Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 66 Metascore
    • 55 Critic Score
    I'm not a fan of One Piece: Burning Blood and it's not because of the unfamiliar source material. The combat here just isn't that fun, and no amount of colorful anime action will change that.
    • 67 Metascore
    • 55 Critic Score
    Forced Showdown is a game that left very little impact on me. I played it, it was a game, and I understood every part of it. The parts come together nicely, but aren't mechanically deep at all. Combat is simple, even with the card system at play, the structure is extremely repetitive, and everything else just falls in line around that.
    • tbd Metascore
    • 35 Critic Score
    Mech Land Assault falls completely flat. The mechs are great, but they also make missions and liberating towns way too easy (the same way the jetpack made flying way too easy and thereby less interesting). There are only two missions, both of which are completely bland. Oh, and also you're forced to liberate the entire DLC island because if there is one thing that people were clamoring for, it was more town liberations. Good lord, is this season pass over yet?
    • 69 Metascore
    • 80 Critic Score
    RPGs rarely hold my attention but I happily sank my time into this one no problem. There's enough quality content here that it feels like the developer or publisher is selling itself short by setting the price so low, as I would have easily been satisfied with this at double the price. It's even more impressive knowing the game was developed by three people.
    • 56 Metascore
    • 30 Critic Score
    The destruction doesn't have much of a satisfying crunch, exacerbated by the floaty ball controls when you're in peak destruction mode. The load times and egregious re-purposing of assets and areas kill any desire I have to get high scores on holes. And it doesn't even lean into its anachronistic, extreme-sport silliness thanks to its sterile Unreal 4 tech demo aesthetic and character-less "world tour." It's fun for a bit and then exhausts itself completely.
    • 86 Metascore
    • 80 Critic Score
    While it was easy to ignore the first time around, nearly two years later this non-starter of a mode stings a bit more. Sure, the core is just as strong as ever and arcade mode still exists, but even with that in mind, Revelator's new narrative isn't even compelling.
    • 75 Metascore
    • 70 Critic Score
    The main knock here is that Marrakesh almost feels like three unrelated areas (school, consulate, public) stitched together -- there's even a secret, sterile-looking corridor that basically connects the school and the consulate.
    • 71 Metascore
    • 65 Critic Score
    Not a terrible game, not a great game, and from my point of view, not worth $40. [Tested with Rift]
    • 61 Metascore
    • 45 Critic Score
    If Dungeons 2 [were] just a competent dungeon builder held back by a few technical bugs and some bad interface design, it might be something worth checking out. As a dungeon builder horrifically Frankensteined to one of the lamest RTS experiences I've played in years, its an unfortunate monstrosity that should be safely avoided.
    • 75 Metascore
    • 90 Critic Score
    If you're looking for a puzzle game that will make you both laugh and jump, I can easily recommend Please, Don't Touch Anything, even if you've played the original. For $15, you get hours of gameplay in a polished experience, which is a steal compared to most of the other expensive titles on the Oculus Store. [Tested with Oculus Rift]
    • 72 Metascore
    • 85 Critic Score
    It was so hard to acclimate to the changes and suffocating AAA mentality after the original was near perfect, but I think once people get over that initial shock, they'll come to adore it in spite of that.
    • 75 Metascore
    • 75 Critic Score
    In many ways Raiden has been left in the dust by its successors. The series that have survived have moved on and tried new things in an attempt to remain relevant, whereas MOSS is content on clinging to old-school sensibilities.
    • 67 Metascore
    • 55 Critic Score
    The majority of its levels are slow-paced and exploration-based, and there's something surprisingly cathartic about gradually lighting up the entirety of an area. It's just too bad that Brainy Studio wasn't comfortable enough to stick to TurnOn's strengths and had to turn to alternative sources for its energy.
    • 87 Metascore
    • 95 Critic Score
    I never thought we'd see Odin Sphere again, but here we are with Leifthrasir. Even if it kept all of the classic frustrations as is it would still be worth checking out, but Vanillaware and Atlus have somehow managed to cater to both crowds with the remake. This game is required reading, and now is the time to curl up and see what you've been missing.
    • 74 Metascore
    • 70 Critic Score
    An uncompromising game to get into, never once changing gears from its difficult plateau. It’s firm but mostly fair, where your failures are usually based around that one lapse into laziness. But when you play back your success, and see this 20-minute incremental strategy turn into 40 seconds of ferocious B-movie action, it’s a violent ballet that even John Woo would be proud of.
