Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 ANTONBLAST
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
4917 game reviews
    • 75 Metascore
    • 50 Critic Score
    This is the kind of game where the people who are going to play it and love it already know they are going to play it and love it.
    • 35 Metascore
    • 15 Critic Score
    In the buffet of 3DS RPGs, Langrisser Re:Incarnation Tensei is the day old, slimy tilapia Golden Corral employees forgot to take out. Other than the fact the game didn't crash on me, there isn't an iota of quality to be found. I knew I was going to have a rough go at it when I booted up the game and realized the developer switched the traditional roles of the "A" and "B" buttons for no goddamn reason. But that was only the tip of the poor execution iceberg that is Langrisser Re:Incarnation Tensei; a game I have no qualms calling the worst RPG I've ever played.
    • 86 Metascore
    • 80 Critic Score
    Developing this project must have been a massive undertaking, because it somehow manages to not sacrifice the core tenets of the series while staying true to the ever-expanding source material of the Warhammer universe. After nearly two decades of historical battles, having the chance to command a magical undead army is a breath of fresh air.
    • 79 Metascore
    • 90 Critic Score
    Yet, I can't stress enough how much I loved The Call of Starseed, it hit all the right spots for me. The story feels like the dark adventure films of the '80s and '90s, the voicework is great, and the immersion is unmatched. [Vive Tested]
    • 85 Metascore
    • 90 Critic Score
    Now all I'm hoping for is the sequel that this is a little too set up for. I'm hoping it goes the Diablo route and lets me go to a heaven dimension to blast some weird, fu.ked-up angels. Uh, sorry. I've been playing too much Doom. I'm going to go rip up a steak or something.
    • 53 Metascore
    • 40 Critic Score
    I’m really disappointed in Shadwen and certainly wouldn’t recommend it, but it’s still difficult for me to write it off completely. If you can get through the wonky controls, the pants AI, and the visual stylings that are just a blur of identical guards and barrels, and the endless escort mission featuring the most annoying little girl ever, there are small glimmers of a good game shining out from the cracks.
    • 52 Metascore
    • 40 Critic Score
    As it stands, and as a review of a product, Back in 1995 is a gimmicky curiosity, not unlike its graphical approach; flat and askew, with some semblance of structure if you squint between the lines.
    • 90 Metascore
    • 85 Critic Score
    At 10 hours for the main story, Hearts of Stone is rather brief given the sprawling scale of Wild Hunt, but with that brevity, it never overstays its welcome. It melds well with the overall themes of the core adventure even if it feels wholly detached from it, but sometimes all you need is more Witcher-based antics.
    • tbd Metascore
    • 70 Critic Score
    Knee Deep is still an overall good experience, but it's clear that the final two episodes don't live up to the game's potential.
    • 73 Metascore
    • 60 Critic Score
    Bejeweled Stars is a fantastic example of what the developer is capable of, and it is only held back by its insistence to monetize users at every turn.
    • 61 Metascore
    • 60 Critic Score
    The game is smothered by a poor camera, an excess of short load screens, a forgettable campaign, simplistic missions, portions of undubbed dialog and an overall lack of polish. But even with all that, I still managed to have a bit of fun pulverizing the bad guys with a little help from some scantily clad girls online.
    • 81 Metascore
    • 95 Critic Score
    If you're a fan of games like AudioSurf and own a Vive, you owe it to yourself to pick up Audioshield. It's an incredibly polished VR imagining of the generate-music-into-levels concept, and it was only let down by the physical realities of how gross VR gets after energetic use by multiple, sweaty people. [Tested with Vive]
    • 67 Metascore
    • 50 Critic Score
    All told, there's a decent game in here somewhere, but it's bogged down by annoying difficulty spikes and movement and aiming controls that never feel quite right. Even without those issues, Rocketbirds 2 does little if anything we haven't seen before. Its premise and world can only take it so far.
    • 84 Metascore
    • 80 Critic Score
    Valkyria Chronicles Remastered is just as great of a game as it was eight years ago. Having it perform better and run smoother is a gift. A few things hold it back from perfection, but I'd rather have a war game strive for something new and risky like this than go with safe boilerplate action sequences. I'm happy Sega took a chance on this one.
