Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 73 Metascore
    • 75 Critic Score
    StarCraft II: Nova Covert Ops doesn't deliver anything that you haven't seen before, but it does it in an engaging way that sufficiently supplements the universe. If you aren't big on the massive time investment that a typical StarCraft campaign warrants, this is a nice little alternative.
    • 40 Metascore
    • 35 Critic Score
    I'm sure it can and probably will get better over time with polish, but what's here at launch is disappointing. I struggle to picture Slain! ever becoming genuinely good barring major reworks.
    • tbd Metascore
    • 60 Critic Score
    Windlands is one of the most beautiful games I've ever played. From the uplifting soundtrack to the thrill of jumping around in first-person and grappling like a maniac, it's a fun experience. It's just that right now, in terms of VR, it's exactly that: an experience, flaws and all. [VR Edition]
    • 65 Metascore
    • 30 Critic Score
    Trillion: God of Destruction isn't a game, it's a job; and not a very good one. This isn't something that should be played at home but instead in a cubical, on a desk surrounded by unsigned TPS reports while Becky from accounting reminds you to sign Bill's birthday card before he goes home for the day. And while the company you work for may be interesting, the work you do is so mind-numbingly banal you can't help but wonder if your skills could be put to better use somewhere else.
    • tbd Metascore
    • 60 Critic Score
    Mini Mario & Friends: amiibo Challenge basically amounts to a demo that can be completed in an afternoon and doesn't go far enough with its ideas, but it's a far better effort than the abysmal amiibo Tap.
    • tbd Metascore
    • 70 Critic Score
    I can't stress enough that Adventure Time: Magic Man's Head Games doesn't amount to much more than a tech demo that you can complete in one sitting. In that sense it's a proof of concept for VR platforming, but that doesn't mean it isn't a joy to play from start to finish.
    • 69 Metascore
    • 80 Critic Score
    It's addicting and easy to pick up, and the progression system has legs without feeling like I need to dump money into it. [VR Edition]
    • 64 Metascore
    • 80 Critic Score
    Clocking in at four hours or so, it doesn't overstay its welcome. I can also see jumping back into Adr1ft every so often to freak myself out again, or show it off to friends. So long as you have a stomach for it, this is one of the first "must-have" games for VR. [VR Tested]
    • 66 Metascore
    • 75 Critic Score
    As a VR experience though, Tale really sells the idea of 3D platformers, and I'd be very happy to play a fully-fledged sequel one day.
    • 80 Metascore
    • 80 Critic Score
    Samorost 3 is a relatively short journey, taking about five to six hours to beat and a little more to fully complete. That time is jam-packed with delightful characters, stunning scenery, and clever puzzles, so while it may be brief, it's certainly time well spent. For anyone who appreciates Amanita's previous titles or the point-and-click adventure genre in general, Samorost 3 comes highly recommended.
    • 76 Metascore
    • 70 Critic Score
    Dokuro is a frustrating, and occasionally fantastic game. It's a shame that there are a number of levels that felt phoned in and the touch controls are so off and on, as the art style and character designs do a great job of drawing you in.
    • 69 Metascore
    • 60 Critic Score
    Going in with modest expectations despite that price point, this is a decent DLC release. The main draw, the robot-building feature, is cooler and more extensive than expected.
    • 81 Metascore
    • 85 Critic Score
    All told, Turbo is some of the most fun I've had with the series.
    • 86 Metascore
    • 85 Critic Score
    Day of the Tentacle remastered is an excellent way to feed your 90s soul with good, nonsensical fun.
    • 70 Metascore
    • 80 Critic Score
    Personally, I don't mind paying for Hyrule Warriors all over again with Legends. I got hundreds of hours of enjoyment out of the Wii U version, and being able to relive that is fine with me. But not everyone is as keen as I am, so if you're not a superfan already, it's a tough sell -- because really, this series deserves to be immortalized on a big screen.
    • 53 Metascore
    • 35 Critic Score
    As far as endless runners go, the only thing Shred It! has going for it is the art style, and even that is feeling old hat these days. The gameplay follows the same formula as all the other runners you've played.
