-ality is a comfortable calamity.
    • 70 Metascore
    • 65 Critic Score
    Overall, No Straight Roads is an epic adventure that hits all the right notes with its design, story, and deep gameplay design. Sadly, the coop mode is a complete disaster that needs more work.
    • 70 Metascore
    • 75 Critic Score
    Road 96: Mile 0 is a smaller, different experience than Road 96. While the game’s story helps fill in some blanks and provide some context for Zoe’s journey in the first game, the gameplay style mash-up between branching narrative and linear/on-rails gameplay leaves the experience lacking just a bit.
    • 70 Metascore
    • 72 Critic Score
    WayForward set out to revitalize the Capcom NES hit from nearly twenty-five years ago and I believe they succeeded. That doesn't mean Ducktales Remastered is the greatest platformer of all time or that it doesn't have it's own gripes, but for anyone that has fond memories of the TV show, original game, or 90s platforming, this is good buy.
    • 70 Metascore
    • 80 Critic Score
    With Ichidant-R, M2 has rescued another Sega classic from international obscurity. As either a proto-WarioWare microgame collection or an academic dive into Japan's transitional arcade scene, Ichidant-R's ecstatic presence succeeds in delighting and illuminating its audience. It's another affirmation that M2's work on the Switch's SEGA AGES' line continues to be one of the most valuable projects in gaming.
    • 70 Metascore
    • 75 Critic Score
    Overall, the mixture of multiple genres is nearly pulled off well, but the difficulty gums the gears up on Disjunction’s gameplay just a bit. If there were fewer enemies and more push forward then I think this game excels beyond expectations. As it stands with the gameplay, you’re getting an interesting mix that tells a good story, but can only go as far as you can take it with the difficulty pushing back so hard at times.
    • 70 Metascore
    • 80 Critic Score
    Antonball Deluxe does not hide its inspirations. It combines the block-breaking hook of Arkanoid and the simple platforming of the original Mario Bros.. While it may not feel revolutionary, it’s a notable diversion from the genre incorporating a unique twist in an immensely enjoyable package, especially if you have friends.
    • 70 Metascore
    • 70 Critic Score
    Decarnation is not about the gameplay, but about the journey. And that journey is wrought with existentialism, Lovecraftian horror, and psychological quandaries that may be trigger inducing. It will grip you, refuse to let go, and entrap you until the end of its story. Should you play Decarnation, you will be opting into experiencing horror through the eyes of a protagonist you may, or may not, empathize with. Should you play Decarnation, you should also avoid sharing its execution of horrors that should remain unspeakable. In other words, avoid spoiling whenever possible.
    • 70 Metascore
    • 75 Critic Score
    This is all to say that the overall direction of Keylocker as a JRPG is top notch. It contains beautiful pixel art, excellent soundtrack, thorough worldbuilding, and difficult gameplay. It’s only held back by a lack of optimization of its Switch port.
    • 70 Metascore
    • 75 Critic Score
    Throne and Liberty from developer NCSOFT and publisher Amazon Games is starting on the right note. The game offers a bevy of content, a fun and complicated backend, and enough motivation to keep exploring and grinding its lands. It does need better direction and connection with quests, as well as balanced PvP. As it stands, the start is good, and the future looks like it could be better.
    • 70 Metascore
    • 66 Critic Score
    Tipping Stars is just about what you’d expect from a modern Mario vs. Donkey Kong title: unique, fun in short bursts, and inexpensive—but nevertheless, nothing terribly exciting.
    • 70 Metascore
    • 87 Critic Score
    Ghost Recon Wildlands takes the series to the (vast) open world and largely succeeds. Like its predecessors, it’s best played with friends in co-op, and while it sacrifices some realism, it adds a lot of new opportunities for fun and mayhem against the bad guys.
    • 70 Metascore
    • 80 Critic Score
    Outside of Defiance Remastered‘s improvements and additions, this is still very much a game of the early-2000s, warts and all. Crystal Dynamics had an engaging combat system and a complex narrative. But there’s still a tendency for fights to become repetitive, especially when Kain and Raziel aren’t vastly different from each other mechanically. The story might still bounce around in frustrating or confusing ways. Levels may go on for longer than you wish. But it is still very much a piece of gaming history that many hope will eventually see a resurgence.
    • 70 Metascore
    • 88 Critic Score
    Often in spite of itself, SEV2 is a really fun and captivating experience whether played solo or with a friend.
    • 70 Metascore
    • 80 Critic Score
    Arca's Path strips away familiar virtual reality gimmicks and gives players a serene, occasionally challenging puzzle game that requires no controllers, just the simple motion of your head. Though it runs quite short, it's a peaceful space that offers another glimpse at what the platform offers.
    • 70 Metascore
    • 60 Critic Score
    Taiko no Tatsujin’s return to the western hemisphere should have been cause for celebration. Instead it’s a capable but antiquated rhythm game that feels lost and out of place without its natural hardware.
    • 70 Metascore
    • 72 Critic Score
    New World brings you into the mysterious world of Aeternum after sailing into a wild storm that leaves you stranded. While there are many things to do in New World, it can often feel tedious to make any progress as the leveling system relies heavily on the player grinding out tasks.
    • 70 Metascore
    • 78 Critic Score
    At the end of the day, Rita’s Rewind wins me over on the nostalgia bomb of Mighty Morphin’ Power Rangers content. It’s the complete audio-visual package of 90s aesthetic with a welcome evolution of the MMPR gameplay loop. Some of this gameplay loop may be frustrating and unforgiving, but it’s still a hell of a lot of fun.
    • 70 Metascore
    • 79 Critic Score
    WRC 7 is an unexpected delight when it comes to Rally games. It may not have the amount of depth and control as other Rally series, but it makes up for it in entertainment and fun. There’s enough modes, enough beautiful landscapes to race on and enough concentration on keeping gamer attention squarely on the road.

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