    • 78 Metascore
    • 90 Critic Score
    Stellaris is easy to comprehend and exciting to execute, which is a perfect combination for a genre notoriously difficult to break into.
    • 78 Metascore
    • 80 Critic Score
    Nearly 14 years after first bursting onto the scene, Melty Blood has aged to the point of near-perfection. While a few aspects of the package leave something to be desired, the fact remains that, at its core, this is a supreme fighter with a diverse roster and deep, compelling mechanics that merit your attention.
    • 77 Metascore
    • 90 Critic Score
    No hyperbole, Kathy Rain is yet another milestone in this resurgence of old-school point-and-click adventures.
    • 68 Metascore
    • 60 Critic Score
    I'm not sold on Battleborn's commitment to the MOBA genre but there's something fun there underneath all of it. I'll probably hop on occasionally to play Capture throughout its lifetime while the bulk of my efforts are spent on more polished shooters.
    • 83 Metascore
    • 95 Critic Score
    I never want to stop playing Pocket Card Jockey. This game hit me the same way Tetris hit millions around the world back in the 80s.
    • 93 Metascore
    • 95 Critic Score
    That the interpersonal relationships aren't overshadowed by $400 million in pirate gold, or by hundreds of dead mercenaries, is a testament to the caliber of storytelling.
    • tbd Metascore
    • 55 Critic Score
    Only for the most hardcore VR enthusiast, Bazaar gets the job done if you're looking for cheap thrills for an afternoon. Like most tech demos, it could stand to have most of its facets expanded upon (full-on flight would be cool), as developer Temple Gates Games is definitely onto something. [Oculus Rift Tested]
    • 69 Metascore
    • 40 Critic Score
    There's a fascinating story here, but it's seemingly stretched out just to justify a price point comparable to That Dragon, Cancer, at the expense of quality.
    • 75 Metascore
    • 65 Critic Score
    It's the kind of oddball party novelty you play once with a group, get your fill of, and don't touch again until the next distant get-together.
    • 77 Metascore
    • 75 Critic Score
    The deciding factor on whether or not Chronos is worth the $50 asking price is probably how much you love Zelda games or how hard up you are for something that feels like a fully-realized game for the Oculus Rift. Even with satisfying combat, an art style reminiscent of Guillermo del Toro, and virtual reality, I can't help but feel $50 is a smidgen too expensive. I guess that is the price you pay as an early adopter of VR. [Tested with Oculus Rift]
    • 72 Metascore
    • 70 Critic Score
    While the bland nature of the dungeon designs and ease of the adventure make it difficult to recommend to hardened DRPG players, those looking to get into dungeon crawlers may find the simplicity of the title a poor representation of what it usually found in the genre.
    • 84 Metascore
    • 80 Critic Score
    The main place Hitman continues to struggle is on a technical level. On the PlayStation 4 I'd need two hands to count the crashes I've experienced all week (plus one freeze necessitating a hard reset) and while the long load times aren't as much of a problem this time given the extra slack I found the lax coastal town to offer, it still does put a ding in a game that otherwise encourages you to try new things at the risk of failure. On the whole, though, Sapienza feels more robust than Paris.
    • 71 Metascore
    • 80 Critic Score
    Forget Crysis, The Climb is Crytek's best achievement in a long while. Is it worth $50? That depends entirely on how sold you are on VR. [Tested with Oculus Rift]
    • 30 Metascore
    • 35 Critic Score
    As for the base game in Soda Drinker Pro, just don't.
    • 78 Metascore
    • 90 Critic Score
    King’s Quest: Once Upon a Climb isn't the most enthralling tale I've played, but I'm still very much all-in on the series and was grinning throughout. It's a nice slice of life with a likable cast, and with the goodwill this reboot has gained so far, that's all I need.
    • 51 Metascore
    • 30 Critic Score
    Koi
    Koi has an alluring exterior, but is ultimately a shallow puzzle game lacking in both focus and direction. As someone with an interest in Chinese culture, who has been following the reintroduction of foreign consoles into that market with great interest, this is a disappointment.

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