Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 83 Metascore
    • 85 Critic Score
    Yakuza 5 is exactly the sort of game the expression "greater than the sum of its parts" was made to describe. Each facet of the experience, taken individually, leaves room for improvement, but, reflecting on my time with Yakuza 5, I can't conjure much in the way of disappointment. Some bumps notwithstanding, it's a hell of a ride, one that I heartily recommend.
    • 80 Metascore
    • 90 Critic Score
    While The Bit.Trip could have been made marginally better with the addition of any kind of bonus content (such as the extra challenges found in Bit.Trip Complete), it's still a solid compilation of an excellent series of games. Thankfully, they hold up just as well on PlayStation consoles as they did on the Wii.
    • 82 Metascore
    • 80 Critic Score
    I have come to love and loathe Nuclear Throne. It's one of the hardest, most rewarding games I've ever played. But as satisfying as it can eventually become, I think it is far too demanding for its own good. With additional polish and balancing, this could be a masterpiece in the genre. It's not quite there yet, but it's close.
    • 43 Metascore
    • 45 Critic Score
    Okay, so that's the disappointing campaign knocked out, but there's another major element to Devil's Third -- the multiplayer. Simply put, this is far more robust than the story, with tons of rewards, silly cosmetic options, and gear to choose from.
    • 85 Metascore
    • 85 Critic Score
    Hearthstone: League of Explorers is probably my favorite expansion yet for the game. I feel like Blizzard iterates for every release, and I hope this isn't the end of the adventures to come, as I vastly prefer them to card-only expansions. Maybe next time we'll see even crazier mechanics, like the co-op fight that was only used once in a Tavern Brawl.
    • tbd Metascore
    • 50 Critic Score
    The game mirrors its own volcano picnic scene. It's cute, it's weird, it sounds like a fun idea at first, and there are some delicious pies to find here and there, but somebody is going to get burned.
    • 86 Metascore
    • 85 Critic Score
    SteamWorld Heist is both a great entry point for people who normally shy away from strategy games and a good recommendation for veterans. With a deep combat system and a sliding difficulty scale, pretty much everyone can find something they'll like.
    • 73 Metascore
    • 60 Critic Score
    Scaling back and looking at Rayman Adventures as a whole paints it as a game where progress feels meaningless and sometimes confusing. But spending time inside the Rayman-patented lively world is a joy in small bursts, even if the execution is left wanting.
    • 81 Metascore
    • 90 Critic Score
    Fast Racing Neo made a strong impression right off the bat, and is easily one of my favorite games this year. It's fast, it's responsive, it has a compelling color-switching mechanic, and Hero Mode provides a stupidly fast-paced challenge that's going to last me quite some time.
    • 72 Metascore
    • 80 Critic Score
    Earth Defense Force 2 may not be a brand new game per say, but has enough original content to keep it feeling fresh alongside the other recent releases in the series. With a lot of replayability, online four-player co-op, and a budget price tag it is easy to recommend to Vita owners looking for some campy over-the-top action in spite of its flaws.
    • 64 Metascore
    • 80 Critic Score
    If I were to stick with a single installment going forward, this would be the one. Some of the upgrades fall short of expectations, and a good deal of the content is overly familiar at this point, but The Shadow of New Despair still represents the series at its best.
    • 80 Metascore
    • 60 Critic Score
    Unless you're a die-hard space shooter fan who doesn't mind repetitive filler content, it is hard to recommend Dariusburst Chronicle Saviours at the current price point, even if it does have solid gameplay. I'd suggest waiting till it goes on sale for somewhere around $20 or less, as that is a far more reasonable cost.
    • 76 Metascore
    • 80 Critic Score
    Mario & Luigi: Paper Jam is a really rock solid game, with a few visible creases that need to be noted before purchase. It captures the bright colorful fun of the Mario universe perfectly, pairing it with incredibly well-localized dialogue and a very strong combat system.
    • 63 Metascore
    • 70 Critic Score
    Fat Princess Adventures is an enjoyable distraction for hardcore fans of the hack-and-slash genre, but now I just want a proper new Princess game.
    • 68 Metascore
    • 60 Critic Score
    Kung Fu Panda: Showdown of Legendary Legends is a lot better than I expected it to be, but it still suffers from a lack of polish in the gameplay department. If you're a casual fighting game fan, really dig the franchise, and have some friends to play with though, you'll probably have an awesome time.
