Destructoid's Scores

  • Games
For 4,835 reviews, this publication has graded:
  • 47% higher than the average critic
  • 6% same as the average critic
  • 47% lower than the average critic
On average, this publication grades 2.8 points lower than other critics. (0-100 point scale)
Average Game review score: 72
Highest review score: 100 Nine Hours, Nine Persons, Nine Doors
Lowest review score: 10 Afro Samurai 2: Revenge of Kuma Volume One
Score distribution:
4909 game reviews
    • 74 Metascore
    • 70 Critic Score
    Regardless of its flaws I can recommend Hearthstone: One Night in Karazhan, and every other solo adventure to date for that matter. Even if Blizzard hasn't innovated as much as it has in the past with Medivh and friends, it's still one of the best card games on the market, and the miniature stories that each one entails manage to simultaneously capture the spirit of Warcraft in a patented lighthearted way.
    • 64 Metascore
    • 60 Critic Score
    Nuka-World is big and impressive and flashy, but just like any theme park, it’s all a facade. Peek behind the curtain and you can see the struts and wires that animate the mascots. In Nuka-World’s case, that’s a scaffolding made of bones and spent magazines. It’s up to you if that’s a park you feel like visiting.
    • 73 Metascore
    • 80 Critic Score
    God Eater 2: Rage Burst inadvertently feels less like a sequel to God Eater Resurrection than a very substantial expansion, becoming a refinement of what came "before" than a genuine step forward. While it's impossible to deny the mechanical improvements in the game, many players' enjoyment of it will largely hinge on how much more God Eater they wanted to play, or if this is the only one available to them.
    • 70 Metascore
    • 90 Critic Score
    A bloody and charming affair. It is Splatterhouse by way of David Fincher. I wanted more when it was done. Devolver Digital and Le Cartel studio have laid the groundwork for a stylish and brutal world. Whether you are a fan of beat em ups or just good old fashioned violence, this is sure to scratch that itch for you. I went into this thinking it would be like Hotline Miami but in a different genre.
    • 76 Metascore
    • 80 Critic Score
    Overall, The Final Station is a contemplative slice of sci-fi horror. It might not be utterly original - spot the shades of Snowpiercer, Evangelion, and That Insidious Beast if you get the chance - and it can be ever so slight, but it rattles along at steady pace, taking you on a reflective journey, all the way to a gut-punching end...It's well worth buying a ticket.
    • 73 Metascore
    • 40 Critic Score
    Hopefully the game grows over time. I know Evolution Studios turned Driveclub into an enjoyable experience after a failed launch. Maybe Kunos Simulazioni can do the same for Assetto Corsa.
    • 79 Metascore
    • 80 Critic Score
    Hue
    Hue is a well-crafted, enjoyable experience. I don't usually like physics-based platformers, but the controls are simple and responsive enough that I never felt like a death was anyone's fault but my own. Its visuals are sparse but clean, and the puzzles gave my brain a workout. It's a little brief, clocking in at four to six hours, but that just means it doesn't overstay its welcome, and it left me wanting more.
    • 78 Metascore
    • 90 Critic Score
    This is hands-down the best music and rhythm game of the current generation of home consoles, though it isn't exactly a competitive genre these days.
    • 74 Metascore
    • 80 Critic Score
    It has light RPG elements, but it's still a hack-and-slash, and those of you who aren't down with Warriors games will probably get bored after several hours.
    • 76 Metascore
    • 90 Critic Score
    It’s a special thing when a game gifts you a superior experience without traditional or prescribed story mechanics, and from that perspective Obduction prevails completely.
    • 72 Metascore
    • 80 Critic Score
    Alone With You truly is special. The unassuming nature of its visuals didn’t prepare me for how impactful the narrative was going to be. It may not be the most involved of games, but it latches onto your heart and doesn’t let go. The game sticks with you well after the credits.
    • 79 Metascore
    • 80 Critic Score
    King of Fighters XIV falls somewhere between XII and XIII. It's not exactly bare-bones and the roster is mighty, but the gaudy presentation and by-the-book story is distracting, and takes away a lot of the uniqueness of the series.
    • 75 Metascore
    • 70 Critic Score
    If you've skipped over the last few Worms games but pine for the nostalgic feeling of ripping apart cute little critters across a gigantic map with precision bank shots, you'll be able to relive those memories here. Especially so if you love Armageddon, which this one is trying hard to emulate.
