Destructoid's Scores
- Games
For 4,835 reviews, this publication has graded:
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47% higher than the average critic
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6% same as the average critic
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47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics.
(0-100 point scale)
Average Game review score: 72
| Highest review score: | Nine Hours, Nine Persons, Nine Doors | |
|---|---|---|
| Lowest review score: | Afro Samurai 2: Revenge of Kuma Volume One |
Score distribution:
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Positive: 2,684 out of 4835
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Mixed: 1,724 out of 4835
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Negative: 427 out of 4835
4909
game
reviews
- By Date
- By Critic Score
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- Critic Score
It's a run-and-gun title at heart, but it has arcade elements, vehicular portions, and some exploration elements peppered in to keep you constantly on your toes.- Destructoid
- Posted Nov 18, 2015
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What I'd really like to see is a tabletop game in this setting, because it honestly feels like it might be better suited in that realm.- Destructoid
- Posted Nov 18, 2015
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Mario Tennis: Ultra Smash feels like it was rushed into the holiday season to mask the absence of Star Fox. You're better off just playing any other previous game in the series, which is particularly easy to do since the first game is on the Wii U Virtual Console for just 10 bucks.- Destructoid
- Posted Nov 18, 2015
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There's no shortage of cool party games these days, and Knight Squad stands among them. It's not something I see myself returning to time and time again like some of its peers, but I got a kick out its accessible, action-packed multiplayer. If you're coming along for the ride, be sure to bring friends.- Destructoid
- Posted Nov 17, 2015
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The Ice Dragon caps off a year of fretting and worrying. Telltale's take on Game of Thrones has been spot-on in that regard. Now that it's over it's almost a relief, even with a bleak end.- Destructoid
- Posted Nov 17, 2015
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Star Wars Battlefront feels authentic in many ways, but that authenticity is aggressively pursued at the cost of gameplay, and is often tacked-on. If you're in the mood for a relatively shallow shooter with caveats you likely won't be disappointed, but I wish that DICE had a little more time to polish it and add more substance.- Destructoid
- Posted Nov 16, 2015
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Despite the serious tone set by the plot, it's best to go into Clandestine with a light-hearted approach. The movement is a bit clunky, the animations and voice acting are stiff as a board, and there's plenty of visual issues. However, the core gameplay and asymmetric ideas work well together.- Destructoid
- Posted Nov 16, 2015
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Unfortunately, Lost Song stumbles hardest when trying to engage players outside that sphere of pre-existing investment, and in some ways ends up an even less suitable jumping-off point for newbies who want to get in on enjoying the franchise.- Destructoid
- Posted Nov 13, 2015
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In many ways, Stella Glow is a by-the-numbers strategy RPG, but it does have a partially interesting cast, some unique storylines, and a working combat system. Imageepoch has had some ups and downs in their lengthy career, but thankfully they can at least end on somewhat of a high note.- Destructoid
- Posted Nov 13, 2015
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If you're invested in StarCraft II's story already, you likely won't be disappointed by Legacy of the Void's tale. If you haven't played any form of StarCraft II yet and are intrigued by the prospect of another RTS, this is probably the strongest the game has ever been. It's a perfect time to jump in.- Destructoid
- Posted Nov 12, 2015
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Beyond the cute veneer, Moco Moco Friends is a slightly above average dungeon crawler with a decent crafting system and serviceable combat mechanic. At this point, there are so many better games to choose from, but if you can't get enough RPGs, Moco is ready and willing to accept your call.- Destructoid
- Posted Nov 11, 2015
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Despite my qualms, I had fun playing Just Dance 2016 -- but then again, it’s hard not to. It’s still a favored party game and one that has almost perfected the fun-for-all game model. Heck, it’s reached a point where it’s thrown in some mediocre new modes and a subscription model just to keep itself fresh, so in some cases you can call this a success. However you can also say that Just Dance is a dying breed, one that is taking its last breath to capitalize on the streaming craze that’s enveloped our little gaming world. I say we don’t think about it too deeply, and just dance.- Destructoid
- Posted Nov 9, 2015
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After spending roughly 40 hours with the game, I can safely place it somewhere in the middle of Fallout 3 and New Vegas in terms of quality. A lot of the franchise's signature problems have carried over directly into Fallout 4, but all of its charms have come along for the ride as well. It manages to do a whole lot right, but the story drags at times, and glitches...glitches never change.- Destructoid
- Posted Nov 9, 2015
