Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • tbd Metascore
    • 35 Critic Score
    While it looks astounding, it's at its best when it isn't trying to immerse the player with "gameplay" segments that only serve to take away from what it's trying to accomplish. If it were much cheaper, or at least longer, it would be a great way to demonstrate VR for someone uninitiated with it. As it stands, it's a lot of money for a paltry few broken moments. [Tested with HTC Vive]
    • 70 Metascore
    • 80 Critic Score
    An abrupt ending that doesn't have much of a climax and some moments of fist-clenching frustration keep Human: Fall Flat from the upper echelons of puzzle gaming, but it's still something I plan on going back to with friends.
    • 90 Metascore
    • 100 Critic Score
    Kentucky Route Zero Act IV is fu*king fantastic.
    • 91 Metascore
    • 90 Critic Score
    Personalities are becoming brighter and more vivid. I no longer felt like I was making my best guess as to what a character would say, but rather making important choices for what they should say. The player's role as a director starts to feel solidified and important.
    • 53 Metascore
    • 60 Critic Score
    Kill Strain has a lot of cool ideas, but many of them don't translate when mired by the sluggish pacing of each round. I think it definitely needs some further optimization, but the uneven fun factor between the Merc and Mutant camps may take longer to iron out.
    • tbd Metascore
    • 75 Critic Score
    I'm still not particularly impressed with Covert Ops' storytelling ability, but Mission Pack 2 contains concise objectives, maintains a strong sense of pacing throughout, and sports an impressive voice cast.
    • 66 Metascore
    • 50 Critic Score
    It's just a primitive action RPG that, in many ways, seems outmoded in this day and age.
    • 73 Metascore
    • 80 Critic Score
    It can be too harsh for its own good, and folks who are tired of roguelikes will struggle to embrace that part of the design, but it's still one of the better road-trip games I've played thanks to its cheerful personality, amusing writing, and all-around charm.
    • 74 Metascore
    • 70 Critic Score
    Batman: A Telltale Games Series: Realm of Shadows is a nice setup. It's not as strong as some of Telltale's other work, but it manages to honor the legacy of the series and throw in a few curveballs to keep things interesting (thank God there's no Joker yet).
    • 78 Metascore
    • 70 Critic Score
    I did enjoy being in the water, but I can't help but feel the beautiful visuals and music were jamming pictures of places and emotions in my face instead of earnestly telling a compelling story. There's an unshakeable air of falsity about Abzû. As a treat to the senses, however, it's hard to beat.
    • 67 Metascore
    • 75 Critic Score
    Perhaps Romance of the Three Kingdoms XIII's most lasting achievement will be once again proving that strategy games can work on consoles. And though it doesn't quite make the case for console strategy ever really being as good as PC-based efforts, the game is worth trying for anyone who can let their historical curiosity overcome their need for visual and interface flair.
    • 76 Metascore
    • 70 Critic Score
    Grand Kingdom is unlike any other tactical-RPG on the market that I know of. For $40, you’re getting an adventure that can last you weeks if not months, though you may tire of it before you see everything it has to offer.
    • 71 Metascore
    • 75 Critic Score
    There's enough here to keep most people interested, so long as they have a steady stream of friends (or a roomate/significant other) to play with, whether it's a one-on-one duel or up to a four-player battle royale. All nine arenas feel different from one another, and though I'd like to see more (perhaps more wacky locations, like a moon level with low gravity settings), I do like them all.
    • 60 Metascore
    • 60 Critic Score
    Vault-Tec Workshop has comparatively modest aims. It isn't as wild as Contraptions, but offers more than Wasteland did. Creating a vault shelter might not be as flashy as taming Deathclaws or setting up factory lines to move scrap around, but the appeal is much more apparent and lasting.
    • 66 Metascore
    • 40 Critic Score
    This is the Police presents situations that aren’t deep enough to invoke social commentary, yet it still takes the opportunity to arbitrarily throw them out in the open. It’s missing key storytelling elements that allow for that kind of messaging, and in the mundane yet slur-sprinkled missions those ideas fall apart.
