Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • tbd Metascore
    • 60 Critic Score
    The PC version also has local multiplayer, which governs the reason behind the price difference. Players all move along the map simultaneously, and the player with the least amount of mistakes wins. Dying eliminates a player until the next checkpoint, which instantly brings them back in. It's never too long between checkpoints, which means no one player will be doing nothing for too long.
    • 88 Metascore
    • 70 Critic Score
    If you don't intend on playing on Ironman mode, and have enough patience to deal with (not so) occasional glitches, it's excellent. If you were looking forward to a hardcore playthrough, or can't stand it when technical issues get in the way of a good time, you'll definitely want to wait for a patch or two before deploying.
    • 72 Metascore
    • 70 Critic Score
    Layers of Fear wasn't as frightening as I thought it would be based on early impressions, but I was still entertained by its mind-bending haunted house even when the jump-scares fell flat.
    • 69 Metascore
    • 80 Critic Score
    By wrapping classical adventure writing in a thoroughly modern play experience, inkle has turned Sorcery! into a great testament to the power and place of text in gaming's canon.
    • 75 Metascore
    • 70 Critic Score
    The combat is a bit predictable to start, but once you get yourself stuck into the more accessible alchemy system, you'll never go into two fights with the same toolset available, which is refreshing.
    • 73 Metascore
    • 85 Critic Score
    I don't know if this is the work of the localization team or the original scenario writers of the game, but gone is the disjointed structure of Project X Zone and here is an easy-to-follow storyline that even people who are totally unfamiliar with the series will be able to understand.
    • 75 Metascore
    • 75 Critic Score
    Digimon Story: Cyber Sleuth plays it safe in a lot of ways, but for many of you out there, that's going to be perfectly fine. Just don't expect it to convert you if you're sworn off the formula.
    • 69 Metascore
    • 80 Critic Score
    If you can stomach a few minor issues that add up over time, Arslan: The Warriors of Legend will be your huckleberry. True to Warriors form there's plenty of collectibles to find, new weapons to discover, online and offline co-op, and a free-play mode.
    • 87 Metascore
    • 90 Critic Score
    The Following was larger than I expected, and it maintains a high level of quality throughout.
    • 62 Metascore
    • 60 Critic Score
    With six challenges to do (just like India) and a New Game+ option, Assassin's Creed Chronicles: Russia has plenty to offer for a bite-sized package, but it fails to live up to the bar set by its predecessors. The loud and powerful styles of China and India simply trump the final piece of the pie, which goes out with a muted rebel yell.
    • 81 Metascore
    • 80 Critic Score
    A tight, taut human tale well worth the trek.
    • 78 Metascore
    • 100 Critic Score
    The atmosphere is so compelling that I couldn’t help but feel like a piece of my own story was wrapped up in the game with the rest of the photo album. It’s rare but a special thing when a game manages to impart a story that touches strings deep in the heart, and Unravel manages to meet and exceed this feat. Get ready to have all the feels.
    • 66 Metascore
    • 40 Critic Score
    Without much option of anything besides leaning on the NES version's method of using Blob (a non-playable character) as the means of gameplay execution, WayForward's take on A Boy and His Blob is frustratingly imprecise and inaccurate. But, by deviating a bit and adding the jellybean wheel, it killed any momentum and turned the game into a slog. That is truly the worst of both worlds.
    • 71 Metascore
    • 70 Critic Score
    Tachyon Project isn't a remarkable shooter, but it's well-designed on several levels. There's no multiplayer to speak here, but with a decent campaign, lots of customization, and New Game+/Endless modes, you'll be perfectly fine going at it solo.
    • tbd Metascore
    • 75 Critic Score
    Blitz Breaker will bring a smile to your face if you enjoy games like Super Meat Boy, though the experience isn't nearly as deep. Once you've blazed your way through, there isn't much there to coax you into staying, but you'll have fun with the ride all the same.
