Destructoid's Scores

  • Games
For 4,843 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 ANTONBLAST
Lowest review score: 10 Ride to Hell: Retribution
Score distribution:
4917 game reviews
    • 73 Metascore
    • 75 Critic Score
    Despite some repetition and a handful of weird glitches, it'd be hard for me not to recommend Stories: The Path of Destinies. The "Goosebumps" kid in me was just too excited to have branching narratives from a developer that had fun with the concept instead of using it as another box to check in its marketing plans.
    • 82 Metascore
    • 95 Critic Score
    Really, it's hard to find anything wrong with Severed. It obliterated my conceptions of how a touch-based game can play, it looks breathtaking, and it gave me a reason to break out my Vita.
    • 84 Metascore
    • 80 Critic Score
    Aliens vs. Pinball is great, both as a novelty and as a serious set of tables. Whether you're just a fan of Aliens stuff and like the idea of a fun way to kill a few minutes here and there, or the kind of fanatic that will obsess over a table, playing over and over again to complete all the objectives and set a massive score, you can't go wrong.
    • 71 Metascore
    • 65 Critic Score
    What We Deserve is an action-packed conclusion, but I wouldn't necessarily call it satisfying. It's interesting, because this Michonne series in general hasn't been the best side project, but it's far more satisfying than say, Jurassic Park, which was a failure all around. Grab it all on a sale if you really like the first two seasons.
    • 79 Metascore
    • 85 Critic Score
    Alienation is one of the best-feeling twin-stick shooters I've played, so I can't be too bummed. It wasn't long before I had that realization, and now that I'm 20 hours and several character save files in, I'm even more convinced. Housemarque could stand to flesh out the endgame content and also add support for local co-op, but even if it doesn't, I love what's here.
    • 73 Metascore
    • 70 Critic Score
    Sega 3D Classics Collection is an uneven package, but nothing outside of Altered Beast is what I would consider a "bad game."
    • 66 Metascore
    • 45 Critic Score
    That said BlazeRush is easily recommendable as one of the experiences to show off your fancy new toy if you get a Rift. It certainly has that initial "wow factor" even though it isn't the kind of game that comes to mind when most people think virtual reality.
    • 71 Metascore
    • 90 Critic Score
    While the game is playable on both desktops and the Oculus Rift, the difference is minimal. Playing on the Rift makes it easier for those with the manual to keep from sneaking peeks at the screen, while also using your main computer screen as a location to pull up a copy of the manual, but it is just as easily played on any PC. [Tested with Oculus Rift]
    • 64 Metascore
    • 70 Critic Score
    As far as playing this in virtual reality on the Oculus Rift, I can't recommend it. Maybe it is just me, but every time I've ever tried to play the game on the Rift I've gotten physically ill. I managed to stomach about half the game before switching over to the desktop version to finish it up. It's one of the creepiest experiences available for VR at the moment but I just couldn't stand it consistently...Only clocking in at roughly two and a half hours, the whole experience is over rather quickly, but that's enough time to give players a clear satisfying story for those that paid attention to notes. It isn't all that innovative but truly, it doesn't have to be. If you're playing this, you're playing for the narrative. [Tested with Oculus Rift]
    • 85 Metascore
    • 75 Critic Score
    If MLB The Show's new MO is just coasting on the good gameplay and providing minor tweaks to disparate modes, each with their own appeal (or lack thereof, depending), then there's no greater candidate for games-as-service that I can see. Because there's good money in it, however, I doubt we'll drop the yearly release format. It would at least be nice to cut the PS3 version, provided that the freed-up resources would make the yearly changes a little less incremental. Still, the baseball itself is as good as ever, and one of the better modes, Road to the Show, is far less clunky this time around.
    • 74 Metascore
    • 60 Critic Score
    Ultimately, Star Fox Guard's relationship to the adventures of Fox McCloud is skin deep.
    • 69 Metascore
    • 70 Critic Score
    Hearing about how different Star Fox Zero was compared to its inception, it's almost like Miyamoto jettisoned most of the new ideas in favor of playing it safe due to complaints from testers. Even with Platinum's involvement, it's a confusing project that isn't quite sure of itself, wanting to try new things while simultaneously reigning it in. Despite these blemishes, I enjoyed my time with it.