    • 91 Metascore
    • 85 Critic Score
    If you are at all a fan of puzzle games, play Tumblestone. Its intelligent spin on a simple mechanic forces players to plan ahead and think about the consequences of their actions. There is a veritable ton of single-player content, which unfortunately must be completed in order to unlock the rule-changing modifiers for use in the game’s arcade mode. It truly shines when playing with friends in the same room as you all shout expletives while simultaneously thinking that the winner must be a complete genius.
    • 32 Metascore
    • 20 Critic Score
    Ghostbusters does the bare minimum required, and it's apparent that this is a project that nobody cared about. It's ironic that a game so entrenched in specters and spooks is so completely lacking in spirit.
    • 71 Metascore
    • 70 Critic Score
    It’s quite the Jekyll and Hyde situation, one I can easily recommend to Compile Heart fans, but only endorse for non-fans on the stipulation they don’t listen to Tiara and Eryn.
    • 81 Metascore
    • 90 Critic Score
    There are no other games like Quadrilateral Cowboy, and it will likely stay that way. It’s a unique blend of computer science, puzzles, and beautiful storytelling that could only come from Blendo Games.
    • 74 Metascore
    • 45 Critic Score
    Even at its best, the game feels like an idea gestating in real-time, like a sponge dinosaur filling up with water. So much of Headlander teases you with the idea of what could have been; a shame, because the game we actually got is kind of a bummer.
    • 58 Metascore
    • 45 Critic Score
    Hawken has never been a terrible game, but it has never made a case for itself as anything more either. This console version puts up even less of a fight.
    • 74 Metascore
    • 80 Critic Score
    The base mechanic may conjure up thoughts of Mavis Beacon, but so much has been built onto that foundation, making Epistory - Typing Chronicles so much greater than just a typing game.
    • tbd Metascore
    • 75 Critic Score
    I didn't think I would have this much fun with a casual rail shooter that uses touch controls, but Gal*Gun: Double Peace kept me engaged and entertained with its uncompromisingly Japanese high school antics.
    • 64 Metascore
    • 75 Critic Score
    The smoothness of the console edition makes up for some of the Vita's control enhancements. It plays just like a lot of other shooters for previous consoles did sans NES Zapper, sans Super Scope -- missing that little extra something, but fun so long as the gameplay and interesting world is there.
    • tbd Metascore
    • 80 Critic Score
    Perhaps it took a move to the home consoles and a years-delayed retouch, but God Eater Resurrection shines as a less demanding, flashier alternative to the likes of Monster Hunter.
    • 74 Metascore
    • 75 Critic Score
    I actually quite like the adherence to nostalgia, as Square is only giving fans with they want after years of complaints that projects like Final Fantasy XIII strayed too far. But by the same token of goodwill, it plays it a little too safe in regards to its at times predictable story, and doesn't really do anything new that moves the genre forward in any way. Still, if old school is what you want, you'll get it.
    • 22 Metascore
    • 30 Critic Score
    It lacks staying power.
    • 69 Metascore
    • 35 Critic Score
    So we've got a game that I don't enjoy from any angle (which sucks), but it's also dominating the cultural conversation right now (which is great). I'm torn on this one, honestly! See, I don't recommend Pokémon Go the video game. But I can't get enough of Pokémon Go the cultural artifact. It's a Videodrome-esque obsession, and I'm very disappointed in how excited I am to play my part. Long live the new flesh.
    • 68 Metascore
    • 60 Critic Score
    Still, if you aren't keen on zombies (and many of you aren't, after nearly 10 years of it), you can probably stay away from Descent.
    • 59 Metascore
    • 70 Critic Score
    Without company, the initial dungeons begin to blend together a bit, and restarting isn't so much a pain from a pure skill-based roguelike standpoint, but a crisis of variety.

Top Trailers