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Rise of the Tomb Raider is better than its predecessor, but only because of its additions; it doesn't fix any of the things that were wrong with Tomb Raider (2013). The story is smoothed down, much of it hidden away in dull audio logs. It's not about "survival" as billed, given the ease of mowing down dozens of folks and plenty of resources. But finding tombs wherein to clamber about ancient Rube Goldberg machines, coupled with the gorgeous visual flair and diverse environments, make Rise's wilderness one worth exploring and elevate Tomb Raider's otherwise perfunctory take on the third-person action platformer.- Destructoid
- Posted Nov 9, 2015
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It may have some rough spots, but it is one of the most well-designed RPGs I have had the pleasure of enjoying.- Destructoid
- Posted Nov 6, 2015
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You should absolutely play Afterbirth. If you're already an Isaac diehard, or someone fresh to the genre, Afterbirth has hours upon hours of genuine joy in store for you. But you should know it will also have moments of soul-annihilating frustration. Maybe that's the price for flying so close to perfection.- Destructoid
- Posted Nov 6, 2015
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I'm just going to get right into it -- this is the weakest campaign yet from Treyarch.- Destructoid
- Posted Nov 5, 2015
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If you love to sit by the fire and train your Pokémon for hours, perfecting their EV and IV levels so you can be the very best, you likely won't find the same depth in Yo-Kai. Its world and philosophy is much simpler than that. But as a result, none of it feels frustrating or like work, and I'm constantly tempted to jump back into my adventures with Nate and Whisper.- Destructoid
- Posted Nov 4, 2015
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Rodea the Sky Soldier really hits that sweet spot when it comes to evoking the wonder of flight, but the troubled developmental process is tangible in the final build. For those of you who can stomach older experiences however, you'll likely overlook some of its issues and find a lot to love.- Destructoid
- Posted Nov 3, 2015
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When you factor in Need for Speed's forgettable story, you're left with a slightly above average racing game that's not as enjoyable as past series entries. From a pure gameplay perspective, it works, but it never manages to elevate itself. If you're in the mood for a new cinematic racer though, you could do a whole lot worse.- Destructoid
- Posted Nov 3, 2015
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Kingdom very cleverly reduces a complex genre down to something digestible, but that same simplification struggles against its later scope.- Destructoid
- Posted Nov 2, 2015
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It's a great concept, and when it's working it's a great inventive challenge, but when it goes downhill, it put a huge damper on my experience as a whole. I wanted to like it, but it was tough given some of the rough puzzle and level designs on show.- Destructoid
- Posted Nov 2, 2015
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Mushihimesama is required reading for shmup fans. Whether you're going at it solo or with a friend, on the highest difficulty setting or the lowest, Mushihimesama is incredibly easy to spend an afternoon with for years to come.- Destructoid
- Posted Nov 2, 2015
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After two episodes of Minecraft: Story Mode, I find myself struggling to care.- Destructoid
- Posted Nov 2, 2015
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I experienced a great deal of bugs in my time with Sword Coast Legends. Items would fail to be clickable, enemies would be invisible (and no, it wasn't a failed perception roll), it crashed to desktop a few times, and there's a widespread need for polish. A few more months on the anvil were clearly needed to hammer out the unfinished edges.- Destructoid
- Posted Oct 31, 2015
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I came out of Human Resource Machine unsure who it was really designed for. It's at times too simple for experienced programmers, and often made leaps too large for beginners to overcome without obtuse outside research. While I had a sense of accomplishment every time I made progress, said progress at times felt like I was an infant thrown into water and expected to swim straight away. I might manage it, but it's not the ideal teaching method to leave me feeling comfortable going forward.- Destructoid
- Posted Oct 30, 2015
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Overlord: Fellowship of Evil is an experience I'll be glad to forget: a mindless, tedious, boring excuse for a game that tortures the player throughout, much like the characters in the game torturing the poor souls of the innocent. Maybe that is the point and Codemasters has done an amazing piece of art...As if.- Destructoid
- Posted Oct 29, 2015
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A game of this magnitude is bound to have its successes and failures, and Assassin's Creed Syndicate definitely has both. But, in most instances, gameplay and narrative are interwoven nicely enough to keep us vested in our pursuit of a better London.- Destructoid
- Posted Oct 28, 2015
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Assault Android Cactus kind of snuck up on me, and is easily one of my favorite shooters of the year. I'm really interested in seeing what developer Witch Beam comes up with next.- Destructoid
- Posted Oct 28, 2015
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It really does try something different, even if you can feel the core themes sneaking up on you a mile away.- Destructoid
- Posted Oct 27, 2015
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