    • tbd Metascore
    • 80 Critic Score
    The quirky story, solid mechanics, awesome boss fights, and gorgeous animations all made it easy to overlook the minor flaws. The unlikely rabbit and turtle duo left quite an impression on me. In fact, I could certainly see Dr. Jonathan Banfield standing beside the likes of Quote, Lemeza, Aban Hawkins, and other indie greats.
    • tbd Metascore
    • 60 Critic Score
    It's a neat distraction for puzzle enthusiasts, but it won't be setting the world on fire.
    • 40 Metascore
    • 40 Critic Score
    The bad news is that this entertaining and occasionally surprising narrative is wrapped around an inadequately polished Hitman knockoff.
    • 83 Metascore
    • 85 Critic Score
    If you're interested in a modern classic that's both a loving retro homage and a cleverly design platformer, go ahead and give Mutant Mudds Deluxe a go first to see if it's your thing. If so, picking up Super Challenge wouldn't be a bad idea, because while it doesn't wildly alter the formula, it complements the series in an honorable way.
    • 72 Metascore
    • 65 Critic Score
    République is a competent stealth game that leaves plenty of room for improvement. While it weaves a number of intriguing plot threads into an interesting story full of socio-political motifs, it's ultimately an uneven ride that could have done a better job conveying its ideas.
    • 76 Metascore
    • 80 Critic Score
    But between the clever level layouts, exciting gunplay, expressive sprite art and animations, and some chill grooves by composer Chris Christodoulou, I was hooked. By the end of Deadbolt, I wasn't nearly ready to leave. The game felt like it was just starting to become truly great.
    • 74 Metascore
    • 80 Critic Score
    Shadow Complex was great in 2009, and for the most part, it still is to this day. You won't find many new elements in this remaster apart from standard graphical upgrades, but if it has been a few years since you've played the original version, it's worth going through the journey again.
    • 57 Metascore
    • 50 Critic Score
    If you're looking for a reason to jump back into Just Cause 3, the biggest draw with the Sky Fortress DLC is easily the addition of the jet pack. It's great to fly around in, but it never reaches the same excitement as the old-fashioned wingsuit. The missions don't do anything interesting and the straightforward story is told with static images, making Sky Fortress the definition of mediocre.
    • 76 Metascore
    • 75 Critic Score
    Bandai Namco has crafted a deep brawler that deserves to be up there with a lot of the competition, but some logistical issues specific to the Wii U hold the game back a bit more than I'd like.
    • 67 Metascore
    • 75 Critic Score
    I wouldn't say its the best entry in the series with the excessive use of the break mechanic and the story does the game no favors, but the combination of flashy action and fan-service kept me satisfied throughout.
    • 68 Metascore
    • 60 Critic Score
    This all adds up to a decent amount of bro-time if you really want it, but I'm fairly certain whoever you play this with will end up being a not-bro for a little while. Broforce could have been a fun "Hoo-rah 'Murica" romp, but it comes with artificial difficulty and bugs that aren't worth dealing with. You're better off watching First Blood again and pretending Satan is going to show up at the end.
    • 84 Metascore
    • 85 Critic Score
    It's difficult to be disappointed by a great studio taking solid mechanics and narrative beats from one of the best studios around, especially when the result is something as well-crafted as Salt and Sanctuary. While I do wish Ska Studio's latest had more of its own identity, I can't deny that I enjoyed every minute of it.
    • tbd Metascore
    • 60 Critic Score
    I like A Bastard’s Tale, I just wish that some more care and attention went into the gameplay. It tries to go for the Souls-y tough-but-fair difficulty, but its problems means it ultimately falls flat. Despite that, it’s still a short, campy, and very pretty experience that has a lot of heart to it, and for what it costs it’s definitely worth checking out.
    • 54 Metascore
    • 45 Critic Score
    Sadame is as repetitive as a song about thongs sung by man named Sisqo. The vast majority of encounters in the game follow the same pattern: enter an area, watch enemies appear, defeat enemies, watch more enemies appear, defeat more enemies, go to next area. That's it. That's the whole game.

Top Trailers