    • 69 Metascore
    • 70 Critic Score
    I enjoyed my time with Fortified, but it is hard to recommend as a single-player-only experience due to it being too easy, and with no split-screen on offer, you're going to have to make friends or play with randoms online. The entire story consists of three short cutscenes, so those wanting a deep narrative need not apply.
    • 79 Metascore
    • 80 Critic Score
    Naruto Shippuden: Ultimate Ninja Storm 4 is fairly simple as a fighting game, and has evolved little mechanically over past iterations.
    • 70 Metascore
    • 80 Critic Score
    Nitroplus Blasterz is a fast, smooth, strategic, and generally enjoyable fighting game that has found a happy medium between accessibility and depth. Provided a decent-sized community builds around the game, this is a fighter I could see myself enjoying for a long time to come.
    • 68 Metascore
    • 65 Critic Score
    Seeds of Memories has the all promise of a solid Harvest Moon title, but it fails to develop those features into anything substantial. Its forgettable storyline is somewhat redeemed by how well the actual farming side of things works, but that alone isn't enough to make it worthy of your time.
    • 62 Metascore
    • 55 Critic Score
    The good news is that AIPD supports up to four players locally, so if you have three other friends who are die-hard shmup fans, it's worth checking out. Otherwise you can steer clear and pick up the heap of other great shooters on Steam or PS4. Those platforms have no shortage of them.
    • 74 Metascore
    • 80 Critic Score
    If you still play Black Ops III, you can't really go wrong with Awakening -- especially since the new maps are now built into normal playlists from the get-go.
    • 57 Metascore
    • 50 Critic Score
    Shadow Puppeteer tries to do interesting things, but ultimately comes off as unpolished, bland, repetitive, and mediocre. I really tried to enjoy it, but I just couldn't bring myself to care about it.
    • 71 Metascore
    • 60 Critic Score
    It's a fun mindless romp through a couple of interesting setpieces, but not a whole lot more than that when it comes down to it.
    • 76 Metascore
    • 85 Critic Score
    American Truck Simulator caters to a wide array of people. There's something to be said for the serenity of cruising down a highway at night and obeying all the traffic laws. It's also a great opportunity to enjoy some audiobooks or podcasts while somewhat-mindlessly growing a trucking enterprise.
    • 73 Metascore
    • 80 Critic Score
    If you're looking for several hours of story content that's supernatural in nature, yet offers very little additional content post story? Well, Baba Yaga: The Temple of the Witch is probably your thing. Just be aware it reuses some assets in that two hour length and offers very little in the way of options for using your weapon once the story is over.
    • 43 Metascore
    • 25 Critic Score
    As it stands, playing Bombshell for more than an hour at a time is like ingesting a sedative, save for flashes of rage as you fall through the map one more time or are asked to find six more crystals.
    • 84 Metascore
    • 80 Critic Score
    Despite the grind, despite the perhaps undue commitment to brutality, and despite what I feel is a joke at the player's expense at the end, Darkest Dungeon still manages to be one of the most engaging and intriguing roguelikes I've ever played and I'll probably still be diving dungeons and trying new party compositions weeks from now. After all, it would be madness to stop at this point.
    • 69 Metascore
    • 70 Critic Score
    Final Fantasy Explorers has a litany of pacing issues, particularly when it comes to its quests and, visually, it feels like a DS-era game at times. But players who are willing to jump in with both feet will find a lot to love, and that goes double if you're planning to play through the adventure with a friend.
    • 87 Metascore
    • 100 Critic Score
    What truly makes The Witness everything that it is lies somewhere between the fundamentals of the puzzles and the deeply philosophical of everything else. These two work in tandem, complementing each other even when they seem worlds apart. There are so many layers of separation between the two that it's almost impossible to perceive or even conceive. But, they're there, working hand-in-hand and, on some level, one in the same. You'd be hard-pressed to declare that one of these components is closer to defining The Witness than the other.
    • 79 Metascore
    • 75 Critic Score
    While the multiplayer is mediocre at best, the campaign more than compensates for fans of the series.

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