    • 74 Metascore
    • 75 Critic Score
    As a mostly outdoor affair, the layout is a tad scrunched, and sadly, the indoor areas are too tight-knit for their own good.
    • 43 Metascore
    • 30 Critic Score
    Once the game begins and things actually have to be rendered in motion, the facade slips away and the game's unfortunate, misshapen, true form is revealed. Outside of the fantastically realized hallways and background details, everything else looks like trash.
    • 50 Metascore
    • 40 Critic Score
    As a product for humans though, I can't see Wasteland Workshop as anything but a bad buy. A cynical ploy to pad out the “value” of the Season Pass and maybe milk a few weirdos like me who just can't resist neon lights.
    • 81 Metascore
    • 70 Critic Score
    Bravely Second is a missed opportunity in many ways. It's too similar to the original to woo a new crowd, and any risks it takes are narrative-centric and mostly fall flat.
    • 57 Metascore
    • 65 Critic Score
    This one goes in the so bad its good category.
    • 71 Metascore
    • 80 Critic Score
    Even with the slow grind, I have no reservations saying Stranger of Sword City is a damn fine dungeon crawler.
    • 85 Metascore
    • 80 Critic Score
    Ratchet & Clank also manages to mix things up to an extent throughout, albeit with things you've seen before. There are some really cool cinematic moments like foot chases, dogfights in space, hoverboard races, and the like. In other words, don't expect Rachet & Clank to reinvent the wheel, but expect to have fun playing it.
    • 86 Metascore
    • 85 Critic Score
    Since its release, Killer Instinct has slowly become one of the most competent fighters in the genre. It's accessible at all levels thanks to its approachable yet deep combo system and extensive tutorial. Its characters, including the new ones from Season 3, all have unique mechanics and tons of small touches that bring them to life. With an efficient and non-scummy free-to-play model and PC availability, there are few reasons not to jump into Killer Instinct.
    • 77 Metascore
    • 70 Critic Score
    It's a different sort of game when compared to its brothers, but it works very well in the space it occupies. It's unfortunate that there are quite a handful of technical issues, because otherwise this is a great excuse to head back to the Sword Coast.
    • 70 Metascore
    • 60 Critic Score
    Aside from the self-contained story arc in a new land, Minecraft: Story Mode: Order Up! serves up exactly what is expected.
    • 57 Metascore
    • 40 Critic Score
    Aegis of Earth: Protonovus Assault is proof positive that one good idea can’t carry a title. The central gimmick is a good one, but there is just no reason to subject yourself to a game so unambitious and condescending.
    • tbd Metascore
    • 80 Critic Score
    It borrows a lot of inspiration from classic PC adventure games, but also manages to inject some of its own signature humor in and usher us into the new dawn of virtual reality without feeling like a tech demo -- even if the experience itself is fleeting. [VR Tested]
    • 84 Metascore
    • 95 Critic Score
    While it doesn't totally reinvent the twin-stick shooter, it has all but perfected it and is worth every penny.
    • 70 Metascore
    • 70 Critic Score
    Even though I generally dig Outer Rim, I think it's a fairly tough sell as a standalone add-on given the current pricing. If you're way into the game, specifically the smaller modes, it has some of the better content in all of Battlefront. But otherwise, I'd stick with the free updates for now and wait to see how the three other packs in the season pass play out before committing to the full bundle.
    • 84 Metascore
    • 90 Critic Score
    The combat and movement often left me slack-jawed and giddy, a perfect homage to the '90s RPGs that obviously inspired Heart Machine, while still feeling completely fresh and constantly surprising.
    • tbd Metascore
    • 70 Critic Score
    It can be tough at times, but that just makes it more gratifying when it all works out and the balls go in the hole.
    • 90 Metascore
    • 100 Critic Score
    It's a game where every aspect of it is designed with such incredible care and efficiency that it actually comes together as one cohesive whole.
    • 89 Metascore
    • 85 Critic Score
    I may not have like this iteration as much as the rest, but it's still streets ahead of most current action games and deserves a warm spot on your shelf by the bonfire.

Top Trailers