    • 46 Metascore
    • 50 Critic Score
    Had the board game been an extra feature or weekly activity in the next mainline Animal Crossing game (hint, hint Nintendo), it would easily serve as yet another feature that enhances an already rewarding experience. As its own thing, it fall short. Animal Crossing: amiibo Festival isn't a bad game, save for most of the mini-games, it's just not interesting enough to warrant the long term investment needed to see everything it has to offer.
    • 75 Metascore
    • 80 Critic Score
    Picross with Pokémon. That's all this needed to be, and that's what this appears to be at a glance, but further inspection reveals much more. The murals provide long-term motivation. The missions provide short-term reward. The mega rows encourage nonstandard nonogram logic over rote processes. Aside from the strangely disguised pricing scheme, the new additions to Pokémon Picross exceed expectations.
    • 57 Metascore
    • 10 Critic Score
    If you're hoping for a story at all, you'll be disappointed. The opening just drops you right into a mental ward without much of any information, and barely anything gets revealed throughout the story. The ending was the rotten cherry on top that just screams directly into your face "find out what happens next in the sequel."...No thanks. Fuck that. That is two and a half hours of my life I'll never get back.
    • 74 Metascore
    • 80 Critic Score
    Rainbow Six Siege has a lot going for it when it comes to the long haul. While three modes doesn't sound like a lot, the sheer volume of variables involved will result in an experience that constantly stays fresh, even with the current pool of 11 maps. While a few other major shooters have let me down this year, I think Siege is one of the games I'll be playing the most going forward.
    • 81 Metascore
    • 95 Critic Score
    Superbeat: Xonic is an original enough take on the rhythm genre to make it feel fresh again and is easily the best touch screen based music game I've played with Cytus coming a close second.
    • 74 Metascore
    • 80 Critic Score
    It truly is an insane, explosion-filled romp through a beautiful nation chock-full of cheeky humor. It provides some of the best open-world tools ever. This is definitely a case of "it is what you make of it," and for those with intrinsic motivation to make it the best will be greeted with just that.
    • 84 Metascore
    • 90 Critic Score
    This is one of the more interesting reviews I've done as of late because I know Xenoblade Chronicles X will be divisive. But it truly feels like an MMO world I've been living in for several weeks now. The more grimdark theme isn't quite as charming as the original Xenoblade, but everything else makes up for it.
    • 70 Metascore
    • 90 Critic Score
    I came away from Dynasty Warriors 8 Empires extremely satisfied. The tactical elements outside of battle were well balanced as to be challenging while fair, and the combat carries over the best elements from the main game. It's a bit of a specific niche it's catering to -- fans of Dynasty Warriors combat and long-term strategy elements -- but if those two things are your jam, then Empires should have you hooked.
    • 69 Metascore
    • 90 Critic Score
    On its own, Pokémon Super Mystery Dungeon is a quirky, light-hearted spin-off with well-developed dungeon crawling gameplay that provides a satisfying level of difficulty and gives the player plenty of room to develop their own strategies, all the while offering tons of customization options with a huge roster of potential allies and moves. It's a solid entry in the Pokémon franchise.
    • tbd Metascore
    • 75 Critic Score
    If you're big into the Mighty series, you'll probably have a decent time with Academy. It's a bit too chaotic to be a worthwhile multiplayer party game if that's primarily what you're looking for, but the great gameplay from the past Switch Force games has translated over in a nearly 1:1 ratio, which is fine by me.
    • 73 Metascore
    • 60 Critic Score
    The Last Place You Look is more of the same -- and slightly better, if anything -- so those who have enjoyed the series thus will be pleased to just keep on trucking.
    • 87 Metascore
    • 75 Critic Score
    I might sound down on a lot of aspects of The Old Hunters, but ultimately, it will satiate most fans out there.
    • 72 Metascore
    • 60 Critic Score
    I'm not chomping at the bit to keep playing, but I am curious to delve deeper. Different combinations of explorers can beget different tactics both in and out of battle. That thought alone is enough to keep me from uninstalling it.
    • 69 Metascore
    • 60 Critic Score
    Despite my enjoyment of the game mechanically, I cannot recommend Mayan Death Robots to anyone looking for a worthwhile single-player experience. For those wanting another entertaining local multiplayer game, however, it provides some unique strategic gameplay. It likely won't keep players enthralled for hours on end, but serves as a great addition to any local-multiplayer library.
    • 57 Metascore
    • 35 Critic Score
    The beginning of Typoman showed promise, full of amusing and creative moments, something that anyone could enjoy. But unfortunately it wasn't able to hold that momentum for very long and quickly devolved into tedium and confusion, and lots of standing around doing nothing.

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