    • 64 Metascore
    • 65 Critic Score
    If you’re looking for a jump-out action packed horror game, The Town of Light is not for you. But I urge you to open your mind and consider it a separate learning experience.
    • 82 Metascore
    • 85 Critic Score
    It is a joy and a treat to spend time with a world so different, so unique and intriguing. Even if it is a dying and depressing one.
    • 92 Metascore
    • 90 Critic Score
    However many little nagging issues I have with Wild Hunt (the combat is still a bit too simplistic), Blood and Wine is the best The Witcher has ever been since the first game. I came in merely expecting a bigger Hearts of Stone, but ended up getting something more expansive in nearly every sense of the word.
    • 81 Metascore
    • 70 Critic Score
    While the robot motif comes in half-cocked, Planet Robobot is still a safe, serviceable Kirby game. After beating the story and reflecting on it, many elements felt like just going through the motions, but those motions haven't gotten stale yet after nearly 25 years.
    • 55 Metascore
    • 45 Critic Score
    It's a very short game that still manages to be far too long.
    • 91 Metascore
    • 100 Critic Score
    You can't help but take note of the attention to detail immediately, even during the first few seconds of booting it up and watching a random character emote on the title screen. This arena shooter (not a MOBA) looks, sounds, and feels great, with the polish of a Pixar film without feeling overly childish. That extends to every facet of the experience, from its 60 FPS frame rate (even on consoles), beautiful locations, and insanely detailed character models.
    • 75 Metascore
    • 50 Critic Score
    If you are absolutely starving for more Fallout 4 content, Far Harbor will give you another impressively large landscape to explore and some great side content to dig into. If you were already tired of Fallout 4 and hoping the expansion would provide something unique enough to justify coming back, this isn't it.
    • 58 Metascore
    • 70 Critic Score
    A solid game that definitely has an audience. Might lack replay value, could be too short or there are some hard-to-ignore faults, but the experience is fun. [Tested with Oculus Rift]
    • 75 Metascore
    • 50 Critic Score
    This is the kind of game where the people who are going to play it and love it already know they are going to play it and love it.
    • 35 Metascore
    • 15 Critic Score
    In the buffet of 3DS RPGs, Langrisser Re:Incarnation Tensei is the day old, slimy tilapia Golden Corral employees forgot to take out. Other than the fact the game didn't crash on me, there isn't an iota of quality to be found. I knew I was going to have a rough go at it when I booted up the game and realized the developer switched the traditional roles of the "A" and "B" buttons for no goddamn reason. But that was only the tip of the poor execution iceberg that is Langrisser Re:Incarnation Tensei; a game I have no qualms calling the worst RPG I've ever played.
    • 86 Metascore
    • 80 Critic Score
    Developing this project must have been a massive undertaking, because it somehow manages to not sacrifice the core tenets of the series while staying true to the ever-expanding source material of the Warhammer universe. After nearly two decades of historical battles, having the chance to command a magical undead army is a breath of fresh air.
    • 79 Metascore
    • 90 Critic Score
    Yet, I can't stress enough how much I loved The Call of Starseed, it hit all the right spots for me. The story feels like the dark adventure films of the '80s and '90s, the voicework is great, and the immersion is unmatched. [Vive Tested]
    • 85 Metascore
    • 90 Critic Score
    Now all I'm hoping for is the sequel that this is a little too set up for. I'm hoping it goes the Diablo route and lets me go to a heaven dimension to blast some weird, fu.ked-up angels. Uh, sorry. I've been playing too much Doom. I'm going to go rip up a steak or something.
    • 53 Metascore
    • 40 Critic Score
    I’m really disappointed in Shadwen and certainly wouldn’t recommend it, but it’s still difficult for me to write it off completely. If you can get through the wonky controls, the pants AI, and the visual stylings that are just a blur of identical guards and barrels, and the endless escort mission featuring the most annoying little girl ever, there are small glimmers of a good game shining out from the cracks.
    • 52 Metascore
    • 40 Critic Score
    As it stands, and as a review of a product, Back in 1995 is a gimmicky curiosity, not unlike its graphical approach; flat and askew, with some semblance of structure if you squint between the lines.

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