    • 78 Metascore
    • 65 Critic Score
    If Style Savvy: Fashion Forward is the franchise's last hurrah, it certainly doesn't go out on a low note as it has the best fashion and is filled to the brim with stuff to do. But readjusting to a real time clock means changing the way I enjoy this series, and without the addictive draw of a short day and night cycle, I don't see this game taking dozens of hours of my time as past entries have done.
    • 83 Metascore
    • 80 Critic Score
    Deus Ex: Mankind Divided doesn't succeed in making me care about the plight of humans and augs, but it still pulled me into its compelling cloak-and-dagger world where people in capes can turn invisible and shoot balls of lightning out of their arm.
    • 64 Metascore
    • 55 Critic Score
    Its biggest problem? The three planets are different enough (ice, desert, and gas), but the missions within aren't.
    • 81 Metascore
    • 80 Critic Score
    Although Deus Ex GO may feel too straightforward, it's still in the top-tier of pick-up-and-play puzzle games. It may not feel thematically coherent to the standard previously set by Square Enix Montréal, but it's still worth your time.
    • 69 Metascore
    • 60 Critic Score
    As much as I enjoy the tone of Okhlos and its silly but well-informed take on Greek mythology, its repetitive format and simplistic gameplay hook aren't an engaging combination. I'd like to see every little goofy reference it has to offer, but the motivation to push through the grind just isn't there.
    • 74 Metascore
    • 70 Critic Score
    Grow Up suffers from all the downsides of not giving the player structure. It just feels like less of a problem here because the developer is wholly transparent about that fact. Grow Up is as Ubisoft as a Ubisoft game can get. It may be a lot of bloat, but at least the game's comfortable enough to carry it proudly.
    • 57 Metascore
    • 25 Critic Score
    Uno
    Uno is a shining example of misleading marketing and a great argument for Xbox Live to adopt Steam's refund practices.
    • 71 Metascore
    • 65 Critic Score
    Where Bangkok mostly falters is the actual setting. It's less focused on Thailand and more on the "Himmapan luxury hotel," which doesn't really go far enough and frankly, isn't as luxurious as it claims.
    • 79 Metascore
    • 95 Critic Score
    It's tough to describe how amazing Inversus feels on paper, but once you pick it up for the first time you'll understand. The economy of bullets, sneaky homegrown tactics, a slight concession for solo players, and a robust multiplayer component with an array of maps? It's a no-brainer.
    • 71 Metascore
    • 60 Critic Score
    For all my complaints, Bound is an interesting beast. The way it incorporates its animation style has been rarely, if ever done so well. It's well worth experiencing in some fashion, just maybe not at full price.
    • 79 Metascore
    • 80 Critic Score
    It’s a game you can play for 20 hours and feel like you didn’t make any progress at all. That’s a type of punishment some gamers just can’t handle. For me, it’s a type of punishment I can’t get enough of.
    • tbd Metascore
    • 30 Critic Score
    Even if you haven't played the game yet and would be able to use these new utilities while completing the story, it's a bad sell. These DLC items make Just Cause 3 a brainless and straightforward snoozefest.
    • tbd Metascore
    • 20 Critic Score
    It tries so hard to ape the trappings of better horror games that it never stops to think about how to use them. Mercifully, CASE is staggeringly short.
    • 67 Metascore
    • 50 Critic Score
    I can’t recommend this to all but the most diehard of genre fans. Even then, the art style may be lost on people who aren’t old enough to remember MS-DOS or a ZX Spectrum. That seems to be the most unique feature of the game.
    • tbd Metascore
    • 60 Critic Score
    Blade Ballet can be a lot of fun in the right setting, but even then it won't set the world on fire.
    • 85 Metascore
    • 80 Critic Score
    It's a simple game, but it does exactly what it sets out to do and it has a cute, clean aesthetic that serves it well.
    • 71 Metascore
    • 70 Critic Score
    No Man's Sky isn't quite what I thought it would be. It's a fun sandbox game that's full of wonder, until it isn't. Unlike other similar titles, the magic fades over time, because 18 billion planets (sorry, 18 quintillion) don't matter if it feels like there's only truly 20 unique ones. I wouldn't recommend No Man's Sky if you don't like getting lost -- but for those of you who do, wander away.

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